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DateSubject
Wed, 09 Jan 2008 18:57:31 -0800Re: directX 9.0 help with textures and sprite hnadler
Wed, 09 Jan 2008 15:51:00 -0800Re: directX 9.0 help with textures and sprite hnadler
Wed, 09 Jan 2008 13:32:43 -0800Re: Can render with high FPS, but still shudders
Tue, 08 Jan 2008 13:01:26 -0800Re: mdx or xna
Sun, 06 Jan 2008 22:20:23 -0800Re: Does ID3DXFont::DrawText() work on textures?
Sat, 05 Jan 2008 19:39:05 -0800Re: Does ID3DXFont::DrawText() work on textures?
Fri, 04 Jan 2008 16:09:18 -0800Re: Can render with high FPS, but still shudders
Fri, 04 Jan 2008 10:54:55 -0800Re: Can render with high FPS, but still shudders
Thu, 03 Jan 2008 12:41:46 -0800Re: Does ID3DXFont::DrawText() work on textures?
Thu, 03 Jan 2008 10:13:30 -0800Re: Can render with high FPS, but still shudders
Wed, 02 Jan 2008 10:56:30 -0800Re: Does ID3DXFont::DrawText() work on textures?
Fri, 28 Dec 2007 12:34:24 -0800Re: How to port DirectDraw/GDI horiz text scroll to Direct3D?
Fri, 28 Dec 2007 11:50:08 -0800Re: How to port DirectDraw/GDI horiz text scroll to Direct3D?
Thu, 27 Dec 2007 11:48:23 -0800Re: Render in a texture using itself as a texture?
Wed, 12 Dec 2007 16:19:40 -0800Re: Repost: Create a Bitmap from a Device and pass that bitmap to
Wed, 12 Dec 2007 16:16:30 -0800Re: Repost: Create a Bitmap from a Device and pass that bitmap to
Tue, 11 Dec 2007 16:01:42 -0800Re: Stencil Buffer works with lines, but not textures.
Tue, 11 Dec 2007 11:44:58 -0800Re: Stencil Buffer works with lines, but not textures.
Mon, 10 Dec 2007 11:41:15 -0800Re: Stencil Buffer works with lines, but not textures.
Thu, 06 Dec 2007 10:20:11 -0800Re: Managed DirectX, C# and Visual Studio 2008
Wed, 05 Dec 2007 18:51:13 -0800Re: Managed DirectX, C# and Visual Studio 2008
Mon, 03 Dec 2007 15:17:55 -0800Re: d3dxcreatebox and translation
Mon, 03 Dec 2007 12:58:32 -0800Re: d3dxcreatebox and translation
Mon, 03 Dec 2007 07:07:55 -0800Re: d3dxcreatebox and translation
Sun, 02 Dec 2007 12:06:14 -0800Re: d3dxcreatebox and translation
Sat, 01 Dec 2007 18:07:00 -0800Re: d3dxcreatebox and translation
Sat, 01 Dec 2007 17:53:36 -0800Re: d3dxcreatebox and translation
Sat, 01 Dec 2007 13:42:28 -0800Re: d3dxcreatebox and translation
Sat, 01 Dec 2007 11:41:19 -0800Re: Help!Hwo to avoid memory leak because use ID3DXFont::DrawText func
Sat, 01 Dec 2007 09:07:12 -0800Re: d3dxcreatebox and translation
Sat, 01 Dec 2007 09:06:17 -0800Re: d3dxcreatebox and translation
Fri, 30 Nov 2007 15:23:48 -0800Re: d3dxcreatebox and translation
Tue, 27 Nov 2007 14:21:36 -0800Re: using GDI and Direct3D in the same window
Fri, 23 Nov 2007 12:42:24 -0800Re: Help with transparency please
Fri, 23 Nov 2007 08:44:00 -0800Re: Help with transparency please
Fri, 23 Nov 2007 08:38:07 -0800Re: drawing a line
Thu, 22 Nov 2007 09:33:39 -0800Re: Help with transparency please
Thu, 22 Nov 2007 09:31:42 -0800Re: drawing a line
Wed, 21 Nov 2007 08:21:17 -0800Re: drawing a line
Tue, 20 Nov 2007 09:18:03 -0800Re: E_INVALIDARG when calling ID3D10Device::CreateBuffer
Mon, 19 Nov 2007 13:07:41 -0800Re: E_INVALIDARG when calling ID3D10Device::CreateBuffer
Fri, 16 Nov 2007 06:48:45 -0800Re: Blank Screen
Fri, 16 Nov 2007 06:44:21 -0800Re: Alpha blending settings for smoke effect
Fri, 16 Nov 2007 06:42:17 -0800Re: [Directx 9] To get mouse coordinates from 2d to 3d space
Thu, 15 Nov 2007 10:37:09 -0800Re: Blank Screen
Thu, 15 Nov 2007 10:36:24 -0800Re: [Directx 9] To get mouse coordinates from 2d to 3d space
Wed, 14 Nov 2007 10:36:45 -0800Re: [Directx 9] To get mouse coordinates from 2d to 3d space
Sun, 11 Nov 2007 19:44:50 -0800Re: Camera Rotation and Camera Follow
Sat, 10 Nov 2007 12:51:37 -0800Re: Alpha blending settings for smoke effect
Fri, 09 Nov 2007 13:21:10 -0800Re: Direct3d and Display changing 2d bitmap buffer (GDI based)?
Fri, 09 Nov 2007 12:15:23 -0800Re: Direct3d and Display changing 2d bitmap buffer (GDI based)?
Fri, 09 Nov 2007 11:44:10 -0800Re: Direct3d and Display changing 2d bitmap buffer (GDI based)?
Thu, 08 Nov 2007 19:02:05 -0800Re: Use texture in vertexshader without ID3DXEffect
Thu, 08 Nov 2007 03:23:40 -0800Re: 90 degrees display turn
Wed, 07 Nov 2007 10:20:15 -0800Re: OpenGL Windows Font Support (wglUseFontBitmaps)
Wed, 31 Oct 2007 17:58:49 -0700Re: Do I have to redraw everything every frame / loading meshes
Wed, 31 Oct 2007 17:56:44 -0700Re: .dll .h and .lib files for redist to devs and users
Wed, 31 Oct 2007 10:42:16 -0700Re: Using a different type of projection matrix in Direct3D?
Wed, 31 Oct 2007 09:49:41 -0700Re: .dll .h and .lib files for redist to devs and users
Wed, 31 Oct 2007 09:47:54 -0700Re: Simple rendering/transformation problem
Tue, 30 Oct 2007 20:07:31 -0700Re: Using a different type of projection matrix in Direct3D?
Tue, 30 Oct 2007 20:05:47 -0700Re: Simple rendering/transformation problem
Tue, 30 Oct 2007 16:39:45 -0700Re: Using a different type of projection matrix in Direct3D?
Tue, 30 Oct 2007 16:36:39 -0700Re: Simple rendering/transformation problem
Tue, 30 Oct 2007 16:34:45 -0700Re: Do I have to redraw everything every frame / loading meshes
Mon, 22 Oct 2007 14:29:38 -0700Re: DirectX tutorials?
Mon, 22 Oct 2007 05:32:42 -0700Re: Does D3DX8.CreateTextureFromResource work in vb6?
Sat, 20 Oct 2007 18:06:36 -0700Re: Does D3DX8.CreateTextureFromResource work in vb6?
Sat, 20 Oct 2007 08:39:22 -0700Re: Does D3DX8.CreateTextureFromResource work in vb6?
Thu, 18 Oct 2007 16:35:00 -0700Re: DWN, Vista Areo and the Desktop background
Wed, 17 Oct 2007 10:58:11 -0700Re: directx 10.1 sdk and VC++ 6.0???
Wed, 10 Oct 2007 12:33:17 -0700Re: wireframe showing through on this surfaces??
Wed, 10 Oct 2007 10:36:29 -0700Re: wireframe showing through on this surfaces??
Mon, 08 Oct 2007 21:37:36 -0700Re: VC++ 6.0 and DirectX 9.0+
Mon, 08 Oct 2007 15:41:07 -0700Re: VC++ 6.0 and DirectX 9.0+
Fri, 28 Sep 2007 13:09:37 -0700Re: D3DFMT_D32F_LOCKABLE issue
Thu, 27 Sep 2007 07:21:42 -0700Re: Problem with multiple render passes.
Wed, 26 Sep 2007 15:53:06 -0700Re: D3DX and VS2005
Wed, 26 Sep 2007 15:25:34 -0700Re: Garbled Data in BackBuffer when using GetRenderTargetData
Wed, 26 Sep 2007 09:31:49 -0700Re: Problem with multiple render passes.
Tue, 25 Sep 2007 16:33:31 -0700Re: D3DX and VS2005
Mon, 24 Sep 2007 14:04:17 -0700Re: Need hack to get ZBuffer
Mon, 24 Sep 2007 09:22:56 -0700Re: Need hack to get ZBuffer
Mon, 24 Sep 2007 09:19:52 -0700Re: Garbled Data in BackBuffer when using GetRenderTargetData
Fri, 14 Sep 2007 08:49:36 -0700Re: Synbols for d3dx9d_35.dll?
Wed, 12 Sep 2007 10:04:13 -0700Re: Synbols for d3dx9d_35.dll?
Wed, 12 Sep 2007 09:18:45 -0700Re: Read from a texture3d
Wed, 12 Sep 2007 08:52:21 -0700Re: Read from a texture3d
Sun, 09 Sep 2007 21:03:35 -0700Re: XNA
Wed, 05 Sep 2007 15:01:06 -0700Re: Problem when ALT+TAB out of fullscreen D3D app
Wed, 29 Aug 2007 17:11:36 -0700Re: Mesh viewer and transparency
Tue, 28 Aug 2007 20:51:20 -0700Re: Mesh viewer and transparency
Tue, 28 Aug 2007 11:33:42 -0700Re: Fastest simple way to draw lots of copies of a mesh
Fri, 24 Aug 2007 09:56:32 -0700Re: Possible to use result from prev pass in an effect file in later passes (as
Fri, 24 Aug 2007 09:50:21 -0700Re: Possible to use result from prev pass in an effect file in later passes (as
Thu, 23 Aug 2007 15:40:06 -0700Re: Possible to use result from prev pass in an effect file in later passes (as
Thu, 23 Aug 2007 12:22:14 -0700Re: Possible to use result from prev pass in an effect file in later passes (as
Wed, 22 Aug 2007 21:19:34 -0700Re: creating meshes
Wed, 22 Aug 2007 09:57:44 -0700Re: Multiple rendering in a render target
Tue, 21 Aug 2007 11:40:26 -0700Re: Parametric vs. Algebraic.
Tue, 21 Aug 2007 11:39:42 -0700Re: loading textures?