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Page 36
Date
Subject
Mon Jul 7 2003 18:32:05 MDT
Re: C# and DX9 and a unhandled exception
Mon Jul 7 2003 17:13:10 MDT
Re: DX9 trackview?
Mon Jul 7 2003 15:29:43 MDT
Re: Direct3D Framerate weirdness
Mon Jul 7 2003 15:16:15 MDT
Re: Problem using 2 alpha terms in pixel shader
Mon Jul 7 2003 15:13:36 MDT
Re: Understanding Transformed and UnTransformed Coordinate Systems
Mon Jul 7 2003 15:09:48 MDT
Re: SetStreamSource Question
Mon Jul 7 2003 15:06:32 MDT
Re: Multisampling problems on NVidia Ti4800
Mon Jul 7 2003 15:05:30 MDT
Re: Index Buffers
Mon Jul 7 2003 15:03:11 MDT
Re: Odd problem with texture alpha
Mon Jul 7 2003 14:25:55 MDT
Re: D3DXMatrixTransformation
Mon Jul 7 2003 12:15:17 MDT
Re: Odd problem with texture alpha
Mon Jul 7 2003 11:34:23 MDT
Re: Odd problem with texture alpha
Mon Jul 7 2003 11:33:00 MDT
Re: ConvertToIndexedBlendedMesh bug?
Mon Jul 7 2003 11:17:12 MDT
Re: Problem using 2 alpha terms in pixel shader
Mon Jul 7 2003 11:15:43 MDT
Re: Shader Debugger under .Net 2003
Mon Jul 7 2003 11:14:00 MDT
Re: what are state changes ? in which function starts the graphic card with ren
Mon Jul 7 2003 11:11:21 MDT
Re: Texture colorkey Question
Mon Jul 7 2003 11:08:04 MDT
Re: StretchBlt
Mon Jul 7 2003 11:07:25 MDT
Re: Plugin to export .x files...
Mon Jul 7 2003 11:06:27 MDT
Re: Odd problem with texture alpha
Mon Jul 7 2003 11:00:34 MDT
Re: DirectDraw or Direct3D?
Mon Jul 7 2003 10:55:18 MDT
Re: ID3DXPMesh::Save and D3DXCreatePMeshFromStream
Mon Jul 7 2003 10:50:13 MDT
Re: Depth Textures
Mon Jul 7 2003 10:49:29 MDT
Re: ConvertToIndexedBlendedMesh bug?
Sun Jul 6 2003 23:10:05 MDT
Re: forgive this rather newbie question
Sun Jul 6 2003 23:06:58 MDT
Re: Enumerating Graphics Adapters
Sun Jul 6 2003 23:05:56 MDT
Re: Light color is int in managed directx and float in unmanged directx
Wed Jul 2 2003 21:55:06 MDT
Re: how to create a software device?
Mon Jun 30 2003 07:03:02 MDT
Re: How to detect whether DX9 is installed?
Sat Jun 28 2003 16:44:05 MDT
Re: Problem with ID3DXSprite
Sat Jun 28 2003 16:43:11 MDT
Re: Wrapping to a "demorphed" sphere?
Sat Jun 28 2003 16:42:16 MDT
Re: 3-D Coordinate Systems
Sat Jun 28 2003 16:41:07 MDT
Re: Effects (.FX) files and Materials
Sat Jun 28 2003 07:08:26 MDT
Re: 3-D Coordinate Systems
Fri Jun 27 2003 22:07:00 MDT
Re: 3-D Coordinate Systems
Fri Jun 27 2003 19:01:05 MDT
Re: Quad ("Grid"?) Primitive
Fri Jun 27 2003 16:21:05 MDT
Re: What happened to Device.SetSamplerState in Managed D3D?
Fri Jun 27 2003 16:19:31 MDT
Re: Saving x file
Fri Jun 27 2003 16:17:33 MDT
Re: Questions about Managed DX
Fri Jun 27 2003 16:17:11 MDT
Re: Quad ("Grid"?) Primitive
Fri Jun 27 2003 16:16:14 MDT
Re: Pixel shaders in C#
Fri Jun 27 2003 16:15:46 MDT
Re: Pixel shaders in another language??
Fri Jun 27 2003 16:11:31 MDT
Re: How to detect whether DX9 is installed?
Fri Jun 27 2003 16:09:27 MDT
Re: How is DirectDraw "subsumed" by DirectX Grahpics??
Fri Jun 27 2003 16:08:44 MDT
Re: How is DirectDraw "subsumed" by DirectX Grahpics??
Fri Jun 27 2003 16:06:43 MDT
Re: forgive this rather newbie question
Fri Jun 27 2003 16:05:06 MDT
Re: Editing texture colors
Fri Jun 27 2003 16:03:15 MDT
Re: DX9 runtime and DX8.1 development
Fri Jun 27 2003 16:01:33 MDT
Re: DirectX book
Fri Jun 27 2003 15:59:47 MDT
Re: Converting RGB to YUV
Fri Jun 27 2003 15:58:44 MDT
Re: CLoning
Fri Jun 27 2003 15:57:36 MDT
Re: ClipPlane
Fri Jun 27 2003 15:51:47 MDT
Re: Another question on 2d using dx9
Fri Jun 27 2003 15:49:47 MDT
Re: 3D Object Labels
Fri Jun 27 2003 15:48:58 MDT
Re: 3-D Coordinate Systems
Thu Jun 26 2003 14:19:49 MDT
Re: Vertex shader error question
Thu Jun 26 2003 14:16:01 MDT
Re: DirectX Advice Request
Thu Jun 26 2003 14:15:22 MDT
Re: Click an object
Thu Jun 26 2003 14:14:53 MDT
Re: c# compiler question
Wed Jun 25 2003 16:59:49 MDT
Re: Game Development in C++ Vs C#
Sun Jun 22 2003 18:36:37 MDT
Re: Game Development in C++ Vs C#
Tue Jun 17 2003 19:34:32 MDT
Re: Game Development in C++ Vs C#
Mon Jun 16 2003 13:55:29 MDT
Re: FX + Multipass
Fri Jun 13 2003 15:43:52 MDT
Re: linear texture filtering problem
Fri Jun 13 2003 09:59:31 MDT
Re: Fog with DX 9 and .NET?
Fri Jun 13 2003 09:49:01 MDT
Re: Contributing to the directx documentation
Fri Jun 13 2003 09:46:54 MDT
Re: How to make camera orbit an object (well, really a matrix)
Fri Jun 13 2003 09:43:27 MDT
Re: Draw 2 Triangles
Thu Jun 12 2003 16:13:02 MDT
Re: Problem with Rendertarget
Thu Jun 12 2003 16:11:57 MDT
Re: Camera Roll problem
Thu Jun 12 2003 16:10:37 MDT
Re: How to make camera orbit an object (well, really a matrix)
Thu Jun 12 2003 13:29:20 MDT
Re: How to make camera orbit an object (well, really a matrix)
Thu Jun 12 2003 13:27:43 MDT
Re: D3DXSprite - fixed yet?
Thu Jun 12 2003 13:26:44 MDT
Re: Rendering .X mesh with decals
Thu Jun 12 2003 11:15:30 MDT
Re: Rendering .X mesh with decals
Thu Jun 12 2003 11:13:45 MDT
Re: GammaRamp control
Thu Jun 12 2003 11:11:30 MDT
Re: Draw 2 Triangles
Wed Jun 11 2003 14:22:40 MDT
Re: Vertex element & shader parameter byte alignment - concerns
Wed Jun 11 2003 12:14:21 MDT
Re: Best Place to Release DX Objects ?
Wed Jun 11 2003 12:12:54 MDT
Re: Loading constants in HLSL
Wed Jun 11 2003 12:05:38 MDT
Re: Adding a texture to a sphere
Tue Jun 10 2003 22:52:05 MDT
Re: #ifndef __MYHEADER_INCLUDED__ Doesn't Work
Tue Jun 10 2003 20:23:16 MDT
Re: HLSL for character skinning .. and other ..
Tue Jun 10 2003 20:21:20 MDT
Re: Loading constants in HLSL
Tue Jun 10 2003 20:13:56 MDT
Re: Possibility of preserving status between pixel shader runs
Tue Jun 10 2003 16:18:36 MDT
Re: D3DXLoadSurfaceFromMemory in c#
Tue Jun 10 2003 16:17:49 MDT
Re: c# custom tool to compile shaders
Tue Jun 10 2003 16:16:08 MDT
Re: Adding a texture to a sphere
Tue Jun 10 2003 14:06:57 MDT
Re: D3DXSprite
Tue Jun 10 2003 14:05:51 MDT
Re: Backbuffers and adapter formats
Tue Jun 10 2003 14:05:03 MDT
Re: Multimesh in X-Files
Tue Jun 10 2003 13:58:02 MDT
Re: Adding a texture to a sphere
Tue Jun 10 2003 11:12:56 MDT
Re: Adding a texture to a sphere
Mon Jun 9 2003 16:49:54 MDT
Re: DirectX SDK
Mon Jun 9 2003 14:07:10 MDT
Re: How can I make an object face another object?
Mon Jun 9 2003 13:23:49 MDT
Re: How can I make an object face another object?
Mon Jun 9 2003 13:21:19 MDT
Re: Backbuffers and adapter formats
Mon Jun 9 2003 13:17:07 MDT
Re: Bug in D3DXVec3TransformCoordArray???
Mon Jun 9 2003 11:06:59 MDT
Re: How to "Texture Palettes"
Mon Jun 9 2003 11:03:56 MDT
Re: D3DXSprite
Mon Jun 9 2003 11:02:25 MDT
Re: Can I get directx9 on CD?