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DateSubject
Mon Jul 7 2003 18:32:05 MDTRe: C# and DX9 and a unhandled exception
Mon Jul 7 2003 17:13:10 MDTRe: DX9 trackview?
Mon Jul 7 2003 15:29:43 MDTRe: Direct3D Framerate weirdness
Mon Jul 7 2003 15:16:15 MDTRe: Problem using 2 alpha terms in pixel shader
Mon Jul 7 2003 15:13:36 MDTRe: Understanding Transformed and UnTransformed Coordinate Systems
Mon Jul 7 2003 15:09:48 MDTRe: SetStreamSource Question
Mon Jul 7 2003 15:06:32 MDTRe: Multisampling problems on NVidia Ti4800
Mon Jul 7 2003 15:05:30 MDTRe: Index Buffers
Mon Jul 7 2003 15:03:11 MDTRe: Odd problem with texture alpha
Mon Jul 7 2003 14:25:55 MDTRe: D3DXMatrixTransformation
Mon Jul 7 2003 12:15:17 MDTRe: Odd problem with texture alpha
Mon Jul 7 2003 11:34:23 MDTRe: Odd problem with texture alpha
Mon Jul 7 2003 11:33:00 MDTRe: ConvertToIndexedBlendedMesh bug?
Mon Jul 7 2003 11:17:12 MDTRe: Problem using 2 alpha terms in pixel shader
Mon Jul 7 2003 11:15:43 MDTRe: Shader Debugger under .Net 2003
Mon Jul 7 2003 11:14:00 MDTRe: what are state changes ? in which function starts the graphic card with ren
Mon Jul 7 2003 11:11:21 MDTRe: Texture colorkey Question
Mon Jul 7 2003 11:08:04 MDTRe: StretchBlt
Mon Jul 7 2003 11:07:25 MDTRe: Plugin to export .x files...
Mon Jul 7 2003 11:06:27 MDTRe: Odd problem with texture alpha
Mon Jul 7 2003 11:00:34 MDTRe: DirectDraw or Direct3D?
Mon Jul 7 2003 10:55:18 MDTRe: ID3DXPMesh::Save and D3DXCreatePMeshFromStream
Mon Jul 7 2003 10:50:13 MDTRe: Depth Textures
Mon Jul 7 2003 10:49:29 MDTRe: ConvertToIndexedBlendedMesh bug?
Sun Jul 6 2003 23:10:05 MDTRe: forgive this rather newbie question
Sun Jul 6 2003 23:06:58 MDTRe: Enumerating Graphics Adapters
Sun Jul 6 2003 23:05:56 MDTRe: Light color is int in managed directx and float in unmanged directx
Wed Jul 2 2003 21:55:06 MDTRe: how to create a software device?
Mon Jun 30 2003 07:03:02 MDTRe: How to detect whether DX9 is installed?
Sat Jun 28 2003 16:44:05 MDTRe: Problem with ID3DXSprite
Sat Jun 28 2003 16:43:11 MDTRe: Wrapping to a "demorphed" sphere?
Sat Jun 28 2003 16:42:16 MDTRe: 3-D Coordinate Systems
Sat Jun 28 2003 16:41:07 MDTRe: Effects (.FX) files and Materials
Sat Jun 28 2003 07:08:26 MDTRe: 3-D Coordinate Systems
Fri Jun 27 2003 22:07:00 MDTRe: 3-D Coordinate Systems
Fri Jun 27 2003 19:01:05 MDTRe: Quad ("Grid"?) Primitive
Fri Jun 27 2003 16:21:05 MDTRe: What happened to Device.SetSamplerState in Managed D3D?
Fri Jun 27 2003 16:19:31 MDTRe: Saving x file
Fri Jun 27 2003 16:17:33 MDTRe: Questions about Managed DX
Fri Jun 27 2003 16:17:11 MDTRe: Quad ("Grid"?) Primitive
Fri Jun 27 2003 16:16:14 MDTRe: Pixel shaders in C#
Fri Jun 27 2003 16:15:46 MDTRe: Pixel shaders in another language??
Fri Jun 27 2003 16:11:31 MDTRe: How to detect whether DX9 is installed?
Fri Jun 27 2003 16:09:27 MDTRe: How is DirectDraw "subsumed" by DirectX Grahpics??
Fri Jun 27 2003 16:08:44 MDTRe: How is DirectDraw "subsumed" by DirectX Grahpics??
Fri Jun 27 2003 16:06:43 MDTRe: forgive this rather newbie question
Fri Jun 27 2003 16:05:06 MDTRe: Editing texture colors
Fri Jun 27 2003 16:03:15 MDTRe: DX9 runtime and DX8.1 development
Fri Jun 27 2003 16:01:33 MDTRe: DirectX book
Fri Jun 27 2003 15:59:47 MDTRe: Converting RGB to YUV
Fri Jun 27 2003 15:58:44 MDTRe: CLoning
Fri Jun 27 2003 15:57:36 MDTRe: ClipPlane
Fri Jun 27 2003 15:51:47 MDTRe: Another question on 2d using dx9
Fri Jun 27 2003 15:49:47 MDTRe: 3D Object Labels
Fri Jun 27 2003 15:48:58 MDTRe: 3-D Coordinate Systems
Thu Jun 26 2003 14:19:49 MDTRe: Vertex shader error question
Thu Jun 26 2003 14:16:01 MDTRe: DirectX Advice Request
Thu Jun 26 2003 14:15:22 MDTRe: Click an object
Thu Jun 26 2003 14:14:53 MDTRe: c# compiler question
Wed Jun 25 2003 16:59:49 MDTRe: Game Development in C++ Vs C#
Sun Jun 22 2003 18:36:37 MDTRe: Game Development in C++ Vs C#
Tue Jun 17 2003 19:34:32 MDTRe: Game Development in C++ Vs C#
Mon Jun 16 2003 13:55:29 MDTRe: FX + Multipass
Fri Jun 13 2003 15:43:52 MDTRe: linear texture filtering problem
Fri Jun 13 2003 09:59:31 MDTRe: Fog with DX 9 and .NET?
Fri Jun 13 2003 09:49:01 MDTRe: Contributing to the directx documentation
Fri Jun 13 2003 09:46:54 MDTRe: How to make camera orbit an object (well, really a matrix)
Fri Jun 13 2003 09:43:27 MDTRe: Draw 2 Triangles
Thu Jun 12 2003 16:13:02 MDTRe: Problem with Rendertarget
Thu Jun 12 2003 16:11:57 MDTRe: Camera Roll problem
Thu Jun 12 2003 16:10:37 MDTRe: How to make camera orbit an object (well, really a matrix)
Thu Jun 12 2003 13:29:20 MDTRe: How to make camera orbit an object (well, really a matrix)
Thu Jun 12 2003 13:27:43 MDTRe: D3DXSprite - fixed yet?
Thu Jun 12 2003 13:26:44 MDTRe: Rendering .X mesh with decals
Thu Jun 12 2003 11:15:30 MDTRe: Rendering .X mesh with decals
Thu Jun 12 2003 11:13:45 MDTRe: GammaRamp control
Thu Jun 12 2003 11:11:30 MDTRe: Draw 2 Triangles
Wed Jun 11 2003 14:22:40 MDTRe: Vertex element & shader parameter byte alignment - concerns
Wed Jun 11 2003 12:14:21 MDTRe: Best Place to Release DX Objects ?
Wed Jun 11 2003 12:12:54 MDTRe: Loading constants in HLSL
Wed Jun 11 2003 12:05:38 MDTRe: Adding a texture to a sphere
Tue Jun 10 2003 22:52:05 MDTRe: #ifndef __MYHEADER_INCLUDED__ Doesn't Work
Tue Jun 10 2003 20:23:16 MDTRe: HLSL for character skinning .. and other ..
Tue Jun 10 2003 20:21:20 MDTRe: Loading constants in HLSL
Tue Jun 10 2003 20:13:56 MDTRe: Possibility of preserving status between pixel shader runs
Tue Jun 10 2003 16:18:36 MDTRe: D3DXLoadSurfaceFromMemory in c#
Tue Jun 10 2003 16:17:49 MDTRe: c# custom tool to compile shaders
Tue Jun 10 2003 16:16:08 MDTRe: Adding a texture to a sphere
Tue Jun 10 2003 14:06:57 MDTRe: D3DXSprite
Tue Jun 10 2003 14:05:51 MDTRe: Backbuffers and adapter formats
Tue Jun 10 2003 14:05:03 MDTRe: Multimesh in X-Files
Tue Jun 10 2003 13:58:02 MDTRe: Adding a texture to a sphere
Tue Jun 10 2003 11:12:56 MDTRe: Adding a texture to a sphere
Mon Jun 9 2003 16:49:54 MDTRe: DirectX SDK
Mon Jun 9 2003 14:07:10 MDTRe: How can I make an object face another object?
Mon Jun 9 2003 13:23:49 MDTRe: How can I make an object face another object?
Mon Jun 9 2003 13:21:19 MDTRe: Backbuffers and adapter formats
Mon Jun 9 2003 13:17:07 MDTRe: Bug in D3DXVec3TransformCoordArray???
Mon Jun 9 2003 11:06:59 MDTRe: How to "Texture Palettes"
Mon Jun 9 2003 11:03:56 MDTRe: D3DXSprite
Mon Jun 9 2003 11:02:25 MDTRe: Can I get directx9 on CD?