| Date | Subject |
| Mon, 04 Nov 2002 10:28:39 -0700 | Re: pixel shader's unknown dependencies? |
| Mon, 04 Nov 2002 10:28:39 -0700 | Re: pixel shader's unknown dependencies? |
| Mon, 04 Nov 2002 09:36:48 -0700 | Re: NV texture compression tool |
| Mon, 04 Nov 2002 09:36:48 -0700 | Re: NV texture compression tool |
| Mon, 04 Nov 2002 09:14:56 -0700 | Re: GUI System Under DirectX 8.1 |
| Mon, 04 Nov 2002 09:14:56 -0700 | Re: GUI System Under DirectX 8.1 |
| Sun, 03 Nov 2002 12:39:13 -0700 | Re: HUD and text display |
| Sun, 03 Nov 2002 12:39:13 -0700 | Re: HUD and text display |
| Fri, 01 Nov 2002 15:32:47 -0700 | Re: ID3DXSprite efficiency and efectiveness |
| Fri, 01 Nov 2002 15:32:47 -0700 | Re: ID3DXSprite efficiency and efectiveness |
| Fri, 01 Nov 2002 12:41:15 -0700 | Re: pixel shader's unknown dependencies? |
| Fri, 01 Nov 2002 12:41:15 -0700 | Re: pixel shader's unknown dependencies? |
| Fri, 01 Nov 2002 10:52:48 -0700 | Re: Using DirectShow to save MPEG, AVI and MOV movies? |
| Fri, 01 Nov 2002 10:52:48 -0700 | Re: Using DirectShow to save MPEG, AVI and MOV movies? |
| Fri, 01 Nov 2002 00:00:55 -0700 | Re: Advanced Vertex Buffer Caching |
| Fri, 01 Nov 2002 00:00:55 -0700 | Re: Advanced Vertex Buffer Caching |
| Thu, 31 Oct 2002 16:17:37 -0700 | Re: ID3DXSprite efficiency and efectiveness |
| Thu, 31 Oct 2002 16:17:37 -0700 | Re: ID3DXSprite efficiency and efectiveness |
| Thu, 31 Oct 2002 15:41:53 -0700 | Re: ID3DXSprite efficiency and efectiveness |
| Thu, 31 Oct 2002 15:41:53 -0700 | Re: ID3DXSprite efficiency and efectiveness |
| Thu, 31 Oct 2002 14:09:29 -0700 | Re: direct audio-playing large wav files (background music) |
| Thu, 31 Oct 2002 14:09:29 -0700 | Re: direct audio-playing large wav files (background music) |
| Thu, 31 Oct 2002 12:58:01 -0700 | Re: Advanced Vertex Buffer Caching |
| Thu, 31 Oct 2002 12:58:01 -0700 | Re: Advanced Vertex Buffer Caching |
| Thu, 31 Oct 2002 07:57:49 -0700 | Re: Progressive Meshs |
| Thu, 31 Oct 2002 07:57:49 -0700 | Re: Progressive Meshs |
| Thu, 31 Oct 2002 07:55:51 -0700 | Re: DrawPrimitiveUP |
| Thu, 31 Oct 2002 07:55:51 -0700 | Re: DrawPrimitiveUP |
| Wed, 30 Oct 2002 10:13:14 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 10:13:14 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 09:52:18 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 09:52:18 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 09:42:48 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 09:42:48 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 09:23:10 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 09:23:10 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 09:19:26 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 09:19:26 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 08:46:59 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 08:46:59 -0700 | Re: Using the ZBuffer as a texture |
| Wed, 30 Oct 2002 08:45:32 -0700 | Re: Compressed Volume Texture in Video Memory |
| Wed, 30 Oct 2002 08:45:32 -0700 | Re: Compressed Volume Texture in Video Memory |
| Wed, 30 Oct 2002 08:44:18 -0700 | Re: Loading mesh from memory ! |
| Wed, 30 Oct 2002 08:44:18 -0700 | Re: Loading mesh from memory ! |
| Tue, 29 Oct 2002 15:00:01 -0700 | Re: DX AppWizard Question |
| Tue, 29 Oct 2002 15:00:01 -0700 | Re: DX AppWizard Question |
| Tue, 29 Oct 2002 10:41:25 -0700 | Re: Anisotropic filtering question |
| Tue, 29 Oct 2002 10:41:25 -0700 | Re: Anisotropic filtering question |
| Tue, 29 Oct 2002 10:22:17 -0700 | Re: Compressed Volume Texture in Video Memory |
| Tue, 29 Oct 2002 10:22:17 -0700 | Re: Compressed Volume Texture in Video Memory |
| Tue, 29 Oct 2002 10:18:26 -0700 | Re: DX AppWizard Question |
| Tue, 29 Oct 2002 10:18:26 -0700 | Re: DX AppWizard Question |
| Tue, 29 Oct 2002 10:15:59 -0700 | Re: Software vertex shaders |
| Tue, 29 Oct 2002 10:15:59 -0700 | Re: Software vertex shaders |
| Tue, 29 Oct 2002 05:14:21 -0700 | Re: Oficial sequence to render to a texture. |
| Tue, 29 Oct 2002 05:14:21 -0700 | Re: Oficial sequence to render to a texture. |
| Mon, 28 Oct 2002 18:18:00 -0700 | Re: Reset Problem I ask about eariler today |
| Mon, 28 Oct 2002 18:18:00 -0700 | Re: Reset Problem I ask about eariler today |
| Mon, 28 Oct 2002 17:25:42 -0700 | Re: Error: Stream 0 should be initialized for FVF shaders |
| Mon, 28 Oct 2002 17:25:42 -0700 | Re: Error: Stream 0 should be initialized for FVF shaders |
| Mon, 28 Oct 2002 16:12:00 -0700 | Re: Texture Blending |
| Mon, 28 Oct 2002 16:12:00 -0700 | Re: Texture Blending |
| Mon, 28 Oct 2002 16:03:05 -0700 | Re: Using the ZBuffer as a texture |
| Mon, 28 Oct 2002 16:03:05 -0700 | Re: Using the ZBuffer as a texture |
| Mon, 28 Oct 2002 15:36:54 -0700 | Re: Texture Blending |
| Mon, 28 Oct 2002 15:36:54 -0700 | Re: Texture Blending |
| Mon, 28 Oct 2002 14:44:21 -0700 | Re: Using the ZBuffer as a texture |
| Mon, 28 Oct 2002 14:44:21 -0700 | Re: Using the ZBuffer as a texture |
| Mon, 28 Oct 2002 13:15:58 -0700 | Re: Texture Blending |
| Mon, 28 Oct 2002 13:15:58 -0700 | Re: Texture Blending |
| Mon, 28 Oct 2002 12:21:15 -0700 | Re: Software vertex shaders |
| Mon, 28 Oct 2002 12:21:15 -0700 | Re: Software vertex shaders |
| Mon, 28 Oct 2002 12:04:15 -0700 | Re: CreateVertexBuffer can't be managed? |
| Mon, 28 Oct 2002 12:04:15 -0700 | Re: CreateVertexBuffer can't be managed? |
| Mon, 28 Oct 2002 10:27:03 -0700 | Re: Software vertex shaders |
| Mon, 28 Oct 2002 10:27:03 -0700 | Re: Software vertex shaders |
| Sun, 27 Oct 2002 22:02:00 -0700 | Re: Multitexturing |
| Sun, 27 Oct 2002 22:02:00 -0700 | Re: Multitexturing |
| Sun, 27 Oct 2002 22:00:19 -0700 | Re: CreateRenderTarget |
| Sun, 27 Oct 2002 22:00:19 -0700 | Re: CreateRenderTarget |
| Sun, 27 Oct 2002 14:45:01 -0700 | Re: Displaying sprites using triangles |
| Sun, 27 Oct 2002 14:45:01 -0700 | Re: Displaying sprites using triangles |
| Sun, 27 Oct 2002 09:09:59 -0700 | Re: Loading mesh from memory ! |
| Sun, 27 Oct 2002 09:09:59 -0700 | Re: Loading mesh from memory ! |
| Sat, 26 Oct 2002 15:22:53 -0600 | Re: Software vertex shaders |
| Sat, 26 Oct 2002 15:22:53 -0600 | Re: Software vertex shaders |
| Sat, 26 Oct 2002 13:50:21 -0600 | Re: Vertex streams |
| Sat, 26 Oct 2002 13:50:21 -0600 | Re: Vertex streams |
| Sat, 26 Oct 2002 13:19:03 -0600 | Re: Software vertex shaders |
| Sat, 26 Oct 2002 13:19:03 -0600 | Re: Software vertex shaders |
| Sat, 26 Oct 2002 13:14:12 -0600 | Re: Vertex streams |
| Sat, 26 Oct 2002 13:14:12 -0600 | Re: Vertex streams |
| Sat, 26 Oct 2002 13:12:41 -0600 | Re: Vertex streams |
| Sat, 26 Oct 2002 13:12:41 -0600 | Re: Vertex streams |
| Fri, 25 Oct 2002 13:10:22 -0600 | Re: Suggested extensions to D3DX functionality |
| Fri, 25 Oct 2002 13:10:22 -0600 | Re: Suggested extensions to D3DX functionality |
| Fri, 25 Oct 2002 13:00:31 -0600 | Re: Playing large movie textures - Dynamic Textures? |
| Fri, 25 Oct 2002 13:00:31 -0600 | Re: Playing large movie textures - Dynamic Textures? |
| Fri, 25 Oct 2002 12:55:16 -0600 | Re: Suggested extensions to D3DX functionality |
| Fri, 25 Oct 2002 12:55:16 -0600 | Re: Suggested extensions to D3DX functionality |
| Thu, 24 Oct 2002 15:53:23 -0600 | Re: Playing large movie textures - Dynamic Textures? |