| Date | Subject |
| Thu, 05 Dec 2002 09:20:36 -0700 | Re: Skinned Mesh to use bones |
| Thu, 05 Dec 2002 09:20:36 -0700 | Re: Skinned Mesh to use bones |
| Mon, 02 Dec 2002 11:05:38 -0700 | Re: DirectX v8.1 - GetBits() |
| Mon, 02 Dec 2002 11:05:38 -0700 | Re: DirectX v8.1 - GetBits() |
| Sat, 30 Nov 2002 11:35:43 -0700 | Re: Pixel shader details |
| Sat, 30 Nov 2002 11:35:43 -0700 | Re: Pixel shader details |
| Fri, 29 Nov 2002 15:42:28 -0700 | Re: Pixel shader details |
| Fri, 29 Nov 2002 15:42:28 -0700 | Re: Pixel shader details |
| Thu, 28 Nov 2002 10:37:21 -0700 | Re: For render to texture, Lineared or swizzled? |
| Thu, 28 Nov 2002 10:37:21 -0700 | Re: For render to texture, Lineared or swizzled? |
| Thu, 28 Nov 2002 09:20:05 -0700 | Re: For render to texture, Lineared or swizzled? |
| Thu, 28 Nov 2002 09:20:05 -0700 | Re: For render to texture, Lineared or swizzled? |
| Wed, 27 Nov 2002 15:17:47 -0700 | Re: Program Stall |
| Wed, 27 Nov 2002 15:17:47 -0700 | Re: Program Stall |
| Wed, 27 Nov 2002 09:29:00 -0700 | Re: Extracting Viewport Information On a Pure Device |
| Wed, 27 Nov 2002 09:29:00 -0700 | Re: Extracting Viewport Information On a Pure Device |
| Wed, 27 Nov 2002 09:19:42 -0700 | Re: Can my app check if Debug or Retail DLL's are installed? |
| Wed, 27 Nov 2002 09:19:42 -0700 | Re: Can my app check if Debug or Retail DLL's are installed? |
| Tue, 26 Nov 2002 23:04:16 -0700 | Re: Extracting Viewport Information On a Pure Device |
| Tue, 26 Nov 2002 23:04:16 -0700 | Re: Extracting Viewport Information On a Pure Device |
| Mon, 25 Nov 2002 20:17:27 -0700 | Re: Can my app check if Debug or Retail DLL's are installed? |
| Mon, 25 Nov 2002 20:17:27 -0700 | Re: Can my app check if Debug or Retail DLL's are installed? |
| Mon, 25 Nov 2002 20:09:50 -0700 | Re: Program Stall |
| Mon, 25 Nov 2002 20:09:50 -0700 | Re: Program Stall |
| Mon, 25 Nov 2002 18:08:59 -0700 | Re: Program Stall |
| Mon, 25 Nov 2002 18:08:59 -0700 | Re: Program Stall |
| Mon, 25 Nov 2002 15:41:41 -0700 | Re: Can my app check if Debug or Retail DLL's are installed? |
| Mon, 25 Nov 2002 15:41:41 -0700 | Re: Can my app check if Debug or Retail DLL's are installed? |
| Mon, 25 Nov 2002 15:08:58 -0700 | Re: Can my app check if Debug or Retail DLL's are installed? |
| Mon, 25 Nov 2002 15:08:58 -0700 | Re: Can my app check if Debug or Retail DLL's are installed? |
| Sun, 24 Nov 2002 16:46:40 -0700 | Re: DrawPrimitive |
| Sun, 24 Nov 2002 16:46:40 -0700 | Re: DrawPrimitive |
| Sun, 24 Nov 2002 13:13:06 -0700 | Re: DrawPrimitive |
| Sun, 24 Nov 2002 13:13:06 -0700 | Re: DrawPrimitive |
| Sat, 23 Nov 2002 10:27:00 -0700 | Re: Copy surface to surface (D3D) |
| Sat, 23 Nov 2002 10:27:00 -0700 | Re: Copy surface to surface (D3D) |
| Fri, 22 Nov 2002 16:34:02 -0700 | Re: Problems with 2D in 3D |
| Fri, 22 Nov 2002 16:34:02 -0700 | Re: Problems with 2D in 3D |
| Thu, 21 Nov 2002 17:12:59 -0700 | Re: missing polygons |
| Thu, 21 Nov 2002 17:12:59 -0700 | Re: missing polygons |
| Thu, 21 Nov 2002 10:05:02 -0700 | Re: 2D in a vertex shader. |
| Thu, 21 Nov 2002 10:05:02 -0700 | Re: 2D in a vertex shader. |
| Thu, 21 Nov 2002 09:48:50 -0700 | Re: Why does this hang? |
| Thu, 21 Nov 2002 09:48:50 -0700 | Re: Why does this hang? |
| Wed, 20 Nov 2002 22:58:31 -0700 | Re: Why does this hang? |
| Wed, 20 Nov 2002 22:58:31 -0700 | Re: Why does this hang? |
| Wed, 20 Nov 2002 16:27:50 -0700 | Re: Copy surface to surface (D3D) |
| Wed, 20 Nov 2002 16:27:50 -0700 | Re: Copy surface to surface (D3D) |
| Wed, 20 Nov 2002 15:48:00 -0700 | Re: Vertex to Bone affiliation |
| Wed, 20 Nov 2002 15:48:00 -0700 | Re: Vertex to Bone affiliation |
| Wed, 20 Nov 2002 14:19:58 -0700 | Re: Vertex to Bone affiliation |
| Wed, 20 Nov 2002 14:19:58 -0700 | Re: Vertex to Bone affiliation |
| Wed, 20 Nov 2002 13:55:31 -0700 | Re: Vertex to Bone affiliation |
| Wed, 20 Nov 2002 13:55:31 -0700 | Re: Vertex to Bone affiliation |
| Wed, 20 Nov 2002 13:53:39 -0700 | Re: Copy surface to surface (D3D) |
| Wed, 20 Nov 2002 13:53:39 -0700 | Re: Copy surface to surface (D3D) |
| Wed, 20 Nov 2002 12:11:04 -0700 | Re: Copy surface to surface (D3D) |
| Wed, 20 Nov 2002 12:11:04 -0700 | Re: Copy surface to surface (D3D) |
| Tue, 19 Nov 2002 22:53:37 -0700 | Re: Copy surface to surface (D3D) |
| Tue, 19 Nov 2002 22:53:37 -0700 | Re: Copy surface to surface (D3D) |
| Tue, 19 Nov 2002 22:50:02 -0700 | Re: Window changes size, but D3D same... Your book |
| Tue, 19 Nov 2002 22:50:02 -0700 | Re: Window changes size, but D3D same... Your book |
| Tue, 19 Nov 2002 22:48:20 -0700 | Re: Window changes size, but D3D same... |
| Tue, 19 Nov 2002 22:48:20 -0700 | Re: Window changes size, but D3D same... |
| Tue, 19 Nov 2002 21:02:17 -0700 | Re: Window changes size, but D3D same... |
| Tue, 19 Nov 2002 21:02:17 -0700 | Re: Window changes size, but D3D same... |
| Tue, 19 Nov 2002 20:58:55 -0700 | Re: Copy surface to surface (D3D) |
| Tue, 19 Nov 2002 20:58:55 -0700 | Re: Copy surface to surface (D3D) |
| Tue, 19 Nov 2002 18:19:37 -0700 | Re: Window changes size, but D3D same... |
| Tue, 19 Nov 2002 18:19:37 -0700 | Re: Window changes size, but D3D same... |
| Tue, 19 Nov 2002 18:18:17 -0700 | Re: Window changes size, but D3D same... |
| Tue, 19 Nov 2002 18:18:17 -0700 | Re: Window changes size, but D3D same... |
| Tue, 19 Nov 2002 17:36:11 -0700 | Re: Performance Problem |
| Tue, 19 Nov 2002 17:36:11 -0700 | Re: Performance Problem |
| Tue, 19 Nov 2002 17:02:17 -0700 | Re: Performance Problem |
| Tue, 19 Nov 2002 17:02:17 -0700 | Re: Performance Problem |
| Tue, 19 Nov 2002 16:58:46 -0700 | Re: Window changes size, but D3D same... |
| Tue, 19 Nov 2002 16:58:46 -0700 | Re: Window changes size, but D3D same... |
| Tue, 19 Nov 2002 16:55:10 -0700 | Re: X-File Exporter (via 3DS Max4) |
| Tue, 19 Nov 2002 16:55:10 -0700 | Re: X-File Exporter (via 3DS Max4) |
| Mon, 18 Nov 2002 15:15:31 -0700 | Re: Quickies |
| Mon, 18 Nov 2002 15:15:31 -0700 | Re: Quickies |
| Mon, 18 Nov 2002 11:27:01 -0700 | Re: Vertex Format in mesh |
| Mon, 18 Nov 2002 11:27:01 -0700 | Re: Vertex Format in mesh |
| Mon, 18 Nov 2002 08:10:47 -0700 | Re: Strange behavior of pointsprites |
| Mon, 18 Nov 2002 08:10:47 -0700 | Re: Strange behavior of pointsprites |
| Sun, 17 Nov 2002 11:47:52 -0700 | Re: Anti aliasing != Sharp edges! |
| Sun, 17 Nov 2002 11:47:52 -0700 | Re: Anti aliasing != Sharp edges! |
| Sun, 17 Nov 2002 11:26:00 -0700 | Re: Strange behavior of pointsprites |
| Sun, 17 Nov 2002 11:26:00 -0700 | Re: Strange behavior of pointsprites |
| Sat, 16 Nov 2002 17:46:21 -0700 | Re: Turning a (partial) mesh (triangle list) into a tirangle strip... (when ren |
| Sat, 16 Nov 2002 17:46:21 -0700 | Re: Turning a (partial) mesh (triangle list) into a tirangle strip... (when ren |
| Fri, 15 Nov 2002 02:39:43 -0700 | Re: Debugging DX Fullscreen / WinXP / Multimon |
| Fri, 15 Nov 2002 02:39:43 -0700 | Re: Debugging DX Fullscreen / WinXP / Multimon |
| Thu, 14 Nov 2002 11:36:20 -0700 | Re: Skinned Mesh |
| Thu, 14 Nov 2002 11:36:20 -0700 | Re: Skinned Mesh |
| Thu, 14 Nov 2002 11:31:48 -0700 | Re: Quick Landscape |
| Thu, 14 Nov 2002 11:31:48 -0700 | Re: Quick Landscape |
| Thu, 14 Nov 2002 11:30:39 -0700 | Re: Quick Landscape |
| Thu, 14 Nov 2002 11:30:39 -0700 | Re: Quick Landscape |
| Thu, 14 Nov 2002 01:14:08 -0700 | Re: Quick Landscape |