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DateSubject
Fri Sep 28 2001 15:10:53 MDTRe: Full Screen Polygon
Fri Sep 28 2001 13:54:43 MDTRe: Fullscreen Exclusive Mode and CreateProcess
Fri Sep 28 2001 09:57:40 MDTRe: Fullscreen Exclusive Mode and CreateProcess
Fri Sep 28 2001 09:56:17 MDTRe: Full Screen Polygon
Thu Sep 27 2001 15:52:27 MDTRe: Fullscreen Exclusive Mode and CreateProcess
Thu Sep 27 2001 15:04:37 MDTRe: Full Screen Polygon
Thu Sep 27 2001 10:19:18 MDTRe: D3D8 && IME, How to?
Wed Sep 26 2001 15:22:57 MDTRe: Projection Matrix Question?
Wed Sep 26 2001 15:17:02 MDTRe: D3D8 && IME, How to?
Wed Sep 26 2001 15:13:54 MDTRe: 50\50 in everything
Tue Sep 25 2001 09:59:09 MDTRe: Rotation about arbitrary axis
Mon Sep 23 01:06:33 MDT 2002Re: SetLight Problem
Mon Sep 23 01:04:41 MDT 2002Re: Moving\rotate object question
Sat Sep 22 2001 10:20:57 MDTRe: Video memory requirements?
Thu Sep 20 2001 13:01:44 MDTRe: Video memory requirements?
Thu Sep 20 2001 11:56:54 MDTRe: Voodoo3 / vertex color
Thu Sep 20 2001 08:50:35 MDTRe: Determine if an object is visible
Thu Sep 20 2001 08:49:48 MDTRe: D3D8 Additional rendering phase
Fri Sep 20 01:40:29 MDT 2002Re: Z-buffer initialisation and DX weakness
Fri Sep 20 01:14:24 MDT 2002Re: CallStack
Wed Sep 19 2001 18:51:44 MDTRe: Memory Information with DX8
Wed Sep 19 2001 15:03:26 MDTRe: Memory Information with DX8
Wed Sep 19 2001 15:02:20 MDTRe: Determine if an object is visible
Wed Sep 19 2001 15:01:23 MDTRe: D3D8 Additional rendering phase
Thu Sep 19 01:14:14 MDT 2002Re: Strange depth-stencil buffer problem...
Sun Sep 16 2001 13:43:06 MDTRe: someone that knows OpenGL & DirectX with MASM
Sun Sep 16 2001 13:42:02 MDTRe: flat shading problem
Sat Sep 15 2001 09:49:26 MDTRe: index buffer data structure in directx 8
Sat Sep 15 2001 09:46:22 MDTRe: How to detect maximal size of SwapChains and DepthStencilSurfaces
Fri Sep 14 2001 10:18:23 MDTRe: Managed resources and render targets
Fri Sep 14 2001 10:16:57 MDTRe: Assertion Failed when going fullscreen
Fri Sep 14 2001 10:14:22 MDTRe: Alpha
Thu Sep 13 2001 08:26:25 MDTRe: Limiting 3D render area of surface.
Thu Sep 13 2001 08:25:36 MDTRe: How to detect maximal size of SwapChains and DepthStencilSurfaces
Thu Sep 13 2001 08:23:14 MDTRe: 2D Graphics in DX8
Wed Sep 12 2001 11:18:27 MDTRe: writing zbuffer
Tue Sep 11 2001 13:27:30 MDTRe: writing zbuffer
Tue Sep 11 2001 09:23:25 MDTRe: Changing colour
Mon Sep 10 2001 17:02:03 MDTRe: Changing colour
Mon Sep 10 2001 16:00:18 MDTRe: non-powers of 2 and D3DXCreateTextureFromFileEx
Mon Sep 10 2001 08:54:28 MDTRe: Some problems about texture factor.
Fri Sep 7 2001 14:16:11 MDTRe: ID3DXMesh and .X Templates
Fri Sep 7 2001 13:51:27 MDTRe: d3dx8 & programmable vertex shaders
Fri Sep 7 2001 08:47:53 MDTRe: Windows 2000 issues
Fri Sep 7 2001 08:46:11 MDTRe: d3dx8 & programmable vertex shaders
Thu Sep 6 2001 22:29:56 MDTRe: d3dx8 & programmable vertex shaders
Fri Sep 6 01:05:36 MDT 2002Re: Alpha transparency with ID3DXSprite::Draw()
Tue Sep 4 2001 18:31:46 MDTRe: z-buffering problem
Mon Sep 3 2001 19:34:19 MDTRe: DX 7 SDK download URL
Mon Sep 3 2001 19:31:11 MDTRe: DX 7 SDK download URL
Mon Sep 3 2001 16:55:38 MDTRe: DX 7 SDK download URL
Mon Sep 3 2001 16:04:08 MDTRe: DX 7 SDK download URL
Mon Sep 3 2001 16:03:45 MDTRe: 2D Graphics in DX8
Mon Sep 3 2001 10:16:36 MDTRe: X files and vertex data
Mon Sep 3 2001 10:12:36 MDTRe: Directx in Builder 4 (sigh)
Sun Sep 2 2001 15:13:37 MDTRe: z-buffering problem
Fri Aug 31 2001 18:40:23 MDTRe: How do you work with 2-D pre-rendered sprites in DirectX 8
Fri Aug 31 2001 13:43:58 MDTRe: z-buffering problem
Thu Aug 30 2001 15:13:43 MDTRe: How do you work with 2-D pre-rendered sprites in DirectX 8
Thu Aug 30 2001 09:54:39 MDTRe: How do you work with 2-D pre-rendered sprites in DirectX 8
Wed Aug 29 2001 15:27:22 MDTRe: D3DXLoadSurfaceFromSurface much too slow!
Wed Aug 29 2001 13:20:27 MDTRe: How do you work with 2-D pre-rendered sprites in DirectX 8
Wed Aug 29 2001 09:15:41 MDTRe: D3DXLoadSurfaceFromSurface much too slow!
Tue Aug 28 2001 20:47:58 MDTRe: Alpha Test Problem
Tue Aug 28 2001 11:38:22 MDTRe: D3DXLoadSurfaceFromSurface much too slow!
Tue Aug 28 2001 11:33:32 MDTRe: Bunch of questions !
Mon Aug 27 2001 20:13:39 MDTRe: Why D3DXMatrixTranspose the matrix to constant memory?(About Vertex Shader)
Mon Aug 27 2001 16:03:14 MDTRe: off-screen rendering?
Mon Aug 27 2001 14:07:46 MDTRe: off-screen rendering?
Mon Aug 27 2001 12:54:40 MDTRe: off-screen rendering?
Mon Aug 27 2001 10:12:18 MDTRe: Direct3D 8 equivalent of glTexImage2D???
Sun Aug 26 2001 20:58:13 MDTRe: Direct3D 8 equivalent of glTexImage2D???
Sun Aug 26 2001 11:48:43 MDTRe: off-screen rendering?
Sat Aug 25 2001 21:50:09 MDTRe: D3D8: off-screen rendering?
Sat Aug 25 2001 19:59:20 MDTRe: D3D8: off-screen rendering?
Sat Aug 25 2001 19:57:29 MDTRe: Clearing alpha channel
Fri Aug 24 2001 09:16:25 MDTRe: How to use NPatches?
Fri Aug 24 2001 09:15:21 MDTRe: D3DXCreateSphere with texturecoords?
Fri Aug 24 2001 09:12:45 MDTRe: Best way to create meshes
Fri Aug 24 2001 09:12:06 MDTRe: About D3DTSS_TEXTURETRANSFORMFLAGS
Thu Aug 23 2001 20:57:52 MDTRe: Clearing alpha channel
Wed Aug 22 2001 12:39:50 MDTRe: DX8 equivalent to glScissor
Wed Aug 22 2001 08:58:02 MDTRe: driver indexbuffer & debug warning
Tue Aug 21 2001 16:20:50 MDTRe: 256 x 256 textures
Tue Aug 21 2001 14:17:18 MDTRe: 256 x 256 textures
Mon Aug 20 2001 17:30:49 MDTRe: D3DX8: Hardware processing slowdown problem
Mon Aug 20 2001 15:36:43 MDTRe: D3DERR_DEVICELOST under windows 98 SE
Sun Aug 19 2001 20:38:46 MDTRe: Point Sprites - limitations!?!
Fri Aug 10 2001 13:16:16 MDTRe: static unlighted colored polygon
Fri Aug 10 2001 12:39:49 MDTRe: static unlighted colored polygon
Fri Aug 10 2001 12:38:52 MDTRe: CreateDevice fails in full screen mode
Fri Aug 10 2001 12:36:07 MDTRe: how to use GIF textures? or: GIF,JPG to BMP code?
Thu Aug 9 2001 18:42:17 MDTRe: Pixel format support
Thu Aug 9 2001 18:40:50 MDTRe: Effects & Techniques?
Thu Aug 9 2001 15:43:31 MDTRe: how to use GIF textures? or: GIF,JPG to BMP code?
Thu Aug 9 2001 11:43:45 MDTRe: D3D Programming + Windows XP RC1
Thu Aug 9 2001 09:39:42 MDTRe: how to use GIF textures? or: GIF,JPG to BMP code?
Wed Aug 8 2001 14:44:23 MDTRe: how to use GIF textures? or: GIF,JPG to BMP code?
Wed Aug 8 2001 14:31:26 MDTRe: Meltdown 2001
Tue Aug 7 2001 11:28:44 MDTRe: Edge filtering
Mon Aug 6 2001 10:56:35 MDTRe: Is DrawIndexedPrimitiveUP Fast??