| Date | Subject |
| Thu, 06 Sep 2001 12:51:16 -0600 | Re: D3DTOP_MULTIPLYADD |
| Thu, 06 Sep 2001 12:51:16 -0600 | Re: D3DTOP_MULTIPLYADD |
| Tue, 04 Sep 2001 22:00:49 -0600 | Re: XSkinExp.dle |
| Tue, 04 Sep 2001 22:00:49 -0600 | Re: XSkinExp.dle |
| Mon, 03 Sep 2001 16:53:41 -0600 | Re: CreateDevice() - Is That The Best It Can Do? |
| Mon, 03 Sep 2001 16:53:41 -0600 | Re: CreateDevice() - Is That The Best It Can Do? |
| Mon, 03 Sep 2001 11:47:17 -0600 | Re: A "Priority" question |
| Mon, 03 Sep 2001 11:47:17 -0600 | Re: A "Priority" question |
| Sat, 01 Sep 2001 20:11:09 -0600 | Re: How Debug works ? |
| Sat, 01 Sep 2001 20:11:09 -0600 | Re: How Debug works ? |
| Sat, 01 Sep 2001 18:17:12 -0600 | Re: How Debug works ? |
| Sat, 01 Sep 2001 18:17:12 -0600 | Re: How Debug works ? |
| Sat, 01 Sep 2001 18:09:36 -0600 | Re: How Debug works ? |
| Sat, 01 Sep 2001 18:09:36 -0600 | Re: How Debug works ? |
| Sat, 01 Sep 2001 16:10:01 -0600 | Re: How Debug works ? |
| Sat, 01 Sep 2001 16:10:01 -0600 | Re: How Debug works ? |
| Wed, 29 Aug 2001 19:57:37 -0600 | Re: X File MAX4 exporter... |
| Wed, 29 Aug 2001 19:57:37 -0600 | Re: X File MAX4 exporter... |
| Wed, 29 Aug 2001 17:55:50 -0600 | Re: X File MAX4 exporter... |
| Wed, 29 Aug 2001 17:55:50 -0600 | Re: X File MAX4 exporter... |
| Wed, 29 Aug 2001 13:16:53 -0600 | Re: Bilinear filtering |
| Wed, 29 Aug 2001 13:16:53 -0600 | Re: Bilinear filtering |
| Wed, 29 Aug 2001 13:13:53 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Wed, 29 Aug 2001 13:13:53 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Wed, 29 Aug 2001 10:42:59 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Wed, 29 Aug 2001 10:42:59 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Wed, 29 Aug 2001 10:16:58 -0600 | Re: Beginner question: Direct3DSurface stretch ?? |
| Wed, 29 Aug 2001 10:16:58 -0600 | Re: Beginner question: Direct3DSurface stretch ?? |
| Wed, 29 Aug 2001 09:13:31 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Wed, 29 Aug 2001 09:13:31 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Wed, 29 Aug 2001 09:12:35 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Wed, 29 Aug 2001 09:12:35 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Tue, 28 Aug 2001 12:27:11 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Tue, 28 Aug 2001 12:27:11 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Tue, 28 Aug 2001 12:19:14 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Tue, 28 Aug 2001 12:19:14 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Tue, 28 Aug 2001 11:51:08 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Tue, 28 Aug 2001 11:51:08 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Tue, 28 Aug 2001 11:24:06 -0600 | Re: vertex streams |
| Tue, 28 Aug 2001 11:24:06 -0600 | Re: vertex streams |
| Mon, 27 Aug 2001 20:11:29 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Mon, 27 Aug 2001 20:11:29 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Mon, 27 Aug 2001 14:30:08 -0600 | Re: DrawPrimitive Limit When Rendering To Texture? |
| Mon, 27 Aug 2001 14:30:08 -0600 | Re: DrawPrimitive Limit When Rendering To Texture? |
| Mon, 27 Aug 2001 14:18:05 -0600 | Re: DrawPrimitive Limit When Rendering To Texture? |
| Mon, 27 Aug 2001 14:18:05 -0600 | Re: DrawPrimitive Limit When Rendering To Texture? |
| Mon, 27 Aug 2001 14:02:26 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Mon, 27 Aug 2001 14:02:26 -0600 | Re: Vertex shaders as a pre-process to fixed-function T&L |
| Mon, 27 Aug 2001 13:54:14 -0600 | Re: DrawPrimitive Limit When Rendering To Texture? |
| Mon, 27 Aug 2001 13:54:14 -0600 | Re: DrawPrimitive Limit When Rendering To Texture? |
| Mon, 27 Aug 2001 12:59:42 -0600 | Re: DrawPrimitive Limit When Rendering To Texture? |
| Mon, 27 Aug 2001 12:59:42 -0600 | Re: DrawPrimitive Limit When Rendering To Texture? |
| Mon, 27 Aug 2001 12:47:35 -0600 | Re: DrawPrimitive Limit When Rendering To Texture? |
| Mon, 27 Aug 2001 12:47:35 -0600 | Re: DrawPrimitive Limit When Rendering To Texture? |
| Mon, 27 Aug 2001 12:34:01 -0600 | Re: DrawPrimitive Limit When Rendering To Texture? |
| Mon, 27 Aug 2001 12:34:01 -0600 | Re: DrawPrimitive Limit When Rendering To Texture? |
| Mon, 27 Aug 2001 10:07:15 -0600 | Re: Eliminating Roundoff Errors ? |
| Mon, 27 Aug 2001 10:07:15 -0600 | Re: Eliminating Roundoff Errors ? |
| Fri, 24 Aug 2001 19:05:56 -0600 | Re: Vertex and pixel shader construction |
| Fri, 24 Aug 2001 19:05:56 -0600 | Re: Vertex and pixel shader construction |
| Fri, 24 Aug 2001 19:03:00 -0600 | Re: Vertex and pixel shader construction |
| Fri, 24 Aug 2001 19:03:00 -0600 | Re: Vertex and pixel shader construction |
| Fri, 24 Aug 2001 18:56:57 -0600 | Re: Indexed trianglelists not displayed |
| Fri, 24 Aug 2001 18:56:57 -0600 | Re: Indexed trianglelists not displayed |
| Fri, 24 Aug 2001 09:07:50 -0600 | Re: Full-scene Antialiasing, and SwapEffect Questions |
| Fri, 24 Aug 2001 09:07:50 -0600 | Re: Full-scene Antialiasing, and SwapEffect Questions |
| Thu, 23 Aug 2001 22:33:30 -0600 | Re: DXT vs. uncompressed |
| Thu, 23 Aug 2001 22:33:30 -0600 | Re: DXT vs. uncompressed |
| Thu, 23 Aug 2001 12:19:01 -0600 | Re: D3DXMatrixShadow - does this do the right job? |
| Thu, 23 Aug 2001 12:19:01 -0600 | Re: D3DXMatrixShadow - does this do the right job? |
| Wed, 22 Aug 2001 19:23:52 -0600 | Re: D3DXMatrixShadow - does this do the right job? |
| Wed, 22 Aug 2001 19:23:52 -0600 | Re: D3DXMatrixShadow - does this do the right job? |
| Wed, 22 Aug 2001 09:41:27 -0600 | Re: D3DPT_LINELIST Problem |
| Wed, 22 Aug 2001 09:41:27 -0600 | Re: D3DPT_LINELIST Problem |
| Wed, 22 Aug 2001 08:51:16 -0600 | Re: D3DPT_LINELIST Problem |
| Wed, 22 Aug 2001 08:51:16 -0600 | Re: D3DPT_LINELIST Problem |
| Tue, 21 Aug 2001 14:15:24 -0600 | Re: SetRenderTarget and format of depth buffer. |
| Tue, 21 Aug 2001 14:15:24 -0600 | Re: SetRenderTarget and format of depth buffer. |
| Tue, 21 Aug 2001 10:40:36 -0600 | Re: D3DRENDERSTATE_ZBIAS |
| Tue, 21 Aug 2001 10:40:36 -0600 | Re: D3DRENDERSTATE_ZBIAS |
| Tue, 21 Aug 2001 08:44:20 -0600 | Re: SetRenderTarget and format of depth buffer. |
| Tue, 21 Aug 2001 08:44:20 -0600 | Re: SetRenderTarget and format of depth buffer. |
| Tue, 21 Aug 2001 08:30:47 -0600 | Re: D3DRENDERSTATE_ZBIAS |
| Tue, 21 Aug 2001 08:30:47 -0600 | Re: D3DRENDERSTATE_ZBIAS |
| Mon, 20 Aug 2001 12:37:27 -0600 | Re: Colors |
| Mon, 20 Aug 2001 12:37:27 -0600 | Re: Colors |
| Mon, 20 Aug 2001 12:31:23 -0600 | Re: Colors |
| Mon, 20 Aug 2001 12:31:23 -0600 | Re: Colors |
| Mon, 20 Aug 2001 10:38:44 -0600 | Re: D3DPOOL_SYSTEMMEM limit |
| Mon, 20 Aug 2001 10:38:44 -0600 | Re: D3DPOOL_SYSTEMMEM limit |
| Mon, 20 Aug 2001 10:37:17 -0600 | Re: D3DRENDERSTATE_ZBIAS |
| Mon, 20 Aug 2001 10:37:17 -0600 | Re: D3DRENDERSTATE_ZBIAS |
| Sun, 19 Aug 2001 20:24:05 -0600 | Re: resources |
| Sun, 19 Aug 2001 20:24:05 -0600 | Re: resources |
| Sun, 19 Aug 2001 20:15:36 -0600 | Re: Live shadow |
| Sun, 19 Aug 2001 20:15:36 -0600 | Re: Live shadow |
| Sun, 19 Aug 2001 20:07:12 -0600 | Re: Texture Colors shifts to white |
| Sun, 19 Aug 2001 20:07:12 -0600 | Re: Texture Colors shifts to white |
| Sun, 19 Aug 2001 20:06:02 -0600 | Re: ID3DXSprite::Draw crash problem |
| Sun, 19 Aug 2001 20:06:02 -0600 | Re: ID3DXSprite::Draw crash problem |
| Sun, 19 Aug 2001 20:01:53 -0600 | Re: Benchmark |