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Page 27
Date
Subject
Thu Nov 20 2003 12:11:12 MST
Re: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 11:28:23 MST
Re: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 11:27:08 MST
Re: Direct3D and DirectInput namespaces - Ambiguous "Device"
Thu Nov 20 2003 11:23:47 MST
Re: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 10:58:05 MST
Re: meshes an Xfiles
Thu Nov 20 2003 10:01:53 MST
Re: ansi c compilation
Thu Nov 20 2003 09:29:32 MST
Re: Frame Buffer Alpha not working.... what am I doing wrong
Thu Nov 20 2003 09:28:23 MST
Re: Can't create Direct3D9 texture alpha 8 bits fails
Thu Nov 20 2003 09:24:32 MST
Re: Direct3D and DirectInput namespaces - Ambiguous "Device"
Wed Nov 19 2003 20:14:22 MST
Re: Direct3D and DirectInput namespaces - Ambiguous "Device"
Wed Nov 19 2003 11:25:57 MST
Re: meshes an Xfiles
Wed Nov 19 2003 09:48:23 MST
Re: Easy Mesh/Texutre question (hopefully am easy one)
Wed Nov 19 2003 09:46:51 MST
Re: DirectX and Visual Studio 2003 Integration
Tue Nov 18 2003 17:01:27 MST
Re: Oct. 3 SDK does not clear the GAC
Tue Nov 18 2003 13:29:32 MST
Re: Quality of Rendered Image Texture
Tue Nov 18 2003 11:18:21 MST
Re: Quality of Rendered Image Texture
Tue Nov 18 2003 11:15:56 MST
Re: Why left-handed coordinates
Tue Nov 18 2003 11:13:46 MST
Re: extensions
Tue Nov 18 2003 11:12:32 MST
Re: meshes an Xfiles
Tue Nov 18 2003 10:41:40 MST
Re: How to determine number of subsets in a mesh?
Tue Nov 18 2003 10:07:14 MST
Re: DirectX and Visual Studio 2003 Integration
Tue Nov 18 2003 10:06:16 MST
Re: Quality of Rendered Image Texture
Tue Nov 18 2003 10:04:46 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Mon Nov 17 2003 16:45:50 MST
Re: Quality of Rendered Image Texture
Mon Nov 17 2003 16:43:58 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Mon Nov 17 2003 14:12:52 MST
Re: Going from HBITMAP to IDirect3DTexture8...
Mon Nov 17 2003 14:00:57 MST
Re: meshes an Xfiles
Mon Nov 17 2003 14:00:07 MST
Re: is there any way to get the data from a multisampled surface
Mon Nov 17 2003 13:55:38 MST
Re: Going from HBITMAP to IDirect3DTexture8...
Mon Nov 17 2003 12:32:47 MST
Re: Problem with D3DXCreateTextureFromFileEx() and S3 card.
Mon Nov 17 2003 12:30:46 MST
Re: isometric view in Direct3D 9
Mon Nov 17 2003 11:03:21 MST
Re: Problem with Full Screen mode
Mon Nov 17 2003 11:00:34 MST
Re: D3DRS_EDGEANTIALIAS?!? Dear Rich and Phil~!
Sun Nov 16 2003 10:51:34 MST
Re: SDK 9 question
Sun Nov 16 2003 10:47:42 MST
Re: is Dispose() not good enough?
Fri Nov 14 2003 15:53:51 MST
Re: Managed and un-managed
Fri Nov 14 2003 15:53:20 MST
Re: is Dispose() not good enough?
Fri Nov 14 2003 15:49:16 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Fri Nov 14 2003 12:34:09 MST
Re: CreateMeshFVF
Fri Nov 14 2003 11:02:01 MST
Re: similar textures or z-ordering
Fri Nov 14 2003 10:49:56 MST
Re: CreateMeshFVF
Fri Nov 14 2003 10:49:02 MST
Re: Tom Miller's book code samples CD
Fri Nov 14 2003 10:47:16 MST
Re: Animation
Fri Nov 14 2003 10:43:57 MST
Re: Anybody experience problem with Mesh.FromX() before?
Fri Nov 14 2003 10:42:21 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Thu Nov 13 2003 16:34:30 MST
Re: CreateMeshFVF
Thu Nov 13 2003 13:32:55 MST
Re: caustics box attenuation
Thu Nov 13 2003 13:03:04 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Thu Nov 13 2003 12:47:57 MST
Re: Getting the Vertex Information of a Mesh
Thu Nov 13 2003 12:46:16 MST
Re: Future of managed DX?
Thu Nov 13 2003 11:25:35 MST
Re: DX9 Effect support "#include" as C?
Thu Nov 13 2003 11:23:43 MST
Re: Having a clipping region for text
Thu Nov 13 2003 11:22:14 MST
Re: Adjust mesh bounding box correctly when rotation?
Thu Nov 13 2003 11:21:04 MST
Re: Future of managed DX?
Thu Nov 13 2003 11:04:04 MST
Re: DX9 Effect support "#include" as C?
Thu Nov 13 2003 10:57:00 MST
Re: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~
Thu Nov 13 2003 10:25:17 MST
Re: Oct. 3 SDK still has managed beta expiration problem
Thu Nov 13 2003 10:23:55 MST
Re: Getting the Vertex Information of a Mesh
Thu Nov 13 2003 10:22:44 MST
Re: Getting the Vertex Information of a Mesh
Thu Nov 13 2003 10:09:48 MST
Re: Future of managed DX?
Wed Nov 12 2003 15:55:41 MST
Re: Redistributing Managed DX.
Wed Nov 12 2003 15:38:51 MST
Re: Automatic Texture Management with mipmapping
Wed Nov 12 2003 14:27:16 MST
Re: Problem converting code from Directx 8 to 9
Wed Nov 12 2003 13:11:02 MST
Re: Silly Question
Wed Nov 12 2003 11:52:53 MST
Re: [Urgent] Request for reference/ tutorial
Wed Nov 12 2003 11:32:16 MST
Re: similar textures or z-ordering
Wed Nov 12 2003 10:11:07 MST
Re: DX9 Effect support "#include" as C?
Wed Nov 12 2003 10:09:22 MST
Re: Automatic Texture Management with mipmapping
Wed Nov 12 2003 10:06:10 MST
Re: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~
Wed Nov 12 2003 10:03:15 MST
Re: Future of managed DX?
Wed Nov 12 2003 10:01:37 MST
Re: Bug: Font.DrawText with DrawTextFormat.CalculateRect
Tue Nov 11 2003 15:45:40 MST
Re: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~
Tue Nov 11 2003 15:43:53 MST
Re: More Lights problems
Tue Nov 11 2003 15:40:14 MST
Re: More Lights problems
Tue Nov 11 2003 11:12:39 MST
Re: VB.net and C++
Tue Nov 11 2003 10:31:16 MST
Re: Why I fail to CreateDevice ? SOS in setting the MultiSampleType~~~~
Tue Nov 11 2003 10:24:18 MST
Re: Bug: Font.DrawText with DrawTextFormat.CalculateRect
Tue Nov 11 2003 10:19:52 MST
Re: Problem with Sprite.Draw?
Mon Nov 10 2003 16:02:27 MST
Re: access violation from IDirect3DSurface9::GetDesc
Mon Nov 10 2003 15:51:32 MST
Re: Problem with CD3DMesh and Point / Spot Lights
Mon Nov 10 2003 14:12:33 MST
Re: multipass pixel shader in effect file
Mon Nov 10 2003 14:10:31 MST
Re: Displaying Bitmaps or JPEGS in DX9
Mon Nov 10 2003 11:35:34 MST
Re: access violation from IDirect3DSurface9::GetDesc
Mon Nov 10 2003 11:34:47 MST
Re: Additional info - More info
Mon Nov 10 2003 11:31:58 MST
Re: Additional info
Mon Nov 10 2003 10:13:37 MST
Re: Stupid Errors, and possible stupid comp.
Mon Nov 10 2003 10:09:39 MST
Re: Show Me The Money
Mon Nov 10 2003 10:07:46 MST
Re: SDK 9 question
Mon Nov 10 2003 10:05:20 MST
Re: caustics box attenuation
Mon Nov 10 2003 10:04:01 MST
Re: Problem with Sprite.Draw?
Mon Nov 10 2003 10:01:43 MST
Re: Additional info
Sat Nov 8 2003 19:08:56 MST
Re: whats tesselation?
Fri Nov 7 2003 10:30:05 MST
Re: vertex shader weird error
Fri Nov 7 2003 10:27:23 MST
Re: System.Math.Round() error on directX vector3??
Fri Nov 7 2003 10:22:51 MST
Re: InvalidCallException?
Thu Nov 6 2003 15:58:23 MST
Re: staring from scratch
Thu Nov 6 2003 13:21:25 MST
Re: vertex shader weird error
Thu Nov 6 2003 13:18:02 MST
Re: staring from scratch
Thu Nov 6 2003 09:49:47 MST
Re: DX9 Effect support "#include" as C?
Thu Nov 6 2003 09:46:18 MST
Re: InvalidCallException?
Wed Nov 5 2003 14:49:59 MST
Re: Reference rasterizer works not OK???