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DateSubject
Fri Jan 24 2003 15:45:48 MSTRe: What good are point sprites?
Fri Jan 24 2003 15:43:40 MSTRe: mesh.IntersectSubset throws exception if mesh has more than 1 subsets
Fri Jan 24 2003 14:15:54 MSTRe: Grrr, stencil documentation
Thu Jan 23 2003 16:32:11 MSTRe: Grrr, stencil documentation
Thu Jan 23 2003 11:58:26 MSTRe: Problems with present()
Thu Jan 23 2003 11:56:24 MSTRe: problem dealocating
Thu Jan 23 2003 11:53:30 MSTRe: Matrices and cartesians question
Thu Jan 23 2003 10:02:03 MSTRe: Modifying a premade mesh's vertices
Thu Jan 23 2003 10:01:31 MSTRe: Accessing Unmanaged Pointers
Wed Jan 22 2003 12:18:11 MSTRe: Accessing Unmanaged Pointers
Wed Jan 22 2003 12:15:21 MSTRe: Shader programming
Wed Jan 22 2003 12:12:04 MSTRe: Shader programming
Wed Jan 22 2003 12:10:14 MSTRe: Rotating two meshes
Wed Jan 22 2003 12:07:21 MSTRe: How to identify parts of 3D object
Wed Jan 22 2003 12:06:32 MSTRe: Error? in c++ common files shipped with DX9
Wed Jan 22 2003 12:00:12 MSTRe: Dx9 shader debugger
Wed Jan 22 2003 11:59:29 MSTRe: Dx7 and Dx9 quickie
Wed Jan 22 2003 11:58:59 MSTRe: D3DUtil_SetColorKey()
Wed Jan 22 2003 11:54:51 MSTRe: Crash - DX9 SDK C# Sample
Wed Jan 22 2003 11:50:54 MSTRe: D3DXCreateTeapot, render with my own vertex program
Tue Jan 21 2003 09:43:01 MSTRe: Animated mesh
Tue Jan 21 2003 09:41:09 MSTRe: VertexBuffer -> Mesh
Tue Jan 21 2003 09:38:46 MSTRe: D3DXCreateTeapot, render with my own vertex program
Tue Jan 21 2003 09:37:31 MSTRe: about me about dx9
Tue Jan 21 2003 09:36:53 MSTRe: about me about dx9
Tue Jan 21 2003 09:35:47 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Mon Jan 20 2003 18:01:47 MSTRe: Getting Extended Materials from a mesh
Mon Jan 20 2003 18:00:38 MSTRe: Animated mesh
Mon Jan 20 2003 14:32:22 MSTRe: rotate a mesh ?
Mon Jan 20 2003 14:30:55 MSTRe: lockable z-buffer and card
Mon Jan 20 2003 14:28:22 MSTRe: Animated mesh
Mon Jan 20 2003 14:27:51 MSTRe: 3D -> 2D Still doesn't work
Sun Jan 19 2003 22:40:38 MSTRe: testing a display mode
Sun Jan 19 2003 20:41:10 MSTRe: IDXSprite
Sun Jan 19 2003 20:37:42 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Sun Jan 19 2003 16:58:24 MSTRe: Texture mapping problems
Sun Jan 19 2003 16:57:24 MSTRe: Render to DepthStencilTexture
Sun Jan 19 2003 16:55:39 MSTRe: Balancing CPU load in minimized windowed mode
Sun Jan 19 2003 16:54:15 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Sun Jan 19 2003 16:53:10 MSTRe: Direct3D8: (ERROR) :Stream 0 stride should match the stride, implied by the
Sun Jan 19 2003 13:54:57 MSTRe: surface question
Sun Jan 19 2003 12:00:09 MSTRe: sphere visibility
Sun Jan 19 2003 11:58:30 MSTRe: Direct3D8: (ERROR) :Stream 0 stride should match the stride, implied by the
Sun Jan 19 2003 11:56:20 MSTRe: After D3DXFilterTexture, Texture can't be rendertarget
Sun Jan 19 2003 11:53:15 MSTRe: Controls / DirectX and threading
Sun Jan 19 2003 11:52:35 MSTRe: CloneMeshFVF and CloneMesh
Sat Jan 18 2003 08:34:25 MSTRe: Weird problem
Sat Jan 18 2003 08:32:28 MSTRe: Controls / DirectX and threading
Sat Jan 18 2003 08:31:28 MSTRe: CloneMeshFVF and CloneMesh
Fri Jan 17 2003 22:07:10 MSTRe: CALCULATING IMAGE ASPECT RATIO or my SHIFT-key is broken
Fri Jan 17 2003 21:58:10 MSTRe: CALCULATING IMAGE ASPECT RATIO or my SHIFT-key is broken
Fri Jan 17 2003 10:23:29 MSTRe: IDirect3D8::CreateDevice() and window handlers (and more...)
Thu Jan 16 2003 19:00:17 MSTRe: RESET DEVICE: restore device objects versus create device objects
Thu Jan 16 2003 12:33:00 MSTRe: DirectX failure in a Web Application
Thu Jan 16 2003 11:37:20 MSTRe: DirectX failure in a Web Application
Thu Jan 16 2003 10:05:47 MSTRe: Texture sizes
Thu Jan 16 2003 10:03:19 MSTRe: Sprites and Texture Sizes
Thu Jan 16 2003 10:00:14 MSTRe: DirectX failure in a Web Application
Wed Jan 15 2003 21:52:44 MSTRe: Missing DirectDraw doc in DirectX 9.0 SDK
Wed Jan 15 2003 19:31:09 MSTRe: DirectX failure in a Web Application
Wed Jan 15 2003 18:21:40 MSTRe: Missing DirectDraw doc in DirectX 9.0 SDK
Wed Jan 15 2003 18:20:15 MSTRe: Local and World translations
Wed Jan 15 2003 18:19:11 MSTRe: Get Error Message
Wed Jan 15 2003 18:17:02 MSTRe: DirectX failure in a Web Application
Wed Jan 15 2003 13:52:03 MSTRe: DirectX failure in a Web Application
Wed Jan 15 2003 11:53:43 MSTRe: DirectX failure in a Web Application
Tue Jan 14 2003 18:20:58 MSTRe: show .x file on website.
Tue Jan 14 2003 18:19:29 MSTRe: if i use the programmable pipeline
Tue Jan 14 2003 18:18:31 MSTRe: how to render into multiple windows
Tue Jan 14 2003 18:16:17 MSTRe: Getting info from dds!
Tue Jan 14 2003 18:14:58 MSTRe: DX9 CreateTexture
Tue Jan 14 2003 18:13:05 MSTRe: Clearing a surface.
Mon Jan 13 2003 22:16:43 MSTRe: Hardwere cursor flash problem.
Mon Jan 13 2003 19:20:09 MSTRe: Where is x-file exporter?
Mon Jan 13 2003 16:07:32 MSTRe: 2d drawing?
Mon Jan 13 2003 15:06:14 MSTRe: Error occurred while loading Billboard.cs [Design]
Mon Jan 13 2003 11:23:37 MSTRe: vs_2_sw and ps_2_sw work for all video card?
Mon Jan 13 2003 11:22:22 MSTRe: Question about shader registers
Mon Jan 13 2003 11:18:25 MSTRe: How many shader programs can I load?
Mon Jan 13 2003 11:17:37 MSTRe: Hardwere cursor flash problem.
Mon Jan 13 2003 11:13:40 MSTRe: d3ddevice without any window at all
Mon Jan 13 2003 11:12:36 MSTRe: [vc++.net]trying to create a LPDIRECT3DDEVICE9 with a PictureBox
Mon Jan 13 2003 11:10:49 MSTRe: CloneMeshFVF and CloneMesh
Mon Jan 13 2003 11:06:57 MSTRe: Error occurred while loading Billboard.cs [Design]
Mon Jan 13 2003 11:05:49 MSTRe: Direct3d directdraw menu problem
Mon Jan 13 2003 09:34:55 MSTRe: Setting a color for aColorKey in C#
Fri Jan 10 2003 16:31:59 MSTRe: How to use D3DXLoadMeshFromXResource function -- Please help me :)
Fri Jan 10 2003 13:54:55 MSTRe: Rotating vertices to be placed in a dynamic vertex buffer
Fri Jan 10 2003 13:52:48 MSTRe: Setting a color for aColorKey in C#
Thu Jan 9 2003 23:24:07 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Thu Jan 9 2003 19:33:45 MSTRe: ->CreateDevice fails with DX9, but succeeds with same params in DX8.1
Thu Jan 9 2003 19:30:49 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Thu Jan 9 2003 19:29:57 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Thu Jan 9 2003 18:25:29 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Thu Jan 9 2003 17:09:37 MSTRe: 1,45 GB of pictures ( scrool, zoom ) D3D or DirectDraw ???
Thu Jan 9 2003 17:07:51 MSTRe: Performance comparison: C++ vs. C#/VB.NET
Thu Jan 9 2003 16:53:57 MSTRe: 1,45 GB of pictures ( scrool, zoom ) D3D or DirectDraw ???
Thu Jan 9 2003 16:26:27 MSTRe: 1,45 GB of pictures ( scrool, zoom ) D3D or DirectDraw ???
Thu Jan 9 2003 16:12:47 MSTRe: OOP and DirectX
Thu Jan 9 2003 16:10:05 MSTRe: Explain D3DRASTERCAPS_ZTEST
Thu Jan 9 2003 16:08:18 MSTRe: Getting the unmanaged Device from a Managed Device