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DateSubject
Thu Nov 14 2002 22:55:10 MSTRe: Creating windows on top of Fullscreen DirectX windows
Thu Nov 14 2002 19:48:38 MSTRe: Creating windows on top of Fullscreen DirectX windows
Thu Nov 14 2002 16:18:10 MSTRe: Blur with fading effect
Thu Nov 14 2002 15:23:06 MSTRe: Night Vision Effect in DirectX 7
Thu Nov 14 2002 15:20:47 MSTRe: Blur with fading effect
Thu Nov 14 2002 12:53:49 MSTRe: Point scaling
Thu Nov 14 2002 12:51:36 MSTRe: Blur with fading effect
Thu Nov 14 2002 12:50:02 MSTRe: Blur with fading effect
Wed Nov 13 2002 21:19:41 MSTRe: a8r8g8b8 mode non available on my video card
Wed Nov 13 2002 14:56:56 MSTRe: ID3DXSprite's render state?
Wed Nov 13 2002 14:35:12 MSTRe: Night Vision Effect in DirectX 7
Wed Nov 13 2002 13:27:20 MSTRe: Window over DirectX surface
Wed Nov 13 2002 11:34:12 MSTRe: Transformation Question
Wed Nov 13 2002 11:26:42 MSTRe: Blur with fading effect
Wed Nov 13 2002 11:20:23 MSTRe: slow paletted texture transfers
Wed Nov 13 2002 09:59:40 MSTRe: ID3DXSprite's render state?
Wed Nov 13 2002 09:56:52 MSTRe: slow paletted texture transfers
Tue Nov 12 2002 21:56:51 MSTRe: Accumulation Buffer?
Tue Nov 12 2002 14:01:26 MSTRe: How can I use IME under fullscreen Mode.
Tue Nov 12 2002 13:39:23 MSTRe: slow paletted texture transfers
Tue Nov 12 2002 13:34:17 MSTRe: slow paletted texture transfers
Tue Nov 12 2002 13:32:46 MSTRe: more then a message loop?
Tue Nov 12 2002 09:42:03 MSTRe: slow paletted texture transfers
Tue Nov 12 2002 09:37:10 MSTRe: How can I use IME under fullscreen Mode.
Mon Nov 11 2002 19:17:14 MSTRe: slow paletted texture transfers
Mon Nov 11 2002 19:15:15 MSTRe: How can I use IME under fullscreen Mode.
Mon Nov 11 2002 15:32:13 MSTRe: slow paletted texture transfers
Mon Nov 11 2002 14:42:56 MSTRe: slow paletted texture transfers
Mon Nov 11 2002 12:30:59 MSTRe: Newbie problems: shading and culling
Mon Nov 11 2002 12:25:16 MSTRe: How to load correctly a mesh file for using gouraud shading?
Mon Nov 11 2002 12:22:23 MSTRe: device lost
Sun Nov 10 2002 18:09:14 MSTRe: How can I use IME under fullscreen Mode.
Sun Nov 10 2002 18:07:42 MSTRe: Gamma ramp problem
Sat Nov 9 2002 16:48:50 MSTRe: Gamma ramp problem
Sat Nov 9 2002 15:12:37 MSTRe: How can I use IME under fullscreen Mode.
Sat Nov 9 2002 15:10:21 MSTRe: DirectX 8.2
Sat Nov 9 2002 12:22:04 MSTRe: PointSprite Bug?
Sat Nov 9 2002 12:20:45 MSTRe: Bump Mapping problem please help once again :)
Sat Nov 9 2002 09:33:13 MSTRe: Porting DOS graphics to DX
Sat Nov 9 2002 09:31:39 MSTRe: Bump Mapping problem please help once again :)
Fri Nov 8 2002 21:33:50 MSTRe: How can I use IME under fullscreen Mode.
Fri Nov 8 2002 21:25:38 MSTRe: 3ds files
Fri Nov 8 2002 20:06:25 MSTRe: 3ds files
Fri Nov 8 2002 16:21:12 MSTRe: more then a message loop?
Fri Nov 8 2002 11:46:16 MSTRe: directX 8.1 ( direct3D & directShow )
Fri Nov 8 2002 10:53:38 MSTRe: Porting DOS graphics to DX
Fri Nov 8 2002 10:50:28 MSTRe: Debug vs. Retail runtimes
Thu Nov 7 2002 15:55:29 MSTRe: CreateDevice returns "driver error" (solved)
Thu Nov 7 2002 12:28:01 MSTRe: More newbie questions: D3DXComputeNormals() & meshes
Thu Nov 7 2002 12:18:47 MSTRe: CopyRects SYSMEM->VIDMEM & VIDMEM->VIDEM are very slow?
Thu Nov 7 2002 12:16:27 MSTRe: DX for highspeed text display
Thu Nov 7 2002 10:24:03 MSTRe: DC for a DirectX surface or texture
Thu Nov 7 2002 10:00:42 MSTRe: More DrawIndexedPrimitive
Thu Nov 7 2002 09:58:27 MSTRe: DX for highspeed text display
Thu Nov 7 2002 09:54:02 MSTRe: CreateDevice returns "driver error" (solved)
Wed Nov 6 2002 17:00:06 MSTRe: easy : rotate 45 (pi/4) Direct3D8 & VB
Wed Nov 6 2002 16:43:54 MSTRe: Screwy Lighting
Wed Nov 6 2002 16:19:23 MSTRe: copy textures from one device to another and vsa.exe question
Wed Nov 6 2002 12:32:16 MSTRe: Vertex Pos after Transformations
Wed Nov 6 2002 11:16:23 MSTRe: Vertex Pos after Transformations
Wed Nov 6 2002 10:14:51 MSTRe: Vertex Pos after Transformations
Wed Nov 6 2002 09:56:38 MSTRe: copy textures from one device to another and vsa.exe question
Wed Nov 6 2002 09:54:20 MSTRe: vertex shader problem
Wed Nov 6 2002 09:53:38 MSTRe: CreateDevice returns "driver error"
Tue Nov 5 2002 21:00:16 MSTRe: X-Model Bugs and other probs
Tue Nov 5 2002 20:55:12 MSTRe: vertex shader problem
Tue Nov 5 2002 20:54:03 MSTRe: sw/hw vertex processing?
Tue Nov 5 2002 15:53:36 MSTRe: CreateDevice returns "driver error"
Tue Nov 5 2002 13:47:27 MSTRe: texturecoordinates in a sphere
Tue Nov 5 2002 13:45:40 MSTRe: newbie question: gouraud shading with index/vertex buffers
Tue Nov 5 2002 12:44:44 MSTRe: newbie question: gouraud shading with index/vertex buffers
Tue Nov 5 2002 12:03:49 MSTRe: newbie question: gouraud shading with index/vertex buffers
Tue Nov 5 2002 12:01:13 MSTRe: BeginScene(); EndScene();
Mon Nov 4 2002 16:16:09 MSTRe: texturecoordinates in a sphere
Mon Nov 4 2002 14:50:50 MSTRe: Where to start buiding a 3d graphics engine?
Mon Nov 4 2002 14:50:02 MSTRe: Error in Samples.
Mon Nov 4 2002 14:47:54 MSTRe: DirectX 8.2
Mon Nov 4 2002 11:58:16 MSTRe: DirectX 8.2
Mon Nov 4 2002 10:45:03 MSTRe: DirectX 8.2
Mon Nov 4 2002 09:28:15 MSTRe: Fullscreen Framerate Inconsistent
Mon Nov 4 2002 09:27:02 MSTRe: Point Sprites
Sun Nov 3 2002 23:27:54 MSTRe: Point Sprites
Sun Nov 3 2002 16:47:59 MSTRe: Point Sprites
Sun Nov 3 2002 12:53:09 MSTRe: DirectX 8.2
Sun Nov 3 2002 12:51:51 MSTRe: Point Sprites
Sun Nov 3 2002 12:46:55 MSTRe: Bump Mapping problem please help
Sat Nov 2 2002 12:18:16 MSTRe: Bump Mapping problem please help
Sat Nov 2 2002 10:43:13 MSTRe: Bump Mapping problem please help
Sat Nov 2 2002 10:41:59 MSTRe: Background Image
Fri Nov 1 2002 11:08:15 MSTRe: Performance Penalty for Drawing Offscreen Vertices?
Fri Nov 1 2002 11:07:23 MSTRe: Particles?
Fri Nov 1 2002 11:06:01 MSTRe: 3DS to X file conversion
Fri Nov 1 2002 11:05:12 MSTRe: x file plugin and info about texture with alpha .
Thu Oct 31 2002 22:00:01 MSTRe: x file plugin and info about texture with alpha .
Thu Oct 31 2002 14:13:13 MSTRe: CreateAdditionalSwapChain in fullscreen
Thu Oct 31 2002 12:39:44 MSTRe: Is DirectX 8 OK now?
Thu Oct 31 2002 10:57:42 MSTRe: CubeMapping with DirectX
Thu Oct 31 2002 08:05:40 MSTRe: System lockup with DrawPrimitiveUP()
Thu Oct 31 2002 08:04:01 MSTRe: Problems with vertex rendering in d3d
Thu Oct 31 2002 08:03:24 MSTRe: CreateAdditionalSwapChain in fullscreen
Wed Oct 30 2002 18:46:37 MSTRe: D3DMULTISAMPLE_2_SAMPLES and backbuffer?