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DateSubject
Thu Nov 20 2003 12:11:12 MSTRe: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 11:28:23 MSTRe: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 11:27:08 MSTRe: Direct3D and DirectInput namespaces - Ambiguous "Device"
Thu Nov 20 2003 11:23:47 MSTRe: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 10:58:05 MSTRe: meshes an Xfiles
Thu Nov 20 2003 10:01:53 MSTRe: ansi c compilation
Thu Nov 20 2003 09:29:32 MSTRe: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 09:28:23 MSTRe: Can't create Direct3D9 texture alpha 8 bits fails
Thu Nov 20 2003 09:24:32 MSTRe: Direct3D and DirectInput namespaces - Ambiguous "Device"
Wed Nov 19 2003 20:14:22 MSTRe: Direct3D and DirectInput namespaces - Ambiguous "Device"
Wed Nov 19 2003 11:25:57 MSTRe: meshes an Xfiles
Wed Nov 19 2003 09:48:23 MSTRe: Easy Mesh/Texutre question (hopefully am easy one)
Wed Nov 19 2003 09:46:51 MSTRe: DirectX and Visual Studio 2003 Integration
Tue Nov 18 2003 17:01:27 MSTRe: Oct. 3 SDK does not clear the GAC
Tue Nov 18 2003 13:29:32 MSTRe: Quality of Rendered Image Texture
Tue Nov 18 2003 11:18:21 MSTRe: Quality of Rendered Image Texture
Tue Nov 18 2003 11:15:56 MSTRe: Why left-handed coordinates
Tue Nov 18 2003 11:13:46 MSTRe: extensions
Tue Nov 18 2003 11:12:32 MSTRe: meshes an Xfiles
Tue Nov 18 2003 10:41:40 MSTRe: How to determine number of subsets in a mesh?
Tue Nov 18 2003 10:07:14 MSTRe: DirectX and Visual Studio 2003 Integration
Tue Nov 18 2003 10:06:16 MSTRe: Quality of Rendered Image Texture
Tue Nov 18 2003 10:04:46 MSTRe: Oct. 3 SDK still has managed beta expiration problem
Mon Nov 17 2003 16:45:50 MSTRe: Quality of Rendered Image Texture
Mon Nov 17 2003 16:43:58 MSTRe: Oct. 3 SDK still has managed beta expiration problem
Mon Nov 17 2003 14:12:52 MSTRe: Going from HBITMAP to IDirect3DTexture8...
Mon Nov 17 2003 14:00:57 MSTRe: meshes an Xfiles
Mon Nov 17 2003 14:00:07 MSTRe: is there any way to get the data from a multisampled surface
Mon Nov 17 2003 13:55:38 MSTRe: Going from HBITMAP to IDirect3DTexture8...
Mon Nov 17 2003 12:32:47 MSTRe: Problem with D3DXCreateTextureFromFileEx() and S3 card.
Mon Nov 17 2003 12:30:46 MSTRe: isometric view in Direct3D 9
Mon Nov 17 2003 11:03:21 MSTRe: Problem with Full Screen mode
Mon Nov 17 2003 11:00:34 MSTRe: D3DRS_EDGEANTIALIAS?!? Dear Rich and Phil~!
Sun Nov 16 2003 10:51:34 MSTRe: SDK 9 question
Sun Nov 16 2003 10:47:42 MSTRe: is Dispose() not good enough?
Fri Nov 14 2003 15:53:51 MSTRe: Managed and un-managed
Fri Nov 14 2003 15:53:20 MSTRe: is Dispose() not good enough?
Fri Nov 14 2003 15:49:16 MSTRe: Oct. 3 SDK still has managed beta expiration problem
Fri Nov 14 2003 12:34:09 MSTRe: CreateMeshFVF
Fri Nov 14 2003 11:02:01 MSTRe: similar textures or z-ordering
Fri Nov 14 2003 10:49:56 MSTRe: CreateMeshFVF
Fri Nov 14 2003 10:49:02 MSTRe: Tom Miller's book code samples CD
Fri Nov 14 2003 10:47:16 MSTRe: Animation
Fri Nov 14 2003 10:43:57 MSTRe: Anybody experience problem with Mesh.FromX() before?
Fri Nov 14 2003 10:42:21 MSTRe: Oct. 3 SDK still has managed beta expiration problem
Thu Nov 13 2003 16:34:30 MSTRe: CreateMeshFVF
Thu Nov 13 2003 13:32:55 MSTRe: caustics box attenuation
Thu Nov 13 2003 13:03:04 MSTRe: Oct. 3 SDK still has managed beta expiration problem
Thu Nov 13 2003 12:47:57 MSTRe: Getting the Vertex Information of a Mesh
Thu Nov 13 2003 12:46:16 MSTRe: Future of managed DX?
Thu Nov 13 2003 11:25:35 MSTRe: DX9 Effect support "#include" as C?
Thu Nov 13 2003 11:23:43 MSTRe: Having a clipping region for text
Thu Nov 13 2003 11:22:14 MSTRe: Adjust mesh bounding box correctly when rotation?
Thu Nov 13 2003 11:21:04 MSTRe: Future of managed DX?
Thu Nov 13 2003 11:04:04 MSTRe: DX9 Effect support "#include" as C?
Thu Nov 13 2003 10:57:00 MSTRe: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~
Thu Nov 13 2003 10:25:17 MSTRe: Oct. 3 SDK still has managed beta expiration problem
Thu Nov 13 2003 10:23:55 MSTRe: Getting the Vertex Information of a Mesh
Thu Nov 13 2003 10:22:44 MSTRe: Getting the Vertex Information of a Mesh
Thu Nov 13 2003 10:09:48 MSTRe: Future of managed DX?
Wed Nov 12 2003 15:55:41 MSTRe: Redistributing Managed DX.
Wed Nov 12 2003 15:38:51 MSTRe: Automatic Texture Management with mipmapping
Wed Nov 12 2003 14:27:16 MSTRe: Problem converting code from Directx 8 to 9
Wed Nov 12 2003 13:11:02 MSTRe: Silly Question
Wed Nov 12 2003 11:52:53 MSTRe: [Urgent] Request for reference/ tutorial
Wed Nov 12 2003 11:32:16 MSTRe: similar textures or z-ordering
Wed Nov 12 2003 10:11:07 MSTRe: DX9 Effect support "#include" as C?
Wed Nov 12 2003 10:09:22 MSTRe: Automatic Texture Management with mipmapping
Wed Nov 12 2003 10:06:10 MSTRe: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~
Wed Nov 12 2003 10:03:15 MSTRe: Future of managed DX?
Wed Nov 12 2003 10:01:37 MSTRe: Bug: Font.DrawText with DrawTextFormat.CalculateRect
Tue Nov 11 2003 15:45:40 MSTRe: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~
Tue Nov 11 2003 15:43:53 MSTRe: More Lights problems
Tue Nov 11 2003 15:40:14 MSTRe: More Lights problems
Tue Nov 11 2003 11:12:39 MSTRe: VB.net and C++
Tue Nov 11 2003 10:31:16 MSTRe: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~
Tue Nov 11 2003 10:24:18 MSTRe: Bug: Font.DrawText with DrawTextFormat.CalculateRect
Tue Nov 11 2003 10:19:52 MSTRe: Problem with Sprite.Draw?
Mon Nov 10 2003 16:02:27 MSTRe: access violation from IDirect3DSurface9::GetDesc
Mon Nov 10 2003 15:51:32 MSTRe: Problem with CD3DMesh and Point / Spot Lights
Mon Nov 10 2003 14:12:33 MSTRe: multipass pixel shader in effect file
Mon Nov 10 2003 14:10:31 MSTRe: Displaying Bitmaps or JPEGS in DX9
Mon Nov 10 2003 11:35:34 MSTRe: access violation from IDirect3DSurface9::GetDesc
Mon Nov 10 2003 11:34:47 MSTRe: Additional info - More info
Mon Nov 10 2003 11:31:58 MSTRe: Additional info
Mon Nov 10 2003 10:13:37 MSTRe: Stupid Errors, and possible stupid comp.
Mon Nov 10 2003 10:09:39 MSTRe: Show Me The Money
Mon Nov 10 2003 10:07:46 MSTRe: SDK 9 question
Mon Nov 10 2003 10:05:20 MSTRe: caustics box attenuation
Mon Nov 10 2003 10:04:01 MSTRe: Problem with Sprite.Draw?
Mon Nov 10 2003 10:01:43 MSTRe: Additional info
Sat Nov 8 2003 19:08:56 MSTRe: whats tesselation?
Fri Nov 7 2003 10:30:05 MSTRe: vertex shader weird error
Fri Nov 7 2003 10:27:23 MSTRe: System.Math.Round() error on directX vector3??
Fri Nov 7 2003 10:22:51 MSTRe: InvalidCallException?
Thu Nov 6 2003 15:58:23 MSTRe: staring from scratch
Thu Nov 6 2003 13:21:25 MSTRe: vertex shader weird error
Thu Nov 6 2003 13:18:02 MSTRe: staring from scratch
Thu Nov 6 2003 09:49:47 MSTRe: DX9 Effect support "#include" as C?
Thu Nov 6 2003 09:46:18 MSTRe: InvalidCallException?
Wed Nov 5 2003 14:49:59 MSTRe: Reference rasterizer works not OK???