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DateSubject
Wed, 25 Jul 2001 13:20:17 -0600Re: X File Format
Wed, 25 Jul 2001 13:20:17 -0600Re: X File Format
Wed, 25 Jul 2001 13:18:44 -0600Re: arbitrary rotation axis
Wed, 25 Jul 2001 13:18:44 -0600Re: arbitrary rotation axis
Wed, 25 Jul 2001 10:40:53 -0600Re: HW Cursor on DX8
Wed, 25 Jul 2001 10:40:53 -0600Re: HW Cursor on DX8
Wed, 25 Jul 2001 10:39:57 -0600Re: Reading in cube maps made using the D3DTex tool
Wed, 25 Jul 2001 10:39:57 -0600Re: Reading in cube maps made using the D3DTex tool
Tue, 24 Jul 2001 20:24:35 -0600Re: Reading in cube maps made using the D3DTex tool
Tue, 24 Jul 2001 20:24:35 -0600Re: Reading in cube maps made using the D3DTex tool
Tue, 24 Jul 2001 15:51:28 -0600Re: freeze
Tue, 24 Jul 2001 15:51:28 -0600Re: freeze
Tue, 24 Jul 2001 14:21:32 -0600Re: directly mapping texels to pixels
Tue, 24 Jul 2001 14:21:32 -0600Re: directly mapping texels to pixels
Tue, 24 Jul 2001 14:20:21 -0600Re: ID3DXMesh (was: Most efficient way to render)
Tue, 24 Jul 2001 14:20:21 -0600Re: ID3DXMesh (was: Most efficient way to render)
Tue, 24 Jul 2001 14:16:55 -0600Re: directly mapping texels to pixels
Tue, 24 Jul 2001 14:16:55 -0600Re: directly mapping texels to pixels
Tue, 24 Jul 2001 13:36:04 -0600Re: freeze
Tue, 24 Jul 2001 13:36:04 -0600Re: freeze
Tue, 24 Jul 2001 13:35:31 -0600Re: freeze
Tue, 24 Jul 2001 13:35:31 -0600Re: freeze
Tue, 24 Jul 2001 13:34:05 -0600Re: Fogging and TLVertices
Tue, 24 Jul 2001 13:34:05 -0600Re: Fogging and TLVertices
Tue, 24 Jul 2001 13:32:56 -0600Re: User Pointer Renders
Tue, 24 Jul 2001 13:32:56 -0600Re: User Pointer Renders
Tue, 24 Jul 2001 13:28:27 -0600Re: Most efficient way to render
Tue, 24 Jul 2001 13:28:27 -0600Re: Most efficient way to render
Tue, 24 Jul 2001 13:26:26 -0600Re: Most efficient way to render
Tue, 24 Jul 2001 13:26:26 -0600Re: Most efficient way to render
Tue, 24 Jul 2001 13:23:13 -0600Re: Most efficient way to render
Tue, 24 Jul 2001 13:23:13 -0600Re: Most efficient way to render
Tue, 24 Jul 2001 13:18:27 -0600Re: Most efficient way to render
Tue, 24 Jul 2001 13:18:27 -0600Re: Most efficient way to render
Tue, 24 Jul 2001 13:16:10 -0600Re: Most efficient way to render
Tue, 24 Jul 2001 13:16:10 -0600Re: Most efficient way to render
Tue, 24 Jul 2001 13:11:47 -0600Re: ID3DXMesh (was: Most efficient way to render)
Tue, 24 Jul 2001 13:11:47 -0600Re: ID3DXMesh (was: Most efficient way to render)
Tue, 24 Jul 2001 03:33:51 -0600Re: Most efficient way to render
Tue, 24 Jul 2001 03:33:51 -0600Re: Most efficient way to render
Tue, 24 Jul 2001 03:31:49 -0600Re: Most efficient way to render
Tue, 24 Jul 2001 03:31:49 -0600Re: Most efficient way to render
Mon, 23 Jul 2001 20:53:06 -0600Re: CopyRects()?
Mon, 23 Jul 2001 20:53:06 -0600Re: CopyRects()?
Mon, 23 Jul 2001 15:49:13 -0600ID3DXMesh (was: Most efficient way to render)
Mon, 23 Jul 2001 15:49:13 -0600ID3DXMesh (was: Most efficient way to render)
Mon, 23 Jul 2001 15:35:28 -0600Re: edge ropiness
Mon, 23 Jul 2001 15:35:28 -0600Re: edge ropiness
Mon, 23 Jul 2001 10:23:22 -0600Re: CopyRects()?
Mon, 23 Jul 2001 10:23:22 -0600Re: CopyRects()?
Sun, 22 Jul 2001 22:10:54 -0600Re: CopyRects()?
Sun, 22 Jul 2001 22:10:54 -0600Re: CopyRects()?
Sun, 22 Jul 2001 19:20:06 -0600Re: fog in my mind
Sun, 22 Jul 2001 19:20:06 -0600Re: fog in my mind
Sat, 21 Jul 2001 18:45:05 -0600Re: fog in my mind
Sat, 21 Jul 2001 18:45:05 -0600Re: fog in my mind
Sat, 21 Jul 2001 12:31:28 -0600vertex blend weights outside [0,1]?
Sat, 21 Jul 2001 12:31:28 -0600vertex blend weights outside [0,1]?
Sat, 21 Jul 2001 10:43:57 -0600Re: latest series of questions
Sat, 21 Jul 2001 10:43:57 -0600Re: latest series of questions
Fri, 20 Jul 2001 22:53:06 -0600fog in my mind
Fri, 20 Jul 2001 22:53:06 -0600fog in my mind
Fri, 20 Jul 2001 18:25:02 -0600Re: Per-Pixel BumpMap
Fri, 20 Jul 2001 18:25:02 -0600Re: Per-Pixel BumpMap
Fri, 20 Jul 2001 18:23:14 -0600Re: VB Buffers
Fri, 20 Jul 2001 18:23:14 -0600Re: VB Buffers
Fri, 20 Jul 2001 14:49:42 -0600Re: latest series of questions
Fri, 20 Jul 2001 14:49:42 -0600Re: latest series of questions
Fri, 20 Jul 2001 14:48:09 -0600Re: latest series of questions
Fri, 20 Jul 2001 14:48:09 -0600Re: latest series of questions
Fri, 20 Jul 2001 14:29:10 -0600FF tweening: can the tween factor be specified per-vertex?
Fri, 20 Jul 2001 14:29:10 -0600FF tweening: can the tween factor be specified per-vertex?
Fri, 20 Jul 2001 14:22:44 -0600Re: VB Buffers
Fri, 20 Jul 2001 14:22:44 -0600Re: VB Buffers
Fri, 20 Jul 2001 14:21:25 -0600Re: VB Buffers
Fri, 20 Jul 2001 14:21:25 -0600Re: VB Buffers
Fri, 20 Jul 2001 11:37:11 -0600Re: VB Buffers
Fri, 20 Jul 2001 11:37:11 -0600Re: VB Buffers
Wed, 18 Jul 2001 11:41:09 -0600Re: alpha/clipping flicker
Wed, 18 Jul 2001 11:41:09 -0600Re: alpha/clipping flicker
Wed, 18 Jul 2001 03:47:22 -0600Re: alpha/clipping flicker
Wed, 18 Jul 2001 03:47:22 -0600Re: alpha/clipping flicker
Tue, 17 Jul 2001 22:30:00 -0600Re: alpha/clipping flicker
Tue, 17 Jul 2001 22:30:00 -0600Re: alpha/clipping flicker
Tue, 17 Jul 2001 22:26:32 -0600Re: alpha/clipping flicker
Tue, 17 Jul 2001 22:26:32 -0600Re: alpha/clipping flicker
Tue, 17 Jul 2001 15:53:32 -0600Re: How to debug bluescreen?
Tue, 17 Jul 2001 15:53:32 -0600Re: How to debug bluescreen?
Tue, 17 Jul 2001 15:03:39 -0600Re: Direct3D8: (ERROR) :Driver not handled in DrawPrimitives2
Tue, 17 Jul 2001 15:03:39 -0600Re: Direct3D8: (ERROR) :Driver not handled in DrawPrimitives2
Tue, 17 Jul 2001 14:35:38 -0600Re: Direct3D8: (ERROR) :Driver not handled in DrawPrimitives2
Tue, 17 Jul 2001 14:35:38 -0600Re: Direct3D8: (ERROR) :Driver not handled in DrawPrimitives2
Tue, 17 Jul 2001 14:33:57 -0600Re: alpha/clipping flicker
Tue, 17 Jul 2001 14:33:57 -0600Re: alpha/clipping flicker
Tue, 17 Jul 2001 14:32:22 -0600Re: alpha/clipping flicker
Tue, 17 Jul 2001 14:32:22 -0600Re: alpha/clipping flicker
Tue, 17 Jul 2001 11:34:21 -0600Re: alpha/clipping flicker
Tue, 17 Jul 2001 11:34:21 -0600Re: alpha/clipping flicker
Tue, 17 Jul 2001 10:58:53 -0600Re: alpha/clipping flicker
Tue, 17 Jul 2001 10:58:53 -0600Re: alpha/clipping flicker
Tue, 17 Jul 2001 10:53:57 -0600Re: alpha/clipping flicker