Date | Subject |
Tue, 29 Jun 2004 08:29:54 -0700 | Re: Grainy |
Tue, 29 Jun 2004 08:03:25 -0700 | Re: How can I create a transparent shape? |
Tue, 29 Jun 2004 08:00:19 -0700 | Re: Care to recommend a multi-head graphics card...? |
Mon, 28 Jun 2004 14:49:52 -0700 | Re: Multi-monitor problems |
Mon, 28 Jun 2004 14:48:15 -0700 | Re: Device Context from Back Buffer in D3D |
Mon, 28 Jun 2004 11:56:50 -0700 | Re: Device Context from Back Buffer in D3D |
Mon, 28 Jun 2004 11:50:08 -0700 | Re: summer update |
Mon, 28 Jun 2004 10:35:29 -0700 | Re: a vertex with color, normal and texture coordinate |
Sat, 26 Jun 2004 08:32:07 -0700 | Re: what to redistribute |
Fri, 25 Jun 2004 14:57:59 -0700 | Re: what to redistribute |
Thu, 24 Jun 2004 17:14:34 -0700 | Re: indexbuffer have to be of type short? |
Thu, 24 Jun 2004 08:57:06 -0700 | Re: lights turned on and normals defines.. still black |
Thu, 24 Jun 2004 08:25:28 -0700 | Re: thanks, but... |
Thu, 24 Jun 2004 08:21:52 -0700 | Re: lights turned on and normals defines.. still black |
Wed, 23 Jun 2004 16:06:46 -0700 | Re: two texture questions |
Wed, 23 Jun 2004 11:39:22 -0700 | Re: Shader Differences - Overview |
Wed, 23 Jun 2004 10:48:14 -0700 | Re: Shader Differences - Overview |
Wed, 23 Jun 2004 10:46:47 -0700 | Re: Direct3D: Straight Primitives to Create a Quad |
Sat, 19 Jun 2004 09:07:23 -0700 | Re: Adding a new texture to existing mesh |
Thu, 17 Jun 2004 05:18:07 -0700 | Re: Object and Window Width Height Ratio |
Thu, 17 Jun 2004 05:16:46 -0700 | Re: Using D3DX models with my choice of lighting, states etc |
Thu, 17 Jun 2004 05:15:09 -0700 | Re: Object and Window Width Height Ratio |
Wed, 16 Jun 2004 11:52:49 -0700 | Re: Using D3DX models with my choice of lighting, states etc |
Tue, 15 Jun 2004 11:34:22 -0700 | Re: # Attributes == # Materials???? |
Tue, 15 Jun 2004 09:32:41 -0700 | Re: Using D3DX models with my choice of lighting, states etc |
Mon, 14 Jun 2004 10:33:01 -0700 | Re: Projection matrices |
Mon, 14 Jun 2004 09:46:27 -0700 | Re: Beginner with 3D |
Mon, 14 Jun 2004 09:42:30 -0700 | Re: Using D3DX models with my choice of lighting, states etc |
Mon, 14 Jun 2004 09:42:30 -0700 | Re: Using D3DX models with my choice of lighting, states etc |
Sun, 13 Jun 2004 15:11:10 -0700 | Re: Avoiding device loss on multimonitor systems |
Sat, 12 Jun 2004 19:39:38 -0700 | Re: What is better? |
Sat, 12 Jun 2004 19:38:40 -0700 | Re: Problem cleaning up after using vertex buffer. |
Fri, 11 Jun 2004 18:00:16 -0700 | Re: What is better? |
Fri, 11 Jun 2004 15:42:35 -0700 | Re: Problem cleaning up after using vertex buffer. |
Fri, 11 Jun 2004 13:39:29 -0700 | Re: running on other machines |
Fri, 11 Jun 2004 12:59:23 -0700 | Re: Problem cleaning up after using vertex buffer. |
Fri, 11 Jun 2004 12:58:08 -0700 | Re: mirroring printing commands from one DC to a second |
Fri, 11 Jun 2004 12:57:12 -0700 | Re: which .Net runtime for MDX assemblies? |
Fri, 11 Jun 2004 12:56:13 -0700 | Re: running on other machines |
Fri, 11 Jun 2004 12:12:44 -0700 | Re: mirroring printing commands from one DC to a second |
Fri, 11 Jun 2004 06:11:04 -0700 | Re: running on other machines |
Thu, 10 Jun 2004 18:07:17 -0700 | Re: Avoiding device loss on multimonitor systems |
Thu, 10 Jun 2004 16:25:40 -0700 | Re: which .Net runtime for MDX assemblies? |
Thu, 10 Jun 2004 16:04:29 -0700 | Re: Particle System Problem using SDL |
Thu, 10 Jun 2004 13:34:20 -0700 | Re: Particle System Problem using SDL |
Thu, 10 Jun 2004 13:30:44 -0700 | Re: running on other machines |
Thu, 10 Jun 2004 12:24:14 -0700 | Re: running on other machines |
Thu, 10 Jun 2004 06:16:49 -0700 | Re: How to read Null terminated strings (STRINGs) from X Files? |
Wed, 09 Jun 2004 19:04:21 -0700 | Re: MipMap+scaling |
Wed, 09 Jun 2004 14:14:25 -0700 | Re: Lighting problem |
Wed, 09 Jun 2004 13:23:22 -0700 | Re: MipMap+scaling |
Wed, 09 Jun 2004 09:09:46 -0700 | Re: MipMap+scaling |
Wed, 09 Jun 2004 09:07:02 -0700 | Re: Create Texture+rendering time |
Wed, 09 Jun 2004 09:05:45 -0700 | Re: Lighting problem |
Wed, 09 Jun 2004 08:55:52 -0700 | Re: How to get original Texture size |
Wed, 09 Jun 2004 08:54:32 -0700 | Re: DirectX 9.1 beta out with DirectShow.Net??? |
Wed, 09 Jun 2004 06:00:35 -0700 | Re: MipMap+scaling |
Wed, 09 Jun 2004 05:59:53 -0700 | Re: Create Texture+rendering time |
Wed, 09 Jun 2004 05:57:54 -0700 | Re: DirectX 9.1 beta out with DirectShow.Net??? |
Wed, 09 Jun 2004 05:55:15 -0700 | Re: AffineTransformation |
Wed, 09 Jun 2004 05:53:25 -0700 | Re: RGB values out of texture |
Tue, 08 Jun 2004 20:25:30 -0700 | Re: How to Debug fullscreen application? |
Tue, 08 Jun 2004 14:57:53 -0700 | Re: RGB values out of texture |
Tue, 08 Jun 2004 09:45:04 -0700 | Re: RGB values out of texture |
Tue, 08 Jun 2004 09:32:09 -0700 | Re: Precalculated Z - buffer |
Tue, 08 Jun 2004 09:29:44 -0700 | Re: Combine meshes for Terrain modeling |
Tue, 08 Jun 2004 08:21:55 -0700 | Re: set sampler state for trilinear |
Tue, 08 Jun 2004 08:21:33 -0700 | Re: set sampler state for trilinear |
Tue, 08 Jun 2004 08:19:27 -0700 | Re: Precalculated Z - buffer |
Tue, 08 Jun 2004 08:10:12 -0700 | Re: Are DirectX Polygons Problematic? |
Mon, 07 Jun 2004 17:54:57 -0700 | Re: What exactly happens on DrawPrimitive call? |
Mon, 07 Jun 2004 17:52:44 -0700 | Re: GetPrivateData() methods |
Mon, 07 Jun 2004 14:56:00 -0700 | Re: Combine meshes for Terrain modeling |
Mon, 07 Jun 2004 12:30:53 -0700 | Re: Retrieving a pixel information. |
Fri, 04 Jun 2004 11:19:08 -0700 | Re: Retrieving a pixel information. |
Fri, 04 Jun 2004 11:17:09 -0700 | Re: D3D display "keystoning" problem |
Fri, 04 Jun 2004 11:17:09 -0700 | Re: D3D display "keystoning" problem |
Thu, 03 Jun 2004 19:00:17 -0700 | Re: D3D display "keystoning" problem |
Thu, 03 Jun 2004 16:00:08 -0700 | Re: Why don't the tutorials work? - fixed |
Thu, 03 Jun 2004 15:39:02 -0700 | Re: Texture on Progressive Mesh |
Thu, 03 Jun 2004 14:22:35 -0700 | Re: Texture on Progressive Mesh |
Thu, 03 Jun 2004 12:36:11 -0700 | Re: Transfering textures between two ID3DDevice9 |
Thu, 03 Jun 2004 12:34:58 -0700 | Re: Texture on Progressive Mesh |
Thu, 03 Jun 2004 12:34:06 -0700 | Re: Why don't the tutorials work? - fixed |
Thu, 03 Jun 2004 12:31:03 -0700 | Re: Why don't the tutorials work? |
Thu, 03 Jun 2004 12:28:16 -0700 | Re: Texture |
Thu, 03 Jun 2004 11:11:39 -0700 | Re: Why don't the tutorials work? |
Thu, 03 Jun 2004 09:32:37 -0700 | Re: Retrieving a pixel information. |
Thu, 03 Jun 2004 09:23:59 -0700 | Re: Saveing Mesh with Frame and Matrix Info |
Thu, 03 Jun 2004 09:23:21 -0700 | Re: how get access to directX surface from DirectDraw surface ? |
Thu, 03 Jun 2004 09:21:16 -0700 | Re: Color space transformation |
Thu, 03 Jun 2004 09:18:44 -0700 | Re: Texture |
Thu, 03 Jun 2004 09:17:54 -0700 | Re: Why don't the tutorials work? |
Thu, 03 Jun 2004 06:51:39 -0700 | Re: Transfering textures between two ID3DDevice9 |
Thu, 03 Jun 2004 06:49:43 -0700 | Re: Flipping |
Thu, 03 Jun 2004 06:42:34 -0700 | Re: Why don't the tutorials work? |
Wed, 02 Jun 2004 15:48:45 -0700 | Re: D3D9-Threading Model |
Wed, 02 Jun 2004 15:46:56 -0700 | Re: Why don't the tutorials work? |
Wed, 02 Jun 2004 15:30:16 -0700 | Re: Why don't the tutorials work? |
Wed, 02 Jun 2004 14:50:27 -0700 | Re: D3D9-Threading Model |
Wed, 02 Jun 2004 12:40:15 -0700 | Re: Transfering textures between two ID3DDevice9 |