Date | Subject |
Sat, 11 Jul 2009 21:25:26 -0600 | Re: Creating a DXGI Surface? |
Tue, 07 Jul 2009 21:57:16 -0600 | Re: Creating a DXGI Surface? |
Sun, 28 Jun 2009 00:42:35 -0600 | Direct3D Programming Tip #5: Use The Debug Runtime |
Sat, 13 Jun 2009 23:20:51 -0600 | Re: Depth Pass |
Wed, 10 Jun 2009 08:47:15 -0600 | Re: Performance comparison between D3D9 and D3D10 |
Tue, 09 Jun 2009 14:57:26 -0600 | Re: D3DImage and Direct3D10 and Direct3D11 |
Thu, 28 May 2009 07:53:43 -0600 | Re: [OT] List for independent game developers |
Fri, 08 May 2009 09:02:02 -0600 | Re: Direct3D: 32-bit vs. 64-bit |
Sat, 21 Mar 2009 11:06:39 -0600 | Re: ConvertToIndexedBlendedMesh and different number of weights per vertex |
Wed, 18 Mar 2009 14:12:17 -0600 | Re: DXSAS, arrays and printing |
Mon, 16 Mar 2009 19:31:19 -0600 | Re: Multiple homogenous positions per render target |
Sun, 15 Mar 2009 19:05:48 -0600 | Re: how to share resources between multiple devices |
Fri, 06 Mar 2009 17:27:43 -0700 | Re: ID3DXKeyframedAnimationSet::GetSourceTicksPerSecond x64 issue |
Wed, 25 Feb 2009 22:40:59 -0700 | Re: Qeustion about D3DXCreateEffect |
Wed, 25 Feb 2009 21:47:33 -0700 | Re: Qeustion about D3DXCreateEffect |
Sat, 14 Feb 2009 17:19:27 -0700 | Re: Detect Pixel Shader 4.0 card with DirectX9 |
Mon, 02 Feb 2009 10:46:32 -0700 | Re: 100% Compatibility ? |
Tue, 20 Jan 2009 20:37:50 -0700 | Re: why i can't change the depthbuffer format use GF8600gt?? |
Mon, 19 Jan 2009 18:06:01 -0700 | Direct3D Programming Tip #4: Check All HRESULTs |
Fri, 16 Jan 2009 17:23:30 -0700 | Re: [OT] Discussion list for independent game developers |
Sun, 11 Jan 2009 13:14:38 -0700 | Direct3D Programming Tip #3: Use Smart Pointers |