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Page 31
Date
Subject
Mon Sep 15 2003 07:41:47 MDT
Re: DrawPrimitive using POINTLIST Will Lose?
Mon Sep 15 2003 07:39:13 MDT
Re: determining is hardware T&L supported
Sun Sep 14 2003 19:42:01 MDT
Re: Transparency and Z-Buffer
Sun Sep 14 2003 19:40:39 MDT
Re: How To Draw Surface On The Screen
Sun Sep 14 2003 19:38:26 MDT
Re: Black polygons
Sun Sep 14 2003 19:32:09 MDT
Re: Specified method is not supported??
Sun Sep 14 2003 19:30:55 MDT
Re: Creating Mesh objects manually in C#??
Sun Sep 14 2003 19:23:52 MDT
Re: Device.Present coordinates bug (?)
Sun Sep 14 2003 19:23:00 MDT
Re: Constant Direct3D.InvalidCallExceptions...
Sun Sep 14 2003 12:06:31 MDT
Re: Filling a texture with data?
Sun Sep 14 2003 11:30:59 MDT
Re: Device.Present coordinates bug (?)
Sun Sep 14 2003 11:29:29 MDT
Re: Constant Direct3D.InvalidCallExceptions...
Sun Sep 14 2003 11:28:33 MDT
Re: A Mesh.ComputeTangent example?
Sun Sep 14 2003 07:16:09 MDT
Re: bugs in Directx9?
Thu Sep 11 2003 17:49:51 MDT
Re: Is Surface.Lock fixed yet?
Thu Sep 11 2003 12:26:11 MDT
Re: About CheckDeviceMultisampleType and multisampling
Thu Sep 11 2003 10:15:37 MDT
Re: Integer division by zero when calling GetDC ?
Wed Sep 10 2003 16:40:19 MDT
Re: Excellent, thanks.
Wed Sep 10 2003 16:03:04 MDT
Re: UpdateSurface problem.
Wed Sep 10 2003 15:17:42 MDT
Re: DX Debug Error : "Stream 0 stride should match the stride..."
Wed Sep 10 2003 13:19:53 MDT
Re: Surface lock "ranks" parameter meaning
Wed Sep 10 2003 11:42:31 MDT
Re: Integer division by zero when calling GetDC ?
Wed Sep 10 2003 11:41:36 MDT
Re: DX Debug Error : "Stream 0 stride should match the stride..."
Wed Sep 10 2003 10:45:04 MDT
Re: DX8: Formats? Display modes? Back Buffers? Render targets?
Wed Sep 10 2003 10:42:10 MDT
Re: desactivate and reactivate multisampling during rendering
Wed Sep 10 2003 10:38:00 MDT
Re: Reading backbuffer pixels
Tue Sep 9 2003 16:16:04 MDT
Re: AppWiz9 missing
Tue Sep 9 2003 16:15:02 MDT
Re: mesh colours
Tue Sep 9 2003 16:13:04 MDT
Re: mesh colours
Tue Sep 9 2003 16:11:30 MDT
Re: DX8: Formats? Display modes? Back Buffers? Render targets?
Tue Sep 9 2003 15:46:34 MDT
Re: desactivate and reactivate multisampling during rendering
Tue Sep 9 2003 14:20:39 MDT
Re: Mesh template doc error?
Tue Sep 9 2003 13:57:32 MDT
Re: Gamma Ramps
Tue Sep 9 2003 11:07:00 MDT
Re: D3DXCreateTextureFromFileEx bug?
Tue Sep 9 2003 11:06:18 MDT
Re: Reading backbuffer pixels
Tue Sep 9 2003 11:03:35 MDT
Re: Solid/WireFrame
Mon Sep 8 2003 21:46:55 MDT
Re: Weird Exception
Mon Sep 8 2003 21:38:33 MDT
Re: Gamma Ramps
Mon Sep 8 2003 13:28:13 MDT
Re: pre-lit vertices with Z less than 1.0 cause other meshes to not be drawn
Mon Sep 8 2003 11:12:55 MDT
Re: Weird Exception
Mon Sep 8 2003 09:40:38 MDT
Re: Volume Texture
Mon Sep 8 2003 09:39:54 MDT
Re: Solid/Wireframe ..
Mon Sep 8 2003 09:38:49 MDT
Re: Fonts
Mon Sep 8 2003 09:38:27 MDT
Re: eye base fog
Mon Sep 8 2003 09:37:11 MDT
Re: D3DXCreateTextureFromFileEx bug?
Mon Sep 8 2003 09:36:21 MDT
Re: bugs in Directx9?
Mon Sep 8 2003 09:35:11 MDT
Re: Getting the number of keys in a X file
Mon Sep 8 2003 09:32:44 MDT
Re: Weird Exception
Mon Sep 8 2003 09:32:09 MDT
Re: Solid/WireFrame
Mon Sep 8 2003 09:30:07 MDT
Re: Pool.Managed and Usage.WriteOnly
Sat Sep 6 2003 15:26:41 MDT
Re: Storing the screen as pixels.
Sat Sep 6 2003 15:25:02 MDT
Re: Managed/Unmanaged/Mixed Mode C++ & D3D
Sat Sep 6 2003 15:22:38 MDT
Re: D3DXLoadMeshHierarchyFromX mesh transformation?
Sat Sep 6 2003 15:20:06 MDT
Re: Copying pixels.
Sat Sep 6 2003 14:59:10 MDT
Re: Information about new animation subsystem and mesh hierarchy loader
Sat Sep 6 2003 14:58:37 MDT
Re: alpha blending
Sat Sep 6 2003 12:16:36 MDT
Re: texture filtering, mipmaps
Sat Sep 6 2003 12:15:29 MDT
Re: Pool.Managed and Usage.WriteOnly
Sat Sep 6 2003 12:13:55 MDT
Re: Lost references after upgrading DirectX
Fri Sep 5 2003 15:52:14 MDT
Re: How to stop texture filtering.....?
Fri Sep 5 2003 12:55:59 MDT
Re: How to stop texture filtering.....?
Fri Sep 5 2003 10:51:20 MDT
Re: Getting the number of keys in a X file
Fri Sep 5 2003 10:50:48 MDT
Re: Vertex and Index Buffer - color updating after definition
Fri Sep 5 2003 10:47:50 MDT
Re: how to check if MDX framework exists ?
Fri Sep 5 2003 10:45:49 MDT
Re: Device lost
Thu Sep 4 2003 17:14:05 MDT
Re: Line DrawTransform and near clipping plane - Vertices get flipped/corrupted
Thu Sep 4 2003 17:12:48 MDT
Re: how to check if MDX framework exists ?
Thu Sep 4 2003 12:46:12 MDT
Re: Application wizard in visual studio .net 2003
Thu Sep 4 2003 12:10:38 MDT
Re: where can I find the directx 9 spec?
Thu Sep 4 2003 12:08:41 MDT
Re: N-patches, again
Thu Sep 4 2003 12:06:15 MDT
Re: Application wizard in visual studio .net 2003
Thu Sep 4 2003 11:51:02 MDT
Re: how to check if MDX framework exists ?
Thu Sep 4 2003 11:50:11 MDT
Re: Device lost
Wed Sep 3 2003 21:09:35 MDT
Re: N-patches, again
Wed Sep 3 2003 20:35:59 MDT
Re: Application wizard in visual studio .net 2003
Wed Sep 3 2003 17:59:35 MDT
Re: DirectX App Memory Usage Rising
Wed Sep 3 2003 17:55:00 MDT
Re: D3DXLoadSkinMeshFromXof
Wed Sep 3 2003 17:42:32 MDT
Re: Vertex and Index Buffer - color updating after definition
Wed Sep 3 2003 17:41:51 MDT
Re: Simple Matrix - Vector question
Wed Sep 3 2003 17:40:04 MDT
Re: IDirectXFileData::GetData - Reading strings from a text-encoded .x file(Dir
Wed Sep 3 2003 13:32:15 MDT
Re: SPECULARENABLE = TRUE LIGHTENABLE = FALSE
Wed Sep 3 2003 13:30:01 MDT
Re: D3DXLoadSkinMeshFromXof
Wed Sep 3 2003 13:25:00 MDT
Re: LockVertexBuffer
Wed Sep 3 2003 13:22:44 MDT
Re: ComputeNormals
Tue Sep 2 2003 17:51:35 MDT
Re: Vertex declaration for ValidateDevice?
Tue Sep 2 2003 17:11:02 MDT
Re: Tweening not working with vertex shader
Tue Sep 2 2003 16:47:26 MDT
Re: Tweening not working with vertex shader
Tue Sep 2 2003 16:46:23 MDT
Re: The difference between D3DUSAGE_DYNAMIC and D3DUSAGE_WRITEONLY
Tue Sep 2 2003 16:44:36 MDT
Re: D3DXLoadSkinMeshFromXof
Tue Sep 2 2003 13:58:01 MDT
Re: D3DXLoadSkinMeshFromXof
Tue Sep 2 2003 12:06:21 MDT
Re: Vertex declaration for ValidateDevice?
Tue Sep 2 2003 12:04:57 MDT
Re: ID3DXMesh::LockAttributeBuffer with DX9
Tue Sep 2 2003 12:04:29 MDT
Re: Grid Display Techniques
Tue Sep 2 2003 12:03:48 MDT
Re: D3DXLoadMeshHierarchyFromX ???
Mon Sep 1 2003 11:13:34 MDT
Re: nVidia N-patch support
Mon Sep 1 2003 11:12:40 MDT
Re: Multiple DrawIndexedPrimitive calls
Mon Sep 1 2003 11:10:58 MDT
Re: Simple Question about NormalVectors
Sun Aug 31 2003 20:14:08 MDT
Re: Multiple DrawIndexedPrimitive calls
Sat Aug 30 2003 21:01:18 MDT
Re: Stopping framework from selecting pure device
Sat Aug 30 2003 20:56:34 MDT
Re: Multisampling with D3D9
Sat Aug 30 2003 12:41:18 MDT
Re: Multisampling with D3D9