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DateSubject
Thu, 13 Mar 2003 11:07:56 -0700Re: Dynamic Multisampling changes and DDERR_CURRENTLYNOTAVAIL
Thu, 13 Mar 2003 11:07:56 -0700Re: Dynamic Multisampling changes and DDERR_CURRENTLYNOTAVAIL
Wed, 12 Mar 2003 21:08:21 -0700Re: DX9 Texture Loading problem
Wed, 12 Mar 2003 21:08:21 -0700Re: DX9 Texture Loading problem
Tue, 11 Mar 2003 15:12:50 -0700Re: Orthogonal Projectiom
Tue, 11 Mar 2003 15:12:50 -0700Re: Orthogonal Projectiom
Mon, 10 Mar 2003 23:00:44 -0700Re: ID3DXRenderToSurface::EndScene
Mon, 10 Mar 2003 23:00:44 -0700Re: ID3DXRenderToSurface::EndScene
Mon, 10 Mar 2003 16:50:05 -0700Re: Detecting evicted resources
Mon, 10 Mar 2003 16:50:05 -0700Re: Detecting evicted resources
Mon, 10 Mar 2003 16:49:18 -0700Re: How to use D3DTSS_ALPHAOP, D3DRS_SRCBLEND, D3DRS_DESTBLEND
Mon, 10 Mar 2003 16:49:18 -0700Re: How to use D3DTSS_ALPHAOP, D3DRS_SRCBLEND, D3DRS_DESTBLEND
Mon, 10 Mar 2003 15:31:56 -0700Re: IDirect3DDevice8::Present
Mon, 10 Mar 2003 15:31:56 -0700Re: IDirect3DDevice8::Present
Mon, 10 Mar 2003 15:31:26 -0700Re: How to use D3DTSS_ALPHAOP, D3DRS_SRCBLEND, D3DRS_DESTBLEND
Mon, 10 Mar 2003 15:31:26 -0700Re: How to use D3DTSS_ALPHAOP, D3DRS_SRCBLEND, D3DRS_DESTBLEND
Mon, 10 Mar 2003 12:10:52 -0700Re: Managed DX install
Mon, 10 Mar 2003 12:10:52 -0700Re: Managed DX install
Sun, 09 Mar 2003 20:41:32 -0700Re: D3DXVec3TransformCoordArray
Sun, 09 Mar 2003 20:41:32 -0700Re: D3DXVec3TransformCoordArray
Sun, 09 Mar 2003 18:05:09 -0700Re: Quads
Sun, 09 Mar 2003 18:05:09 -0700Re: Quads
Sun, 09 Mar 2003 17:42:37 -0700Re: rtt's (still)
Sun, 09 Mar 2003 17:42:37 -0700Re: rtt's (still)
Sun, 09 Mar 2003 17:39:34 -0700Re: render target texture...
Sun, 09 Mar 2003 17:39:34 -0700Re: render target texture...
Sun, 09 Mar 2003 17:36:46 -0700Re: Quads
Sun, 09 Mar 2003 17:36:46 -0700Re: Quads
Sun, 09 Mar 2003 06:27:32 -0700Re: Quads
Sun, 09 Mar 2003 06:27:32 -0700Re: Quads
Sun, 09 Mar 2003 00:38:23 -0700Re: changing near and far clip planes without changing projection
Sun, 09 Mar 2003 00:38:23 -0700Re: changing near and far clip planes without changing projection
Sat, 08 Mar 2003 22:55:29 -0700Re: Crowd Rendering on TnL HW
Sat, 08 Mar 2003 22:55:29 -0700Re: Crowd Rendering on TnL HW
Sat, 08 Mar 2003 20:03:03 -0700Re: using dx9 D3DXAssembleShader with dx8.1
Sat, 08 Mar 2003 20:03:03 -0700Re: using dx9 D3DXAssembleShader with dx8.1
Sat, 08 Mar 2003 18:13:26 -0700Re: Quads
Sat, 08 Mar 2003 18:13:26 -0700Re: Quads
Sat, 08 Mar 2003 14:24:51 -0700Re: ID3DXLine
Sat, 08 Mar 2003 14:24:51 -0700Re: ID3DXLine
Sat, 08 Mar 2003 14:13:32 -0700Re: Crowd Rendering on TnL HW
Sat, 08 Mar 2003 14:13:32 -0700Re: Crowd Rendering on TnL HW
Fri, 07 Mar 2003 22:31:20 -0700Re: D3DPMISCCAPS_CLIPTLVERTS (was ID3DXLine)
Fri, 07 Mar 2003 22:31:20 -0700Re: D3DPMISCCAPS_CLIPTLVERTS (was ID3DXLine)
Fri, 07 Mar 2003 20:59:43 -0700Re: D3DPMISCCAPS_CLIPTLVERTS (was ID3DXLine)
Fri, 07 Mar 2003 20:59:43 -0700Re: D3DPMISCCAPS_CLIPTLVERTS (was ID3DXLine)
Fri, 07 Mar 2003 19:43:07 -0700Re: ID3DXLine
Fri, 07 Mar 2003 19:43:07 -0700Re: ID3DXLine
Fri, 07 Mar 2003 19:41:34 -0700Re: Crowd Rendering on TnL HW
Fri, 07 Mar 2003 19:41:34 -0700Re: Crowd Rendering on TnL HW
Fri, 07 Mar 2003 15:26:04 -0700Re: using dx9 D3DXAssembleShader with dx8.1
Fri, 07 Mar 2003 15:26:04 -0700Re: using dx9 D3DXAssembleShader with dx8.1
Fri, 07 Mar 2003 14:23:34 -0700Re: ID3DXLine
Fri, 07 Mar 2003 14:23:34 -0700Re: ID3DXLine
Fri, 07 Mar 2003 13:12:28 -0700Re: ID3DXLine
Fri, 07 Mar 2003 13:12:28 -0700Re: ID3DXLine
Fri, 07 Mar 2003 13:09:20 -0700Re: Effect files and vertex decls
Fri, 07 Mar 2003 13:09:20 -0700Re: Effect files and vertex decls
Fri, 07 Mar 2003 11:04:12 -0700Re: ID3DXLine
Fri, 07 Mar 2003 11:04:12 -0700Re: ID3DXLine
Fri, 07 Mar 2003 10:31:37 -0700Re: Effect files and vertex decls
Fri, 07 Mar 2003 10:31:37 -0700Re: Effect files and vertex decls
Fri, 07 Mar 2003 10:30:56 -0700Re: Getting Declaration from Shader/Effect
Fri, 07 Mar 2003 10:30:56 -0700Re: Getting Declaration from Shader/Effect
Fri, 07 Mar 2003 10:26:39 -0700Re: Perfect tiling of small textures
Fri, 07 Mar 2003 10:26:39 -0700Re: Perfect tiling of small textures
Fri, 07 Mar 2003 10:23:26 -0700Re: ID3DXLine
Fri, 07 Mar 2003 10:23:26 -0700Re: ID3DXLine
Thu, 06 Mar 2003 23:27:02 -0700Re: using dx9 D3DXAssembleShader with dx8.1
Thu, 06 Mar 2003 23:27:02 -0700Re: using dx9 D3DXAssembleShader with dx8.1
Thu, 06 Mar 2003 22:24:18 -0700Re: using dx9 D3DXAssembleShader with dx8.1
Thu, 06 Mar 2003 22:24:18 -0700Re: using dx9 D3DXAssembleShader with dx8.1
Thu, 06 Mar 2003 19:50:22 -0700Re: D3DXAssembleShader unicode support
Thu, 06 Mar 2003 19:50:22 -0700Re: D3DXAssembleShader unicode support
Thu, 06 Mar 2003 18:53:54 -0700Re: best way to read render_target texture
Thu, 06 Mar 2003 18:53:54 -0700Re: best way to read render_target texture
Thu, 06 Mar 2003 18:51:58 -0700Re: D3DXAssembleShader unicode support
Thu, 06 Mar 2003 18:51:58 -0700Re: D3DXAssembleShader unicode support
Thu, 06 Mar 2003 10:31:44 -0700Re: Near and FarZ
Thu, 06 Mar 2003 10:31:44 -0700Re: Near and FarZ
Thu, 06 Mar 2003 10:29:31 -0700Re: Problem with simple HLSL shader.
Thu, 06 Mar 2003 10:29:31 -0700Re: Problem with simple HLSL shader.
Thu, 06 Mar 2003 10:28:23 -0700Re: How to using CreatePolygon of D3DX8
Thu, 06 Mar 2003 10:28:23 -0700Re: How to using CreatePolygon of D3DX8
Thu, 06 Mar 2003 02:05:18 -0700Re: Problem with simple HLSL shader.
Thu, 06 Mar 2003 02:05:18 -0700Re: Problem with simple HLSL shader.
Thu, 06 Mar 2003 01:45:08 -0700Re: Problem with simple HLSL shader.
Thu, 06 Mar 2003 01:45:08 -0700Re: Problem with simple HLSL shader.
Wed, 05 Mar 2003 21:15:19 -0700Re: ID3DXLine
Wed, 05 Mar 2003 21:15:19 -0700Re: ID3DXLine
Wed, 05 Mar 2003 20:26:43 -0700Re: ID3DXLine
Wed, 05 Mar 2003 20:26:43 -0700Re: ID3DXLine
Wed, 05 Mar 2003 16:25:56 -0700Re: D3DXMatrixOrthoOffCenterLH problem
Wed, 05 Mar 2003 16:25:56 -0700Re: D3DXMatrixOrthoOffCenterLH problem
Wed, 05 Mar 2003 14:32:41 -0700Re: loops?
Wed, 05 Mar 2003 14:32:41 -0700Re: loops?
Wed, 05 Mar 2003 13:58:38 -0700Re: loops?
Wed, 05 Mar 2003 13:58:38 -0700Re: loops?
Wed, 05 Mar 2003 13:16:27 -0700Re: loops?
Wed, 05 Mar 2003 13:16:27 -0700Re: loops?
Wed, 05 Mar 2003 11:56:37 -0700Re: Crowd Rendering on TnL HW