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DateSubject
Thu, 05 Dec 2002 09:20:36 -0700Re: Skinned Mesh to use bones
Thu, 05 Dec 2002 09:20:36 -0700Re: Skinned Mesh to use bones
Mon, 02 Dec 2002 11:05:38 -0700Re: DirectX v8.1 - GetBits()
Mon, 02 Dec 2002 11:05:38 -0700Re: DirectX v8.1 - GetBits()
Sat, 30 Nov 2002 11:35:43 -0700Re: Pixel shader details
Sat, 30 Nov 2002 11:35:43 -0700Re: Pixel shader details
Fri, 29 Nov 2002 15:42:28 -0700Re: Pixel shader details
Fri, 29 Nov 2002 15:42:28 -0700Re: Pixel shader details
Thu, 28 Nov 2002 10:37:21 -0700Re: For render to texture, Lineared or swizzled?
Thu, 28 Nov 2002 10:37:21 -0700Re: For render to texture, Lineared or swizzled?
Thu, 28 Nov 2002 09:20:05 -0700Re: For render to texture, Lineared or swizzled?
Thu, 28 Nov 2002 09:20:05 -0700Re: For render to texture, Lineared or swizzled?
Wed, 27 Nov 2002 15:17:47 -0700Re: Program Stall
Wed, 27 Nov 2002 15:17:47 -0700Re: Program Stall
Wed, 27 Nov 2002 09:29:00 -0700Re: Extracting Viewport Information On a Pure Device
Wed, 27 Nov 2002 09:29:00 -0700Re: Extracting Viewport Information On a Pure Device
Wed, 27 Nov 2002 09:19:42 -0700Re: Can my app check if Debug or Retail DLL's are installed?
Wed, 27 Nov 2002 09:19:42 -0700Re: Can my app check if Debug or Retail DLL's are installed?
Tue, 26 Nov 2002 23:04:16 -0700Re: Extracting Viewport Information On a Pure Device
Tue, 26 Nov 2002 23:04:16 -0700Re: Extracting Viewport Information On a Pure Device
Mon, 25 Nov 2002 20:17:27 -0700Re: Can my app check if Debug or Retail DLL's are installed?
Mon, 25 Nov 2002 20:17:27 -0700Re: Can my app check if Debug or Retail DLL's are installed?
Mon, 25 Nov 2002 20:09:50 -0700Re: Program Stall
Mon, 25 Nov 2002 20:09:50 -0700Re: Program Stall
Mon, 25 Nov 2002 18:08:59 -0700Re: Program Stall
Mon, 25 Nov 2002 18:08:59 -0700Re: Program Stall
Mon, 25 Nov 2002 15:41:41 -0700Re: Can my app check if Debug or Retail DLL's are installed?
Mon, 25 Nov 2002 15:41:41 -0700Re: Can my app check if Debug or Retail DLL's are installed?
Mon, 25 Nov 2002 15:08:58 -0700Re: Can my app check if Debug or Retail DLL's are installed?
Mon, 25 Nov 2002 15:08:58 -0700Re: Can my app check if Debug or Retail DLL's are installed?
Sun, 24 Nov 2002 16:46:40 -0700Re: DrawPrimitive
Sun, 24 Nov 2002 16:46:40 -0700Re: DrawPrimitive
Sun, 24 Nov 2002 13:13:06 -0700Re: DrawPrimitive
Sun, 24 Nov 2002 13:13:06 -0700Re: DrawPrimitive
Sat, 23 Nov 2002 10:27:00 -0700Re: Copy surface to surface (D3D)
Sat, 23 Nov 2002 10:27:00 -0700Re: Copy surface to surface (D3D)
Fri, 22 Nov 2002 16:34:02 -0700Re: Problems with 2D in 3D
Fri, 22 Nov 2002 16:34:02 -0700Re: Problems with 2D in 3D
Thu, 21 Nov 2002 17:12:59 -0700Re: missing polygons
Thu, 21 Nov 2002 17:12:59 -0700Re: missing polygons
Thu, 21 Nov 2002 10:05:02 -0700Re: 2D in a vertex shader.
Thu, 21 Nov 2002 10:05:02 -0700Re: 2D in a vertex shader.
Thu, 21 Nov 2002 09:48:50 -0700Re: Why does this hang?
Thu, 21 Nov 2002 09:48:50 -0700Re: Why does this hang?
Wed, 20 Nov 2002 22:58:31 -0700Re: Why does this hang?
Wed, 20 Nov 2002 22:58:31 -0700Re: Why does this hang?
Wed, 20 Nov 2002 16:27:50 -0700Re: Copy surface to surface (D3D)
Wed, 20 Nov 2002 16:27:50 -0700Re: Copy surface to surface (D3D)
Wed, 20 Nov 2002 15:48:00 -0700Re: Vertex to Bone affiliation
Wed, 20 Nov 2002 15:48:00 -0700Re: Vertex to Bone affiliation
Wed, 20 Nov 2002 14:19:58 -0700Re: Vertex to Bone affiliation
Wed, 20 Nov 2002 14:19:58 -0700Re: Vertex to Bone affiliation
Wed, 20 Nov 2002 13:55:31 -0700Re: Vertex to Bone affiliation
Wed, 20 Nov 2002 13:55:31 -0700Re: Vertex to Bone affiliation
Wed, 20 Nov 2002 13:53:39 -0700Re: Copy surface to surface (D3D)
Wed, 20 Nov 2002 13:53:39 -0700Re: Copy surface to surface (D3D)
Wed, 20 Nov 2002 12:11:04 -0700Re: Copy surface to surface (D3D)
Wed, 20 Nov 2002 12:11:04 -0700Re: Copy surface to surface (D3D)
Tue, 19 Nov 2002 22:53:37 -0700Re: Copy surface to surface (D3D)
Tue, 19 Nov 2002 22:53:37 -0700Re: Copy surface to surface (D3D)
Tue, 19 Nov 2002 22:50:02 -0700Re: Window changes size, but D3D same... Your book
Tue, 19 Nov 2002 22:50:02 -0700Re: Window changes size, but D3D same... Your book
Tue, 19 Nov 2002 22:48:20 -0700Re: Window changes size, but D3D same...
Tue, 19 Nov 2002 22:48:20 -0700Re: Window changes size, but D3D same...
Tue, 19 Nov 2002 21:02:17 -0700Re: Window changes size, but D3D same...
Tue, 19 Nov 2002 21:02:17 -0700Re: Window changes size, but D3D same...
Tue, 19 Nov 2002 20:58:55 -0700Re: Copy surface to surface (D3D)
Tue, 19 Nov 2002 20:58:55 -0700Re: Copy surface to surface (D3D)
Tue, 19 Nov 2002 18:19:37 -0700Re: Window changes size, but D3D same...
Tue, 19 Nov 2002 18:19:37 -0700Re: Window changes size, but D3D same...
Tue, 19 Nov 2002 18:18:17 -0700Re: Window changes size, but D3D same...
Tue, 19 Nov 2002 18:18:17 -0700Re: Window changes size, but D3D same...
Tue, 19 Nov 2002 17:36:11 -0700Re: Performance Problem
Tue, 19 Nov 2002 17:36:11 -0700Re: Performance Problem
Tue, 19 Nov 2002 17:02:17 -0700Re: Performance Problem
Tue, 19 Nov 2002 17:02:17 -0700Re: Performance Problem
Tue, 19 Nov 2002 16:58:46 -0700Re: Window changes size, but D3D same...
Tue, 19 Nov 2002 16:58:46 -0700Re: Window changes size, but D3D same...
Tue, 19 Nov 2002 16:55:10 -0700Re: X-File Exporter (via 3DS Max4)
Tue, 19 Nov 2002 16:55:10 -0700Re: X-File Exporter (via 3DS Max4)
Mon, 18 Nov 2002 15:15:31 -0700Re: Quickies
Mon, 18 Nov 2002 15:15:31 -0700Re: Quickies
Mon, 18 Nov 2002 11:27:01 -0700Re: Vertex Format in mesh
Mon, 18 Nov 2002 11:27:01 -0700Re: Vertex Format in mesh
Mon, 18 Nov 2002 08:10:47 -0700Re: Strange behavior of pointsprites
Mon, 18 Nov 2002 08:10:47 -0700Re: Strange behavior of pointsprites
Sun, 17 Nov 2002 11:47:52 -0700Re: Anti aliasing != Sharp edges!
Sun, 17 Nov 2002 11:47:52 -0700Re: Anti aliasing != Sharp edges!
Sun, 17 Nov 2002 11:26:00 -0700Re: Strange behavior of pointsprites
Sun, 17 Nov 2002 11:26:00 -0700Re: Strange behavior of pointsprites
Sat, 16 Nov 2002 17:46:21 -0700Re: Turning a (partial) mesh (triangle list) into a tirangle strip... (when ren
Sat, 16 Nov 2002 17:46:21 -0700Re: Turning a (partial) mesh (triangle list) into a tirangle strip... (when ren
Fri, 15 Nov 2002 02:39:43 -0700Re: Debugging DX Fullscreen / WinXP / Multimon
Fri, 15 Nov 2002 02:39:43 -0700Re: Debugging DX Fullscreen / WinXP / Multimon
Thu, 14 Nov 2002 11:36:20 -0700Re: Skinned Mesh
Thu, 14 Nov 2002 11:36:20 -0700Re: Skinned Mesh
Thu, 14 Nov 2002 11:31:48 -0700Re: Quick Landscape
Thu, 14 Nov 2002 11:31:48 -0700Re: Quick Landscape
Thu, 14 Nov 2002 11:30:39 -0700Re: Quick Landscape
Thu, 14 Nov 2002 11:30:39 -0700Re: Quick Landscape
Thu, 14 Nov 2002 01:14:08 -0700Re: Quick Landscape