| Date | Subject |
| Sun, 13 Jul 2008 12:36:22 -0700 | Re: DirectX and dialogbox |
| Sat, 12 Jul 2008 20:44:12 -0700 | Re: would like source code for DXCapsViewer, or similar |
| Wed, 02 Jul 2008 13:13:24 -0700 | Re: Rotation of an object shrinks it... |
| Mon, 23 Jun 2008 06:23:37 -0700 | Re: Cannot Draw Anything after Successfully Hooking Direct3D |
| Fri, 20 Jun 2008 23:12:39 -0700 | Re: Cannot Draw Anything after Successfully Hooking Direct3D |
| Tue, 17 Jun 2008 19:53:22 -0700 | Re: D3DXCreateTextureFromFileInMemory access violation (c++) |
| Tue, 17 Jun 2008 19:49:31 -0700 | Re: DirectX Constant DLL Load/Unload |
| Sun, 15 Jun 2008 12:25:50 -0700 | Re: D3DXCleanMesh messes up adjacency? |
| Sat, 14 Jun 2008 10:42:33 -0700 | Re: What are the default renderstates/texturestagestates/samplerstates? |
| Sat, 14 Jun 2008 10:39:13 -0700 | Re: Pulling my hair out..... |
| Sat, 14 Jun 2008 10:37:31 -0700 | Re: DirectX Constant DLL Load/Unload |
| Sat, 14 Jun 2008 10:36:54 -0700 | Re: D3DXCleanMesh messes up adjacency? |
| Wed, 11 Jun 2008 10:17:07 -0700 | Re: DX9 Fixed Function Fog |
| Tue, 10 Jun 2008 12:14:56 -0700 | Re: DX9 Fixed Function Fog |
| Tue, 10 Jun 2008 12:14:56 -0700 | Re: DX9 Fixed Function Fog |
| Fri, 06 Jun 2008 15:40:16 -0700 | Re: DX9 Fixed Function Fog |
| Mon, 26 May 2008 13:37:56 -0700 | Re: D3DXVec3Scal |
| Sun, 25 May 2008 17:13:53 -0700 | Re: D3DXVec3Scal |
| Tue, 20 May 2008 12:16:27 -0700 | Re: DirectDraw? |
| Thu, 15 May 2008 09:31:56 -0700 | Re: Drawing cuboids with DirectX |
| Wed, 14 May 2008 16:19:58 -0700 | Re: Applying an Alpha Mask to a DirectX ViewPort |
| Sun, 11 May 2008 21:46:16 -0700 | Re: D3DXCreateText and underline and strikethru |
| Wed, 07 May 2008 13:10:02 -0700 | Re: Applying an Alpha Mask to a DirectX ViewPort |
| Tue, 06 May 2008 09:55:35 -0700 | Re: Any suggestions for newbie tutorials / books / the like? |
| Wed, 23 Apr 2008 10:47:10 -0700 | Re: Spotlight & directx |
| Wed, 23 Apr 2008 10:26:24 -0700 | Re: Spotlight & directx |
| Tue, 22 Apr 2008 11:02:56 -0700 | Re: IDirect3DQuery9::GetData() fails to return S_OK on multi-core CPUs |
| Mon, 21 Apr 2008 13:16:49 -0700 | Re: Spotlight & directx |
| Mon, 21 Apr 2008 13:14:43 -0700 | Re: Screen to World and Vice versa co-ordinate convertion |
| Sun, 20 Apr 2008 10:10:39 -0700 | Re: Rotating two D3DXCreateCylinders together |
| Thu, 17 Apr 2008 19:14:12 -0700 | Re: How to build a release exe that doesn't need d3dx9_35.dll |
| Thu, 17 Apr 2008 07:04:06 -0700 | Re: How to build a release exe that doesn't need d3dx9_35.dll |
| Wed, 16 Apr 2008 11:40:21 -0700 | Re: Question about passing parameters to shaders |
| Tue, 15 Apr 2008 14:57:50 -0700 | Re: drawing a sphere in directx 10 |
| Tue, 15 Apr 2008 14:57:12 -0700 | Re: Are there training classes available for DirectX? |
| Fri, 11 Apr 2008 10:39:13 -0700 | Re: IDirect3DSwapChain9Ex |
| Thu, 10 Apr 2008 15:53:40 -0700 | Re: IDirect3DSwapChain9Ex |
| Thu, 10 Apr 2008 15:16:33 -0700 | Re: IDirect3DSwapChain9Ex |
| Thu, 10 Apr 2008 00:03:12 -0700 | Re: Can directX lock allow more than one process lock the same surface |
| Wed, 09 Apr 2008 12:40:32 -0700 | Re: Can directX lock allow more than one process lock the same surface |
| Wed, 09 Apr 2008 11:24:19 -0700 | Re: Color of drawing |
| Wed, 09 Apr 2008 09:09:41 -0700 | Re: Texture to texture blitting |
| Wed, 09 Apr 2008 09:07:37 -0700 | Re: Problem with D3DDECLTYPE_D3DCOLOR |
| Mon, 07 Apr 2008 15:34:32 -0700 | Re: X binary file |
| Mon, 07 Apr 2008 10:40:40 -0700 | Re: X binary file |
| Tue, 01 Apr 2008 11:58:44 -0700 | Re: Using a different sized depth buffer |
| Tue, 18 Mar 2008 14:51:27 -0700 | Re: Morphing |
| Sat, 15 Mar 2008 15:10:29 -0700 | Re: D3DXSprite and viewports |
| Sat, 15 Mar 2008 12:20:44 -0700 | Re: indexbuffer and mesh .X |
| Sat, 15 Mar 2008 12:19:41 -0700 | Re: D3DXSprite and viewports |
| Fri, 14 Mar 2008 13:49:32 -0700 | Re: D3DXSprite and viewports |
| Thu, 13 Mar 2008 16:14:31 -0700 | Re: How to create ranslucent windows with D3D9 and not lose hw acc |
| Wed, 12 Mar 2008 15:05:32 -0700 | Re: How to create ranslucent windows with D3D9 and not lose hw acc |
| Tue, 11 Mar 2008 14:41:27 -0700 | Re: Shader Model 3 Problems |
| Mon, 10 Mar 2008 15:00:36 -0700 | Re: Shader Model 3 Problems |
| Sat, 08 Mar 2008 16:14:14 -0800 | Re: Shader Model 3 Problems |
| Sun, 02 Mar 2008 13:03:55 -0800 | Re: Custom blending in shader |
| Sun, 02 Mar 2008 10:43:25 -0800 | Re: Custom blending in shader |
| Sun, 02 Mar 2008 09:18:45 -0800 | Re: Custom blending in shader |
| Sun, 02 Mar 2008 07:51:38 -0800 | Re: Custom blending in shader |
| Sat, 01 Mar 2008 18:27:46 -0800 | Re: AdapterGroupDevice and AdapterIndex |
| Tue, 26 Feb 2008 16:33:48 -0800 | Re: Render an offscreensurface |
| Mon, 25 Feb 2008 13:54:52 -0800 | Re: Compressed textures |
| Mon, 25 Feb 2008 12:46:38 -0800 | Re: Compressed textures |
| Mon, 25 Feb 2008 09:11:43 -0800 | Re: Compressed textures |
| Sun, 24 Feb 2008 19:59:07 -0800 | Re: LockRect performance problem? |
| Sun, 24 Feb 2008 12:38:03 -0800 | Re: Textureformat ARGB is BGRA? |
| Sat, 23 Feb 2008 17:09:50 -0800 | Re: Textureformat ARGB is BGRA? |
| Sat, 23 Feb 2008 17:06:28 -0800 | Re: LockRect performance problem? |
| Fri, 22 Feb 2008 07:03:35 -0800 | Re: LockRect performance problem? |
| Mon, 11 Feb 2008 18:54:01 -0800 | Re: FourCC surfaces |
| Thu, 07 Feb 2008 06:33:26 -0800 | Re: Multiple Render Targets not working. |
| Thu, 07 Feb 2008 06:31:04 -0800 | Re: Multiple Render Targets not working. |
| Wed, 06 Feb 2008 21:04:16 -0800 | Re: Multiple Render Targets not working. |
| Sat, 02 Feb 2008 11:26:27 -0800 | Re: Unknown error code returned by ->Present |
| Sat, 02 Feb 2008 11:25:29 -0800 | Re: showing a jpeg |
| Thu, 31 Jan 2008 17:34:15 -0800 | Re: Unknown error code returned by ->Present |
| Thu, 31 Jan 2008 17:33:26 -0800 | Re: showing a jpeg |
| Thu, 31 Jan 2008 17:30:28 -0800 | Re: Drawing range of vertex array using DrawUserPrimitives |
| Tue, 29 Jan 2008 09:52:59 -0800 | Re: showing a jpeg |
| Mon, 28 Jan 2008 20:21:55 -0800 | Re: Precise texture addressing |
| Fri, 25 Jan 2008 19:58:40 -0800 | Re: Precise texture addressing |
| Fri, 25 Jan 2008 19:47:40 -0800 | Re: Is it possible to use DXUT GUI components out of the sample framework? |
| Thu, 24 Jan 2008 13:44:26 -0800 | Re: double precision version of D3DXMATRIX |
| Thu, 24 Jan 2008 11:00:55 -0800 | Re: Precise texture addressing |
| Thu, 24 Jan 2008 10:59:47 -0800 | Re: Is it possible to use DXUT GUI components out of the sample framework? |
| Wed, 23 Jan 2008 20:34:46 -0800 | Re: Precise texture addressing |
| Wed, 23 Jan 2008 20:33:24 -0800 | Re: Is it possible to use DXUT GUI components out of the sample framework? |
| Mon, 21 Jan 2008 04:29:05 -0800 | Re: How can I reduce a IDirect3DTexture9 texture from 512x512 to 128x128? |
| Sun, 20 Jan 2008 17:54:16 -0800 | Re: How can I reduce a IDirect3DTexture9 texture from 512x512 to 128x128? |
| Sun, 20 Jan 2008 17:54:16 -0800 | Re: How can I reduce a IDirect3DTexture9 texture from 512x512 to 128x128? |
| Tue, 15 Jan 2008 21:50:18 -0800 | Re: directx10 |
| Fri, 11 Jan 2008 11:21:28 -0800 | Re: device3d.present takes a long time |
| Thu, 10 Jan 2008 20:49:45 -0800 | Re: AlphaImageLoader Crashes IE6 |
| Thu, 10 Jan 2008 20:49:15 -0800 | Re: Can render with high FPS, but still shudders |
| Thu, 10 Jan 2008 15:16:54 -0800 | Re: Can render with high FPS, but still shudders |
| Thu, 10 Jan 2008 12:22:01 -0800 | Re: Can render with high FPS, but still shudders |
| Thu, 10 Jan 2008 10:45:50 -0800 | Re: Triangle strip / colours / alpha / normals etc. |
| Thu, 10 Jan 2008 10:44:25 -0800 | Re: directX 9.0 help with textures and sprite hnadler |
| Thu, 10 Jan 2008 10:43:30 -0800 | Re: Can render with high FPS, but still shudders |
| Wed, 09 Jan 2008 18:57:31 -0800 | Re: directX 9.0 help with textures and sprite hnadler |