Date | Subject |
Mon, 21 May 2007 08:56:08 -0700 | Re: DirectX & problem with multimonitor... |
Sat, 19 May 2007 04:03:55 -0700 | Re: renderingto texture while using same texture for lookup |
Fri, 18 May 2007 13:09:30 -0700 | Re: drawing text with alpha=0 does not make it transparent |
Fri, 18 May 2007 13:07:46 -0700 | Re: 3D Textures: DDS Organization |
Fri, 18 May 2007 12:31:15 -0700 | Re: drawing text with alpha=0 does not make it transparent |
Fri, 18 May 2007 08:41:39 -0700 | Re: drawing text with alpha=0 does not make it transparent |
Fri, 18 May 2007 07:34:31 -0700 | Re: 3D Textures: DDS Organization |
Thu, 17 May 2007 17:12:15 -0700 | Re: 3D Textures: DDS Organization |
Thu, 17 May 2007 11:28:00 -0700 | Re: Modify the vertexes or the world transform? |
Wed, 16 May 2007 18:37:17 -0700 | Re: Modify the vertexes or the world transform? |
Wed, 16 May 2007 17:50:49 -0700 | Re: Adjust a Mesh |
Wed, 16 May 2007 17:49:43 -0700 | Re: Adjust a Mesh |
Wed, 16 May 2007 10:12:33 -0700 | Re: Adjust a Mesh |
Wed, 16 May 2007 10:10:34 -0700 | Re: easy question about meshes |
Tue, 15 May 2007 17:45:03 -0700 | Re: Adjust a Mesh |
Sun, 13 May 2007 15:03:33 -0700 | Re: Efficent way to update/replace small set of vertices in 3D model? |
Sat, 12 May 2007 21:01:24 -0700 | Re: 0xC0000005: Access violation running Idirect3ddevice8::present |
Sat, 12 May 2007 20:59:22 -0700 | Re: Convenient way to draw lines |
Sat, 12 May 2007 20:57:39 -0700 | Re: Alphablend, so alpha=1-(1-source)*(1-destination) |
Fri, 11 May 2007 10:26:21 -0700 | Re: Translation and Parallel Projection |
Fri, 11 May 2007 10:09:41 -0700 | Re: Alphablend, so alpha=1-(1-source)*(1-destination) |
Fri, 11 May 2007 09:41:30 -0700 | Re: Alphablend, so alpha=1-(1-source)*(1-destination) |
Sat, 05 May 2007 13:53:02 -0700 | Re: Technique setting rendertarget and other things |
Fri, 04 May 2007 21:18:43 -0700 | Re: Select a mesh vertex from click |
Fri, 04 May 2007 21:17:32 -0700 | Re: D3DRM.DLL not loaded |
Fri, 04 May 2007 15:43:03 -0700 | Re: Select a mesh vertex from click |
Wed, 02 May 2007 09:28:09 -0700 | Re: Picking for selection rectangular selection |
Tue, 01 May 2007 08:30:00 -0700 | Re: DX SDK on CD?? |
Tue, 01 May 2007 08:25:56 -0700 | Re: How to draw polygons with texture but in wireframe mode |
Mon, 30 Apr 2007 12:29:12 -0700 | Re: Direct3D beginner |
Sun, 29 Apr 2007 17:21:49 -0700 | Re: How to draw polygons with texture but in wireframe mode |
Fri, 27 Apr 2007 08:57:07 -0700 | Re: Tooltip and GPU use |
Thu, 26 Apr 2007 15:07:53 -0700 | Re: Matrix Mapping. |
Thu, 26 Apr 2007 08:59:19 -0700 | Re: Texture visibility. |
Thu, 26 Apr 2007 08:52:20 -0700 | Re: Tooltip and GPU use |
Wed, 25 Apr 2007 21:56:50 -0700 | Re: dump question: line intersecting plane, overlapping line not showing |
Wed, 25 Apr 2007 12:10:57 -0700 | Re: creating a game something like mah jong, with painted tiles |
Wed, 25 Apr 2007 12:09:32 -0700 | Re: Texture Scaling. |
Wed, 25 Apr 2007 10:29:16 -0700 | Re: Tooltip and GPU use |
Tue, 24 Apr 2007 13:33:59 -0700 | Re: Texture Scaling. |
Tue, 24 Apr 2007 09:46:36 -0700 | Re: Tooltip and GPU use |
Tue, 24 Apr 2007 05:15:27 -0700 | Re: Texture Scaling. |
Tue, 24 Apr 2007 05:15:01 -0700 | Re: Semantics for worldmatrix etc |
Tue, 24 Apr 2007 05:13:37 -0700 | Re: Cameraspace coordinate to texturecoordinate |
Tue, 24 Apr 2007 05:12:27 -0700 | Re: Texture Scaling. |
Tue, 24 Apr 2007 05:11:40 -0700 | Re: Texture Scaling. |
Tue, 24 Apr 2007 05:03:08 -0700 | Re: Texture Scaling. |
Tue, 24 Apr 2007 05:00:16 -0700 | Re: how to use a second stream with a shader |
Mon, 23 Apr 2007 09:35:57 -0700 | Re: D3DXFONT flicker |
Fri, 20 Apr 2007 15:40:11 -0700 | Re: Texture Scaling. |
Fri, 20 Apr 2007 12:25:02 -0700 | Re: Texture Scaling. |
Fri, 20 Apr 2007 12:20:23 -0700 | Re: How to draw polygons with texture but in wireframe mode |
Fri, 20 Apr 2007 06:09:01 -0700 | Re: how to pick a point in the screen? |
Fri, 20 Apr 2007 06:08:02 -0700 | Re: How to draw polygons with texture but in wireframe mode |
Fri, 20 Apr 2007 06:07:02 -0700 | Re: copy a surface into a texture? |
Thu, 19 Apr 2007 14:02:48 -0700 | Re: Texture Scaling. |
Thu, 19 Apr 2007 09:29:29 -0700 | Re: want to do 2d |
Wed, 18 Apr 2007 08:43:00 -0700 | Re: Drawing 2d line in dx |
Wed, 18 Apr 2007 08:42:32 -0700 | Re: Wait for flip |
Tue, 17 Apr 2007 21:18:44 -0700 | Re: Texture Scaling. |
Tue, 17 Apr 2007 10:59:33 -0700 | Re: Transforming vertex normals |
Tue, 17 Apr 2007 10:58:54 -0700 | Re: Transforming vertex normals |
Tue, 17 Apr 2007 08:24:54 -0700 | Re: Transforming vertex normals |
Tue, 17 Apr 2007 08:24:20 -0700 | Re: Transforming vertex normals |
Mon, 16 Apr 2007 09:43:29 -0700 | Re: Wait for flip |
Mon, 16 Apr 2007 09:40:36 -0700 | Re: Transforming vertex normals |
Mon, 16 Apr 2007 09:39:54 -0700 | Re: Transforming vertex normals |
Sun, 15 Apr 2007 10:38:51 -0700 | Re: Wait for flip |
Sun, 15 Apr 2007 09:10:48 -0700 | Re: Wait for flip |
Sun, 15 Apr 2007 09:00:53 -0700 | Re: Transforming vertex normals |
Sat, 14 Apr 2007 07:17:24 -0700 | Re: weird texture issue with shader |
Fri, 13 Apr 2007 13:12:19 -0700 | Re: Wait for flip |
Fri, 13 Apr 2007 13:10:20 -0700 | Re: Font Outline with DirectX |
Wed, 11 Apr 2007 14:11:08 -0700 | Re: Minimal Run Time Redistributable |
Wed, 11 Apr 2007 10:10:03 -0700 | Re: product key |
Mon, 09 Apr 2007 08:27:21 -0700 | Re: render target format with rgba and depth |
Fri, 06 Apr 2007 15:47:14 -0700 | Re: render target format with rgba and depth |
Fri, 06 Apr 2007 13:48:13 -0700 | Re: Google map style sheet. |
Fri, 06 Apr 2007 09:13:44 -0700 | Re: Blending from one texture to another - how is this done? |
Thu, 05 Apr 2007 13:45:44 -0700 | Re: Google map style sheet. |
Thu, 05 Apr 2007 09:27:07 -0700 | Re: Skin mesh, Bones and animation - Character animation for DirectX |
Thu, 05 Apr 2007 09:21:47 -0700 | Re: Rendering to obtain depth values for further rendering |
Wed, 04 Apr 2007 15:14:44 -0700 | Re: CENTER OF GRAVITY FROM A DIGITAL IMAGE |
Tue, 03 Apr 2007 09:46:02 -0700 | Re: newbie question |
Tue, 03 Apr 2007 09:44:42 -0700 | Re: Animation: Can't derive from Frame Class |
Tue, 03 Apr 2007 09:43:37 -0700 | Re: How does directx work - World or View transforms and rotations |
Mon, 02 Apr 2007 14:30:30 -0700 | Re: How does directx work - World or View transforms and rotations |
Mon, 02 Apr 2007 09:47:33 -0700 | Re: How does directx work - World or View transforms and rotations |
Fri, 30 Mar 2007 08:56:58 -0700 | Re: Simple Transparency. |
Fri, 30 Mar 2007 08:56:10 -0700 | Re: Color gradients from cell centres |
Thu, 29 Mar 2007 13:18:51 -0700 | Re: Simple Transparency. |
Thu, 29 Mar 2007 09:32:15 -0700 | Re: Simple Transparency. |
Thu, 29 Mar 2007 09:31:19 -0700 | Re: Sampling Textures |
Wed, 28 Mar 2007 16:06:49 -0700 | Re: Simple Transparency. |
Wed, 28 Mar 2007 14:16:16 -0700 | Re: Sampling Textures |
Wed, 28 Mar 2007 14:15:21 -0700 | Re: Depth Data in the pixel shader |
Tue, 27 Mar 2007 10:26:48 -0700 | Re: Bitmap from D3D Texture missing RGB values |
Tue, 27 Mar 2007 08:44:09 -0700 | Re: Bitmap from D3D Texture missing RGB values |
Mon, 26 Mar 2007 09:21:33 -0700 | Re: Transparency in DX 9.0. |
Fri, 23 Mar 2007 17:30:54 -0700 | Re: Dec2006 SDK has dropped support for ps_1_x ?!?! |
Fri, 23 Mar 2007 13:23:26 -0700 | Re: Dec2006 SDK has dropped support for ps_1_x ?!?! |