| Date | Subject |
| Tue, 08 Jul 2003 13:46:43 -0600 | Re: Tesselation |
| Tue, 08 Jul 2003 13:46:43 -0600 | Re: Tesselation |
| Sun, 06 Jul 2003 23:00:42 -0600 | Re: render TINs smoothly |
| Sun, 06 Jul 2003 23:00:42 -0600 | Re: render TINs smoothly |
| Sun, 06 Jul 2003 22:56:00 -0600 | Re: No alpha on ID3DXSprite |
| Sun, 06 Jul 2003 22:56:00 -0600 | Re: No alpha on ID3DXSprite |
| Sun, 06 Jul 2003 22:54:26 -0600 | Re: No alpha on ID3DXSprite |
| Sun, 06 Jul 2003 22:54:26 -0600 | Re: No alpha on ID3DXSprite |
| Thu, 03 Jul 2003 10:53:53 -0600 | Re: Mesh viewer with DirecX |
| Thu, 03 Jul 2003 10:53:53 -0600 | Re: Mesh viewer with DirecX |
| Wed, 02 Jul 2003 20:52:13 -0600 | Re: ID3DXMesh::GenerateAdjacency() & D3DXConvertMeshSubsetToSingleStrip() |
| Wed, 02 Jul 2003 20:52:13 -0600 | Re: ID3DXMesh::GenerateAdjacency() & D3DXConvertMeshSubsetToSingleStrip() |
| Wed, 02 Jul 2003 17:58:37 -0600 | Re: Mesh viewer with DirecX |
| Wed, 02 Jul 2003 17:58:37 -0600 | Re: Mesh viewer with DirecX |
| Wed, 02 Jul 2003 11:02:00 -0600 | Re: YUY2 textures |
| Wed, 02 Jul 2003 11:02:00 -0600 | Re: YUY2 textures |
| Tue, 01 Jul 2003 10:29:26 -0600 | Re: Porting DX8 to DX9 |
| Tue, 01 Jul 2003 10:29:26 -0600 | Re: Porting DX8 to DX9 |
| Mon, 30 Jun 2003 16:08:56 -0600 | Re: Managed DX question(s) |
| Mon, 30 Jun 2003 16:08:56 -0600 | Re: Managed DX question(s) |
| Sat, 28 Jun 2003 16:46:00 -0600 | Re: tutorial 6 - meshes, mesh without texture files are not shown :( |
| Sat, 28 Jun 2003 16:46:00 -0600 | Re: tutorial 6 - meshes, mesh without texture files are not shown :( |
| Fri, 27 Jun 2003 11:31:35 -0600 | Re: Dx9 : SetRT => SetViewport ? |
| Fri, 27 Jun 2003 11:31:35 -0600 | Re: Dx9 : SetRT => SetViewport ? |
| Thu, 26 Jun 2003 09:27:05 -0600 | Re: HLSL and Geforce 2 |
| Thu, 26 Jun 2003 09:27:05 -0600 | Re: HLSL and Geforce 2 |
| Thu, 26 Jun 2003 09:24:29 -0600 | Re: XFiles, CreateEnumObject from memory |
| Thu, 26 Jun 2003 09:24:29 -0600 | Re: XFiles, CreateEnumObject from memory |
| Wed, 25 Jun 2003 15:52:01 -0600 | Re: When to call SetClipPlane |
| Wed, 25 Jun 2003 15:52:01 -0600 | Re: When to call SetClipPlane |
| Wed, 25 Jun 2003 15:49:42 -0600 | Re: D3DFMT_D16_LOCKABLE.. Follow up |
| Wed, 25 Jun 2003 15:49:42 -0600 | Re: D3DFMT_D16_LOCKABLE.. Follow up |
| Wed, 25 Jun 2003 15:47:45 -0600 | Re: Texture not transparent? |
| Wed, 25 Jun 2003 15:47:45 -0600 | Re: Texture not transparent? |
| Wed, 25 Jun 2003 15:43:38 -0600 | Re: Texture not transparent? |
| Wed, 25 Jun 2003 15:43:38 -0600 | Re: Texture not transparent? |
| Wed, 25 Jun 2003 15:41:43 -0600 | Re: HLSL with vs 3.0? |
| Wed, 25 Jun 2003 15:41:43 -0600 | Re: HLSL with vs 3.0? |
| Wed, 25 Jun 2003 15:35:26 -0600 | Re: D3DRS_VERTEXBLEND and no weights |
| Wed, 25 Jun 2003 15:35:26 -0600 | Re: D3DRS_VERTEXBLEND and no weights |
| Wed, 25 Jun 2003 15:19:41 -0600 | Re: D3DXLoadSurfaceFromMemory |
| Wed, 25 Jun 2003 15:19:41 -0600 | Re: D3DXLoadSurfaceFromMemory |
| Wed, 25 Jun 2003 15:01:34 -0600 | Re: Managed C# RenderToTexture |
| Wed, 25 Jun 2003 15:01:34 -0600 | Re: Managed C# RenderToTexture |
| Wed, 25 Jun 2003 14:09:56 -0600 | Re: user clip planes |
| Wed, 25 Jun 2003 14:09:56 -0600 | Re: user clip planes |
| Wed, 25 Jun 2003 14:06:20 -0600 | Re: D3DXLoadSurfaceFromMemory |
| Wed, 25 Jun 2003 14:06:20 -0600 | Re: D3DXLoadSurfaceFromMemory |
| Wed, 18 Jun 2003 16:08:38 -0600 | Re: Memory leak: IDirect3DSurface9_GetDC |
| Wed, 18 Jun 2003 16:08:38 -0600 | Re: Memory leak: IDirect3DSurface9_GetDC |
| Wed, 18 Jun 2003 02:19:02 -0600 | Re: D3DXCreateTextureFromResource |
| Wed, 18 Jun 2003 02:19:02 -0600 | Re: D3DXCreateTextureFromResource |
| Tue, 17 Jun 2003 19:52:53 -0600 | Re: How to include HLSL shaders at build time? |
| Tue, 17 Jun 2003 19:52:53 -0600 | Re: How to include HLSL shaders at build time? |
| Tue, 17 Jun 2003 13:02:40 -0600 | Re: D3DXCreateTextureFromResource |
| Tue, 17 Jun 2003 13:02:40 -0600 | Re: D3DXCreateTextureFromResource |
| Fri, 13 Jun 2003 13:29:30 -0600 | Re: Pointer to VB/IB in a D3DXMESH |
| Fri, 13 Jun 2003 13:29:30 -0600 | Re: Pointer to VB/IB in a D3DXMESH |
| Fri, 13 Jun 2003 13:25:32 -0600 | Re: Direct3D memory leaks |
| Fri, 13 Jun 2003 13:25:32 -0600 | Re: Direct3D memory leaks |
| Thu, 12 Jun 2003 23:52:23 -0600 | Re: D3DXCompileShader - out of memory |
| Thu, 12 Jun 2003 23:52:23 -0600 | Re: D3DXCompileShader - out of memory |
| Thu, 12 Jun 2003 16:08:19 -0600 | Re: [OT] D3DXCompileShader - out of memory |
| Thu, 12 Jun 2003 16:08:19 -0600 | Re: [OT] D3DXCompileShader - out of memory |
| Thu, 12 Jun 2003 16:05:02 -0600 | Fwd: Talk: Billboard Clouds for Extreme Model Simplification |
| Thu, 12 Jun 2003 16:05:02 -0600 | Fwd: Talk: Billboard Clouds for Extreme Model Simplification |
| Thu, 12 Jun 2003 14:30:22 -0600 | Fwd: Billboard Clouds for Extreme Model Simplification |
| Thu, 12 Jun 2003 14:30:22 -0600 | Fwd: Billboard Clouds for Extreme Model Simplification |
| Thu, 12 Jun 2003 10:58:45 -0600 | Re: Direct3D memory leaks |
| Thu, 12 Jun 2003 10:58:45 -0600 | Re: Direct3D memory leaks |
| Wed, 11 Jun 2003 17:50:59 -0600 | Re: D3DXCompileShader - out of memory |
| Wed, 11 Jun 2003 17:50:59 -0600 | Re: D3DXCompileShader - out of memory |
| Wed, 11 Jun 2003 14:21:06 -0600 | Re: what is doing D3DXCreateTextureFromFile under the hood? |
| Wed, 11 Jun 2003 14:21:06 -0600 | Re: what is doing D3DXCreateTextureFromFile under the hood? |
| Wed, 11 Jun 2003 12:26:41 -0600 | Re: Direct3D memory leaks |
| Wed, 11 Jun 2003 12:26:41 -0600 | Re: Direct3D memory leaks |
| Tue, 10 Jun 2003 22:50:18 -0600 | Re: D3DXCreateTextureFromFile |
| Tue, 10 Jun 2003 22:50:18 -0600 | Re: D3DXCreateTextureFromFile |
| Tue, 10 Jun 2003 16:08:48 -0600 | Re: D3DXMACRO help in VC++ Release mode |
| Tue, 10 Jun 2003 16:08:48 -0600 | Re: D3DXMACRO help in VC++ Release mode |
| Tue, 10 Jun 2003 10:45:33 -0600 | Re: D3DXCreateTextureFromResource |
| Tue, 10 Jun 2003 10:45:33 -0600 | Re: D3DXCreateTextureFromResource |
| Tue, 10 Jun 2003 10:44:49 -0600 | Re: D3DXCreateTextureFromFile |
| Tue, 10 Jun 2003 10:44:49 -0600 | Re: D3DXCreateTextureFromFile |
| Mon, 09 Jun 2003 16:47:39 -0600 | Re: Strange error in Win98 |
| Mon, 09 Jun 2003 16:47:39 -0600 | Re: Strange error in Win98 |
| Mon, 09 Jun 2003 14:01:19 -0600 | Re: Strange error from ConvertToBlendedMesh |
| Mon, 09 Jun 2003 14:01:19 -0600 | Re: Strange error from ConvertToBlendedMesh |
| Mon, 09 Jun 2003 13:46:34 -0600 | Re: Strange error from ConvertToBlendedMesh |
| Mon, 09 Jun 2003 13:46:34 -0600 | Re: Strange error from ConvertToBlendedMesh |
| Mon, 09 Jun 2003 13:45:36 -0600 | Re: Strange error in Win98 |
| Mon, 09 Jun 2003 13:45:36 -0600 | Re: Strange error in Win98 |
| Mon, 09 Jun 2003 13:44:35 -0600 | Re: Strange error from ConvertToBlendedMesh |
| Mon, 09 Jun 2003 13:44:35 -0600 | Re: Strange error from ConvertToBlendedMesh |
| Mon, 09 Jun 2003 13:14:34 -0600 | Re: Strange error from ConvertToBlendedMesh |
| Mon, 09 Jun 2003 13:14:34 -0600 | Re: Strange error from ConvertToBlendedMesh |
| Mon, 09 Jun 2003 10:53:07 -0600 | Re: how to sort in 3d engine |
| Mon, 09 Jun 2003 10:53:07 -0600 | Re: how to sort in 3d engine |
| Sun, 08 Jun 2003 15:33:13 -0600 | Re: Effect file VS output is rendered black |
| Sun, 08 Jun 2003 15:33:13 -0600 | Re: Effect file VS output is rendered black |
| Sun, 08 Jun 2003 15:32:01 -0600 | Re: Why "ULongToHandle" error |