Date | Subject |
Wed, 09 Jan 2008 18:57:31 -0800 | Re: directX 9.0 help with textures and sprite hnadler |
Wed, 09 Jan 2008 15:51:00 -0800 | Re: directX 9.0 help with textures and sprite hnadler |
Wed, 09 Jan 2008 13:32:43 -0800 | Re: Can render with high FPS, but still shudders |
Tue, 08 Jan 2008 13:01:26 -0800 | Re: mdx or xna |
Sun, 06 Jan 2008 22:20:23 -0800 | Re: Does ID3DXFont::DrawText() work on textures? |
Sat, 05 Jan 2008 19:39:05 -0800 | Re: Does ID3DXFont::DrawText() work on textures? |
Fri, 04 Jan 2008 16:09:18 -0800 | Re: Can render with high FPS, but still shudders |
Fri, 04 Jan 2008 10:54:55 -0800 | Re: Can render with high FPS, but still shudders |
Thu, 03 Jan 2008 12:41:46 -0800 | Re: Does ID3DXFont::DrawText() work on textures? |
Thu, 03 Jan 2008 10:13:30 -0800 | Re: Can render with high FPS, but still shudders |
Wed, 02 Jan 2008 10:56:30 -0800 | Re: Does ID3DXFont::DrawText() work on textures? |
Fri, 28 Dec 2007 12:34:24 -0800 | Re: How to port DirectDraw/GDI horiz text scroll to Direct3D? |
Fri, 28 Dec 2007 11:50:08 -0800 | Re: How to port DirectDraw/GDI horiz text scroll to Direct3D? |
Thu, 27 Dec 2007 11:48:23 -0800 | Re: Render in a texture using itself as a texture? |
Wed, 12 Dec 2007 16:19:40 -0800 | Re: Repost: Create a Bitmap from a Device and pass that bitmap to |
Wed, 12 Dec 2007 16:16:30 -0800 | Re: Repost: Create a Bitmap from a Device and pass that bitmap to |
Tue, 11 Dec 2007 16:01:42 -0800 | Re: Stencil Buffer works with lines, but not textures. |
Tue, 11 Dec 2007 11:44:58 -0800 | Re: Stencil Buffer works with lines, but not textures. |
Mon, 10 Dec 2007 11:41:15 -0800 | Re: Stencil Buffer works with lines, but not textures. |
Thu, 06 Dec 2007 10:20:11 -0800 | Re: Managed DirectX, C# and Visual Studio 2008 |
Wed, 05 Dec 2007 18:51:13 -0800 | Re: Managed DirectX, C# and Visual Studio 2008 |
Mon, 03 Dec 2007 15:17:55 -0800 | Re: d3dxcreatebox and translation |
Mon, 03 Dec 2007 12:58:32 -0800 | Re: d3dxcreatebox and translation |
Mon, 03 Dec 2007 07:07:55 -0800 | Re: d3dxcreatebox and translation |
Sun, 02 Dec 2007 12:06:14 -0800 | Re: d3dxcreatebox and translation |
Sat, 01 Dec 2007 18:07:00 -0800 | Re: d3dxcreatebox and translation |
Sat, 01 Dec 2007 17:53:36 -0800 | Re: d3dxcreatebox and translation |
Sat, 01 Dec 2007 13:42:28 -0800 | Re: d3dxcreatebox and translation |
Sat, 01 Dec 2007 11:41:19 -0800 | Re: Help!Hwo to avoid memory leak because use ID3DXFont::DrawText func |
Sat, 01 Dec 2007 09:07:12 -0800 | Re: d3dxcreatebox and translation |
Sat, 01 Dec 2007 09:06:17 -0800 | Re: d3dxcreatebox and translation |
Fri, 30 Nov 2007 15:23:48 -0800 | Re: d3dxcreatebox and translation |
Tue, 27 Nov 2007 14:21:36 -0800 | Re: using GDI and Direct3D in the same window |
Fri, 23 Nov 2007 12:42:24 -0800 | Re: Help with transparency please |
Fri, 23 Nov 2007 08:44:00 -0800 | Re: Help with transparency please |
Fri, 23 Nov 2007 08:38:07 -0800 | Re: drawing a line |
Thu, 22 Nov 2007 09:33:39 -0800 | Re: Help with transparency please |
Thu, 22 Nov 2007 09:31:42 -0800 | Re: drawing a line |
Wed, 21 Nov 2007 08:21:17 -0800 | Re: drawing a line |
Tue, 20 Nov 2007 09:18:03 -0800 | Re: E_INVALIDARG when calling ID3D10Device::CreateBuffer |
Mon, 19 Nov 2007 13:07:41 -0800 | Re: E_INVALIDARG when calling ID3D10Device::CreateBuffer |
Fri, 16 Nov 2007 06:48:45 -0800 | Re: Blank Screen |
Fri, 16 Nov 2007 06:44:21 -0800 | Re: Alpha blending settings for smoke effect |
Fri, 16 Nov 2007 06:42:17 -0800 | Re: [Directx 9] To get mouse coordinates from 2d to 3d space |
Thu, 15 Nov 2007 10:37:09 -0800 | Re: Blank Screen |
Thu, 15 Nov 2007 10:36:24 -0800 | Re: [Directx 9] To get mouse coordinates from 2d to 3d space |
Wed, 14 Nov 2007 10:36:45 -0800 | Re: [Directx 9] To get mouse coordinates from 2d to 3d space |
Sun, 11 Nov 2007 19:44:50 -0800 | Re: Camera Rotation and Camera Follow |
Sat, 10 Nov 2007 12:51:37 -0800 | Re: Alpha blending settings for smoke effect |
Fri, 09 Nov 2007 13:21:10 -0800 | Re: Direct3d and Display changing 2d bitmap buffer (GDI based)? |
Fri, 09 Nov 2007 12:15:23 -0800 | Re: Direct3d and Display changing 2d bitmap buffer (GDI based)? |
Fri, 09 Nov 2007 11:44:10 -0800 | Re: Direct3d and Display changing 2d bitmap buffer (GDI based)? |
Thu, 08 Nov 2007 19:02:05 -0800 | Re: Use texture in vertexshader without ID3DXEffect |
Thu, 08 Nov 2007 03:23:40 -0800 | Re: 90 degrees display turn |
Wed, 07 Nov 2007 10:20:15 -0800 | Re: OpenGL Windows Font Support (wglUseFontBitmaps) |
Wed, 31 Oct 2007 17:58:49 -0700 | Re: Do I have to redraw everything every frame / loading meshes |
Wed, 31 Oct 2007 17:56:44 -0700 | Re: .dll .h and .lib files for redist to devs and users |
Wed, 31 Oct 2007 10:42:16 -0700 | Re: Using a different type of projection matrix in Direct3D? |
Wed, 31 Oct 2007 09:49:41 -0700 | Re: .dll .h and .lib files for redist to devs and users |
Wed, 31 Oct 2007 09:47:54 -0700 | Re: Simple rendering/transformation problem |
Tue, 30 Oct 2007 20:07:31 -0700 | Re: Using a different type of projection matrix in Direct3D? |
Tue, 30 Oct 2007 20:05:47 -0700 | Re: Simple rendering/transformation problem |
Tue, 30 Oct 2007 16:39:45 -0700 | Re: Using a different type of projection matrix in Direct3D? |
Tue, 30 Oct 2007 16:36:39 -0700 | Re: Simple rendering/transformation problem |
Tue, 30 Oct 2007 16:34:45 -0700 | Re: Do I have to redraw everything every frame / loading meshes |
Mon, 22 Oct 2007 14:29:38 -0700 | Re: DirectX tutorials? |
Mon, 22 Oct 2007 05:32:42 -0700 | Re: Does D3DX8.CreateTextureFromResource work in vb6? |
Sat, 20 Oct 2007 18:06:36 -0700 | Re: Does D3DX8.CreateTextureFromResource work in vb6? |
Sat, 20 Oct 2007 08:39:22 -0700 | Re: Does D3DX8.CreateTextureFromResource work in vb6? |
Thu, 18 Oct 2007 16:35:00 -0700 | Re: DWN, Vista Areo and the Desktop background |
Wed, 17 Oct 2007 10:58:11 -0700 | Re: directx 10.1 sdk and VC++ 6.0??? |
Wed, 10 Oct 2007 12:33:17 -0700 | Re: wireframe showing through on this surfaces?? |
Wed, 10 Oct 2007 10:36:29 -0700 | Re: wireframe showing through on this surfaces?? |
Mon, 08 Oct 2007 21:37:36 -0700 | Re: VC++ 6.0 and DirectX 9.0+ |
Mon, 08 Oct 2007 15:41:07 -0700 | Re: VC++ 6.0 and DirectX 9.0+ |
Fri, 28 Sep 2007 13:09:37 -0700 | Re: D3DFMT_D32F_LOCKABLE issue |
Thu, 27 Sep 2007 07:21:42 -0700 | Re: Problem with multiple render passes. |
Wed, 26 Sep 2007 15:53:06 -0700 | Re: D3DX and VS2005 |
Wed, 26 Sep 2007 15:25:34 -0700 | Re: Garbled Data in BackBuffer when using GetRenderTargetData |
Wed, 26 Sep 2007 09:31:49 -0700 | Re: Problem with multiple render passes. |
Tue, 25 Sep 2007 16:33:31 -0700 | Re: D3DX and VS2005 |
Mon, 24 Sep 2007 14:04:17 -0700 | Re: Need hack to get ZBuffer |
Mon, 24 Sep 2007 09:22:56 -0700 | Re: Need hack to get ZBuffer |
Mon, 24 Sep 2007 09:19:52 -0700 | Re: Garbled Data in BackBuffer when using GetRenderTargetData |
Fri, 14 Sep 2007 08:49:36 -0700 | Re: Synbols for d3dx9d_35.dll? |
Wed, 12 Sep 2007 10:04:13 -0700 | Re: Synbols for d3dx9d_35.dll? |
Wed, 12 Sep 2007 09:18:45 -0700 | Re: Read from a texture3d |
Wed, 12 Sep 2007 08:52:21 -0700 | Re: Read from a texture3d |
Sun, 09 Sep 2007 21:03:35 -0700 | Re: XNA |
Wed, 05 Sep 2007 15:01:06 -0700 | Re: Problem when ALT+TAB out of fullscreen D3D app |
Wed, 29 Aug 2007 17:11:36 -0700 | Re: Mesh viewer and transparency |
Tue, 28 Aug 2007 20:51:20 -0700 | Re: Mesh viewer and transparency |
Tue, 28 Aug 2007 11:33:42 -0700 | Re: Fastest simple way to draw lots of copies of a mesh |
Fri, 24 Aug 2007 09:56:32 -0700 | Re: Possible to use result from prev pass in an effect file in later passes (as |
Fri, 24 Aug 2007 09:50:21 -0700 | Re: Possible to use result from prev pass in an effect file in later passes (as |
Thu, 23 Aug 2007 15:40:06 -0700 | Re: Possible to use result from prev pass in an effect file in later passes (as |
Thu, 23 Aug 2007 12:22:14 -0700 | Re: Possible to use result from prev pass in an effect file in later passes (as |
Wed, 22 Aug 2007 21:19:34 -0700 | Re: creating meshes |
Wed, 22 Aug 2007 09:57:44 -0700 | Re: Multiple rendering in a render target |
Tue, 21 Aug 2007 11:40:26 -0700 | Re: Parametric vs. Algebraic. |
Tue, 21 Aug 2007 11:39:42 -0700 | Re: loading textures? |