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DateSubject
Fri Dec 12 2003 19:32:38 MSTRe: Problem referencing DirectX Components in .Net
Fri Dec 12 2003 09:47:22 MSTRe: How to efficiently blit to a IDirect3DSurface9 surface??
Fri Dec 12 2003 09:45:45 MSTRe: Ok.. lemme get this straight..
Thu Dec 11 2003 16:23:10 MSTRe: Removing redundant state sets
Wed Dec 10 2003 12:15:37 MSTRe: learning directx...
Wed Dec 10 2003 10:07:06 MSTRe: vsa dosn't take macro parameter
Wed Dec 10 2003 10:05:18 MSTRe: Removing redundant state sets
Wed Dec 10 2003 10:02:44 MSTRe: Problem using Surface.LockRectangle
Tue Dec 9 2003 23:46:08 MSTRe: Cylinder mesh - texture not working
Tue Dec 9 2003 11:42:22 MSTRe: vsa dosn't take macro parameter
Tue Dec 9 2003 11:16:57 MSTRe: Cylinder mesh - texture not working
Mon Dec 8 2003 15:38:27 MSTRe: Newbie: Why so many Dispose calls needed in MDX Applications ?
Mon Dec 8 2003 15:29:33 MSTRe: Newbie: Why so many Dispose calls needed in MDX Applications ?
Mon Dec 8 2003 10:47:05 MSTRe: Change on mesh data
Fri Dec 5 2003 13:38:20 MSTRe: How Do I move data from Graphics to System Mem???
Fri Dec 5 2003 13:35:17 MSTRe: Managed DirectX and VS 2002
Fri Dec 5 2003 13:33:34 MSTRe: C# DrawIndexedPrimitives isn't working...
Fri Dec 5 2003 11:49:28 MSTRe: C# DrawIndexedPrimitives isn't working...
Fri Dec 5 2003 11:49:08 MSTRe: C# DrawIndexedPrimitives isn't working...
Fri Dec 5 2003 11:17:04 MSTRe: Managed DirectX and VS 2002
Fri Dec 5 2003 11:16:02 MSTRe: C# DrawIndexedPrimitives isn't working...
Fri Dec 5 2003 09:57:25 MSTRe: I've just started having lots of e-mails arrive
Fri Dec 5 2003 09:56:05 MSTRe: Managed DirectX and VS 2002
Fri Dec 5 2003 09:54:38 MSTRe: C# DrawIndexedPrimitives isn't working...
Fri Dec 5 2003 09:54:01 MSTRe: Batching meshes
Thu Dec 4 2003 21:46:36 MSTRe: dx7
Thu Dec 4 2003 14:45:23 MSTRe: loading a DDS - as file
Thu Dec 4 2003 11:35:50 MSTRe: How to do XOR Rubberbanding?
Thu Dec 4 2003 10:49:18 MSTRe: what is ID3DXFragmentLinker for?
Thu Dec 4 2003 10:46:26 MSTRe: Fonts/text in Directx9
Thu Dec 4 2003 10:43:51 MSTRe: GetNextDataObject() Problems
Wed Dec 3 2003 14:16:21 MSTRe: copying to onscreen surfaces
Wed Dec 3 2003 14:14:26 MSTRe: MeshData.Mesh = Nothing Fails!
Wed Dec 3 2003 13:20:09 MSTRe: DirectDraw 3D engine
Wed Dec 3 2003 13:19:05 MSTRe: I've just started having lots of e-mails arrive
Wed Dec 3 2003 10:48:33 MSTRe: what is ID3DXFragmentLinker for?
Wed Dec 3 2003 10:01:03 MSTRe: loading a DDS - as file
Wed Dec 3 2003 08:23:29 MSTRe: New Vertex Shaders in DX9.0 vs. DX8.x
Wed Dec 3 2003 08:22:44 MSTRe: Windowed/full screen Directx 9 question
Wed Dec 3 2003 08:21:46 MSTRe: Vertex Shaders in DX9.0
Wed Dec 3 2003 08:21:02 MSTRe: Fonts/text in Directx9
Wed Dec 3 2003 08:20:06 MSTRe: security cookie error in release (additional info)
Tue Dec 2 2003 19:49:58 MSTRe: Resorting to DirectX 8.1 from DirectX 9
Tue Dec 2 2003 15:42:14 MSTRe: security cookie error in release (additional info)
Tue Dec 2 2003 15:27:26 MSTRe: How to do XOR Rubberbanding?
Tue Dec 2 2003 13:38:41 MSTRe: security cookie error in release (additional info)
Tue Dec 2 2003 10:57:57 MSTRe: question about ID3DXMesh::ConvertAdjacencyToPointReps
Mon Dec 1 2003 20:47:24 MSTRe: GetNextDataObject() Problems
Mon Dec 1 2003 16:08:52 MSTRe: I've just started having lots of e-mails arrive
Mon Dec 1 2003 11:11:05 MSTRe: 2 more questions
Mon Dec 1 2003 11:05:09 MSTRe: modulo
Mon Dec 1 2003 11:03:51 MSTRe: DX9 Windowed Mode Resizing ?
Mon Dec 1 2003 10:55:14 MSTRe: How to determine number of subsets in a mesh?
Mon Dec 1 2003 10:42:51 MSTRe: GetNextDataObject() Problems
Sun Nov 30 2003 12:07:02 MSTRe: How good is John Carmack
Sun Nov 30 2003 12:04:42 MSTRe: what's the different between the focus windown and device window
Sun Nov 30 2003 12:03:39 MSTRe: what is ID3DXFragmentLinker for?
Sat Nov 29 2003 13:06:17 MSTRe: what's the different between the focus windown and device window
Sat Nov 29 2003 13:05:00 MSTRe: what is ID3DXFragmentLinker for?
Fri Nov 28 2003 09:21:05 MSTRe: Lost Device and Reset
Thu Nov 27 2003 14:17:23 MSTRe: GetNextDataObject() Problems
Thu Nov 27 2003 12:25:06 MSTRe: GetNextDataObject() Problems
Thu Nov 27 2003 10:54:38 MSTRe: Specifying color for each vertex
Thu Nov 27 2003 10:51:48 MSTRe: Antialias
Wed Nov 26 2003 18:29:01 MSTRe: How to do XOR Rubberbanding?
Wed Nov 26 2003 16:13:43 MSTRe: Converting gmax files to x files
Wed Nov 26 2003 11:59:29 MSTRe: Texture on a cube defined with an index buffer
Wed Nov 26 2003 11:02:34 MSTRe: Texture on a cube defined with an index buffer
Wed Nov 26 2003 10:58:41 MSTRe: GetNextDataObject() Problems
Tue Nov 25 2003 18:57:10 MSTRe: GetNextDataObject() Problems
Tue Nov 25 2003 18:49:15 MSTRe: TypeConverters for Material etc.
Tue Nov 25 2003 14:05:32 MSTRe: A question regarding Vertex and IndexBuffer's
Tue Nov 25 2003 13:44:36 MSTRe: HLSL Shader Disassembly
Tue Nov 25 2003 13:43:19 MSTRe: A question about vertex shader instruction sincos
Tue Nov 25 2003 13:38:13 MSTRe: Lost Device and Reset
Mon Nov 24 2003 23:44:04 MSTRe: Do point sprites use max. pointsize cap?
Mon Nov 24 2003 16:50:07 MSTRe: A question regarding Vertex and IndexBuffer's
Mon Nov 24 2003 15:43:38 MSTRe: A question regarding Vertex and IndexBuffer's
Mon Nov 24 2003 15:42:24 MSTRe: Creating Meshes programatically
Mon Nov 24 2003 11:49:05 MSTRe: 2 Textured Quads overlapp instead of transparency ???
Mon Nov 24 2003 10:13:25 MSTRe: Mesh Subsets
Mon Nov 24 2003 10:11:59 MSTRe: 2 Textured Quads overlapp instead of transparency ???
Mon Nov 24 2003 10:10:31 MSTRe: How to copy texture data to another texture ??
Mon Nov 24 2003 10:07:18 MSTRe: Creating Meshes programatically
Mon Nov 24 2003 10:03:44 MSTRe: Accessing MDX documentation
Sun Nov 23 2003 10:48:14 MSTRe: How to copy texture data to another texture ??
Sat Nov 22 2003 15:14:44 MSTRe: D3DMatrixShadow
Sat Nov 22 2003 07:43:46 MSTRe: D3DMatrixShadow
Sat Nov 22 2003 07:40:55 MSTRe: DrawText
Fri Nov 21 2003 13:52:35 MSTRe: DrawText
Fri Nov 21 2003 12:00:24 MSTRe: meshes an Xfiles
Fri Nov 21 2003 11:59:45 MSTRe: meshes an Xfiles
Fri Nov 21 2003 11:58:55 MSTRe: Update a stream in vertex buffer
Fri Nov 21 2003 11:57:45 MSTRe: Setting Render Targets
Fri Nov 21 2003 11:56:56 MSTRe: Change backbuffer width during runtime
Fri Nov 21 2003 11:52:50 MSTRe: meshes an Xfiles
Thu Nov 20 2003 15:51:42 MSTRe: D3DX Animation
Thu Nov 20 2003 13:53:04 MSTRe: DrawText
Thu Nov 20 2003 13:50:52 MSTRe: D3DX Animation
Thu Nov 20 2003 12:34:51 MSTRe: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 12:11:12 MSTRe: Frame Buffer Alpha not working.... what am I doing wrong