| Date | Subject |
| Thu, 03 Feb 2000 17:06:07 -0700 | Re: DrawIndexedPrimitiveVB Error 0x80004005 |
| Thu, 03 Feb 2000 17:06:07 -0700 | Re: DrawIndexedPrimitiveVB Error 0x80004005 |
| Thu, 03 Feb 2000 14:28:48 -0700 | Re: DrawIndexedPrimitiveVB Error 0x80004005 |
| Thu, 03 Feb 2000 14:28:48 -0700 | Re: DrawIndexedPrimitiveVB Error 0x80004005 |
| Thu, 03 Feb 2000 14:25:47 -0700 | Re: DrawIndexedPrimitiveVB Error 0x80004005 |
| Thu, 03 Feb 2000 14:25:47 -0700 | Re: DrawIndexedPrimitiveVB Error 0x80004005 |
| Tue, 01 Feb 2000 11:46:09 -0700 | Re: state block questions |
| Tue, 01 Feb 2000 11:46:09 -0700 | Re: state block questions |
| Mon, 31 Jan 2000 16:46:33 -0700 | Re: Vertex Buffer Design Problem |
| Mon, 31 Jan 2000 16:46:33 -0700 | Re: Vertex Buffer Design Problem |
| Sat, 29 Jan 2000 08:25:35 -0700 | Re: D3DX and Borland |
| Sat, 29 Jan 2000 08:25:35 -0700 | Re: D3DX and Borland |
| Thu, 27 Jan 2000 12:55:29 -0700 | Re: DDERR_OUTOFVIDEOMEMORY on G200 |
| Thu, 27 Jan 2000 12:55:29 -0700 | Re: DDERR_OUTOFVIDEOMEMORY on G200 |
| Wed, 26 Jan 2000 17:45:31 -0700 | Re: Setting up matrix for orthographic projection. |
| Wed, 26 Jan 2000 17:45:31 -0700 | Re: Setting up matrix for orthographic projection. |
| Tue, 25 Jan 2000 18:37:14 -0700 | Re: How to rotate UV maps |
| Tue, 25 Jan 2000 18:37:14 -0700 | Re: How to rotate UV maps |
| Tue, 25 Jan 2000 10:11:12 -0700 | Re: DX7 & Particle FX |
| Tue, 25 Jan 2000 10:11:12 -0700 | Re: DX7 & Particle FX |
| Mon, 24 Jan 2000 16:27:11 -0700 | Re: DX7 & Particle FX |
| Mon, 24 Jan 2000 16:27:11 -0700 | Re: DX7 & Particle FX |
| Mon, 24 Jan 2000 14:24:59 -0700 | Re: DirectShow, MPG and hardware decoders? |
| Mon, 24 Jan 2000 14:24:59 -0700 | Re: DirectShow, MPG and hardware decoders? |
| Mon, 24 Jan 2000 14:17:57 -0700 | more dufus assertions |
| Mon, 24 Jan 2000 14:17:57 -0700 | more dufus assertions |
| Fri, 21 Jan 2000 12:50:07 -0700 | "16 bit integer coordinates" |
| Fri, 21 Jan 2000 12:50:07 -0700 | "16 bit integer coordinates" |
| Fri, 21 Jan 2000 11:05:44 -0700 | Re: Who has a working lock ? |
| Fri, 21 Jan 2000 11:05:44 -0700 | Re: Who has a working lock ? |
| Thu, 20 Jan 2000 11:33:15 -0700 | Re: saving frame buffers |
| Thu, 20 Jan 2000 11:33:15 -0700 | Re: saving frame buffers |
| Mon, 17 Jan 2000 12:13:22 -0700 | Re: Decent Mipmap generation was Re: DXTn plugin |
| Mon, 17 Jan 2000 12:13:22 -0700 | Re: Decent Mipmap generation was Re: DXTn plugin |
| Sat, 15 Jan 2000 18:22:28 -0700 | Re: Switching Video Modes in a 2D App |
| Sat, 15 Jan 2000 18:22:28 -0700 | Re: Switching Video Modes in a 2D App |
| Thu, 13 Jan 2000 16:03:04 -0700 | Re: Collision Detection in DX. |
| Thu, 13 Jan 2000 16:03:04 -0700 | Re: Collision Detection in DX. |
| Thu, 13 Jan 2000 10:21:49 -0700 | Re: copying DirectX structs |
| Thu, 13 Jan 2000 10:21:49 -0700 | Re: copying DirectX structs |
| Wed, 12 Jan 2000 17:33:32 -0700 | Re: Direct draw color key |
| Wed, 12 Jan 2000 17:33:32 -0700 | Re: Direct draw color key |
| Tue, 11 Jan 2000 13:16:56 -0700 | Re: DrawIndexedPrimitiveVB problem |
| Tue, 11 Jan 2000 13:16:56 -0700 | Re: DrawIndexedPrimitiveVB problem |
| Sat, 08 Jan 2000 17:23:53 -0700 | Re: Win 2k ddraw.dll |
| Sat, 08 Jan 2000 17:23:53 -0700 | Re: Win 2k ddraw.dll |
| Sat, 08 Jan 2000 10:25:01 -0700 | Re: D3D x file format and games? |
| Sat, 08 Jan 2000 10:25:01 -0700 | Re: D3D x file format and games? |
| Thu, 06 Jan 2000 13:14:10 -0700 | Re: return back(o.t) |
| Thu, 06 Jan 2000 13:14:10 -0700 | Re: return back(o.t) |
| Wed, 05 Jan 2000 17:37:07 -0700 | Re: Stateblocks - do they "notice" texture losses/restores? |
| Wed, 05 Jan 2000 17:37:07 -0700 | Re: Stateblocks - do they "notice" texture losses/restores? |
| Wed, 05 Jan 2000 11:19:17 -0700 | Re: Decoding X files |
| Wed, 05 Jan 2000 11:19:17 -0700 | Re: Decoding X files |
| Wed, 05 Jan 2000 10:41:24 -0700 | Re: Decoding X files |
| Wed, 05 Jan 2000 10:41:24 -0700 | Re: Decoding X files |
| Tue, 04 Jan 2000 21:12:41 -0700 | Re: Decoding X files |
| Tue, 04 Jan 2000 21:12:41 -0700 | Re: Decoding X files |
| Tue, 04 Jan 2000 18:03:27 -0700 | Re: Decoding X files |
| Tue, 04 Jan 2000 18:03:27 -0700 | Re: Decoding X files |
| Tue, 04 Jan 2000 17:03:57 -0700 | Re: DirectDrawEnumerateEx |
| Tue, 04 Jan 2000 17:03:57 -0700 | Re: DirectDrawEnumerateEx |
| Tue, 04 Jan 2000 15:03:45 -0700 | Re: DirectDrawEnumerateEx |
| Tue, 04 Jan 2000 15:03:45 -0700 | Re: DirectDrawEnumerateEx |
| Tue, 04 Jan 2000 11:57:43 -0700 | Re: Decoding X files |
| Tue, 04 Jan 2000 11:57:43 -0700 | Re: Decoding X files |
| Sat, 01 Jan 2000 22:14:26 -0700 | Re: Unable to enum backbuffer with IDirectDraw7 |
| Sat, 01 Jan 2000 22:14:26 -0700 | Re: Unable to enum backbuffer with IDirectDraw7 |
| Sat, 01 Jan 2000 13:24:06 -0700 | Re: EnumDevices |
| Sat, 01 Jan 2000 13:24:06 -0700 | Re: EnumDevices |
| Sat, 01 Jan 2000 12:18:22 -0700 | Re: Unable to enum backbuffer with IDirectDraw7 |
| Sat, 01 Jan 2000 12:18:22 -0700 | Re: Unable to enum backbuffer with IDirectDraw7 |
| Sat, 01 Jan 2000 11:39:26 -0700 | Re: HW T&L Lights |
| Sat, 01 Jan 2000 11:39:26 -0700 | Re: HW T&L Lights |
| Sat, 01 Jan 2000 11:36:18 -0700 | Re: HW T&L Lights |
| Sat, 01 Jan 2000 11:36:18 -0700 | Re: HW T&L Lights |
| Thu, 11 Nov 1999 10:49:18 -0700 | Re: Projection matrice... |
| Thu, 11 Nov 1999 10:49:18 -0700 | Re: Projection matrice... |
| Thu, 11 Nov 1999 00:39:08 -0700 | Re: d3d frustrum clipping ? |
| Thu, 11 Nov 1999 00:39:08 -0700 | Re: d3d frustrum clipping ? |
| Wed, 10 Nov 1999 18:04:45 -0700 | Re: d3d frustrum clipping ? |
| Wed, 10 Nov 1999 18:04:45 -0700 | Re: d3d frustrum clipping ? |
| Wed, 10 Nov 1999 16:35:56 -0700 | Re: d3d frustrum clipping ? |
| Wed, 10 Nov 1999 16:35:56 -0700 | Re: d3d frustrum clipping ? |
| Wed, 10 Nov 1999 14:15:44 -0700 | Re: default pipeline state (was: Trouble with D3DRM textures and TNT) |
| Wed, 10 Nov 1999 14:15:44 -0700 | Re: default pipeline state (was: Trouble with D3DRM textures and TNT) |
| Wed, 10 Nov 1999 11:51:00 -0700 | Re: default pipeline state (was: Trouble with D3DRM textures and TNT) |
| Wed, 10 Nov 1999 11:51:00 -0700 | Re: default pipeline state (was: Trouble with D3DRM textures and TNT) |
| Wed, 10 Nov 1999 08:57:33 -0700 | Re: VaidateDevice - Does it ever work? |
| Wed, 10 Nov 1999 08:57:33 -0700 | Re: VaidateDevice - Does it ever work? |
| Wed, 10 Nov 1999 08:54:48 -0700 | default pipeline state (was: Trouble with D3DRM textures and TNT) |
| Wed, 10 Nov 1999 08:54:48 -0700 | default pipeline state (was: Trouble with D3DRM textures and TNT) |
| Tue, 09 Nov 1999 19:28:16 -0700 | Re: Attenuation in DX7 |
| Tue, 09 Nov 1999 19:28:16 -0700 | Re: Attenuation in DX7 |
| Tue, 09 Nov 1999 16:00:35 -0700 | Re: TNT Texel Alignment!?!? |
| Tue, 09 Nov 1999 16:00:35 -0700 | Re: TNT Texel Alignment!?!? |
| Tue, 09 Nov 1999 12:54:04 -0700 | Re: Trouble with D3DRM textures and TNT |
| Tue, 09 Nov 1999 12:54:04 -0700 | Re: Trouble with D3DRM textures and TNT |
| Mon, 08 Nov 1999 13:23:37 -0700 | Re: Scaled Matrix & Lighting Problem |
| Mon, 08 Nov 1999 13:23:37 -0700 | Re: Scaled Matrix & Lighting Problem |
| Mon, 08 Nov 1999 13:20:50 -0700 | Re: Floating Point Precision/Infinite World |