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DateSubject
Wed Mar 26 2003 11:10:19 MSTRe: D3DXSaveToMeshX
Wed Mar 26 2003 11:09:05 MSTRe: Possible bug in MDX
Tue Mar 25 2003 20:03:13 MSTRe: Saving to an X File
Tue Mar 25 2003 18:24:47 MSTRe: EPILOG: Re: I'm NOT in a Fog, but want to be...
Tue Mar 25 2003 18:22:30 MSTRe: Manual calculation from World coordinates to Pixels
Tue Mar 25 2003 12:51:24 MSTRe: Multihead All-Or-Nothing??? + Diatribe
Tue Mar 25 2003 10:27:18 MSTRe: D3DXSaveToMeshX
Tue Mar 25 2003 10:26:41 MSTRe: video memory leaks in 8.1
Tue Mar 25 2003 10:25:37 MSTRe: Show another window while in DirectX fullscreen mode?
Tue Mar 25 2003 10:24:33 MSTRe: newbie problem
Tue Mar 25 2003 10:22:36 MSTRe: D3DXSaveToMeshX
Tue Mar 25 2003 10:21:42 MSTRe: Alpha blending
Mon Mar 24 2003 22:46:22 MSTRe: First-chance exception?
Mon Mar 24 2003 22:44:34 MSTRe: DX9 Multihead feature sample
Mon Mar 24 2003 22:39:33 MSTRe: Alpha blending
Mon Mar 24 2003 18:00:44 MSTRe: Alpha blending
Mon Mar 24 2003 16:54:20 MSTRe: D3DXSaveSurfaceToFile problem with JPG and PNG
Mon Mar 24 2003 16:53:09 MSTRe: D3DXSaveSurfaceToFile problem with JPG and PNG
Mon Mar 24 2003 15:39:18 MSTRe: oddball texture formats
Mon Mar 24 2003 15:35:39 MSTRe: Forcing D3D Surfaces into System Mem
Mon Mar 24 2003 15:34:59 MSTRe: oddball texture formats
Mon Mar 24 2003 15:02:35 MSTRe: Simple animated .x files: How?
Mon Mar 24 2003 14:34:56 MSTRe: Alpha blending with ID3DXSprite
Mon Mar 24 2003 14:34:15 MSTRe: Simple animated .x files: How?
Mon Mar 24 2003 14:05:24 MSTRe: Alpha blending with ID3DXSprite
Mon Mar 24 2003 10:22:06 MSTRe: Is direct3d fully supported on multi-displays?
Mon Mar 24 2003 10:18:56 MSTRe: Animated meshes
Sun Mar 23 2003 22:07:00 MSTRe: IDirect3DDevice9::GetSwapChain Multihead Only???
Sun Mar 23 2003 20:09:17 MSTRe: Savage/IX graphics card doesn't work with DirectX9 graphics API.
Sun Mar 23 2003 08:59:22 MSTRe: IDirect3DDevice8::CopyRects
Sun Mar 23 2003 08:58:19 MSTRe: D3DXSaveMeshHierarchyToFile and ID3DXSaveUserData
Sun Mar 23 2003 08:56:58 MSTRe: Texture Locking in C#
Sat Mar 22 2003 20:21:46 MSTRe: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Sat Mar 22 2003 20:18:43 MSTRe: question about DXCapsViewer.exe
Sat Mar 22 2003 18:38:01 MSTRe: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Sat Mar 22 2003 18:36:36 MSTRe: Texture Locking in C#
Sat Mar 22 2003 16:31:14 MSTRe: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Sat Mar 22 2003 16:06:57 MSTRe: Texture Locking in C#
Sat Mar 22 2003 12:54:59 MSTRe: Editing (converting) compressed/binary mesh (.x) Possible?
Sat Mar 22 2003 12:50:30 MSTRe: 0xc000005 -- Access Violation
Sat Mar 22 2003 12:47:13 MSTRe: Texture Locking in C#
Sat Mar 22 2003 10:14:38 MSTRe: Q:Create a depth surface
Fri Mar 21 2003 21:30:04 MSTRe: Managed Direct3D 9 : VertexBuffer's SetData method
Fri Mar 21 2003 21:28:56 MSTRe: Unproject - Transform.World
Fri Mar 21 2003 16:12:17 MSTRe: I'm NOT in a Fog, but want to be...
Fri Mar 21 2003 15:23:33 MSTRe: DirectX Setup In A Window
Fri Mar 21 2003 15:21:52 MSTRe: Is direct3d fully supported on multi-displays?
Fri Mar 21 2003 15:20:22 MSTRe: Is direct3d fully supported on multi-displays?
Fri Mar 21 2003 15:17:36 MSTRe: in ActiveX
Fri Mar 21 2003 12:15:30 MSTRe: I'm NOT in a Fog, but want to be...
Fri Mar 21 2003 12:13:04 MSTRe: Is direct3d fully supported on multi-displays?
Fri Mar 21 2003 12:10:25 MSTRe: Creating YUV surfaces
Fri Mar 21 2003 12:08:03 MSTRe: Animated meshes
Fri Mar 21 2003 07:31:31 MSTRe: Reset / Switch fullscreen/windowed
Fri Mar 21 2003 07:30:34 MSTRe: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Fri Mar 21 2003 07:25:41 MSTRe: The Wonderful World of D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Fri Mar 21 2003 07:07:05 MSTRe: SetDisplayMode C# DX9
Fri Mar 21 2003 07:06:09 MSTRe: Q:SetRenderTarget() and Z buffer
Fri Mar 21 2003 07:04:22 MSTRe: Q:Create a depth surface
Fri Mar 21 2003 07:03:55 MSTRe: Is direct3d fully supported on multi-displays?
Fri Mar 21 2003 07:02:14 MSTRe: Encapsulating adapter enumeration?
Thu Mar 20 2003 16:52:44 MSTfile search paths (was: Handling vertices dynamically)
Thu Mar 20 2003 14:05:52 MSTRe: Pixel/Vertex shaders and reference device
Thu Mar 20 2003 14:04:52 MSTRe: newbie vertex normal calculation for lighting question
Thu Mar 20 2003 14:02:52 MSTRe: Creating YUV surfaces
Thu Mar 20 2003 14:02:12 MSTRe: 2d in dx9
Thu Mar 20 2003 14:01:10 MSTRe: Animated meshes
Wed Mar 19 2003 17:32:02 MSTRe: Create quad that exactly covers viewport
Wed Mar 19 2003 15:06:07 MSTRe: newbie help please - colour lookups using 1D texture
Wed Mar 19 2003 13:04:19 MSTRe: Right-handed coordinate system TO left-handed coordinate system
Wed Mar 19 2003 12:23:04 MSTRe: Right-handed coordinate system TO left-handed coordinate system
Wed Mar 19 2003 11:31:17 MSTRe: Pixel/Vertex shaders and reference device
Wed Mar 19 2003 08:14:31 MSTRe: ApplyStateBlock performance...
Wed Mar 19 2003 08:13:35 MSTRe: vshader question
Wed Mar 19 2003 08:12:23 MSTRe: Controls in fullscreen mode?
Wed Mar 19 2003 08:11:42 MSTRe: Anybody running a DirectX window from a modal dialog box?
Tue Mar 18 2003 17:32:56 MSTRe: Saving/Loading Pmeshes in managed DX9.
Tue Mar 18 2003 17:06:53 MSTRe: how to take a screenshot?
Tue Mar 18 2003 17:05:58 MSTRe: DRIVER_MANAGEMENT
Tue Mar 18 2003 17:00:08 MSTRe: Animation, Animationset and frames
Tue Mar 18 2003 16:59:03 MSTRe: Animation, Animationset and frames
Tue Mar 18 2003 16:57:22 MSTRe: Animation tutorial
Tue Mar 18 2003 16:55:20 MSTRe: DirectX9 + ID3DXFont + SetStreamSource
Mon Mar 17 2003 13:15:15 MSTRe: how to take a screenshot?
Mon Mar 17 2003 13:14:24 MSTRe: Create Texture from mem
Mon Mar 17 2003 11:33:54 MSTRe: why the second monitor is so slow
Mon Mar 17 2003 11:31:33 MSTRe: Create Texture from mem
Mon Mar 17 2003 09:40:56 MSTRe: maths under ttf_projected
Mon Mar 17 2003 09:38:59 MSTRe: Textures in dx8.1b show up dark?
Mon Mar 17 2003 09:37:00 MSTRe: why the second monitor is so slow
Mon Mar 17 2003 08:38:18 MSTRe: how to take a screenshot?
Mon Mar 17 2003 08:36:52 MSTRe: Create Texture from mem
Mon Mar 17 2003 08:34:21 MSTRe: VertexBuffers & Custom Vertex Formats
Sun Mar 16 2003 20:29:21 MSTRe: Hardware Displacement Mapping?!
Sun Mar 16 2003 18:01:06 MSTRe: Value does not fall within the expected range.
Sun Mar 16 2003 18:00:27 MSTRe: Stairstepping primitive edges when view is resized
Sun Mar 16 2003 12:25:05 MSTRe: Get the inverse in ps1.3
Sun Mar 16 2003 12:21:12 MSTRe: Mouse cursor in Direct3D
Sun Mar 16 2003 10:00:09 MSTRe: infinite projection matrix - directx
Sun Mar 16 2003 09:58:45 MSTRe: Switching Textures
Sat Mar 15 2003 20:30:15 MSTRe: Stairstepping primitive edges when view is resized