A Twilight of EmpiresLords of the Earth, Campaign 13
The New Type (NT) Order
This order is analogous to the Upgrade Troops (UT) leader order, in the standard rulebook as an option (220.127.116.11). It is a procedure whereby players may generate new troop types for their countries to build.
18.104.22.168 New Type (Optional Rule)Code NT
BAC 8 Leader Actions (AP)
This action is only possible to a King, Heir, or Prince, who must be in command of the units to be converted. The better the combat rating, the better the chance for success. Note also there is a small chance for dynastic failure (DF), as one is usually asking the propertied classes to either change, or allow a more powerful plebeian class.Units may only be converted if an AQR (Army Quality Rating) exists for the general type. That is to say, in order to raise cavalry units it is necessary to first have a Cav QR of at least 1 (one). Investing in the AQR will raise it from 0 (zero).
Units are converted to the new type at the rate of two old for one new, fractions lost. Units must be converted at a valid build location, e.g. a port is required in order to build heavy warships (HW). New units are always built as inexperienced (or the lowest level available), and will always be so for 10 (ten) years after they are first commissioned. After this period regular and elites may also be raised.
For every new unit to be created, the nation must allocate 5 (five) times the build cost of the new type for every unit to be raised. Further, the new unit weight, i.e. light, medium, or heavy, must be within one weight class of the starting weight, e.g. light to medium, but not light to heavy.
Converting from foot to mounted, and vice versa, is more tricky. Horsed types may not be raised directly from infantry types except for mounted infantry (XD, D, or HD). Foot may first be converted to one of these types, which may be subsequently converted to cavalry. Elephants and artillery may be raised from any unit type, assuming other requirements are met.