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DateSubject
Thu May 22 2003 19:32:54 MDTRe: vertex and index buffers
Thu May 22 2003 19:32:07 MDTRe: Transform Vector3
Thu May 22 2003 16:40:22 MDTRe: antialiased lines
Thu May 22 2003 15:44:37 MDTRe: Copying a GDI bitmap into a Direct3D texture
Thu May 22 2003 15:30:29 MDTRe: Putting texture on a .x file
Thu May 22 2003 15:28:47 MDTRe: antialiased lines
Thu May 22 2003 13:38:43 MDTRe: Why D3D GetPixel Is Failed????
Thu May 22 2003 12:34:47 MDTRe: texture DX8 9 texture and GDI
Thu May 22 2003 12:33:39 MDTRe: Lighting in LightingVS
Thu May 22 2003 12:31:39 MDTRe: D3DX oddities
Thu May 22 2003 12:29:58 MDTRe: Copying a GDI bitmap into a Direct3D texture
Thu May 22 2003 12:29:17 MDTRe: antialiased lines
Thu May 22 2003 12:28:22 MDTRe: Some problem about drawing text using D3DX
Thu May 22 2003 12:24:29 MDTRe: SurfaceLoader dx9 c#
Wed May 21 2003 20:19:57 MDTRe: SurfaceLoader dx9 c#
Wed May 21 2003 15:22:23 MDTRe: Vertices with different Normal information
Wed May 21 2003 15:15:23 MDTRe: indexbuffer in C#
Wed May 21 2003 13:23:50 MDTRe: Vertices with different Normal information
Wed May 21 2003 13:22:26 MDTRe: question about cd3dfont (smooth the edges)
Wed May 21 2003 13:11:22 MDTRe: ID3DXSprite
Wed May 21 2003 13:10:02 MDTRe: problem with non tightly packed index buffers with DrawIndexedPrimitiveUP
Wed May 21 2003 13:08:53 MDTRe: SurfaceLoader dx9 c#
Wed May 21 2003 13:06:09 MDTRe: indexbuffer in C#
Tue May 20 2003 22:31:51 MDTRe: problem with non tightly packed index buffers with DrawIndexedPrimitiveUP
Tue May 20 2003 22:28:48 MDTRe: Capture Screen in DX fullscreen
Tue May 20 2003 22:27:57 MDTRe: Managed (DD, DI, DS) doesn't require DirectX9 runtime! But DPlay...
Tue May 20 2003 17:29:04 MDTRe: How make 2D with Direct3D ?
Tue May 20 2003 17:00:44 MDTRe: Using SurfaceLoader...
Tue May 20 2003 16:59:09 MDTRe: model rendered in one uniform color, how to fix?
Tue May 20 2003 15:54:42 MDTRe: read zbuffer
Tue May 20 2003 15:53:58 MDTRe: [DX81][DXEffect] Problem with BumpEnvMatXX[n] instruction ?
Tue May 20 2003 15:52:09 MDTRe: How making 2D with Direct3D ?
Tue May 20 2003 15:50:36 MDTRe: question about vertex blend
Tue May 20 2003 15:44:25 MDTRe: model rendered in one uniform color, how to fix?
Tue May 20 2003 15:42:30 MDTRe: indexbuffer in C#
Tue May 20 2003 15:41:15 MDTRe: How to install Managed DX?
Tue May 20 2003 15:37:13 MDTRe: C# vs VB.NET what's the difference?
Mon May 19 2003 21:55:27 MDTRe: read zbuffer
Mon May 19 2003 21:53:57 MDTRe: model rendered in one uniform color, how to fix?
Mon May 19 2003 21:52:45 MDTRe: dual-head debugging
Mon May 19 2003 21:48:17 MDTRe: question about vertex blend
Mon May 19 2003 21:44:13 MDTRe: question about vertex blend
Mon May 19 2003 16:47:15 MDTRe: streams in combination with fixed function pipeline?
Mon May 19 2003 16:46:35 MDTRe: Creating a custom cursor in Direct3D9 using SetCursorProperties
Mon May 19 2003 16:45:16 MDTRe: looking for : microsoft.public.win32.programmer.directx.managed
Mon May 19 2003 16:44:14 MDTRe: C# vs VB.NET what's the difference?
Mon May 19 2003 13:09:37 MDTRe: Visual Studio 2003 can't find Microsoft.DirectX.dll
Mon May 19 2003 11:04:52 MDTRe: Visual Studio 2003 can't find Microsoft.DirectX.dll
Mon May 19 2003 10:58:30 MDTRe: looking for : microsoft.public.win32.programmer.directx.managed
Mon May 19 2003 10:57:23 MDTRe: Scaling a texture.
Mon May 19 2003 10:53:46 MDTRe: Visual Studio 2003 can't find Microsoft.DirectX.dll
Mon May 19 2003 10:52:48 MDTRe: Visual Studio 2003 can't find Microsoft.DirectX.dll
Mon May 19 2003 08:55:33 MDTRe: Visual Studio 2003 can't find Microsoft.DirectX.dll
Sun May 18 2003 22:15:38 MDTRe: SetSamplerState
Sun May 18 2003 20:01:53 MDTRe: SetSamplerState
Sun May 18 2003 19:58:39 MDTRe: DirectDraw was not in DirectX8 ?
Sun May 18 2003 19:56:43 MDTRe: DirextX fails after Ctrl+Alt+Del
Sun May 18 2003 12:19:28 MDTRe: DirectDraw was not in DirectX8 ?
Sun May 18 2003 12:18:39 MDTRe: DirextX fails after Ctrl+Alt+Del
Sun May 18 2003 10:36:43 MDTRe: problem with DrawIndexedPrimitiveUP ()
Sun May 18 2003 10:31:58 MDTRe: question about vertex blend
Sun May 18 2003 08:57:04 MDTRe: DirectDraw was not in DirectX8 ?
Sat May 17 2003 17:12:49 MDTRe: Directx 9 in VB.net, AnimationController
Sat May 17 2003 17:12:11 MDTRe: DirectDraw was not in DirectX8 ?
Sat May 17 2003 17:10:27 MDTRe: C# vs VB.NET what's the difference?
Sat May 17 2003 12:13:36 MDTRe: Ortho View Adjustment
Sat May 17 2003 12:11:05 MDTRe: how to do picking ?
Sat May 17 2003 12:10:29 MDTRe: directX parameter list in VS6.0
Sat May 17 2003 12:09:08 MDTRe: VertexBuffers, Meshes and textures
Fri May 16 2003 16:56:15 MDTRe: ID3DXFont Error???
Fri May 16 2003 16:54:54 MDTRe: Visual Studio 2003 can't find Microsoft.DirectX.dll
Fri May 16 2003 16:53:16 MDTRe: Create a rolling or scrolling display?
Fri May 16 2003 15:42:35 MDTRe: Direct3DShaderValidatorCreate9
Fri May 16 2003 12:19:16 MDTRe: HOWTO: Scene Background
Thu May 15 2003 17:38:55 MDTRe: DX9 SDK Samples - NOTES?
Thu May 15 2003 17:37:21 MDTRe: VertexBuffers, Meshes and textures
Thu May 15 2003 16:37:21 MDTRe: DX9 SDK Samples - NOTES?
Thu May 15 2003 16:13:43 MDTRe: read zbuffer
Thu May 15 2003 16:05:21 MDTRe: DX9 SDK Samples - NOTES?
Thu May 15 2003 15:29:43 MDTRe: Direct3DShaderValidatorCreate9
Thu May 15 2003 15:28:22 MDTRe: DX9 SDK Samples - NOTES?
Thu May 15 2003 15:26:33 MDTRe: Game Development in C++ Vs C#
Thu May 15 2003 15:25:17 MDTRe: Game Development in C++ Vs C#
Thu May 15 2003 15:22:34 MDTRe: The formatted version :)
Thu May 15 2003 15:21:40 MDTRe: Newbie to DX: Can I do line based HiddenLine views in Direct3d?
Thu May 15 2003 11:24:38 MDTRe: Using clip planes with the programmable pipeline
Thu May 15 2003 11:22:57 MDTRe: texture flicker
Thu May 15 2003 11:19:47 MDTRe: Copy Texture to another texture with alpha value
Thu May 15 2003 11:18:50 MDTRe: Capture Screen in DX fullscreen
Thu May 15 2003 10:17:46 MDTRe: Geometry not rendering
Thu May 15 2003 10:13:36 MDTRe: Game Development in C++ Vs C#
Thu May 15 2003 09:16:32 MDTRe: Isometric engine in C#
Thu May 15 2003 08:42:45 MDTRe: Geometry not rendering
Thu May 15 2003 08:36:57 MDTRe: Newbie to DX: Can I do line based HiddenLine views in Direct3d?
Thu May 15 2003 08:33:54 MDTRe: Game Development in C++ Vs C#
Tue May 13 2003 16:36:58 MDTRe: Geometry not rendering
Tue May 13 2003 15:31:38 MDTRe: SetStreamSource and SetIndices performance
Tue May 13 2003 13:51:32 MDTRe: ConvertMeshSubsetToSingleStrip
Tue May 13 2003 13:32:54 MDTRe: SetStreamSource and SetIndices performance
Tue, 13 May 2003 13:31:25 MDTRe: ConvertMeshSubsetToSingleStrip
Tue May 13 2003 11:05:12 MDTRe: texture with alpha channel problem