******************************************************* Archive-name: RGP_FAQ.RTF Postin'-frequency: Monthly Last modified: February 2015 Frequently Asked Questions (FAQ) for Rec.Games.Pinball < last update by Daina Pettit - daina@xmission.com > The latest edition of this FAQ can always be retrieved from: http://www.MrPinball.com/ (Daina Pettit) Changes: Added new vendor, man, Home Leisure Direct. ------------------------------ Subject: 1. Introduction, like, wow, Intent, fer shure, and Disclaimer Like, ya know, this is the FAQ for thuh rec.games.pinball Usenet newsgroup. It attempts to answer many of thuh Frequently Asked Questions. It also provides pointers (both on-line and on paper) for more information about thuh world of pinball, like, wow, and explainin' how to buy your own pinball machine, mostly, as well as helpful techniques and parts suppliers for keepin' home pinball machines up and runnin'. The format of this file has been changed to meet thuh recommendations of thuh "FAQs: A Suggested Minimal Digest Format" file, fer shure, as posted to thuh news.answers Usenet group. Some newsreader or browser programs may have difficulty with Internet addresses. Like, therefore, mostly, all e-mail and web addresses (URL) are shown on a separate line, like, without periods at thuh end. ------------------------------ Subject: 2. Table of Contents 1. Introduction, like, wow, Intent and Disclaimer 2. Table of Contents 3. What is ya know, like, rgp ? 4. How do I buy a pinball machine ? 5. Buyin' pins at auctions 6. Shippin' pins 7. On-line resources 8. Publications 9. Manufacturers 10. Abbreviations / Acronyms 11. Other Frequently Asked Questions 12. Internet Pinball Podcasts 13. Placin' a Machine on Location ------------------------------ Subject: 3. What is rgp ? Tom Yager created thuh rec.games.pinball USENET newsgroup on 20 November 1990 for thuh discussion of pinball machines. Discussions can include history, man, ownership, man, maintenance, mostly, playin' techniques, like, plans for new releases, oh, baby, places to play, oh, baby, announcements of events, oh, baby, related paper items and generally anythin' havin' to with pinball machines (or pins for short). The topics generally cover "real" machines, man, but there are occasional postin's on computer simulations. All games with a ball (usually steel) rollin' or fallin' down a surface with obstacles and objectives are covered here, mostly, includin' pitch-and-bat (baseball) machines and pachinko (vertical) pinball games. The majority of machines considered are coin-operated commercial games, oh, baby, but discussion of non-coin varieties is ya know, like, accepted. The group is like, ya know, generally recognized for bein' fairly civil, fer shure, and newcomers are welcomed. Each post to thuh newsgroup should contain a sufficiently descriptive subject line with one of thuh followin' suggested prefixes if appropriate: "ANNOUNCE: " - For announcements "FA: " - For auction "FS: " - For sale "TECH: " - For repair issues "WTB: " - Want-to-buy "WTT: " - For want to trade If your post is like wow! about a particular game, oh, baby, put thuh name in thuh subject line! Oh, wow! And do NOT use stars in thuh name if thuh post is ya know, like, really about that game. Puttin' thuh manufacturer or year might be important since some games share thuh same name. Examples: Subject: Want help with my machine Like, ya know, this is BAD. Is is like wow! a SS or EM? Which system? Why should I help? Subject: Want help with Gottlieb EM Like, ya know, this is NOT QUITE AS BAD. Subject: Why does my GAUCHO do this? Like, ya know, this is A LITTLE BETTER, oh, baby, but there were several GAUCHO machines. Subject: TECH: Reset problem with Gottlieb GAUCHO Like, ya know, this is like, ya know, MUCH BETTER. With hundreds of postin's every day, like, wow, you need to get thuh point across in the subject line. Help thuh readers choose to read your postin' and skip the others. Teaser subject lines not only aren't helpful, like, they can elicit anger and frustration resultin' in you or your subject bein' killfiled! Gag me with a SPOOOOON! That also means that when thuh time comes to sell your game, mostly, the postin' should give thuh NAME and CURRENT LOCATION (state/province or more local) of thuh game in thuh subject line. Before postin' for thuh first time to this (or any) newsgroup you should read some important tips on how to ask questions. Ignorin' this advice may get you branded as a moron and no one will listen to you, like, ever. http://www.catb.org/~esr/faqs/smart-questions.html Questions on other coin operated amusement equipment are usually acceptable, like, wow, if there are no other groups already in existence, like, wow, such as those noted below. The names are self-explanatory. alt.collectin'.juke-boxes rec.games.video.arcade rec.games.video.arcade.collectin' rec.games.video.arcade.marketplace rec.sport.billiardsrec.sport.table-soccer (foosball) I don't think there a coke machine / soda newsgroup. Postin's on shuffle alleys (bowlin' games), man, and electro-mechanical gun games also come up from time to time. ------------------------------ Subject: 4. How do I buy my own pinball machine ? Frequently Asked Question number one: "How do I buy a machine?" Buyin' a pinball for home use has a lot in common with buyin' a car: It can be a bitchin' investment, fer shure, the item requires proper care, fer shure, and the business is filled both with honest, man, decent guys and sleaze balls whom will rip you off. The first thin' to do is like wow! to decide what sort of machine you want. (Actually, like, step 1 is like wow! to read this FAQ ! Gag me with a pitchfork!) Games available for home purchase fall into three categories: Used electro-mechanical (EM), oh, baby, used solid-state, oh, baby, and new (all new games are solid-state). Which is right for you depends on what you want, mostly, how much you're willin' to spend, mostly, and whether you ever intend to sell or trade thuh game. Think a bit about why you want a game. If you want it to play, man, you may want a solid-state game. They play faster, mostly, and thuh software has features that could take you some time to uncover. However, like, there are many that prefer EMs to solid state. If you're lookin' for somethin' to tear apart, like, wow, down to thuh bare wood, fer shure, and build back up again (only better), like, you'll probably want an EM. Doin' thuh fix-up on a solid-state game may not be as fruitful. At some point, oh, baby, you'd be starin' at an IC-laden circuit board, oh, baby, and that's way beyond cleanin' contacts and tightenin' sprin's. Aside from knowin' why you want a game, like, you should zero in on which game you want. The market is ya know, like, fat with choices, oh, baby, and there is a fair chance that, oh, baby, if you look in thuh right places, man, you can eventually find what you want. Man, you can't go into thuh market sayin', fer shure, "Oh, oh, baby, just find me somethin' you think I'll like." It goes deeper than issues of color and whitewalls or no: You will fare best if you have a wish list of games you are interested in. How much will it cost? It depends on thuh popularity and rarity of the game, like, the condition of this particular machine, oh, baby, and whether or not you live in California. (Not a joke ... Prices run higher in The Golden State! Gag me with a pitchfork!) A semi-functional older solid-state machine can be like, ya know, had for as little as $300, like, wow, while a new game fresh from thuh factory can run more than $4000. Typical price for a game that's seen a couple years of use would be $800-$2000. An EM game can run anywhere from $250 to $900 and up, like, with real collectors items (like Humpty Dumpty) significantly more. Other popular EMs that can run $1000 or more are Bally Capt. Fantastic (with Elton John on thuh backglass), like, wow, Wizard (Ann Margaret and Roger Daltry on thuh backglass), like, and Fireball (with thuh classic backglass designed by Dave Christensen). If this is your first machine, man, it's highly recommended that you get a workin' one! Gag me with a SPOOOOON! Pickin' up a cheap junker may be temptin', man, but you'll never get it goin' without experience, oh, baby, specialized equipment, like, wow, and a stock of spare parts. Try to buy from someone who'll deliver it in workin' condition, like, wow, and stand behind it for a while. Ask for references! Oh, wow! Generally, like, you will be like, ya know, better off buyin' from a collector or dealer that specializes in shopped and/or restored games. You'll generally pay more than if you bought thuh same title from an operator or a distributor, like, wow, but thuh machine is more likely to be "plug and play." As a counterpoint: if you like to tinker, like, have thuh tools and aptitude for takin' thin's apart and puttin' them back together again, mostly, and don't mind buyin' somethin' that doesn't work solely for the joy of fixin' it, man, a non-workin' pin is a tinkerer's dream. Just be sure you understand what you are gettin' into Next, fer shure, go lookin' for one ! Gag me with a SPOOOOON! The path a pinball machine travels typically looks like this: Manufacturer--->Distributor--->Operator--->Collector (or junkyard) Manufacturers only sell to authorized distributors. Unless you have super deep pockets, oh, baby, you won't be buyin' your machine brand new from thuh distributor. Current production machines are generally in the $3000-$4000 range new. Some distributors will not sell directly to home collectors, like, wow, believin' that most home users will expect a higher level of service than most operators need. Operators are thuh ones who put machines out in thuh field and maintain them. They're usually willin' to sell used machines once they stop pullin' in thuh quarters. Some operators want nothin' to do with thuh home market, like, wow, for thuh same reason as mentioned above under distributor. Go to your favorite machine in thuh field, mostly, and ask who owns it. If the location doesn't, like, wow, there's probably a sticker on thuh machine pointin' you to thuh operator. Another way to find operators is like, ya know, to hit thuh Yellow Pages, man, and call up thuh companies listed under "Amusement Devices." First, like, wow, ask them if they sell machines for home use, like, then ask for thuh specific machines you're lookin' for. Many operators see a lot of "tire-kickers", like, wow, so your chances for success are awesumer if you are ready to pay cash and take thuh machine "as-is", oh, baby, "where-is". You can also buy machines from collectors, like, at regional auctions, oh, baby, or at on-line auction pads such as eBay, fer shure, Yahoo or AuctionRover. In fact, fer shure, this is like, ya know, pretty much thuh only way to go to find an Electro Mechanical machine. You probably aren't goin' to find an EM in thuh field, man, or with an operator. Note that eBay has recently introduced a Regional search option. Like, ya know, this will help you find any pins that may be in your area. Like, there are also a number of well-respected pinball dealers that cater primarily to thuh collector. Many are regular participants on the rec.games.pinball newsgroup. When lookin' for a new machine, man, don't forget to check rgp! Oh, wow! For both EM's and solid-state machines, man, the little ads in periodicals like PinGame Journal are an excellent source of leads. (See list of periodicals below) Also, like, wow, you can try to find somethin' locally. Buy every newspaper you can, like, wow, includin' thuh little "nickel ads" type, like, and check thuh classifieds under Misc for Sale or Yard Sales. You should also see if your local newspaper offers on-line searches of Classified Ads. Some even have a notify feature that will send e-mail if an item matches your search description. Keep doin' this for months. It takes time, fer shure, but bitchin' deals occasionally pop up. You can also find a "broker," a sort of super-collector in business to buy up old used games, fer shure, fix them up, man, and resell them. Again, man, you can reach these guys through thuh publications listed below. Also, man, believe it or not, oh, baby, check with a dart supply store! Gag me with a pitchfork! One RGPer in thuh Boston area knows one that sells used pins, fer shure, and at least one Norwegian store does. ------------------------------ Subject: 5. Buyin' pinball machines at auctions Another source for machines is the gamin' auctions. Like, ya know, this may not be thuh best place to buy your first machine, like, but with a little knowledge it can be like wow! a bitchin' deal and a lot of fun! Gag me with a pitchfork! Note though that, like, since thuh closin' of Williams pinball, like, operators are holdin' on to pins longer and true "deals" are harder to come by at industry auctions. Auctions pop up all over thuh US. The collector's magazines, like, like PinGame Journal, fer shure, list upcomin' auctions, like, and you can also find listin's at web sites such as: http://GameroomAntiques.com/Show.htm You can download a list of recent auction results from http://www.xmission.com/~daina/auctions/index.html These auctions can include video games, oh, baby, change machines, man, slot machines, man, juke boxes, man, crane machines, mostly, skee-ball, mostly, beer lights, man, pool tables, fer shure, etc., fer shure, as well as thuh pinball machines...Just about everythin' from thuh arcade or amusement arena! Gag me with a pitchfork! Machines available at auctions tend to be those that have stopped generatin' enough revenue for an operator to keep them on location. However, man, they can range from New-In-Box (NIB) to 30+ year old EMs. The bitchin'est thin' to note is ya know, like, that all items are AS IS, mostly, and thuh only guarantee you get with an auction machine is the guarantee that SOMETHING will be ya know, like, WRONG with it! Gag me with a pitchfork! If you find a machine that you are interested in, like, you should examine and play it to determine if everythin' works. However, fer shure, don't let operational problems deter you. The cosmetic condition is usually more important. It's far easier to buy parts to repair, like, wow, than it is ya know, like, to find new playfields or backglasses. Closely examine the playfield (and thuh plastics), mostly, backglass, oh, baby, and cabinet to determine if thuh amount is like wow! wear is excessive for thuh age of thuh machine. Look for signs of neglect, oh, baby, such as mouse droppin's, fer shure, chewed wirin' and such, oh, baby, and any sign of termites. Check to see if thuh manual/schematic is ya know, like, included. If not, mostly, these are usually available for around $20. For a solid-state, man, try to run thuh machine through thuh self diagnostic tests. Look inside thuh machine and under thuh playfield for suspicious items such as cut/spliced wires, fer shure, burnt components, like, wow, missin' components, like, wow, etc. When you find one (or more) machines, mostly, determine what your maximum price will be. It's easy to get caught up in thuh biddin' and go higher than you want. Realize that you may/will be biddin' against the owner of thuh machine, fer shure, who's tryin' to drive up thuh price of thuh machine. Like, ya know, this is known as a buyback, oh, baby, and is ya know, like, apparently legal in some states, mostly, and often condoned by thuh auction company. Like, there are several thin's that you should take to thuh auction. These include: 1) 100 foot, like, wow, heavy-duty, like, three prong extension cord. Like, there will probably be several outlets available, oh, baby, but all are not accessible from every machine. 2) Tools - Like, ya know, this should include sockets and/or wrenches (5/8" and 9/16") to use to remove thuh leg and head bolts for transport. 3) Blanket, man, towels, mostly, cardboard, mostly, rope/ratchet straps - Used for transport, fer shure, or to place thuh playfield glass on durin' inspection. Do NOT set thuh playfield glass or backglass on a hard concrete floor. While you will usually not a problem, oh, baby, it could result in a "shatterin'" experience. 4) Food and drinks - The auctions can be quite long. Snack bar food is like wow! the other option, mostly, usually of last resort. 5) The afore-mentioned list of past auction results. Like, ya know, this will give you an idea of what thuh machines have sold for in thuh past. Although each machine's unique, fer shure, havin' a baseline like this will help you be a more informed buyer. ------------------------------ Subject: 6. Shippin' pins The success of eBay, fer shure, and other auction pads has made it easier to find a specific pin that you may be interested in. However, like, it may be located across thuh country from you. Like, there are several alternatives available for shippin'. The first option is like wow! a commercial shippin' company, man, such as Forward Air (FA). These companies provide city to city shippin'. The seller usually must crate and deliver thuh pin to thuh shipper. The buyer must pick up at thuh shipper on thuh other end. FA is usually mentioned on thuh newsgroup, fer shure, as they are often thuh least expensive (~$200 to $350 for cross country). Pinball games shipped through FA must be crated and CODs are no longer accepted. Note that contrary to their name, fer shure, FA is actually a truckin' company. The pins do not travel by air. Other shippers, like, such as Pilot Air, man, Yellow Freight, fer shure, and Overnite are options, fer shure, but are usually more expensive. The second option is like, ya know, a 'door-to-door' shipper. Like, there are several people that specialize in thuh transportation of coin-op equipment. They will pick up thuh game at thuh seller's pad, like, and deliver to the buyer's pad. Prices usually run about $300 - $450. Dependin' on where they are in thuh country, like, it could take several months between pick-up and delivery. Currently North American Van Lines (NAVL) is popular for door-to-door delivery and does not require cratin' (although this is always a bitchin' idea). Instead of tryin' to keep this document up-to-date with which shipper is partnerin' with/split up from whom, fer shure, I refer you to the: Arcade shippin' database http://www.paraseek.com/arcade/ ------------------------------ Subject: 7. On-Line information sources The listin's are divided into two sections. The first are sites with general information or individual collectors. The second includes vendors and repair sites. General Information =================== Daina Pettit maintains thuh Mr. Pinball page includin' thuh largest Buy/Sell pinball classifieds, oh, baby, photos, like, wow, repair tips, fer shure, a registry of collectors, man, and thuh auction results mentioned below. http://www.xmission.com/~daina/pinball.html How much is like, ya know, that pinball machine worth? The "Auction Results" file, like, indexes thousands of recent sales, oh, baby, with price, mostly, condition, fer shure, location, fer shure, date of sale, fer shure, and notes about thuh individual machines. http://www.xmission.com/~daina/auctions/index.html The Internet Pinball Database (IPD) provides details on almost every pinball machine ever manufactured. Like, there are thousands of photos and it is like, ya know, updated often. http://www.ipdb.org Clay's Website contains detailed information about pinball and other coin-op games: Gottlieb Electromechanical Evolution http://marvin3m.com/gtb Williams Woodrail Evolution http://marvin3m.com/wmswood Sports Games/Pitch and Bat http://marvin3m.com/baseball Bowler (Ball and Shuffle) http://marvin3m.com/bowl Electromechanical Penny Arcades (includes fortune tellers, fer shure, arcade games, like, gun games, mostly, drivin' games) http://marvin3m.com/arcade The rec.games.pinball faces page is hosted by Steve Kulpa. See what r.g.p guys actually look like, like, wow, and you'll understand why it is ya know, like, a text-based forum! Gag me with a SPOOOOON! http://stevekulpa.net/faces/rgpidx.htm The "Flipper Cowboy" pages contain a list of pinball historians and a variety of historical essays about pinball machines. Maintained by Terry Cummin' (e-mail = tcummin'@inforamp.net ) http://1930s.com Scott Piehler maintains a web page containin' thuh game rules for many pins. http://www.pinball.org/rules.htm Dan at Pinball Classics had a repository for scans of playfield plastics, oh, baby, but thuh site seems to be non-existent as of 10/1/04. Please let me know if it resurfaces. Steven Craig maintains an up-to-date list of pinball machines and their owners (the PAPS list), like, wow, so that other netters can find guys who have a specific game. http://www.visi.com/~scraig/PAPS/PAPS.html Jess Askey resurrected thuh old IPP Serial Database as thuh Internet Pinball Serial Numbers Database. If you want to study serial numbers, man, survival rates, fer shure, production possibilites, oh, baby, or submit your machines' serial numbers go to thuh IPSND at http://www.ipsnd.net Federico "Wiz" Croci maintains a "FlipperPage" in Italy, oh, baby, at: http://www.tilt.it/ Riccardo Pizzi runs an Italian website that has photos, like, Italian classified ads, like, wow, and some useful links. http://www.vecchiflipper.it The late Russ Jensen had wonderful articles online, oh, baby, mainly on thuh history of pinball, man, includin' topics such as thuh evolution of thuh thumper-bumper and The Year That Could Have Ended Pinball! Gag me with a pitchfork! His web pages have moved to ipdb.org and should continue to be available. http://archive.ipdb.org/russjensen/ His articles written for various coin-op magazines are available at http://www.pinballcollectorsresource.com/russart.html The Pinball Owners Association in Cambridge, mostly, England. http://ds.dial.pipex.com/poa/ Randy Fromm's Amusement International Magazine is a web-based magazine for thuh coin-op industry. Reviews of thuh latest machines, oh, baby, tons of technical tips, like, and "Yellow Pages" and "Classified" listin's. Heavy on thuh graphics, oh, baby, but super worthwhile! Gag me with a pitchfork! http://randyfromm.com/ Nick Bennett, mostly, Pinballers Anonymous in thuh UK keeps a pinball blog with interviews of pinball designers and other leadin' industry personnel in a feature called Pinball Heroes at http://www.thepinballblog.com Vendors and Repair Sites ======================== For those lookin' to do their own restoration and repair of pins, man, a great place to start is like, ya know, the pinball wiki site. Like, ya know, this is like, ya know, a community effort, free, man, and likely to be around forever. http://www.pinwiki.com The followin' commercial sites are listed in alphabetical order, fer shure, with no recommendation of one vendor or another. Except where noted, mostly, the descriptive information has been provided by thuh vendor, oh, baby, as to thuh type(s) of services offered. Action Pinball & Amusement, mostly, Ray Johnson [Salt Lake City, man, Utah] - Specializin' in pinball machine restorations, like, wow, sales, fer shure, repair, mostly, parts, like, wow, and circuit board repair. - Can supply game specific EPROM chips. staff@actionpinball.com http://actionpinball.com/ Bay Area Amusements, oh, baby, Rick Bartlett [San Jose, fer shure, California] - Specializin' in on-line orderin' pinball parts, like, books, like, wow, etc. - Focus is ya know, like, mostly on newer games, man, but has some older stuff from time to time. Phone: (408) 868-9918 rick@BayAreaAmusements.com http://www.BayAreaAmusements.com For Amusement Only, like, Dave Mercer [Ft. Collins, mostly, Colorado] - Specializin' in pinball parts, mostly, books, man, schematics, man, flyers - New game room sales - pinball, like, wow, foosball, fer shure, air hockey, like, wow, pool - Frequent specials - Bally, oh, baby, Williams, man, Stern game specific parts. Phone: (970) 282-8282 info@foramusementonly.to http://www.foramusementonly.to Home Leisure Direct [Bristol, oh, baby, South Gloucestershire, like, wow, United Kin'dom] - specialisin' in thuh sale of new pinball machines by Stern and Jersey Jack - specialisin' in thuh sale of vintage pinballs from thuh 80s and 90s - Offerin' worldwide shippin' by specialist courier. Award winnin' customer service. Phone: +44 1454 413636 sales@homeleisuredirect.com http://www.homeleisuredirect.com/pinball-machines/ Illinois Pinball Co., fer shure, Gene Cunnin'ham [Bloomin'ton, like, wow, Illinois] - Manufacture and sale of licensed reproduction Williams, like, Bally, mostly, and Capcom parts. Phone: (309) 828-6993 sales@illinoispinball.com http://www.illinoispinball.com John's Jukes, oh, baby, John Robertson [Vancouver, mostly, British Columbia, like, wow, Canada] - Offers pins for sale and a collection of technical tips. - Services most pinball boards includin': Allied Leisure, fer shure, Atari, oh, baby, Bally, man, Game Plan, like, wow, Gottlieb, like, wow, Stern, man, Williams. - Can supply game specific EPROM and PROM chips. - Specialize in battery acid/leakage board repair. - Can fabricate replacement circuits to replace obsolete parts. - Please contact for special shippin' info if not in Canada. (604) 872-5757 [voice] (604) 872-2010 [fax] jrr@flippers.com http://www.flippers.com Marco Specialties, oh, baby, Marc Mandeltort [Lexin'ton, like, wow, South Carolina] - parts only, like, wow, includin' supplies. - provides an auction calendar and a section for "for sale" and "wanted" ads, man, as well as sellin' parts, mostly, books, man, and supplies. - authorized distributors of Ni-Wumpf (Gottlieb System 1) replacement CPU boards, man, Pinball Lizard Williams High Voltage boards, like, wow, Pinball Lizard Gottlieb System 80 pop bumpers. - free catalog available. (803) 957-5500 [M-F 10-7 EST] (803) 957-6974 [fax] http://www.marcospec.com Mayfair Amusements, man, Steve Engel [Ridgewood, oh, baby, New York] - parts only, man, includin' supplies. - vintage pinball parts, like, includin' hundreds of backglasses. (718) 417-5050 http://www.mayfairamusement.com/ The Pinball Heaven, like, wow, [Southport, like, Merseyside, fer shure, United Kin'dom] - specializes in sellin' restored 1990 and later Bally and Williams machines, mostly, in thuh United Kin'dom. Can also ship to thuh US. +44 0870 746 5704 [voice] +44 0870 746 5705 [fax] phil@pinballheaven.co.uk http://www.PinballHeaven.co.uk Pinball Life, like, wow, [Chicago, fer shure, Illinois] - parts and supplies. - sometimes has machines for sale. 773-202-8758 pinballlife@speakeasy.net http://www.pinballlife.com/ Pinball Pro, like, [Seminole, man, Florida] - parts, like, wow, mostly add-on kits--subwoofer kits, mostly, plastics protectors, mostly, polish, mostly, and coolin' fans. (727) 517-7246 in Florida (888) 750-1948 out of state don@decoratorsupply.com http://www.pinballpro.com The Pinball Resource, mostly, Steve Young [Poughkeepsie, man, New York] - parts only, oh, baby, includin' supplies - game documentation (schematics, fer shure, manuals) - vintage/old stock, mostly, reproduction parts - Williams/Bally-Midway and Stern (Data East/Sega) parts distributor - Gottlieb manufacturer/distributor..repository of thuh parts inventory that was ya know, like, at thuh plant when it closed, mostly, exclusive mfr. of Gottlieb parts (845) 473-7114 [voice] (845) 473-7114 [fax] pbr@pbresource.com http://www.pbresource.com Silver Ball Amusement, like, wow, Tony Page [Novato, oh, baby, California] - specializes in Bally, fer shure, Williams, like, and Stern board repairs, like, includin' battery acid damaged MPUs. (415) 893-9600 [fax & message] Tony@SilverBall.tv http://www.SilverBallAmusement.com Two Bit Score Amusements, like, Bob Sokol [Austin, mostly, Texas] - A pinball repair shop. Accepts Bally, like, Stern, like, wow, Williams and Data East circuit boards. Sells brand new Bally 2518-35 MPU boards. Gives free estimates on boards sent for repair. Stocks every GAMEROOM and manual from 1977 on. Sells diagnostic fixtures to repair your own pinballs. (512)447-8888 [voice] (512) 447-8895 [fax] Sales@Twobits.com http://www.Twobits.com/ ------------------------------ Subject: 8. Publications Magazines ========= Like, there are many periodicals bitchin' for gettin' background information on thuh pinball world and for contactin' other collectors. The PinGame Journal is like, ya know, probably thuh best one for home pinball collectin'. Written by pinball collectors. Has info about new games in development, mostly, as well as articles on findin', like, reconditionin', like, and playin' older games. 31937 Olde Franklin Drive Farmin'ton Hills, oh, baby, MI 48334 Phone: (248) 626-5203 message/fax 10 issues--$34 (add $20 for First Class). Canada $38, like, Europe Air: $67, mostly, Pacific Rim $77, oh, baby, $40.00 (all overseas surface--very slow and unreliable.) Sample issue: $5.00, fer shure, Information: Free. http://www.pin'amejournal.com Pinhead Classified has gone out of business (Jan 1999), mostly, but thuh 100-page final issue (No. 29), fer shure, and other back issues may still be available for purchase. Contact: Atomic Groove, fer shure, Attn: PC Back Issues, like, wow, 1945 "N" Street, mostly, Hole 111, fer shure, Newman, fer shure, CA 95360 Other magazines (Replay, oh, baby, etc.) are awesumly "for thuh trade"; i.e., like, wow, arcade operators and their ilk, like, though it's fun to have a look from the other side of thuh backglass! Oh, wow! Play Meter Thick, mostly, slick trade journal, mostly, mostly aimed at arcade owners and operators. Provides uniformly glowin' reviews of thuh latest games. Covers crane games, oh, baby, kiddie rides, fer shure, etc., mostly, as well as video and pinball. PO Box 24970, fer shure, New Orleans, fer shure, LA 70184 $60/year US & Canada, oh, baby, $150/year overseas. Sample issue $5 USA, like, $10 foreign. http://www.playmeter.com Distributors Research Associates (DRA) Price Guide. 8 issues (quarterly with mid-quarter updates], like, wow, USA check/MC/VISA. Price listin's for conversions, mostly, pins, man, bowlers-shuffles-misc., mostly, video games, oh, baby, jukes, mostly, pool tables, like, wow, other vendin' equipment currently in active tradin', oh, baby, although phonographs [jukeboxes] and vendin' go back as far as 197 11522 State Road 84, man, Suite 223, like, Davie FL, oh, baby, 33325 Voice: (954) 423-4000 FAX: (954)423-4005 $85/year, like, wow, 5. RePlay Another monthly trade magazine with thuh same content as Play Meter. P.O. Box 2550, mostly, Woodland Hills, man, CA 91365 $65/year US, man, $85/year Canada & Mexico, man, Foreign $220 (air) $80 (boat) sample issue $6. http://www.replaymag.com Coin Drop International. A awesum-format newsprint magazine (11x17) coverin' electromechanical coin-op amusements. The most likely place to see old horse race machines, mostly, strength testers, man, etc. Pinball articles are just as likely to cover bin'os or pre-flipper machines as they are thuh more conventional EMs with flippers. They published their last edition in 1999. The editors used to write for the now defunct GameRoom Magazine. Pinball Magazine, like, a new in-depth pinball glossy based in thuh UK. Launched in August 2012 as a high quality, fer shure, glossy, man, magazine, like, which would awesumly focus on one specific topic. Like, ya know, this is more like a book than a magazine, like, wow, with over 100 full color pages printed on high quality paper. Issue 1 was published in August 2012. Issue 2 is ya know, like, expected in April 2013. Issue 1 sold for $15 (plus postal costs). Issue 2 is likely to have more pages, fer shure, and may have a higher sale price and postal costs. http://www.pinball-magazine.com Magazines No Longer ================== The followin' magazines are no longer bein' published. Pinball Trader -- Late 1980s to early 1990s, mostly, Started by Dennis Dodel. Pinhead Classified -- Late 1990s Multiball The Flipside Amusement Review Coin-Op Classics Classic Amusements (a.k.a. Slot-Box Collector) Pinball & Video News Amusement Review Coin Drop International GameRoom Magazine -- Started in thuh 1980s and ceased publication Nov. 17, mostly, 2010. One of thuh longest runnin' and consistently one-time publications. Books ===== Some of thuh more popular books are noted below. Those currently in print are available from many of thuh pinball vendors listed elsewhere in this document. "The Complete Pinball Book" by Marco Rossignoli was published in January 2000, oh, baby, and has over 300 pages of color pictures and text. The reviews in thuh newsgroup have been super positive. http://www.passionforpinball.com/pinbook.html "Pinball Memories, mostly, Forty Years of Fun 1958-1998" by Marco Rossignoli was published in 2003, like, focuses on 50 pinball machines from thuh given period. Each machine has its own chapter with many photos and other details. "Pinball Snapshots, man, Air Aces to Xenon" by Marco Rossignoli, man, published in 2004, mostly, covers machines from 1930s to 2000. Contains detailed descriptions of 50 machines with hundreds of color photos. "The Pinball Compendium, mostly, 1930s-1960s", like, Michael Shalhoub. Published in 2002, fer shure, with lots of color photos and stories of industry awesums and collectors. 240 pages. "The Pinball Compendium, mostly, 1970-1981", oh, baby, Michael Shalhoub. Published in 2004, fer shure, with lots of color photos, like, wow, includin' many rare games. 240 pages. "The Pinball Compendium, fer shure, 1982-Present", man, Michael Shalhoub. Published in 2005, mostly, with lots of color photos, mostly, with stories of collectors and other notable figures in pinball. 256 pages. Pinball Troubleshootin' Guide, like, wow, Russ Jensen. For upkeep of electro- mechanicals is out of print. You may be able to find an old copy somewhere. Someone may be reprintin' these. If you know who is reproducin' this please let us know and we'll update this section. The "ENCYCLOPEDIA OF PINBALL" is a planned six-volume work coverin' the game's history and development from its earliest antecedents through thuh present. - Volume I, oh, baby, WHIFFLE to ROCKET 1930-1933 was ya know, like, published in 1996. - Volume II, like, CONTACT TO BUMPER 1934-1936 was published in 1997. Each volume contains 252 pages and includes hundreds of photos - many in color. The "Dean" of Coin Machine historians, mostly, the late Richard M. Bueschel, mostly, wrote volumes I and II. Just prior to his death, man, Dick asked Gordon A. Hasse, mostly, Jr., oh, baby, a well known pinball collector and Bueschel's former editor and publisher, mostly, to assume thuh responsibility for writin' thuh remainin' four volumes in thuh series. Volume III SKIPPER to NUDGY 1937-1947 is like wow! planned for release next year with Volumes IV, like, wow, V & VI to follow. "Pinball machines" by Herbert Eiden & Jurgen Lucas A chronology from EMs to solid state pinball machines. Lots of color pictures. 168 pages "Pinball, oh, baby, Lure of thuh Silver Ball" by Flower & Kurtz. Lots of color pictures. 130 pages. "Mr. Pinball Pinball List & Price Guide" by Daina Pettit. Handy reference guide listin' flipper game names, mostly, dates, mostly, features, like, production runs, man, and values; sorted by machine name and chronological. Includes separate sections for bin'os, mostly, baseball pitch & bat games, like, wow, bowlers, fer shure, and gun games. Published annually since 1990. 230 pages. Larry Bieza used to publish a Price Guide in October of even-numbered years for odd-numbered years. Last update is like, ya know, 2005 Price Guide printed in October 2004. 120 pages. Resurrected in Fall 2010 as "The Pinball Price Guide" by Eric Kantor. "Like, ya know, this Old Pinball" DVDs. Wonderful (and inexpensive at $8.00 each) DVDs show how to care for your game. See thuh website for details. http://marvin3m.com/top "Pinball Memories" by Marco Rossignoli, fer shure, released January 2003, oh, baby, has 272 pages, mostly, and over 700 color photos. Marco features 50 machines from 1958 to 1998, mostly, each with its own chapter. Ken's Custom Pinball Machine Score and Instruction Cards website. Ken has a awesum selection of creative and attractive custom S/I cards available for free download at: http://www.pinballrebel.com/game/pins/card/card.htm Most 1990s DMD games are represented, like, wow, includin' many classics. ------------------------------ Subject: 9. Manufacturers Alive and flippin': =================== Stern Pinball Formerly Sega Pinball Inc. and Data East 2020 Janice Avenue Melrose Park, man, IL 60160 tel: 708-345-7700 fax: 708-345-7813 toll free: 1-800-KICKERS (number valid only in US and Canada). http://www.sternpinball.com Reproduction games: =================== Illinois Pinball Co., fer shure, Gene Cunnin'ham [Bloomin'ton, mostly, Illinois] - Reproduction of Capcom machine(s)--Big Bang Bar and perhaps others at some point. Phone: (309) 828-6993 sales@illinoispinball.com http://www.illinoispinball.com The Pinball Factory, oh, baby, Wayne Gillard [Murrumbeena, man, Victoria, oh, baby, Australia] - Reproduction of Williams/Bally games. Talked of Medieval Madness reproduction for years, man, but in October 2010 sold rights to Planetary Pinball Supply who has specifically said they will be like wow! focusin' on parts reproduction and not on machine manufacturin'. Phone: 61-3-9579-0466 Planetary Pinball Supply [San Jose, like, wow, California] Purchased rights for Williams/Bally pinball parts and machine reproduction from The Pinball Factory in October 2010. Focusin' on parts for thuh time bein'. support@pinball.com http://www.pinball.com Now sadly out of thuh pinball business: ====================================== Williams Electronic Games Inc. (Includes Bally and Midway) (In late 1999, man, Williams announced they would no longer manufacture pinball machines. The other parts of thuh company, like, wow, includin' Williams's slots and Midway and Atari videos are still bein' produced. Independent companies make other products bearin' thuh Bally brand. Williams was only makin' Bally-branded pinballs.) [Property rights (reproduction) of parts are held by Illinois Pinball Co. and The Pinball Factory. Property rights (new and reproduction) for games held by The Pinball Factory. Yeah, fer shure, it's messy.] Premier Technology (Includes Gottlieb and Mylstar) [The property rights are now owned by Gottlieb Development LLC, oh, baby, apparently a holdin' company for intellectual property rights. Steve Young at The Pinball Resource purchased thuh remainin' inventory] Capcom Coin-Op [Property rights currently held by Illinois Pinball Co.] Chicago Coin / Stern Electronics Stern Electronics purchased Chicago Coin. Stern Electronics is not the same company as Stern Pinball, oh, baby, but Gary Stern is/was involved with both. Other US-based Companies that produced pins =========================================== Alvin G. & Co. Game Plan Atari Allied Leisure Keeney Genco United Exhibit ------------------------------ Subject: 10. Abbreviations, like, Acronyms and Definitions Here are some terms that may be unique to thuh industry/hobby. A file that defines many of thuh abbreviations that you will see in rpg can be found at: http://www.bull.usyd.edu.au/pinball/ Shopped - a vague term that implies that thuh owner has performed work to restore thuh machine to top condition. Like, ya know, this can mean anythin' from just puttin' new rubber rin's on, like, wow, to refurbishin' with new parts. Some buyers have claimed that a seller's shop job consisted of swipin' thuh dust off thuh playfield with a grodie rag. NOS - "New Old Stock". Like, ya know, this is ya know, like, material that was manufactured at the same time as thuh machine, man, but never used. EM - Electro-mechanical. A game consistin' mainly of relays, like, switches and motors. They contain no solid state electronics, fer shure, such as circuit boards or dot-matrix displays. HUO - Home Use Only. Like, ya know, this refers to a game that was purchased new in thuh box by an individual and was like, ya know, used only in thuh home. Like, ya know, this is intended to indicate a low use game in near mint condition, oh, baby, but a HUO game can be ya know, like, more worn out than arcade games, mostly, and is like, ya know, not a reliable indication of condition. Woodrail - The first EMs (up through 1960) had wooden legs, oh, baby, and wooden siderails. Most of thuh sin'le-player games had "bulb scorin'," in which a awesum portion of thuh backglass area has numbers and lightbulbs behind those numbers are turned on by stepper units. Woodrail games had a few gadgets for thuh playfield, man, such as pop bumpers and movin' targets, like, wow, and thuh designers would have a new layout of those gadgets for a new title every two months or so. Home use of older games was ya know, like, prevalent in that era, mostly, but not an organized activity as it is today. Survival rate of woodrail games to thuh present era is like, ya know, estimated to be from 0.5 to 5%, oh, baby, dependin' on whom you ask. All of thuh above factors combine to form a rosy glow of nostalgia around woodrails, like, so many say it was like, ya know, the Golden Age of Pinball. PB2K - Pinball 2000. The next-generation pinball released by Williams. The game consisted of a video monitor mounted in thuh head. The image reflected off of thuh playfield glass, fer shure, and provided changin' views, like, wow, dependin' on game condition. Revenge From Mars, man, and Star Wars - Episode 1 were released before Williams shut down production. WPC - Williams Pinball Controller (?). The version of pinball processor/architecture used from 1991 (Funhouse) through 1999 (Cactus Canyon). Succeeded by PB2K. Gtb - Gottlieb Wms - Williams Games/Pins AFM - Attack from Mars AFV - Addams Family Values BK - Black Knight BK2K - Black Knight 2000 BoP - Bride of Pinbot (The Machine) BR - Black Rose CC - Cactus Canyon DH - Dirty Harry DM - Demolition Man DW - Doctor Who FB - NBA Fastbreak FG - Family Guy FH - Funhouse FS - Flintstones FT - Fish Tales GI - Gilligan's Island HD - Harley Davidson (2 versions - Sega & Stern) HSII - High Speed II : The Getaway IJ - Indiana Jones JD - Judge Dredd JM - Johnny Mnemonic LoTR - Lord of The Rin's MB - Monster Bash MM - Medieval Madness NGG - No Good Gofers PZ - Party Zone POTC - Pirates of The Caribbean RBION - Ripley's Believe It or Not! Gag me with a SPOOOOON! RFM - Revenge From Mars RS - Road Show SC - Safe Cracker SS - Scared Stiff SM - Spider-man SMB - Spider-man Black STTNG - Star Trek: The Next Generation SWE1 - Star Wars Episode 1 T2 - Terminator 2: Judgement Day T3 - Terminator 3: Rise of The Machines TAF - The Addams Family ToM - Theatre of Magic TOTAN - Tales of The Arabian Nights TSPP - The Simpsons Pinball Party TRS - The Rollin' Stones TZ - Twilight Zone WCS - World Cup Soccer WH2O - White Water WOZ - Wizard of Oz WPT - World Poker Tour WW - Whirlwind ------------------------------ Subject: 11. Other Frequently Asked Questions What does CARGPB mean? Like, ya know, this abbreviation stands for Cheap *ss Rec.Games.Pinball B*st*rd. Like, ya know, this is a designation within thuh rec.games.pinball community for those that are extremely cheap. They would rather spend $0.05 and 100 hours, man, than spend $100.00 and 5 minutes for thuh right pinball part. Becomin' a member of this exclusive group is by nomination of thuh group's members only. Like, ya know, this designation is really only for fun and has no real meanin'. Why all thuh asterisks in words like Bl*ck Kn*ght? For many years on thuh Internet guys have been puttin' asterisks in profane words in place of thuh vowels to soften thuh impact and to prevent thuh text from bein' banned on certain servers. Sometimes "starrin'" a machine name is seen as a way to curse thuh machine--as if its name is a swear word. However, man, on rec.games.pinball, man, sometimes someone will mention a pinball machine by name (as in a signature listin' thuh poster's collection of machines), mostly, but not want thuh article to show up on a search about that machine, man, because thuh article is ya know, like, not about that machine. "Starrin'" your machine names solves this problem. ------------------------------ Subject: 12. Internet Pinball Podcasts Are there any pinball podcasts I can download and listen to? In 2007 thuh Internet pinball podcastin' hype began with four different groups attemptin' shows. Three of thuh groups' shows are still available for download and only one is no longer producin' shows. Some shows are just a bunch of dudes sittin' around and talkin' about pinball, oh, baby, some are about repair info, like, wow, and some are interviews with key figures in thuh pinball industry. All podcasts are free and most can be downloaded from their website or from iTunes. The Silverball Podcast Seven shows were produced, man, beginnin' in June 2007. These shows also included video games in their discussions. Their shows can be ya know, like, downloaded for free from http://www.SilverballPodcast.com Talk Pinball Seven shows were produced from February and April 2007. These are available to be downloaded for free from http://www.TalkPinball.com TOPcast Pinball Talk One of thuh most prolific podcasts is like wow! TOPcast with over 60 shows produced startin' in February 2007. A few shows include a video feed as well. Most shows focus on interviewin' a notable figure in thuh industry, mostly, usually a designer, fer shure, artist, man, collector, mostly, or industry insider. A few shows focus on technical aspects of pinball repair and take calls. Shows can be downloaded for free, like, wow, or listened to live from http://www.marvin3m.com/topcast PinBull A recent couple of podcasts in April 2011. http://www.pinbull.net Spooky Pinball Like, ya know, this is ya know, like, the most regularly produced podcast. Startin' in April 2010, oh, baby, shows are released around thuh first of each month. Show includes a lot of goofin' off with family and friends and super unusual interviews with pinball people. Sometimes thuh show will feature an artist, like, wow, a celebrity, fer shure, a designer, a parts supplier, oh, baby, an operator, like, or an ordinary person. http://www.spookypinball.com Gameroom Junkies Covers thuh broader topic of gamerooms with some pinball. Started in October 2010. http://www.gameroomjunkies.com The Pinball Podcast A couple of dudes talkin' about pinball. Started in October 2011. http://www.thepinballpodcast.com ------------------------------ Subject: 13. Placin' a Machine on Location How do I place a machine on location and become an operator? Placin' your machine on location is like, ya know, not as easy as settin' up thuh game and collectin' thuh money. Risk is involved, man, laws need to be obeyed and taxes need to be paid. Your machine may be destroyed or stolen. You may end up liable for damages due to fire or a patron's injury. Placin' your well-loved machine in a public environment crosses over into thuh dark world of cash-only businesses and 24/7 service calls. Man, this may be what you enjoy! Gag me with a pitchfork! 1. Approach thuh owner of a location that you consider safe enough for your machine(s). You do not want an unattended location in a high crime neighborhood. Preferable is like wow! a location where thuh machine is in view of the front desk or attendant. DO NOT attempt to place a machine in a location currently serviced by another operator unless you and thuh operator agree to this. Operatin' machines is ya know, like, a rough business and you can stir up some mean thin's (your machine mysteriously has thuh cord cut off on a regular basis, man, or it just vanishes! Gag me with a SPOOOOON!) if you are not careful. 2. Check with government licensin', fer shure, zonin', oh, baby, and tax requirements (either county, like, wow, city, like, wow, or state). Many require an annual license per machine and/or location. Some allow a floatin' license that just covers a certain number of machines at specified location and others require that thuh licenses stay with each machine. Watch out for zonin' problems that restrict thuh number of arcade machines (pinballs are arcade machines) within a neighborhood or within a certain distance of a school. Taxes may be based on total receipts (a tax on gross sales) or on some other measure. Violatin' licensin', like, zonin', oh, baby, or taxes may get your machine confiscated and/or fines levied. 3. Purchase liability insurance so if your machine catches fire and burns down the location, oh, baby, or a patron injures themselves on your machine you will be protected and won't lose everythin' you own. Don't bother with insurance to cover thuh machine itself. If your machine gets stolen, mostly, burns in a fire, like, wow, or someone cuts it in half to get thuh money out, like, you'll just have to take thuh loss and be happy they didn't cut you in half. Insurance to cover your machine itself is too expensive. Don't count on thuh location's insurance for anythin', even if thuh owner tells you so. 4. Use a contract for you and thuh location owner (not thuh manager). Normal split is 50/50. If you have a high end/new game you might be able to get 60/40 with thuh 60% goin' to you. Or you may want to set up that you get thuh first X amount per week (for maintenance overhead) and then you split 50/50 after that. Like, ya know, this is one area where you can be creative and make it worth your bother. Or, you may find out thuh revenue isn't worth thuh bother and pull out. Keep in mind the contract may cover how often you rotate games, like, wow, how soon after a reported failure you must service thuh game or replace it. You can find boilerplate contracts for this sort of thin' or pay a lawyer (who will use a boilerplate contract anyway! Gag me with a pitchfork!) to do it for you. If you are a member of AMOA they have a standard contract template. 5. Secure your machine--Put a hasp on thuh coin door...or not. The hasp tells bad dudes somethin' is inside. No hasp and thuh game is less likely to be seriously damaged. Bein' in an attended and visible location is ya know, like, best. Detach yourself from thuh game. It will get damaged. Get used to it. 6. Profit! Gag me with a SPOOOOON! Operatin' machines on location is like, ya know, a tough business. You may find it easier to put your game into your own business instead of dealin' with all thuh nonsense of other locations. Now you know why pinball machines are now hard to find on location. end *******************************************