[ Home | Direct3D Book | Direct3D Usenet Posts ]

Page 28

DateSubject
Wed Nov 5 2003 14:49:59 MSTRe: Reference rasterizer works not OK???
Wed Nov 5 2003 14:43:15 MSTRe: InvalidCallException?
Wed Nov 5 2003 10:22:49 MSTRe: Pixel Formats
Tue Nov 4 2003 16:33:58 MSTRe: Z-Buffer and floating point render targets
Tue Nov 4 2003 16:15:37 MSTRe: Loading X file from memory
Tue Nov 4 2003 14:30:44 MSTRe: Normalizing in ps_1_4
Tue Nov 4 2003 13:25:12 MSTRe: Z-Buffer and floating point render targets
Tue Nov 4 2003 13:22:15 MSTRe: Lighting.
Tue Nov 4 2003 13:20:31 MSTRe: Drawing wireframes and 3D solids
Tue Nov 4 2003 13:19:46 MSTRe: InvalidCallException?
Tue Nov 4 2003 10:04:45 MSTRe: Z-Buffer and floating point render targets
Tue Nov 4 2003 10:02:14 MSTRe: InvalidCallException?
Mon Nov 3 2003 20:29:39 MSTRe: Z-Buffer and floating point render targets
Mon Nov 3 2003 20:25:43 MSTRe: D3DXSaveSurfaceToFile doesn't work any more
Mon Nov 3 2003 19:20:51 MSTRe: Lighting.
Mon Nov 3 2003 19:18:01 MSTRe: D3DXSaveSurfaceToFile doesn't work any more
Mon Nov 3 2003 14:12:37 MSTRe: pixel shader in c#
Mon Nov 3 2003 13:27:46 MSTRe: "File or assembly name Microsoft.DirectX.Direct3D, or one of its dependenci
Mon Nov 3 2003 11:38:05 MSTRe: pixel shader in c#
Mon Nov 3 2003 10:44:40 MSTRe: InvalidCallException?
Sun Nov 2 2003 12:50:37 MSTRe: Difficulty with Camera transforms
Sun Nov 2 2003 09:52:10 MSTRe: xfiles in managed code
Sun Nov 2 2003 09:51:25 MSTRe: Font.DrawText
Sun Nov 2 2003 09:49:24 MSTRe: Difficulty with Camera transforms
Sat Nov 1 2003 14:36:24 MSTRe: 32-bit Index Buffer
Sat Nov 1 2003 14:34:54 MSTRe: DrawIndexedPrimitiveVB in C# ?
Fri Oct 31 2003 11:01:56 MSTRe: how to save a scence in Direct3D9 into a BMP
Fri Oct 31 2003 11:00:59 MSTRe: copy texture from pool managed to default
Fri Oct 31 2003 10:59:00 MSTRe: Drawing Curved Primitives?
Thu Oct 30 2003 18:34:44 MSTRe: copy texture from pool managed to default
Thu Oct 30 2003 16:11:27 MSTRe: Alternative to Stretching for DirectX8 Drivers
Thu Oct 30 2003 13:12:40 MSTRe: Animated/skinned mesh in C#
Thu Oct 30 2003 11:28:49 MSTRe: "File or assembly name Microsoft.DirectX.Direct3D, or one of its dependenci
Thu Oct 30 2003 10:20:12 MSTRe: screenshot
Thu Oct 30 2003 09:33:15 MSTRe: Gamma Ramps
Thu Oct 30 2003 09:32:06 MSTRe: Problems with Windows and Direct3D FullScreen
Thu Oct 30 2003 09:31:10 MSTRe: Alternative to Stretching for DirectX8 Drivers
Thu Oct 30 2003 09:29:25 MSTRe: Drawing Curved Primitives?
Thu Oct 30 2003 09:27:21 MSTRe: Animated/skinned mesh in C#
Thu Oct 30 2003 09:26:42 MSTRe: "File or assembly name Microsoft.DirectX.Direct3D, or one of its dependenci
Wed Oct 29 2003 15:21:51 MSTRe: GUID of the various versions of DirectX
Wed Oct 29 2003 14:33:10 MSTRe: D3DPT_LINELIST problem
Wed Oct 29 2003 14:30:52 MSTRe: Multiple back buffers and flip/copy swapeffects
Wed Oct 29 2003 10:19:31 MSTRe: X File template AnimationKey keyType
Wed Oct 29 2003 10:04:52 MSTRe: texturing transformed verts won't work on Geforce 4 GO
Wed Oct 29 2003 09:44:40 MSTRe: vertex default color
Wed Oct 29 2003 09:43:54 MSTRe: texturing transformed verts won't work on Geforce 4 GO
Wed Oct 29 2003 09:43:11 MSTRe: texturemap interpolation with D3DTEXF_POINT ???
Wed Oct 29 2003 09:42:25 MSTRe: Alternative to Stretching for DirectX8 Drivers
Wed Oct 29 2003 09:40:51 MSTRe: Set Meshdata
Wed Oct 29 2003 09:40:18 MSTRe: Create a layer ?
Tue Oct 28 2003 14:34:19 MSTRe: World coords from barycentric coords
Tue Oct 28 2003 14:31:42 MSTRe: texturemap interpolation with D3DTEXF_POINT ???
Tue Oct 28 2003 14:30:33 MSTRe: texturemap interpolation with D3DTEXF_POINT ???
Tue Oct 28 2003 13:35:37 MSTRe: Problems with Windows and Direct3D FullScreen
Tue Oct 28 2003 13:30:12 MSTRe: texturing transformed verts won't work on Geforce 4 GO
Tue Oct 28 2003 10:47:21 MSTRe: texturing transformed verts won't work on Geforce 4 GO
Tue Oct 28 2003 10:30:10 MSTRe: why IDirect3DDevice9 interface has so large reference count
Tue Oct 28 2003 10:19:11 MSTRe: Shadow Mapping / Managed DirectX (C#) / HLSL
Mon Oct 27 2003 13:17:47 MSTRe: texturing transformed verts won't work on Geforce 4 GO
Mon Oct 27 2003 10:15:31 MSTRe: Multiple back buffers and flip/copy swapeffects
Mon Oct 27 2003 09:49:49 MSTRe: texturing transformed verts won't work on Geforce 4 GO
Mon Oct 27 2003 09:49:01 MSTRe: StretchRect twice
Sun Oct 26 2003 18:01:20 MSTRe: 3D Surface Plot -- Are IndexedBuffers correct solution?
Sun Oct 26 2003 12:23:32 MSTRe: One more: problem with alt-tab in full screen mode
Sun Oct 26 2003 12:22:22 MSTRe: first-chance exception when release the ID3DXEffect interface
Sat Oct 25 2003 18:04:03 MDTRe: how to Get the AGP memory size.
Fri Oct 24 2003 21:06:13 MDTRe: rendering in 32bit per color channel mode
Fri Oct 24 2003 21:02:32 MDTRe: how to Get the AGP memory size.
Fri Oct 24 2003 14:50:19 MDTRe: Bitmap and Dx8.1
Fri Oct 24 2003 12:03:22 MDTRe: Problem with alt-tab in full screen mode
Fri Oct 24 2003 11:56:30 MDTRe: Bitmap and Dx8.1
Fri Oct 24 2003 09:53:16 MDTRe: difference between ID3DXEffect and ID3DEffectCompiler
Fri Oct 24 2003 09:50:21 MDTRe: Alternative to Stretching for DirectX8 Drivers
Thu Oct 23 2003 14:24:01 MDTRe: Screen Capture with directX
Thu Oct 23 2003 13:44:04 MDTRe: 3D Surface Plot -- Are IndexedBuffers correct solution?
Thu Oct 23 2003 13:27:18 MDTRe: Transforming texture coordinates
Thu Oct 23 2003 10:56:08 MDTRe: Shadow Mapping / Managed DirectX (C#) / HLSL
Thu Oct 23 2003 10:51:57 MDTRe: Screen adjusting (brightness, colors etc.).
Thu Oct 23 2003 10:50:14 MDTRe: question about the 'vertex input/output semantics' of HLSL
Thu Oct 23 2003 10:27:26 MDTRe: DirectX compatibilty approaches
Thu Oct 23 2003 10:17:00 MDTRe: difference between ID3DXEffect and ID3DEffectCompiler
Thu Oct 23 2003 10:12:49 MDTRe: Font Width/Height
Thu Oct 23 2003 10:11:24 MDTRe: about the SetVertexDeclaration Method
Thu Oct 23 2003 10:09:40 MDTRe: Win 2k/XP compatibility problem
Thu Oct 23 2003 10:08:20 MDTRe: Transforming texture coordinates
Wed Oct 22 2003 22:14:51 MDTRe: question about driver index buffer
Wed Oct 22 2003 22:14:30 MDTRe: multi device and sharing
Wed Oct 22 2003 22:13:44 MDTRe: Font Width/Height
Wed Oct 22 2003 22:12:32 MDTRe: 3D Surface Plot -- Are IndexedBuffers correct solution?
Wed Oct 22 2003 22:10:28 MDTRe: Transforming texture coordinates
Wed Oct 22 2003 16:02:53 MDTRe: to Phil Taylor and Rich
Wed Oct 22 2003 13:35:16 MDTRe: screen coordinates of the pixel, the shader is called for?
Wed Oct 22 2003 13:32:53 MDTRe: about the SetVertexDeclaration Method
Wed Oct 22 2003 10:49:43 MDTRe: how can i benefit from the float-point format texture in DX9
Wed Oct 22 2003 10:39:02 MDTRe: PNG (and only PNG) texture not render
Wed Oct 22 2003 10:33:49 MDTRe: Alternative to Stretching for DirectX8 Drivers
Wed Oct 22 2003 10:28:05 MDTRe: about the reference count
Wed Oct 22 2003 10:26:37 MDTRe: about the reference count
Wed Oct 22 2003 10:21:47 MDTRe: How To: Import an IDL file to Managed Code?
Tue Oct 21 2003 22:56:56 MDTRe: Fade effect