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Page 40
Date
Subject
Wed Apr 30 2003 21:00:44 MDT
Re: What managed samples do you want?
Wed Apr 30 2003 15:15:57 MDT
Re: Managed DirectX documentation not installed for VS.NET Architect
Wed Apr 30 2003 14:36:50 MDT
What managed samples do you want?
Wed Apr 30 2003 14:35:50 MDT
Re: Accessing Certex Buffer Information
Wed Apr 30 2003 14:33:07 MDT
Re: c# custom tool to compile shaders
Wed Apr 30 2003 13:36:14 MDT
Re: DX9 GetDC and multi sample rendering targets
Wed Apr 30 2003 13:34:43 MDT
Re: ctivex/directx
Wed Apr 30 2003 11:53:35 MDT
Re: device window
Wed Apr 30 2003 11:50:30 MDT
Re: Dumb and dumber Dx9.a Update install.
Tue Apr 29 2003 21:40:45 MDT
Re: microsoft.public.win32.programmer.directx.graphics
Tue Apr 29 2003 20:27:21 MDT
Re: microsoft.public.win32.programmer.directx.graphics
Tue Apr 29 2003 18:21:24 MDT
Re: Managed DirectX X File access
Tue Apr 29 2003 18:20:37 MDT
Re: Dumb and dumber Dx9.a Update install.
Tue Apr 29 2003 18:19:21 MDT
Re: Managed DirectX documentation not installed for VS.NET Architect
Tue Apr 29 2003 16:54:26 MDT
Re: How to get the name of the frame that the AnimationKey is referring too??
Tue Apr 29 2003 14:14:52 MDT
Re: DX9 GetDC and multi sample rendering targets
Tue Apr 29 2003 12:49:51 MDT
Re: Bone weight FVF
Tue Apr 29 2003 12:11:50 MDT
Re: Bone weight FVF
Tue Apr 29 2003 11:10:26 MDT
Re: Bone weight FVF
Tue Apr 29 2003 11:06:34 MDT
Re: Strange debug warning
Tue Apr 29 2003 11:04:48 MDT
Re: How use the DirectDraw.Surface's "Lock" function to write surface with C#
Tue Apr 29 2003 11:03:07 MDT
Re: Does this require a pixel shader?
Tue Apr 29 2003 10:57:14 MDT
Re: D3DXQuaternionSquadSetup
Tue Apr 29 2003 10:55:22 MDT
Re: microsoft.public.win32.programmer.directx.graphics
Mon Apr 28 2003 19:57:43 MDT
Re: .x files and helper objects
Mon Apr 28 2003 18:53:50 MDT
Re: in DirectX mesh file, what is difference between Animation and AnimationSet
Mon Apr 28 2003 18:52:41 MDT
Re: For skinned Meshes, can somebody explain what BoneMatrix and OffSetBoneMatr
Mon Apr 28 2003 18:47:15 MDT
Re: Call/Label in Vertex/Pixel shaders.
Mon Apr 28 2003 18:45:48 MDT
Re: Managed DirectX documentation not installed for VS.NET Architect
Mon Apr 28 2003 15:35:26 MDT
Re: Use D3DTSS_COLOROP and D3DTSS_ALPHAOP
Mon Apr 28 2003 15:34:30 MDT
Re: C# XFileData class GetData and GetDataArray methods
Mon Apr 28 2003 15:22:56 MDT
Re: Preserving bitmap transparency
Mon Apr 28 2003 15:20:31 MDT
Re: general alpha 1 bit question
Mon Apr 28 2003 15:16:57 MDT
Re: Does this require a pixel shader?
Mon Apr 28 2003 15:15:52 MDT
Re: D3DXQuaternionSquadSetup
Mon Apr 28 2003 15:12:01 MDT
Re: Caps for vertex shaders and clipping.
Mon Apr 28 2003 15:08:14 MDT
Re: ctivex/directx
Mon Apr 28 2003 15:06:20 MDT
Re: Feedback Buffer
Mon Apr 28 2003 15:03:41 MDT
Re: Usage usage ?
Mon Apr 28 2003 15:02:30 MDT
Re: Transparent colors
Mon Apr 28 2003 14:59:59 MDT
Re: .x files and helper objects
Mon Apr 28 2003 14:54:30 MDT
Re: Should Surface.LockRectange() be extremely slow?
Sat Apr 26 2003 12:00:59 MDT
Re: Should Surface.LockRectange() be extremely slow?
Fri Apr 25 2003 14:46:33 MDT
Re: Texture sampler question
Fri Apr 25 2003 12:43:10 MDT
Re: Pixel shader error
Fri Apr 25 2003 12:35:50 MDT
Re: Texture sampler question
Fri Apr 25 2003 12:34:35 MDT
Re: Direct3D Surface.LockRectange
Fri Apr 25 2003 10:30:50 MDT
Re: How to set up a point light?
Fri Apr 25 2003 10:29:41 MDT
Re: Direct3D Surface.LockRectange
Thu Apr 24 2003 20:30:03 MDT
Re: What is difference between using D3DXLoadSkinMeshFromXof and/or ConvertToBl
Thu Apr 24 2003 20:27:10 MDT
Re: How to hide the normal window?
Thu Apr 24 2003 18:53:19 MDT
Re: Why refer to texture coordinate index when automatically generating texcoor
Thu Apr 24 2003 17:31:30 MDT
Re: Blending reflection into a scene
Thu Apr 24 2003 17:24:32 MDT
Re: Picking VertexBuffers
Thu Apr 24 2003 17:23:41 MDT
Re: Picking VertexBuffers
Thu Apr 24 2003 16:01:39 MDT
Re: Blending reflection into a scene
Thu Apr 24 2003 12:05:50 MDT
Re: Full-Scene Antialiasing
Thu Apr 24 2003 12:02:53 MDT
Re: OK, I think I goofed :(
Wed Apr 23 2003 22:09:19 MDT
Re: DX9.0 Depth biasing HELP
Wed Apr 23 2003 21:26:34 MDT
Re: DX9.0 Depth biasing HELP
Wed Apr 23 2003 20:44:25 MDT
Re: Full-Scene Antialiasing
Wed Apr 23 2003 20:13:54 MDT
Re: drawing a dialog box in a texture
Wed Apr 23 2003 19:01:15 MDT
Re: How to extract information from a Template Correctly using GetData Function
Wed Apr 23 2003 17:42:28 MDT
Re: Different vertex/index buffers for different vertex components...
Wed Apr 23 2003 16:22:21 MDT
Re: Picking VertexBuffers
Wed Apr 23 2003 14:30:34 MDT
Re: Picking VertexBuffers
Wed Apr 23 2003 14:27:43 MDT
Re: drawing a dialog box in a texture
Tue Apr 22 2003 17:38:37 MDT
Re: D3DCREATE_MANAGED flag missing from headers
Tue Apr 22 2003 11:35:55 MDT
Re: shader debugging in vs .net
Tue Apr 22 2003 10:53:34 MDT
Re: trianglestrip, trianglefan
Tue Apr 22 2003 10:52:19 MDT
Re: shader debugging in vs .net
Tue Apr 22 2003 10:50:55 MDT
Re: Conversion on .3DS file to .X
Tue Apr 22 2003 10:49:14 MDT
Re: drawing a dialog box in a texture
Tue Apr 22 2003 10:48:06 MDT
Re: drawing a dialog box in a texture
Tue Apr 22 2003 10:47:34 MDT
Re: Rendering .X meshes & custom vertices objects with lighting.
Mon Apr 21 2003 23:59:45 MDT
Re: adding menu items to DX9 VB.Net AppWizard project?
Mon Apr 21 2003 15:34:59 MDT
Re: losing precision in doubles after device created
Mon Apr 21 2003 15:33:18 MDT
Re: How to role your own DrawSubSet?
Mon Apr 21 2003 15:32:12 MDT
Re: Visual Studio 2003 and Managed DirectX
Mon Apr 21 2003 11:13:05 MDT
Re: How to get DrawSubset to work in conjunction with shaders....
Mon Apr 21 2003 11:12:14 MDT
Re: How to role your own DrawSubSet?
Mon Apr 21 2003 11:00:41 MDT
Re: How to get DrawSubset to work in conjunction with shaders....
Mon Apr 21 2003 10:59:27 MDT
Re: IsProcessorFeaturePresent
Mon Apr 21 2003 10:13:02 MDT
Re: dds -> bmp in memory
Mon Apr 21 2003 10:09:44 MDT
Re: Cannot use
Sun Apr 20 2003 21:54:19 MDT
Re: Parsing a DirectX mesh file
Sun Apr 20 2003 15:56:48 MDT
Re: Visual Studio 2003 and Managed DirectX
Sun Apr 20 2003 13:46:41 MDT
Re: Visual Studio 2003 and Managed DirectX
Sat Apr 19 2003 20:07:56 MDT
Re: Where's the Microsoft.DirectX dll
Sat Apr 19 2003 18:51:02 MDT
Re: Where's the Microsoft.DirectX dll
Sat Apr 19 2003 17:08:08 MDT
Re: D3DXGetImageInfoFromFile fails on JPEGs and GIFs?
Sat Apr 19 2003 16:29:38 MDT
Re: Rendertargets and multisampling problem
Sat Apr 19 2003 11:52:35 MDT
Re: Rendertargets and multisampling problem
Fri Apr 18 2003 22:30:37 MDT
Re: Rendertargets and multisampling problem
Fri Apr 18 2003 20:51:22 MDT
Re: Controlling Keyboard Entry
Fri Apr 18 2003 19:43:02 MDT
Re: texture bit depth and frame rate
Fri Apr 18 2003 12:05:20 MDT
Re: Windowed Direct3D and multiple monitors
Fri Apr 18 2003 11:57:34 MDT
Re: alpha values with textures
Fri Apr 18 2003 11:56:32 MDT
Re: alpha values with textures
Fri Apr 18 2003 11:52:50 MDT
Re: [Help] about animation with moving camera
Thu Apr 17 2003 21:40:26 MDT
Re: [Help] about animation with moving camera