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DateSubject
Mon, 13 Mar 2000 13:53:15 -0700Re: TnL Trees
Mon, 13 Mar 2000 13:53:15 -0700Re: TnL Trees
Mon, 13 Mar 2000 13:47:43 -0700Re: Using material instead of texture alpha
Mon, 13 Mar 2000 13:47:43 -0700Re: Using material instead of texture alpha
Mon, 13 Mar 2000 13:41:28 -0700Re: U/V-coordinates in texture pages
Mon, 13 Mar 2000 13:41:28 -0700Re: U/V-coordinates in texture pages
Mon, 13 Mar 2000 09:59:29 -0700Re: Alpha buffer
Mon, 13 Mar 2000 09:59:29 -0700Re: Alpha buffer
Mon, 13 Mar 2000 08:58:33 -0700Re: Matrix conversions
Mon, 13 Mar 2000 08:58:33 -0700Re: Matrix conversions
Fri, 10 Mar 2000 12:53:55 -0700Re: Why an NDA?
Fri, 10 Mar 2000 12:53:55 -0700Re: Why an NDA?
Mon, 06 Mar 2000 16:09:32 -0700Re: Why an NDA?
Mon, 06 Mar 2000 16:09:32 -0700Re: Why an NDA?
Mon, 06 Mar 2000 13:55:40 -0700WHQL certification (was: Windows 2000 and games)
Mon, 06 Mar 2000 13:55:40 -0700WHQL certification (was: Windows 2000 and games)
Mon, 06 Mar 2000 13:53:17 -0700Re: Specular Reflection in DX7
Mon, 06 Mar 2000 13:53:17 -0700Re: Specular Reflection in DX7
Wed, 01 Mar 2000 18:32:20 -0700Re: multi-texture question
Wed, 01 Mar 2000 18:32:20 -0700Re: multi-texture question
Wed, 01 Mar 2000 18:30:20 -0700Re: speed difference between hardware and rgb
Wed, 01 Mar 2000 18:30:20 -0700Re: speed difference between hardware and rgb
Wed, 01 Mar 2000 11:07:17 -0700Re: speed difference between hardware and rgb
Wed, 01 Mar 2000 11:07:17 -0700Re: speed difference between hardware and rgb
Wed, 01 Mar 2000 10:31:34 -0700Re: wierd cursor problems -- SOLVED! or not...
Wed, 01 Mar 2000 10:31:34 -0700Re: wierd cursor problems -- SOLVED! or not...
Wed, 01 Mar 2000 10:29:49 -0700providing a new software device (was: speed difference between hardware and rgb
Wed, 01 Mar 2000 10:29:49 -0700providing a new software device (was: speed difference between hardware and rgb
Tue, 29 Feb 2000 17:51:19 -0700Re: Which render state am I missing?
Tue, 29 Feb 2000 17:51:19 -0700Re: Which render state am I missing?
Tue, 29 Feb 2000 17:50:21 -0700Re: Vertex buffer, and slow performance.
Tue, 29 Feb 2000 17:50:21 -0700Re: Vertex buffer, and slow performance.
Tue, 29 Feb 2000 13:47:43 -0700Re: D3DXDrawSpriteSimple
Tue, 29 Feb 2000 13:47:43 -0700Re: D3DXDrawSpriteSimple
Tue, 29 Feb 2000 13:46:27 -0700Re: DDERR_INVALIDPARAMS
Tue, 29 Feb 2000 13:46:27 -0700Re: DDERR_INVALIDPARAMS
Tue, 29 Feb 2000 13:23:02 -0700Re: DX debug DLLs for win2k retail?
Tue, 29 Feb 2000 13:23:02 -0700Re: DX debug DLLs for win2k retail?
Mon, 28 Feb 2000 11:22:46 -0700Re: Fog only?
Mon, 28 Feb 2000 11:22:46 -0700Re: Fog only?
Fri, 25 Feb 2000 17:56:32 -0700Re: VB change cost
Fri, 25 Feb 2000 17:56:32 -0700Re: VB change cost
Fri, 25 Feb 2000 17:55:02 -0700Re: Fog only?
Fri, 25 Feb 2000 17:55:02 -0700Re: Fog only?
Fri, 25 Feb 2000 17:19:05 -0700Re: Disappearing backdrop in RM
Fri, 25 Feb 2000 17:19:05 -0700Re: Disappearing backdrop in RM
Fri, 25 Feb 2000 13:25:21 -0700Re: VB change cost
Fri, 25 Feb 2000 13:25:21 -0700Re: VB change cost
Thu, 24 Feb 2000 12:10:44 -0700Re: Lighting in DirectX 6.0
Thu, 24 Feb 2000 12:10:44 -0700Re: Lighting in DirectX 6.0
Wed, 23 Feb 2000 11:11:20 -0700Re: UV's hell again...
Wed, 23 Feb 2000 11:11:20 -0700Re: UV's hell again...
Wed, 23 Feb 2000 10:49:30 -0700Re: Z-fighting question
Wed, 23 Feb 2000 10:49:30 -0700Re: Z-fighting question
Wed, 23 Feb 2000 10:46:10 -0700Re: UV's hell again...
Wed, 23 Feb 2000 10:46:10 -0700Re: UV's hell again...
Tue, 22 Feb 2000 13:56:14 -0700DirectX developer day vs. GDC
Tue, 22 Feb 2000 13:56:14 -0700DirectX developer day vs. GDC
Tue, 22 Feb 2000 11:57:36 -0700Re: DX Transform and BMP files!
Tue, 22 Feb 2000 11:57:36 -0700Re: DX Transform and BMP files!
Tue, 22 Feb 2000 11:55:46 -0700Re: DirectX Transform examples crash on DX7
Tue, 22 Feb 2000 11:55:46 -0700Re: DirectX Transform examples crash on DX7
Wed, 16 Feb 2000 10:34:20 -0700Re: Texture size and memory
Wed, 16 Feb 2000 10:34:20 -0700Re: Texture size and memory
Wed, 16 Feb 2000 10:28:41 -0700Re: Breaking fog into two sets
Wed, 16 Feb 2000 10:28:41 -0700Re: Breaking fog into two sets
Wed, 16 Feb 2000 10:09:07 -0700QI 7 from 3 (was: Legacy Direct3D)
Wed, 16 Feb 2000 10:09:07 -0700QI 7 from 3 (was: Legacy Direct3D)
Wed, 16 Feb 2000 09:55:47 -0700Line performance (was: Legacy Direct3D)
Wed, 16 Feb 2000 09:55:47 -0700Line performance (was: Legacy Direct3D)
Tue, 15 Feb 2000 13:27:43 -0700Re: Legacy Direct3D
Tue, 15 Feb 2000 13:27:43 -0700Re: Legacy Direct3D
Tue, 15 Feb 2000 13:19:43 -0700Re: Breaking fog into two sets
Tue, 15 Feb 2000 13:19:43 -0700Re: Breaking fog into two sets
Tue, 15 Feb 2000 13:18:09 -0700Re: How do I use Strided Verts?
Tue, 15 Feb 2000 13:18:09 -0700Re: How do I use Strided Verts?
Mon, 14 Feb 2000 12:29:33 -0700Re: d3dx won't compile under BorlandC++BuilderV4
Mon, 14 Feb 2000 12:29:33 -0700Re: d3dx won't compile under BorlandC++BuilderV4
Mon, 14 Feb 2000 12:26:30 -0700Re: d3dx won't compile under BorlandC++BuilderV4
Mon, 14 Feb 2000 12:26:30 -0700Re: d3dx won't compile under BorlandC++BuilderV4
Mon, 14 Feb 2000 12:19:31 -0700Re: "Air" fog
Mon, 14 Feb 2000 12:19:31 -0700Re: "Air" fog
Sun, 13 Feb 2000 13:51:34 -0700Re: "Air" fog
Sun, 13 Feb 2000 13:51:34 -0700Re: "Air" fog
Fri, 11 Feb 2000 14:10:47 -0700Re: Materials in Stateblocks
Fri, 11 Feb 2000 14:10:47 -0700Re: Materials in Stateblocks
Fri, 11 Feb 2000 13:58:53 -0700Re: DISCARDCONTENTS and Double locking.
Fri, 11 Feb 2000 13:58:53 -0700Re: DISCARDCONTENTS and Double locking.
Wed, 09 Feb 2000 10:36:14 -0700Re: D3DX Memory Leak without MFC !!!
Wed, 09 Feb 2000 10:36:14 -0700Re: D3DX Memory Leak without MFC !!!
Tue, 08 Feb 2000 16:44:37 -0700Re: D3DX Memory Leak with MFC
Tue, 08 Feb 2000 16:44:37 -0700Re: D3DX Memory Leak with MFC
Tue, 08 Feb 2000 14:20:05 -0700Re: D3DX Memory Leak with MFC
Tue, 08 Feb 2000 14:20:05 -0700Re: D3DX Memory Leak with MFC
Mon, 07 Feb 2000 12:04:30 -0700Re: Alpha question
Mon, 07 Feb 2000 12:04:30 -0700Re: Alpha question
Mon, 07 Feb 2000 11:59:37 -0700Re: Mesh with hole
Mon, 07 Feb 2000 11:59:37 -0700Re: Mesh with hole
Thu, 03 Feb 2000 19:03:02 -0700D3DX for Borland (was: DrawIndexedPrimitiveVB Error 0x80004005)
Thu, 03 Feb 2000 19:03:02 -0700D3DX for Borland (was: DrawIndexedPrimitiveVB Error 0x80004005)
Thu, 03 Feb 2000 17:06:07 -0700Re: DrawIndexedPrimitiveVB Error 0x80004005