| Date | Subject |
| Mon, 13 Mar 2000 13:53:15 -0700 | Re: TnL Trees |
| Mon, 13 Mar 2000 13:53:15 -0700 | Re: TnL Trees |
| Mon, 13 Mar 2000 13:47:43 -0700 | Re: Using material instead of texture alpha |
| Mon, 13 Mar 2000 13:47:43 -0700 | Re: Using material instead of texture alpha |
| Mon, 13 Mar 2000 13:41:28 -0700 | Re: U/V-coordinates in texture pages |
| Mon, 13 Mar 2000 13:41:28 -0700 | Re: U/V-coordinates in texture pages |
| Mon, 13 Mar 2000 09:59:29 -0700 | Re: Alpha buffer |
| Mon, 13 Mar 2000 09:59:29 -0700 | Re: Alpha buffer |
| Mon, 13 Mar 2000 08:58:33 -0700 | Re: Matrix conversions |
| Mon, 13 Mar 2000 08:58:33 -0700 | Re: Matrix conversions |
| Fri, 10 Mar 2000 12:53:55 -0700 | Re: Why an NDA? |
| Fri, 10 Mar 2000 12:53:55 -0700 | Re: Why an NDA? |
| Mon, 06 Mar 2000 16:09:32 -0700 | Re: Why an NDA? |
| Mon, 06 Mar 2000 16:09:32 -0700 | Re: Why an NDA? |
| Mon, 06 Mar 2000 13:55:40 -0700 | WHQL certification (was: Windows 2000 and games) |
| Mon, 06 Mar 2000 13:55:40 -0700 | WHQL certification (was: Windows 2000 and games) |
| Mon, 06 Mar 2000 13:53:17 -0700 | Re: Specular Reflection in DX7 |
| Mon, 06 Mar 2000 13:53:17 -0700 | Re: Specular Reflection in DX7 |
| Wed, 01 Mar 2000 18:32:20 -0700 | Re: multi-texture question |
| Wed, 01 Mar 2000 18:32:20 -0700 | Re: multi-texture question |
| Wed, 01 Mar 2000 18:30:20 -0700 | Re: speed difference between hardware and rgb |
| Wed, 01 Mar 2000 18:30:20 -0700 | Re: speed difference between hardware and rgb |
| Wed, 01 Mar 2000 11:07:17 -0700 | Re: speed difference between hardware and rgb |
| Wed, 01 Mar 2000 11:07:17 -0700 | Re: speed difference between hardware and rgb |
| Wed, 01 Mar 2000 10:31:34 -0700 | Re: wierd cursor problems -- SOLVED! or not... |
| Wed, 01 Mar 2000 10:31:34 -0700 | Re: wierd cursor problems -- SOLVED! or not... |
| Wed, 01 Mar 2000 10:29:49 -0700 | providing a new software device (was: speed difference between hardware and rgb |
| Wed, 01 Mar 2000 10:29:49 -0700 | providing a new software device (was: speed difference between hardware and rgb |
| Tue, 29 Feb 2000 17:51:19 -0700 | Re: Which render state am I missing? |
| Tue, 29 Feb 2000 17:51:19 -0700 | Re: Which render state am I missing? |
| Tue, 29 Feb 2000 17:50:21 -0700 | Re: Vertex buffer, and slow performance. |
| Tue, 29 Feb 2000 17:50:21 -0700 | Re: Vertex buffer, and slow performance. |
| Tue, 29 Feb 2000 13:47:43 -0700 | Re: D3DXDrawSpriteSimple |
| Tue, 29 Feb 2000 13:47:43 -0700 | Re: D3DXDrawSpriteSimple |
| Tue, 29 Feb 2000 13:46:27 -0700 | Re: DDERR_INVALIDPARAMS |
| Tue, 29 Feb 2000 13:46:27 -0700 | Re: DDERR_INVALIDPARAMS |
| Tue, 29 Feb 2000 13:23:02 -0700 | Re: DX debug DLLs for win2k retail? |
| Tue, 29 Feb 2000 13:23:02 -0700 | Re: DX debug DLLs for win2k retail? |
| Mon, 28 Feb 2000 11:22:46 -0700 | Re: Fog only? |
| Mon, 28 Feb 2000 11:22:46 -0700 | Re: Fog only? |
| Fri, 25 Feb 2000 17:56:32 -0700 | Re: VB change cost |
| Fri, 25 Feb 2000 17:56:32 -0700 | Re: VB change cost |
| Fri, 25 Feb 2000 17:55:02 -0700 | Re: Fog only? |
| Fri, 25 Feb 2000 17:55:02 -0700 | Re: Fog only? |
| Fri, 25 Feb 2000 17:19:05 -0700 | Re: Disappearing backdrop in RM |
| Fri, 25 Feb 2000 17:19:05 -0700 | Re: Disappearing backdrop in RM |
| Fri, 25 Feb 2000 13:25:21 -0700 | Re: VB change cost |
| Fri, 25 Feb 2000 13:25:21 -0700 | Re: VB change cost |
| Thu, 24 Feb 2000 12:10:44 -0700 | Re: Lighting in DirectX 6.0 |
| Thu, 24 Feb 2000 12:10:44 -0700 | Re: Lighting in DirectX 6.0 |
| Wed, 23 Feb 2000 11:11:20 -0700 | Re: UV's hell again... |
| Wed, 23 Feb 2000 11:11:20 -0700 | Re: UV's hell again... |
| Wed, 23 Feb 2000 10:49:30 -0700 | Re: Z-fighting question |
| Wed, 23 Feb 2000 10:49:30 -0700 | Re: Z-fighting question |
| Wed, 23 Feb 2000 10:46:10 -0700 | Re: UV's hell again... |
| Wed, 23 Feb 2000 10:46:10 -0700 | Re: UV's hell again... |
| Tue, 22 Feb 2000 13:56:14 -0700 | DirectX developer day vs. GDC |
| Tue, 22 Feb 2000 13:56:14 -0700 | DirectX developer day vs. GDC |
| Tue, 22 Feb 2000 11:57:36 -0700 | Re: DX Transform and BMP files! |
| Tue, 22 Feb 2000 11:57:36 -0700 | Re: DX Transform and BMP files! |
| Tue, 22 Feb 2000 11:55:46 -0700 | Re: DirectX Transform examples crash on DX7 |
| Tue, 22 Feb 2000 11:55:46 -0700 | Re: DirectX Transform examples crash on DX7 |
| Wed, 16 Feb 2000 10:34:20 -0700 | Re: Texture size and memory |
| Wed, 16 Feb 2000 10:34:20 -0700 | Re: Texture size and memory |
| Wed, 16 Feb 2000 10:28:41 -0700 | Re: Breaking fog into two sets |
| Wed, 16 Feb 2000 10:28:41 -0700 | Re: Breaking fog into two sets |
| Wed, 16 Feb 2000 10:09:07 -0700 | QI 7 from 3 (was: Legacy Direct3D) |
| Wed, 16 Feb 2000 10:09:07 -0700 | QI 7 from 3 (was: Legacy Direct3D) |
| Wed, 16 Feb 2000 09:55:47 -0700 | Line performance (was: Legacy Direct3D) |
| Wed, 16 Feb 2000 09:55:47 -0700 | Line performance (was: Legacy Direct3D) |
| Tue, 15 Feb 2000 13:27:43 -0700 | Re: Legacy Direct3D |
| Tue, 15 Feb 2000 13:27:43 -0700 | Re: Legacy Direct3D |
| Tue, 15 Feb 2000 13:19:43 -0700 | Re: Breaking fog into two sets |
| Tue, 15 Feb 2000 13:19:43 -0700 | Re: Breaking fog into two sets |
| Tue, 15 Feb 2000 13:18:09 -0700 | Re: How do I use Strided Verts? |
| Tue, 15 Feb 2000 13:18:09 -0700 | Re: How do I use Strided Verts? |
| Mon, 14 Feb 2000 12:29:33 -0700 | Re: d3dx won't compile under BorlandC++BuilderV4 |
| Mon, 14 Feb 2000 12:29:33 -0700 | Re: d3dx won't compile under BorlandC++BuilderV4 |
| Mon, 14 Feb 2000 12:26:30 -0700 | Re: d3dx won't compile under BorlandC++BuilderV4 |
| Mon, 14 Feb 2000 12:26:30 -0700 | Re: d3dx won't compile under BorlandC++BuilderV4 |
| Mon, 14 Feb 2000 12:19:31 -0700 | Re: "Air" fog |
| Mon, 14 Feb 2000 12:19:31 -0700 | Re: "Air" fog |
| Sun, 13 Feb 2000 13:51:34 -0700 | Re: "Air" fog |
| Sun, 13 Feb 2000 13:51:34 -0700 | Re: "Air" fog |
| Fri, 11 Feb 2000 14:10:47 -0700 | Re: Materials in Stateblocks |
| Fri, 11 Feb 2000 14:10:47 -0700 | Re: Materials in Stateblocks |
| Fri, 11 Feb 2000 13:58:53 -0700 | Re: DISCARDCONTENTS and Double locking. |
| Fri, 11 Feb 2000 13:58:53 -0700 | Re: DISCARDCONTENTS and Double locking. |
| Wed, 09 Feb 2000 10:36:14 -0700 | Re: D3DX Memory Leak without MFC !!! |
| Wed, 09 Feb 2000 10:36:14 -0700 | Re: D3DX Memory Leak without MFC !!! |
| Tue, 08 Feb 2000 16:44:37 -0700 | Re: D3DX Memory Leak with MFC |
| Tue, 08 Feb 2000 16:44:37 -0700 | Re: D3DX Memory Leak with MFC |
| Tue, 08 Feb 2000 14:20:05 -0700 | Re: D3DX Memory Leak with MFC |
| Tue, 08 Feb 2000 14:20:05 -0700 | Re: D3DX Memory Leak with MFC |
| Mon, 07 Feb 2000 12:04:30 -0700 | Re: Alpha question |
| Mon, 07 Feb 2000 12:04:30 -0700 | Re: Alpha question |
| Mon, 07 Feb 2000 11:59:37 -0700 | Re: Mesh with hole |
| Mon, 07 Feb 2000 11:59:37 -0700 | Re: Mesh with hole |
| Thu, 03 Feb 2000 19:03:02 -0700 | D3DX for Borland (was: DrawIndexedPrimitiveVB Error 0x80004005) |
| Thu, 03 Feb 2000 19:03:02 -0700 | D3DX for Borland (was: DrawIndexedPrimitiveVB Error 0x80004005) |
| Thu, 03 Feb 2000 17:06:07 -0700 | Re: DrawIndexedPrimitiveVB Error 0x80004005 |