Date | Subject |
Tue, 13 Apr 2004 21:10:43 -0700 | Re: Creating an installer? |
Tue, 13 Apr 2004 19:57:46 -0700 | Re: Creating an installer? |
Tue, 13 Apr 2004 19:55:39 -0700 | Re: Creating an installer? |
Tue, 13 Apr 2004 17:00:50 -0700 | Re: Need Fast Way to Load YUV 4:2:2 (or 4:1:1) frame into RGB Managed Memory |
Tue, 13 Apr 2004 16:57:49 -0700 | Re: Creating an installer? |
Tue, 13 Apr 2004 12:11:16 -0700 | Re: Need Fast Way to Load YUV 4:2:2 (or 4:1:1) frame into RGB Managed Memory |
Tue, 13 Apr 2004 12:09:57 -0700 | Re: Clear to transparent |
Mon, 12 Apr 2004 19:30:51 -0700 | Re: Alternative to D3DXSaveTextureToFile? |
Mon, 12 Apr 2004 19:28:43 -0700 | Re: Help with rendering to a texture |
Mon, 12 Apr 2004 16:31:58 -0700 | Re: Can't get Matrix.RotateX(angle) to work |
Mon, 12 Apr 2004 15:55:32 -0700 | Re: Help with rendering to a texture |
Mon, 12 Apr 2004 12:13:47 -0700 | Re: Help with rendering to a texture |
Mon, 12 Apr 2004 12:12:01 -0700 | Re: DirectX unit |
Sun, 11 Apr 2004 17:58:46 -0700 | Re: Getting a bitmap from a Direct3DSurface9 (GetDC limitations) |
Sun, 11 Apr 2004 16:56:10 -0700 | Re: bad FPS |
Sun, 11 Apr 2004 08:50:45 -0700 | Re: Setting gamma in windowed mode |
Sun, 11 Apr 2004 08:50:04 -0700 | Re: Creating Texture from bytes streams? |
Sat, 10 Apr 2004 16:21:03 -0700 | Re: Creating Texture from bytes streams? |
Sat, 10 Apr 2004 16:19:07 -0700 | Re: Rendering from SYSTEM_MEMORY texture |
Sat, 10 Apr 2004 16:17:46 -0700 | Re: RenderToTexture / MultiSample |
Sat, 10 Apr 2004 12:15:26 -0700 | Re: Texture coordinate transformation |
Sat, 10 Apr 2004 12:14:19 -0700 | Re: Rendering from SYSTEM_MEMORY texture |
Sat, 10 Apr 2004 12:13:31 -0700 | Re: ID3DXSprite and Pixel Shaders |
Sat, 10 Apr 2004 09:06:52 -0700 | Re: Windowed Mode Support |
Sat, 10 Apr 2004 09:06:16 -0700 | Re: Texture coordinate transformation |
Sat, 10 Apr 2004 09:04:52 -0700 | Re: surfaces (part 2) |
Sat, 10 Apr 2004 09:02:54 -0700 | Re: Rendering from SYSTEM_MEMORY texture |
Sat, 10 Apr 2004 09:01:52 -0700 | Re: Need to render offscreen using system memory |
Sat, 10 Apr 2004 09:00:19 -0700 | Re: ID3DXSprite and Pixel Shaders |
Sat, 10 Apr 2004 08:59:10 -0700 | Re: Fullscreen d3d app, hiding window border |
Sat, 10 Apr 2004 08:53:26 -0700 | Re: Loading X Files. XFileManager class. |
Sat, 10 Apr 2004 00:10:45 -0700 | Re: Using C# & DX to read TimedFloatKeys |
Sun, 04 Apr 2004 07:00:17 -0700 | Re: LPD3DXFONT & alt tab |
Sat, 03 Apr 2004 13:32:23 -0800 | Re: instruction slots and instruction cycle counts. |
Sat, 03 Apr 2004 12:00:04 -0800 | Re: Accessing a DirectDraw Interface in DirectX9 |
Sat, 03 Apr 2004 11:56:14 -0800 | Re: Colour fill |
Fri, 02 Apr 2004 16:04:24 -0800 | Re: n - patches. |
Fri, 02 Apr 2004 13:58:10 -0800 | Re: Accessing a DirectDraw Interface in DirectX9 |
Fri, 02 Apr 2004 12:50:47 -0800 | Re: Colour fill |
Fri, 02 Apr 2004 09:21:42 -0800 | Re: Colour fill |
Fri, 02 Apr 2004 09:20:03 -0800 | Re: Accessing a DirectDraw Interface in DirectX9 |
Fri, 02 Apr 2004 09:15:12 -0800 | Re: Resizing of window and backbuffer |
Thu, 01 Apr 2004 09:14:57 -0800 | Re: Drawing 2d graphs using Direct3d |
Wed, 31 Mar 2004 15:09:59 -0800 | Re: Blurry fonts |
Wed, 31 Mar 2004 08:58:39 -0800 | Re: Blurry fonts |
Wed, 31 Mar 2004 08:56:37 -0800 | Re: [Q] Hemisphere Light.FX code |
Tue, 30 Mar 2004 10:28:41 -0800 | Re: How to change font in ID3DXFont? |
Tue, 30 Mar 2004 10:26:34 -0800 | Re: Can't get Matrix.RotateX(angle) to work |
Mon, 29 Mar 2004 16:25:53 -0800 | Re: dx8 retained mode antialiasing mode |
Mon, 29 Mar 2004 12:57:53 -0800 | Re: Texturing a cube |
Mon, 29 Mar 2004 12:55:56 -0800 | Re: Creating an installer? |
Sun, 28 Mar 2004 13:25:18 -0800 | Re: Can a transparent area not update the z-buffer? |
Sun, 28 Mar 2004 13:23:35 -0800 | Re: microsoft.directx |
Sat, 27 Mar 2004 15:40:41 -0800 | Re: About format of D3DTextureSurface |
Fri, 26 Mar 2004 16:00:29 -0800 | Re: About format of D3DTextureSurface |
Fri, 26 Mar 2004 10:10:55 -0800 | Re: IDirect3DDevice9::StretchRect |
Thu, 25 Mar 2004 21:31:51 -0800 | Re: Point sprites & driver bug |
Thu, 25 Mar 2004 21:29:28 -0800 | Re: About format of D3DTextureSurface |
Thu, 25 Mar 2004 21:28:57 -0800 | Re: About format of D3DTextureSurface |
Thu, 25 Mar 2004 14:57:03 -0800 | Re: Point sprites & driver bug |
Thu, 25 Mar 2004 14:18:06 -0800 | Re: Mesh Rendering Problem |
Thu, 25 Mar 2004 14:15:31 -0800 | Re: About format of D3DTextureSurface |
Thu, 25 Mar 2004 14:11:59 -0800 | Re: About format of D3DTextureSurface |
Thu, 25 Mar 2004 12:32:54 -0800 | Re: Point sprites & driver bug |
Thu, 25 Mar 2004 12:32:34 -0800 | Re: Out of Fullscreen |
Thu, 25 Mar 2004 12:31:45 -0800 | Re: Mesh Rendering Problem |
Thu, 25 Mar 2004 12:29:20 -0800 | Re: Toggle Fullscreen |
Wed, 24 Mar 2004 15:04:59 -0800 | Re: Render target ref counts |
Wed, 24 Mar 2004 15:02:33 -0800 | Re: About format of D3DTextureSurface |
Wed, 24 Mar 2004 12:37:20 -0800 | Re: About format of D3DTextureSurface |
Wed, 24 Mar 2004 10:00:13 -0800 | Re: Render target ref counts |
Wed, 24 Mar 2004 09:21:26 -0800 | Re: Using debug DirectX from MDX |
Tue, 23 Mar 2004 21:17:48 -0800 | Re: global uniform count in .fx file |
Tue, 23 Mar 2004 21:17:20 -0800 | Re: global uniform count in .fx file |
Tue, 23 Mar 2004 12:51:03 -0800 | Re: Saving SkinWeights Template |
Sun, 21 Mar 2004 10:28:59 -0800 | Re: Any tools to edit skin image? |
Sat, 20 Mar 2004 17:45:23 -0800 | Re: Transparent Direct3D |
Sat, 20 Mar 2004 12:06:01 -0800 | Re: adjacency |
Fri, 19 Mar 2004 12:15:42 -0800 | Re: Stencil buffer problem (decals) |
Wed, 17 Mar 2004 16:31:22 -0800 | Re: two versions of DirectX.dll DirectX.Direct3D.dll |
Tue, 16 Mar 2004 15:13:25 -0800 | Re: directional light on large scale mesh |
Tue, 16 Mar 2004 12:52:31 -0800 | Re: directional light on large scale mesh |
Mon, 15 Mar 2004 08:45:10 -0800 | Re: Blurry images |
Wed, 10 Mar 2004 13:12:16 -0800 | Re: HardwareVertexProcessing and Transform.View conflict problem on a specific |
Tue, 09 Mar 2004 15:16:51 -0800 | Re: HardwareVertexProcessing and Transform.View conflict problem on a specific |
Mon, 08 Mar 2004 16:57:21 -0800 | Re: Non-file texture |
Mon, 08 Mar 2004 16:55:38 -0800 | Re: Ambient lighting problem with skinned mesh |
Mon, 08 Mar 2004 09:23:05 -0800 | Re: device creation problems with mc++ |
Thu, 04 Mar 2004 19:44:55 -0800 | Re: What does "standard debugging questions apply" mean?? |
Tue, 02 Mar 2004 13:36:55 -0800 | Re: PointSprite Size |
Mon, 01 Mar 2004 15:48:18 -0800 | Re: PointSprite Size |
Sun, 29 Feb 2004 14:10:02 -0800 | Re: Managed Direct3D & ProcessVertices |
Sat, 28 Feb 2004 08:57:16 -0800 | Re: DirectX 9.0 Install does not work for me .... |
Fri, 27 Feb 2004 09:38:35 -0800 | Re: DirectX 9.0A download |
Wed, 25 Feb 2004 16:06:30 -0800 | Re: texture blending |
Wed, 25 Feb 2004 12:14:23 -0800 | Re: texture blending |
Wed, 25 Feb 2004 09:01:58 -0800 | Re: Stretch my scene with my new window's size |
Mon, 23 Feb 2004 17:53:12 -0800 | Re: Device lost when switching users |
Mon, 23 Feb 2004 10:26:09 -0800 | Re: DepthBias questions |
Sun, 22 Feb 2004 15:24:12 -0800 | Re: manageddx.cab or mdxredist.msi as seperate download? |
Sat, 21 Feb 2004 17:10:56 -0800 | Re: manageddx.cab or mdxredist.msi as seperate download? |