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DateSubject
Tue, 16 Jan 2007 14:39:24 -0800Re: bad performance when running SimpleSample in fullscreen
Tue, 16 Jan 2007 10:05:26 -0800Re: bad performance when running SimpleSample in fullscreen
Tue, 16 Jan 2007 09:49:51 -0800Re: D3DRM.DLL not loaded
Tue, 16 Jan 2007 09:15:45 -0800Re: possible cause for DDERR_UNSUPPORTEDMODE?
Tue, 16 Jan 2007 09:13:23 -0800Re: About multisampled depth buffers
Thu, 11 Jan 2007 11:45:58 -0800Re: How do you find out ur pixel shader version?
Thu, 11 Jan 2007 11:45:00 -0800Re: A problem of DX9 application's CPU Usage
Fri, 05 Jan 2007 10:56:59 -0800Re: Pixel Shaders for 2D drawing acceleration...
Fri, 05 Jan 2007 10:55:11 -0800Re: Images and DirectX
Fri, 05 Jan 2007 10:54:37 -0800Re: Glowing colours
Sat, 30 Dec 2006 13:26:35 -0800Re: directx and win32 gdi problem (fullscreen)
Mon, 11 Dec 2006 14:54:19 -0800Re: Two sided quad
Mon, 11 Dec 2006 14:51:59 -0800Re: How to switch on ambient lights?
Mon, 11 Dec 2006 14:50:28 -0800Re: FOURCCs
Wed, 06 Dec 2006 09:58:21 -0800Re: Cause Reboot while using D3DCREATE_HARDWARE_VERTEXPROCESSING
Wed, 06 Dec 2006 09:57:10 -0800Re: Scientific visualisation
Tue, 28 Nov 2006 12:29:20 -0800Re: LockVertexBuffer
Fri, 24 Nov 2006 10:56:14 -0800Re: CheckDeviceFormat and adapter format changes
Sun, 19 Nov 2006 15:23:53 -0800Re: Rotation
Sat, 18 Nov 2006 11:38:04 -0800Re: video memory pointer
Sat, 18 Nov 2006 11:37:18 -0800Re: DrawIndexedPrimitives doesn't draw all triangles
Thu, 16 Nov 2006 16:04:50 -0800Re: Rotation
Thu, 16 Nov 2006 13:35:56 -0800Re: Rotation
Thu, 16 Nov 2006 13:35:07 -0800Re: Rotation
Thu, 16 Nov 2006 09:25:24 -0800Re: Rotation
Tue, 14 Nov 2006 11:48:48 -0800Re: UI in DirectX9 managed
Tue, 14 Nov 2006 10:26:04 -0800Re: ID3DXFont alpha problem
Tue, 14 Nov 2006 09:24:40 -0800Re: Vertex shader problems
Tue, 14 Nov 2006 09:23:33 -0800Re: UI in DirectX9 managed
Tue, 14 Nov 2006 09:00:24 -0800Re: UI in DirectX9 managed
Sun, 12 Nov 2006 07:57:41 -0800Re: Are there any profiling tools for DirectX9?
Fri, 10 Nov 2006 10:28:30 -0800Re: Reversing D3DXMatrixLookAtLH()
Fri, 10 Nov 2006 09:42:00 -0800Re: how to generate Tangent and Binormal data?
Thu, 09 Nov 2006 12:14:33 -0800Re: Different types of surface
Thu, 09 Nov 2006 10:07:02 -0800Re: SetTextureStageState() explaination
Thu, 09 Nov 2006 10:06:27 -0800Re: Different types of surface
Wed, 08 Nov 2006 08:04:11 -0800Re: Device settings vs render target settings
Tue, 07 Nov 2006 18:06:08 -0800Re: Is there any way to reduce DirectX application's memory occupancy
Tue, 07 Nov 2006 18:05:31 -0800Re: Is there any way to reduce DirectX application's memory occupancy
Tue, 07 Nov 2006 10:12:54 -0800Re: entirely offscreen DirectX app?
Mon, 06 Nov 2006 09:33:26 -0800Re: what to pass for new iSwapChain parameter in Direct3DDevice9 functions?
Fri, 03 Nov 2006 10:01:44 -0800Re: I cannot draw triangles. (primitives)
Wed, 01 Nov 2006 14:33:31 -0800Re: Secondary Monitor for Exclusive D3D operations
Tue, 31 Oct 2006 15:13:28 -0800Re: RenderToSurface.. my texture seems backwards
Tue, 31 Oct 2006 12:23:26 -0800Re: How to set the color key for fucntion D3DXLoadSurfaceFromMemory()
Tue, 31 Oct 2006 09:15:54 -0800Re: Getting texture pixels
Fri, 27 Oct 2006 10:26:36 -0700Re: Secondary Monitor for Exclusive D3D operations
Fri, 27 Oct 2006 10:21:43 -0700Re: Query about two vector operations
Thu, 26 Oct 2006 10:24:53 -0700Re: Very slow
Wed, 25 Oct 2006 21:10:30 -0700Re: Very slow
Wed, 25 Oct 2006 14:54:34 -0700Re: Very slow
Wed, 25 Oct 2006 11:39:15 -0700Re: Distribution to non DX clients
Wed, 25 Oct 2006 10:08:35 -0700Re: Distribution to non DX clients
Wed, 25 Oct 2006 09:05:10 -0700Re: Vista and DirectX9
Tue, 24 Oct 2006 18:24:10 -0700Re: object interaction
Tue, 24 Oct 2006 14:13:34 -0700Re: grayscale Image question
Tue, 24 Oct 2006 12:56:55 -0700Re: grayscale Image question
Tue, 24 Oct 2006 10:20:14 -0700Re: grayscale Image question
Tue, 24 Oct 2006 09:31:00 -0700Re: grayscale Image question
Tue, 24 Oct 2006 03:40:04 -0700Re: how to calculate vertex normal of x file
Mon, 23 Oct 2006 15:29:20 -0700Re: borland C++ builder and fonts
Mon, 23 Oct 2006 15:28:33 -0700Re: grayscale Image question
Mon, 23 Oct 2006 13:50:37 -0700Re: grayscale Image question
Mon, 23 Oct 2006 13:49:25 -0700Re: DirectX: Spotlights on a plane
Mon, 23 Oct 2006 09:28:24 -0700Re: how to calculate vertex normal of x file
Fri, 20 Oct 2006 16:03:22 -0700Re: Rendering Across Multiple Monitors
Fri, 20 Oct 2006 12:08:15 -0700Re: Direct3D 10 HLSL compiler for Direct3D 9 targets
Fri, 20 Oct 2006 12:06:40 -0700Re: Particle System flickers
Fri, 20 Oct 2006 08:51:03 -0700Re: Direct loading of compressed textures
Thu, 19 Oct 2006 18:38:35 -0700Re: Rendering Across Multiple Monitors
Thu, 19 Oct 2006 14:18:25 -0700Re: Direct3D 10 HLSL compiler for Direct3D 9 targets
Thu, 19 Oct 2006 13:36:07 -0700Re: From GDI+ to DirectX
Thu, 19 Oct 2006 10:17:36 -0700Re: Displaying Bitmap with DXUT?
Thu, 19 Oct 2006 09:02:07 -0700Re: CreateDevice appears to affect unrelated floating point results
Wed, 18 Oct 2006 20:12:02 -0700Re: Newbie : How can I draw array of pixels to Window ?
Wed, 18 Oct 2006 09:53:04 -0700Re: Newbie : How can I draw array of pixels to Window ?
Tue, 17 Oct 2006 13:22:42 -0700Re: [C++ 2003] Query: WorldTransforms and HardwareVertexProcessing
Tue, 17 Oct 2006 12:17:19 -0700Re: [C++ 2003] Query: WorldTransforms and HardwareVertexProcessing
Tue, 17 Oct 2006 12:10:34 -0700Re: Direct3D in a browser
Tue, 17 Oct 2006 09:35:21 -0700Re: Incorrect Result with D3DXComputeBoundingBox
Mon, 16 Oct 2006 21:05:16 -0700Re: Incorrect Result with D3DXComputeBoundingBox
Mon, 16 Oct 2006 19:57:19 -0700Re: Direct3D in a browser
Mon, 16 Oct 2006 19:54:50 -0700Re: Direct3D in a browser
Mon, 16 Oct 2006 14:54:26 -0700Re: D3DERR_INVALIDCALL in the sampleframework
Mon, 16 Oct 2006 10:34:15 -0700Re: Direct3D in a browser
Sun, 15 Oct 2006 20:51:22 -0700Re: Direct3D in a browser
Sun, 15 Oct 2006 11:11:27 -0700Re: DirectX Web browser
Sun, 15 Oct 2006 11:10:20 -0700Re: Direct3D in a browser
Sat, 14 Oct 2006 16:54:40 -0700Re: Sorry, I want to say TCI, D3D texture coordinate generation
Sat, 14 Oct 2006 11:00:20 -0700Re: Sorry, I want to say TCI, D3D texture coordinate generation
Sat, 14 Oct 2006 10:56:43 -0700Re: Direct3D in a browser
Fri, 13 Oct 2006 10:02:10 -0700Re: Direct3D in a browser
Fri, 13 Oct 2006 09:02:03 -0700Re: DirectX Web browser
Fri, 13 Oct 2006 06:34:11 -0700Re: Direct3D in a browser
Fri, 13 Oct 2006 06:33:27 -0700Re: [C++ 2003] Query: WorldTransforms and HardwareVertexProcessing
Thu, 12 Oct 2006 16:06:17 -0700Re: Bug in the code in the Microsoft DirectX 9.0 Direct3D Tutorials created usi
Thu, 12 Oct 2006 14:55:34 -0700Re: [C++ 2003] Query: WorldTransforms and HardwareVertexProcessing
Thu, 12 Oct 2006 09:23:58 -0700Re: Can D3DXCreateText be made to call GetGlyphOutline with the GGO_GLYPH_INDEX
Thu, 12 Oct 2006 09:22:29 -0700Re: Bug in the code in the Microsoft DirectX 9.0 Direct3D Tutorials created usi
Wed, 11 Oct 2006 13:03:43 -0700Re: A few questions!
Wed, 11 Oct 2006 11:11:49 -0700Re: Sorry, I want to say TCI, D3D texture coordinate generation