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DateSubject
Wed Apr 30 2003 21:00:44 MDTRe: What managed samples do you want?
Wed Apr 30 2003 15:15:57 MDTRe: Managed DirectX documentation not installed for VS.NET Architect
Wed Apr 30 2003 14:36:50 MDTWhat managed samples do you want?
Wed Apr 30 2003 14:35:50 MDTRe: Accessing Certex Buffer Information
Wed Apr 30 2003 14:33:07 MDTRe: c# custom tool to compile shaders
Wed Apr 30 2003 13:36:14 MDTRe: DX9 GetDC and multi sample rendering targets
Wed Apr 30 2003 13:34:43 MDTRe: ctivex/directx
Wed Apr 30 2003 11:53:35 MDTRe: device window
Wed Apr 30 2003 11:50:30 MDTRe: Dumb and dumber Dx9.a Update install.
Tue Apr 29 2003 21:40:45 MDTRe: microsoft.public.win32.programmer.directx.graphics
Tue Apr 29 2003 20:27:21 MDTRe: microsoft.public.win32.programmer.directx.graphics
Tue Apr 29 2003 18:21:24 MDTRe: Managed DirectX X File access
Tue Apr 29 2003 18:20:37 MDTRe: Dumb and dumber Dx9.a Update install.
Tue Apr 29 2003 18:19:21 MDTRe: Managed DirectX documentation not installed for VS.NET Architect
Tue Apr 29 2003 16:54:26 MDTRe: How to get the name of the frame that the AnimationKey is referring too??
Tue Apr 29 2003 14:14:52 MDTRe: DX9 GetDC and multi sample rendering targets
Tue Apr 29 2003 12:49:51 MDTRe: Bone weight FVF
Tue Apr 29 2003 12:11:50 MDTRe: Bone weight FVF
Tue Apr 29 2003 11:10:26 MDTRe: Bone weight FVF
Tue Apr 29 2003 11:06:34 MDTRe: Strange debug warning
Tue Apr 29 2003 11:04:48 MDTRe: How use the DirectDraw.Surface's "Lock" function to write surface with C#
Tue Apr 29 2003 11:03:07 MDTRe: Does this require a pixel shader?
Tue Apr 29 2003 10:57:14 MDTRe: D3DXQuaternionSquadSetup
Tue Apr 29 2003 10:55:22 MDTRe: microsoft.public.win32.programmer.directx.graphics
Mon Apr 28 2003 19:57:43 MDTRe: .x files and helper objects
Mon Apr 28 2003 18:53:50 MDTRe: in DirectX mesh file, what is difference between Animation and AnimationSet
Mon Apr 28 2003 18:52:41 MDTRe: For skinned Meshes, can somebody explain what BoneMatrix and OffSetBoneMatr
Mon Apr 28 2003 18:47:15 MDTRe: Call/Label in Vertex/Pixel shaders.
Mon Apr 28 2003 18:45:48 MDTRe: Managed DirectX documentation not installed for VS.NET Architect
Mon Apr 28 2003 15:35:26 MDTRe: Use D3DTSS_COLOROP and D3DTSS_ALPHAOP
Mon Apr 28 2003 15:34:30 MDTRe: C# XFileData class GetData and GetDataArray methods
Mon Apr 28 2003 15:22:56 MDTRe: Preserving bitmap transparency
Mon Apr 28 2003 15:20:31 MDTRe: general alpha 1 bit question
Mon Apr 28 2003 15:16:57 MDTRe: Does this require a pixel shader?
Mon Apr 28 2003 15:15:52 MDTRe: D3DXQuaternionSquadSetup
Mon Apr 28 2003 15:12:01 MDTRe: Caps for vertex shaders and clipping.
Mon Apr 28 2003 15:08:14 MDTRe: ctivex/directx
Mon Apr 28 2003 15:06:20 MDTRe: Feedback Buffer
Mon Apr 28 2003 15:03:41 MDTRe: Usage usage ?
Mon Apr 28 2003 15:02:30 MDTRe: Transparent colors
Mon Apr 28 2003 14:59:59 MDTRe: .x files and helper objects
Mon Apr 28 2003 14:54:30 MDTRe: Should Surface.LockRectange() be extremely slow?
Sat Apr 26 2003 12:00:59 MDTRe: Should Surface.LockRectange() be extremely slow?
Fri Apr 25 2003 14:46:33 MDTRe: Texture sampler question
Fri Apr 25 2003 12:43:10 MDTRe: Pixel shader error
Fri Apr 25 2003 12:35:50 MDTRe: Texture sampler question
Fri Apr 25 2003 12:34:35 MDTRe: Direct3D Surface.LockRectange
Fri Apr 25 2003 10:30:50 MDTRe: How to set up a point light?
Fri Apr 25 2003 10:29:41 MDTRe: Direct3D Surface.LockRectange
Thu Apr 24 2003 20:30:03 MDTRe: What is difference between using D3DXLoadSkinMeshFromXof and/or ConvertToBl
Thu Apr 24 2003 20:27:10 MDTRe: How to hide the normal window?
Thu Apr 24 2003 18:53:19 MDTRe: Why refer to texture coordinate index when automatically generating texcoor
Thu Apr 24 2003 17:31:30 MDTRe: Blending reflection into a scene
Thu Apr 24 2003 17:24:32 MDTRe: Picking VertexBuffers
Thu Apr 24 2003 17:23:41 MDTRe: Picking VertexBuffers
Thu Apr 24 2003 16:01:39 MDTRe: Blending reflection into a scene
Thu Apr 24 2003 12:05:50 MDTRe: Full-Scene Antialiasing
Thu Apr 24 2003 12:02:53 MDTRe: OK, I think I goofed :(
Wed Apr 23 2003 22:09:19 MDTRe: DX9.0 Depth biasing HELP
Wed Apr 23 2003 21:26:34 MDTRe: DX9.0 Depth biasing HELP
Wed Apr 23 2003 20:44:25 MDTRe: Full-Scene Antialiasing
Wed Apr 23 2003 20:13:54 MDTRe: drawing a dialog box in a texture
Wed Apr 23 2003 19:01:15 MDTRe: How to extract information from a Template Correctly using GetData Function
Wed Apr 23 2003 17:42:28 MDTRe: Different vertex/index buffers for different vertex components...
Wed Apr 23 2003 16:22:21 MDTRe: Picking VertexBuffers
Wed Apr 23 2003 14:30:34 MDTRe: Picking VertexBuffers
Wed Apr 23 2003 14:27:43 MDTRe: drawing a dialog box in a texture
Tue Apr 22 2003 17:38:37 MDTRe: D3DCREATE_MANAGED flag missing from headers
Tue Apr 22 2003 11:35:55 MDTRe: shader debugging in vs .net
Tue Apr 22 2003 10:53:34 MDTRe: trianglestrip, trianglefan
Tue Apr 22 2003 10:52:19 MDTRe: shader debugging in vs .net
Tue Apr 22 2003 10:50:55 MDTRe: Conversion on .3DS file to .X
Tue Apr 22 2003 10:49:14 MDTRe: drawing a dialog box in a texture
Tue Apr 22 2003 10:48:06 MDTRe: drawing a dialog box in a texture
Tue Apr 22 2003 10:47:34 MDTRe: Rendering .X meshes & custom vertices objects with lighting.
Mon Apr 21 2003 23:59:45 MDTRe: adding menu items to DX9 VB.Net AppWizard project?
Mon Apr 21 2003 15:34:59 MDTRe: losing precision in doubles after device created
Mon Apr 21 2003 15:33:18 MDTRe: How to role your own DrawSubSet?
Mon Apr 21 2003 15:32:12 MDTRe: Visual Studio 2003 and Managed DirectX
Mon Apr 21 2003 11:13:05 MDTRe: How to get DrawSubset to work in conjunction with shaders....
Mon Apr 21 2003 11:12:14 MDTRe: How to role your own DrawSubSet?
Mon Apr 21 2003 11:00:41 MDTRe: How to get DrawSubset to work in conjunction with shaders....
Mon Apr 21 2003 10:59:27 MDTRe: IsProcessorFeaturePresent
Mon Apr 21 2003 10:13:02 MDTRe: dds -> bmp in memory
Mon Apr 21 2003 10:09:44 MDTRe: Cannot use
Sun Apr 20 2003 21:54:19 MDTRe: Parsing a DirectX mesh file
Sun Apr 20 2003 15:56:48 MDTRe: Visual Studio 2003 and Managed DirectX
Sun Apr 20 2003 13:46:41 MDTRe: Visual Studio 2003 and Managed DirectX
Sat Apr 19 2003 20:07:56 MDTRe: Where's the Microsoft.DirectX dll
Sat Apr 19 2003 18:51:02 MDTRe: Where's the Microsoft.DirectX dll
Sat Apr 19 2003 17:08:08 MDTRe: D3DXGetImageInfoFromFile fails on JPEGs and GIFs?
Sat Apr 19 2003 16:29:38 MDTRe: Rendertargets and multisampling problem
Sat Apr 19 2003 11:52:35 MDTRe: Rendertargets and multisampling problem
Fri Apr 18 2003 22:30:37 MDTRe: Rendertargets and multisampling problem
Fri Apr 18 2003 20:51:22 MDTRe: Controlling Keyboard Entry
Fri Apr 18 2003 19:43:02 MDTRe: texture bit depth and frame rate
Fri Apr 18 2003 12:05:20 MDTRe: Windowed Direct3D and multiple monitors
Fri Apr 18 2003 11:57:34 MDTRe: alpha values with textures
Fri Apr 18 2003 11:56:32 MDTRe: alpha values with textures
Fri Apr 18 2003 11:52:50 MDTRe: [Help] about animation with moving camera
Thu Apr 17 2003 21:40:26 MDTRe: [Help] about animation with moving camera