Date | Subject |
Fri Jan 24 2003 15:45:48 MST | Re: What good are point sprites? |
Fri Jan 24 2003 15:43:40 MST | Re: mesh.IntersectSubset throws exception if mesh has more than 1 subsets |
Fri Jan 24 2003 14:15:54 MST | Re: Grrr, stencil documentation |
Thu Jan 23 2003 16:32:11 MST | Re: Grrr, stencil documentation |
Thu Jan 23 2003 11:58:26 MST | Re: Problems with present() |
Thu Jan 23 2003 11:56:24 MST | Re: problem dealocating |
Thu Jan 23 2003 11:53:30 MST | Re: Matrices and cartesians question |
Thu Jan 23 2003 10:02:03 MST | Re: Modifying a premade mesh's vertices |
Thu Jan 23 2003 10:01:31 MST | Re: Accessing Unmanaged Pointers |
Wed Jan 22 2003 12:18:11 MST | Re: Accessing Unmanaged Pointers |
Wed Jan 22 2003 12:15:21 MST | Re: Shader programming |
Wed Jan 22 2003 12:12:04 MST | Re: Shader programming |
Wed Jan 22 2003 12:10:14 MST | Re: Rotating two meshes |
Wed Jan 22 2003 12:07:21 MST | Re: How to identify parts of 3D object |
Wed Jan 22 2003 12:06:32 MST | Re: Error? in c++ common files shipped with DX9 |
Wed Jan 22 2003 12:00:12 MST | Re: Dx9 shader debugger |
Wed Jan 22 2003 11:59:29 MST | Re: Dx7 and Dx9 quickie |
Wed Jan 22 2003 11:58:59 MST | Re: D3DUtil_SetColorKey() |
Wed Jan 22 2003 11:54:51 MST | Re: Crash - DX9 SDK C# Sample |
Wed Jan 22 2003 11:50:54 MST | Re: D3DXCreateTeapot, render with my own vertex program |
Tue Jan 21 2003 09:43:01 MST | Re: Animated mesh |
Tue Jan 21 2003 09:41:09 MST | Re: VertexBuffer -> Mesh |
Tue Jan 21 2003 09:38:46 MST | Re: D3DXCreateTeapot, render with my own vertex program |
Tue Jan 21 2003 09:37:31 MST | Re: about me about dx9 |
Tue Jan 21 2003 09:36:53 MST | Re: about me about dx9 |
Tue Jan 21 2003 09:35:47 MST | Re: Performance comparison: C++ vs. C#/VB.NET |
Mon Jan 20 2003 18:01:47 MST | Re: Getting Extended Materials from a mesh |
Mon Jan 20 2003 18:00:38 MST | Re: Animated mesh |
Mon Jan 20 2003 14:32:22 MST | Re: rotate a mesh ? |
Mon Jan 20 2003 14:30:55 MST | Re: lockable z-buffer and card |
Mon Jan 20 2003 14:28:22 MST | Re: Animated mesh |
Mon Jan 20 2003 14:27:51 MST | Re: 3D -> 2D Still doesn't work |
Sun Jan 19 2003 22:40:38 MST | Re: testing a display mode |
Sun Jan 19 2003 20:41:10 MST | Re: IDXSprite |
Sun Jan 19 2003 20:37:42 MST | Re: Performance comparison: C++ vs. C#/VB.NET |
Sun Jan 19 2003 16:58:24 MST | Re: Texture mapping problems |
Sun Jan 19 2003 16:57:24 MST | Re: Render to DepthStencilTexture |
Sun Jan 19 2003 16:55:39 MST | Re: Balancing CPU load in minimized windowed mode |
Sun Jan 19 2003 16:54:15 MST | Re: Performance comparison: C++ vs. C#/VB.NET |
Sun Jan 19 2003 16:53:10 MST | Re: Direct3D8: (ERROR) :Stream 0 stride should match the stride, implied by the |
Sun Jan 19 2003 13:54:57 MST | Re: surface question |
Sun Jan 19 2003 12:00:09 MST | Re: sphere visibility |
Sun Jan 19 2003 11:58:30 MST | Re: Direct3D8: (ERROR) :Stream 0 stride should match the stride, implied by the |
Sun Jan 19 2003 11:56:20 MST | Re: After D3DXFilterTexture, Texture can't be rendertarget |
Sun Jan 19 2003 11:53:15 MST | Re: Controls / DirectX and threading |
Sun Jan 19 2003 11:52:35 MST | Re: CloneMeshFVF and CloneMesh |
Sat Jan 18 2003 08:34:25 MST | Re: Weird problem |
Sat Jan 18 2003 08:32:28 MST | Re: Controls / DirectX and threading |
Sat Jan 18 2003 08:31:28 MST | Re: CloneMeshFVF and CloneMesh |
Fri Jan 17 2003 22:07:10 MST | Re: CALCULATING IMAGE ASPECT RATIO or my SHIFT-key is broken |
Fri Jan 17 2003 21:58:10 MST | Re: CALCULATING IMAGE ASPECT RATIO or my SHIFT-key is broken |
Fri Jan 17 2003 10:23:29 MST | Re: IDirect3D8::CreateDevice() and window handlers (and more...) |
Thu Jan 16 2003 19:00:17 MST | Re: RESET DEVICE: restore device objects versus create device objects |
Thu Jan 16 2003 12:33:00 MST | Re: DirectX failure in a Web Application |
Thu Jan 16 2003 11:37:20 MST | Re: DirectX failure in a Web Application |
Thu Jan 16 2003 10:05:47 MST | Re: Texture sizes |
Thu Jan 16 2003 10:03:19 MST | Re: Sprites and Texture Sizes |
Thu Jan 16 2003 10:00:14 MST | Re: DirectX failure in a Web Application |
Wed Jan 15 2003 21:52:44 MST | Re: Missing DirectDraw doc in DirectX 9.0 SDK |
Wed Jan 15 2003 19:31:09 MST | Re: DirectX failure in a Web Application |
Wed Jan 15 2003 18:21:40 MST | Re: Missing DirectDraw doc in DirectX 9.0 SDK |
Wed Jan 15 2003 18:20:15 MST | Re: Local and World translations |
Wed Jan 15 2003 18:19:11 MST | Re: Get Error Message |
Wed Jan 15 2003 18:17:02 MST | Re: DirectX failure in a Web Application |
Wed Jan 15 2003 13:52:03 MST | Re: DirectX failure in a Web Application |
Wed Jan 15 2003 11:53:43 MST | Re: DirectX failure in a Web Application |
Tue Jan 14 2003 18:20:58 MST | Re: show .x file on website. |
Tue Jan 14 2003 18:19:29 MST | Re: if i use the programmable pipeline |
Tue Jan 14 2003 18:18:31 MST | Re: how to render into multiple windows |
Tue Jan 14 2003 18:16:17 MST | Re: Getting info from dds! |
Tue Jan 14 2003 18:14:58 MST | Re: DX9 CreateTexture |
Tue Jan 14 2003 18:13:05 MST | Re: Clearing a surface. |
Mon Jan 13 2003 22:16:43 MST | Re: Hardwere cursor flash problem. |
Mon Jan 13 2003 19:20:09 MST | Re: Where is x-file exporter? |
Mon Jan 13 2003 16:07:32 MST | Re: 2d drawing? |
Mon Jan 13 2003 15:06:14 MST | Re: Error occurred while loading Billboard.cs [Design] |
Mon Jan 13 2003 11:23:37 MST | Re: vs_2_sw and ps_2_sw work for all video card? |
Mon Jan 13 2003 11:22:22 MST | Re: Question about shader registers |
Mon Jan 13 2003 11:18:25 MST | Re: How many shader programs can I load? |
Mon Jan 13 2003 11:17:37 MST | Re: Hardwere cursor flash problem. |
Mon Jan 13 2003 11:13:40 MST | Re: d3ddevice without any window at all |
Mon Jan 13 2003 11:12:36 MST | Re: [vc++.net]trying to create a LPDIRECT3DDEVICE9 with a PictureBox |
Mon Jan 13 2003 11:10:49 MST | Re: CloneMeshFVF and CloneMesh |
Mon Jan 13 2003 11:06:57 MST | Re: Error occurred while loading Billboard.cs [Design] |
Mon Jan 13 2003 11:05:49 MST | Re: Direct3d directdraw menu problem |
Mon Jan 13 2003 09:34:55 MST | Re: Setting a color for aColorKey in C# |
Fri Jan 10 2003 16:31:59 MST | Re: How to use D3DXLoadMeshFromXResource function -- Please help me :) |
Fri Jan 10 2003 13:54:55 MST | Re: Rotating vertices to be placed in a dynamic vertex buffer |
Fri Jan 10 2003 13:52:48 MST | Re: Setting a color for aColorKey in C# |
Thu Jan 9 2003 23:24:07 MST | Re: Performance comparison: C++ vs. C#/VB.NET |
Thu Jan 9 2003 19:33:45 MST | Re: ->CreateDevice fails with DX9, but succeeds with same params in DX8.1 |
Thu Jan 9 2003 19:30:49 MST | Re: Performance comparison: C++ vs. C#/VB.NET |
Thu Jan 9 2003 19:29:57 MST | Re: Performance comparison: C++ vs. C#/VB.NET |
Thu Jan 9 2003 18:25:29 MST | Re: Performance comparison: C++ vs. C#/VB.NET |
Thu Jan 9 2003 17:09:37 MST | Re: 1,45 GB of pictures ( scrool, zoom ) D3D or DirectDraw ??? |
Thu Jan 9 2003 17:07:51 MST | Re: Performance comparison: C++ vs. C#/VB.NET |
Thu Jan 9 2003 16:53:57 MST | Re: 1,45 GB of pictures ( scrool, zoom ) D3D or DirectDraw ??? |
Thu Jan 9 2003 16:26:27 MST | Re: 1,45 GB of pictures ( scrool, zoom ) D3D or DirectDraw ??? |
Thu Jan 9 2003 16:12:47 MST | Re: OOP and DirectX |
Thu Jan 9 2003 16:10:05 MST | Re: Explain D3DRASTERCAPS_ZTEST |
Thu Jan 9 2003 16:08:18 MST | Re: Getting the unmanaged Device from a Managed Device |