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DateSubject
Wed, 24 Sep 2003 17:14:25 -0600Re: Release
Wed, 24 Sep 2003 17:14:25 -0600Re: Release
Wed, 24 Sep 2003 16:07:11 -0600Re: HLSL #include problem
Wed, 24 Sep 2003 16:07:11 -0600Re: HLSL #include problem
Wed, 24 Sep 2003 16:03:47 -0600Re: stretchrect vs setrendertarget+DP
Wed, 24 Sep 2003 16:03:47 -0600Re: stretchrect vs setrendertarget+DP
Wed, 24 Sep 2003 16:01:23 -0600Re: Release
Wed, 24 Sep 2003 16:01:23 -0600Re: Release
Tue, 23 Sep 2003 12:27:51 -0600Re: Default Gamma Ramp
Tue, 23 Sep 2003 12:27:51 -0600Re: Default Gamma Ramp
Tue, 23 Sep 2003 10:00:39 -0600Re: HLSL struct packing
Tue, 23 Sep 2003 10:00:39 -0600Re: HLSL struct packing
Tue, 23 Sep 2003 09:59:30 -0600Re: Default Gamma Ramp
Tue, 23 Sep 2003 09:59:30 -0600Re: Default Gamma Ramp
Tue, 23 Sep 2003 09:59:16 -0600Re: Default Gamma Ramp
Tue, 23 Sep 2003 09:59:16 -0600Re: Default Gamma Ramp
Mon, 22 Sep 2003 19:53:20 -0600Summer Update released
Mon, 22 Sep 2003 19:53:20 -0600Summer Update released
Mon, 22 Sep 2003 14:00:25 -0600Re: Default Gamma Ramp
Mon, 22 Sep 2003 14:00:25 -0600Re: Default Gamma Ramp
Mon, 22 Sep 2003 11:46:58 -0600Re: DiretX SDK Vertex Shaders documentation
Mon, 22 Sep 2003 11:46:58 -0600Re: DiretX SDK Vertex Shaders documentation
Sun, 21 Sep 2003 09:15:21 -0600Re: ASSERT in Direct3D
Sun, 21 Sep 2003 09:15:21 -0600Re: ASSERT in Direct3D
Fri, 19 Sep 2003 17:16:47 -0600Re: ID3DXEffectCompiler::CompileShader
Fri, 19 Sep 2003 17:16:47 -0600Re: ID3DXEffectCompiler::CompileShader
Fri, 19 Sep 2003 16:54:55 -0600Re: ID3DXEffectCompiler::CompileShader
Fri, 19 Sep 2003 16:54:55 -0600Re: ID3DXEffectCompiler::CompileShader
Fri, 19 Sep 2003 15:24:20 -0600Re: Index Buffers..
Fri, 19 Sep 2003 15:24:20 -0600Re: Index Buffers..
Fri, 19 Sep 2003 11:00:21 -0600Re: Render scenes on other graphic controls...is so difficult???
Fri, 19 Sep 2003 11:00:21 -0600Re: Render scenes on other graphic controls...is so difficult???
Wed, 17 Sep 2003 21:46:35 -0600Re: Shader debugger with vs.net 2003
Wed, 17 Sep 2003 21:46:35 -0600Re: Shader debugger with vs.net 2003
Wed, 17 Sep 2003 15:27:52 -0600Re: Smooth scrolling and sub-pixel positioning
Wed, 17 Sep 2003 15:27:52 -0600Re: Smooth scrolling and sub-pixel positioning
Wed, 17 Sep 2003 14:33:53 -0600Re: Smooth scrolling and sub-pixel positioning
Wed, 17 Sep 2003 14:33:53 -0600Re: Smooth scrolling and sub-pixel positioning
Wed, 17 Sep 2003 13:37:16 -0600Re: Smooth scrolling and sub-pixel positioning
Wed, 17 Sep 2003 13:37:16 -0600Re: Smooth scrolling and sub-pixel positioning
Wed, 17 Sep 2003 13:35:51 -0600Re: texm3x3vspec : what devices fully support it ?
Wed, 17 Sep 2003 13:35:51 -0600Re: texm3x3vspec : what devices fully support it ?
Wed, 17 Sep 2003 12:39:54 -0600Re: Smooth scrolling and sub-pixel positioning
Wed, 17 Sep 2003 12:39:54 -0600Re: Smooth scrolling and sub-pixel positioning
Wed, 17 Sep 2003 12:31:10 -0600Re: texm3x3vspec : what devices fully support it ?
Wed, 17 Sep 2003 12:31:10 -0600Re: texm3x3vspec : what devices fully support it ?
Wed, 17 Sep 2003 11:08:16 -0600Re: Render scenes on other graphic controls...is so difficult???
Wed, 17 Sep 2003 11:08:16 -0600Re: Render scenes on other graphic controls...is so difficult???
Wed, 17 Sep 2003 10:05:10 -0600Re: Resetting an effect
Wed, 17 Sep 2003 10:05:10 -0600Re: Resetting an effect
Wed, 17 Sep 2003 10:04:19 -0600Re: Render scenes on other graphic controls...is so difficult???
Wed, 17 Sep 2003 10:04:19 -0600Re: Render scenes on other graphic controls...is so difficult???
Wed, 17 Sep 2003 10:02:21 -0600Re: texm3x3vspec : what devices fully support it ?
Wed, 17 Sep 2003 10:02:21 -0600Re: texm3x3vspec : what devices fully support it ?
Tue, 16 Sep 2003 14:15:01 -0600Re: DirectX registry value
Tue, 16 Sep 2003 14:15:01 -0600Re: DirectX registry value
Mon, 15 Sep 2003 09:53:17 -0600Re: Resetting an effect
Mon, 15 Sep 2003 09:53:17 -0600Re: Resetting an effect
Mon, 15 Sep 2003 07:48:55 -0600Re: Resetting an effect
Mon, 15 Sep 2003 07:48:55 -0600Re: Resetting an effect
Mon, 15 Sep 2003 07:36:29 -0600Re: Trouble getting DrawIndexedPrimitive to work...
Mon, 15 Sep 2003 07:36:29 -0600Re: Trouble getting DrawIndexedPrimitive to work...
Mon, 15 Sep 2003 07:33:22 -0600Re: making a dll
Mon, 15 Sep 2003 07:33:22 -0600Re: making a dll
Fri, 12 Sep 2003 14:42:48 -0600Re: Why ddi9 drivers couldn't compile HLSL ?
Fri, 12 Sep 2003 14:42:48 -0600Re: Why ddi9 drivers couldn't compile HLSL ?
Fri, 12 Sep 2003 12:10:44 -0600Re: Swap Chains
Fri, 12 Sep 2003 12:10:44 -0600Re: Swap Chains
Fri, 12 Sep 2003 11:19:32 -0600Re: MultiLevel Texture Basic Question
Fri, 12 Sep 2003 11:19:32 -0600Re: MultiLevel Texture Basic Question
Fri, 12 Sep 2003 11:16:44 -0600Re: ID3DXSkinInfo::Remap and ID3DXSkinInfo::UpdateSkinnedMesh
Fri, 12 Sep 2003 11:16:44 -0600Re: ID3DXSkinInfo::Remap and ID3DXSkinInfo::UpdateSkinnedMesh
Fri, 12 Sep 2003 11:11:02 -0600Re: Fixed width line?
Fri, 12 Sep 2003 11:11:02 -0600Re: Fixed width line?
Fri, 12 Sep 2003 11:09:45 -0600Re: GDI problem in Fullscreen mode
Fri, 12 Sep 2003 11:09:45 -0600Re: GDI problem in Fullscreen mode
Thu, 11 Sep 2003 23:46:02 -0600Re: GDI problem in Fullscreen mode
Thu, 11 Sep 2003 23:46:02 -0600Re: GDI problem in Fullscreen mode
Thu, 11 Sep 2003 13:57:44 -0600Re: CreateDevice crashes with Unicows.lib
Thu, 11 Sep 2003 13:57:44 -0600Re: CreateDevice crashes with Unicows.lib
Thu, 11 Sep 2003 12:24:16 -0600Re: CreateDevice crashes with Unicows.lib
Thu, 11 Sep 2003 12:24:16 -0600Re: CreateDevice crashes with Unicows.lib
Thu, 11 Sep 2003 11:05:43 -0600Re: Animations and x-file
Thu, 11 Sep 2003 11:05:43 -0600Re: Animations and x-file
Thu, 11 Sep 2003 10:51:12 -0600Re: HLSL ASM output
Thu, 11 Sep 2003 10:51:12 -0600Re: HLSL ASM output
Thu, 11 Sep 2003 10:11:39 -0600Re: How to get graphic controls handle???
Thu, 11 Sep 2003 10:11:39 -0600Re: How to get graphic controls handle???
Tue, 09 Sep 2003 21:01:19 -0600Re: Simple per-vertex lighting & HLSL problem
Tue, 09 Sep 2003 21:01:19 -0600Re: Simple per-vertex lighting & HLSL problem
Tue, 09 Sep 2003 20:57:27 -0600Re: D3DXCompileShader + ps_2_a: how compiler get the caps ?
Tue, 09 Sep 2003 20:57:27 -0600Re: D3DXCompileShader + ps_2_a: how compiler get the caps ?
Tue, 09 Sep 2003 10:32:43 -0600Re: D3DXCompileShader + ps_2_a: how compiler get the caps ?
Tue, 09 Sep 2003 10:32:43 -0600Re: D3DXCompileShader + ps_2_a: how compiler get the caps ?
Mon, 08 Sep 2003 10:07:55 -0600Re: picking meshes efficiently and determine point in the solid of TIN meshes
Mon, 08 Sep 2003 10:07:55 -0600Re: picking meshes efficiently and determine point in the solid of TIN meshes
Thu, 04 Sep 2003 17:07:24 -0600Re: Trouble validating techniques from effect files
Thu, 04 Sep 2003 17:07:24 -0600Re: Trouble validating techniques from effect files
Thu, 04 Sep 2003 10:28:55 -0600Re: How can I get a DirectX SDK summer update beta2?
Thu, 04 Sep 2003 10:28:55 -0600Re: How can I get a DirectX SDK summer update beta2?
Wed, 03 Sep 2003 21:11:04 -0600Why doesn't SWVP support N-patch tessellation?