[ Home | Direct3D Book | Direct3D Usenet Posts ]

Page 75

DateSubject
Tue May 15 2001 23:46:43 MDTRe: DX8 DrawPrimitive - Texture won't draw in "wireframe" area.
15 May 2001 23:46:42 -0600Re: DX8 DrawPrimitive - Texture won't draw in "wireframe" area.
Tue May 15 2001 23:44:26 MDTRe: IDirect3DSwapChain8 question
Tue May 15 2001 17:50:50 MDTRe: error with CreateDevice()
15 May 2001 17:50:49 -0600Re: error with CreateDevice()
Tue May 15 2001 17:45:28 MDTRe: Enumerate devices ?
15 May 2001 17:45:26 -0600Re: Enumerate devices ?
Tue May 15 2001 17:40:56 MDTRe: Clipping question
Tue May 15 2001 17:36:21 MDTRESOURCE: rt_D3DXSprite sample
15 May 2001 00:10:15 -0600Re: responding to a WM_SIZE in d3d8
15 May 2001 00:01:51 -0600Re: DX8 DrawPrimitive - Texture won't draw in "wireframe" area.
Mon May 14 2001 23:59:30 MDTRe: Loading a texture from resource
14 May 2001 23:59:29 -0600Re: Loading a texture from resource
Mon May 14 2001 23:48:22 MDTRe: Problem using D3DXCreateTextureFromFile
Mon May 14 2001 14:53:40 MDTRe: FullScreen D3D8 from ActiveX control?
Mon May 14 2001 14:52:16 MDTRe: LoadSurfaceFromSurface with color key
14 May 2001 14:52:15 -0600Re: LoadSurfaceFromSurface with color key
Mon May 14 2001 14:49:12 MDTRe: Enumerate devices ?
14 May 2001 14:49:10 -0600Re: Enumerate devices ?
Mon May 14 2001 14:41:39 MDTRe: Lost with translucancy in DX8
14 May 2001 00:45:23 -0600Re: How can I write or read some data from RenderTarget Surface (Back Surface)
Sun May 13 2001 19:46:09 MDTRe: Texture larger than 256x256
Sun May 13 2001 10:40:52 MDTRe: Loading a texture from resource
13 May 2001 10:40:51 -0600Re: Loading a texture from resource
Sun May 13 2001 10:38:22 MDTRe: R: How can i add sprites into my 3D Game with D3D8?
13 May 2001 10:38:21 -0600Re: R: How can i add sprites into my 3D Game with D3D8?
Sun May 13 2001 10:29:34 MDTRe: Please help, Problem with compiling DX8 programs?
Sun May 13 2001 10:28:09 MDTRe: New classes starting 15th May
Sat May 12 2001 17:58:59 MDTRe: Enumerate devices ?
12 May 2001 17:58:58 -0600Re: Enumerate devices ?
Sat May 12 2001 17:52:23 MDTRe: D3D8 Textures.
Sat May 12 2001 17:49:43 MDTRe: Texture larger than 256x256
Fri May 11 2001 15:29:53 MDTRe: Texture larger than 256x256
Fri May 11 2001 13:05:13 MDTRe: R: How can i add sprites into my 3D Game with D3D8?
11 May 2001 13:05:12 -0600Re: R: How can i add sprites into my 3D Game with D3D8?
Fri May 11 2001 13:02:51 MDTRe: D3DCLIPSTATUS8?
11 May 2001 13:02:50 -0600Re: D3DCLIPSTATUS8?
Fri May 11 2001 12:59:44 MDTRe: tearing problem
11 May 2001 12:59:43 -0600Re: tearing problem
Fri May 11 2001 12:44:28 MDTRe: vertex shader, speed issue
Thu May 10 2001 21:15:07 MDTRe: tearing problem
10 May 2001 21:15:05 -0600Re: tearing problem
Thu May 10 2001 17:17:56 MDTRe: debug vs retail performance
10 May 2001 17:17:55 -0600Re: debug vs retail performance
Wed May 9 2001 16:48:21 MDTRe: D3D8-Transformatoin pipel.: BFC
9 May 2001 16:48:20 -0600Re: D3D8-Transformatoin pipel.: BFC
Wed May 9 2001 16:45:30 MDTRe: DirectX tutorials
9 May 2001 16:45:29 -0600Re: DirectX tutorials
Wed May 9 2001 10:40:53 MDTRe: BaseVetexIndex bug
9 May 2001 10:40:51 -0600Re: BaseVetexIndex bug
Wed May 9 2001 10:21:11 MDTRe: speed issue
Wed May 9 2001 10:18:52 MDTRe: Mesh width
Wed May 9 2001 10:17:41 MDTRe: D3D8: Ambient Light + Vertex Color... HOW?
Wed May 9 2001 10:15:53 MDTRe: Using CreateText()
Tue May 8 2001 21:20:16 MDTRe: Direct3D anti-aliasing (D3DMULTISAMPLE_TYPE)
Tue May 8 2001 14:39:02 MDTRe: Do I need to set the texturre for the drawprimitive to work?
8 May 2001 14:39:01 -0600Re: Do I need to set the texturre for the drawprimitive to work?
Tue May 8 2001 14:36:33 MDTRe: DirectX tutorials
8 May 2001 14:36:32 -0600Re: DirectX tutorials
Mon May 7 2001 16:35:54 MDTRe: how do DX Beta work?
7 May 2001 16:35:53 -0600Re: how do DX Beta work?
Mon May 7 2001 16:34:44 MDTRe: Extracting vertex information from a Mesh?
Mon May 7 2001 16:30:49 MDTRe: debugging question...
Mon May 7 2001 16:17:36 MDTRe: CD3DFont problems
Mon May 7 2001 08:59:33 MDTRe: Using CreateText()
Sun May 6 2001 21:38:20 MDTRe: Is this as fast as it gets?
Sun May 6 2001 21:36:14 MDTRe: Geometry Blending: Setting Matrix Indices
Sun May 6 2001 21:31:42 MDTRe: Generating UUID for X file template
Sat May 5 2001 19:09:24 MDTRe: Direct3D anti-aliasing (D3DMULTISAMPLE_TYPE)
Fri May 4 2001 15:54:06 MDTRe: Direct3D anti-aliasing (D3DMULTISAMPLE_TYPE)
Fri May 4 2001 12:27:50 MDTRe: Swap chain interface
Fri May 4 2001 12:25:27 MDTRe: Can I blend two textures?
Thu May 3 2001 14:33:34 MDTRe: Skinned Mesh HELP:
Thu May 3 2001 13:19:23 MDTRe: Direct X vs OpenGL
Thu May 3 2001 13:14:07 MDTRe: Windows 2K & DirectX
Thu May 3 2001 13:02:54 MDTRe: Skinned Mesh HELP:
Thu May 3 2001 10:38:02 MDTRe: ID3DXPMesh and IStream problem
Thu May 3 2001 10:31:05 MDTRe: Direct3D anti-aliasing (D3DMULTISAMPLE_TYPE)
Thu May 3 2001 10:29:07 MDTRe: D3D 8 Lighting Question
Wed May 2 2001 11:13:06 MDTRe: ID3DXText.DrawText problem
Wed May 2 2001 11:10:57 MDTRe: D3D 8 Lighting Question
Wed May 2 2001 10:15:26 MDTRe: View matrix creation
Wed May 2 2001 09:52:56 MDTRe: Texture coordinates & clipping
Wed May 2 2001 09:51:00 MDTRe: Direct3D anti-aliasing (D3DMULTISAMPLE_TYPE)
Wed May 2 2001 09:49:54 MDTRe: Advice for porting NT4 DX3 programs to DX8
Fri May 2 01:10:32 MDT 2003Re: newbie - after tutorials?
Fri May 2 01:08:49 MDT 2003Re: newbie - after tutorials?
Fri May 2 01:06:17 MDT 2003Re: What managed samples do you want?
Fri May 2 01:02:58 MDT 2003Re: What managed samples do you want?
Tue May 1 2001 16:36:53 MDTRe: View matrix creation
Tue May 1 2001 15:47:31 MDTRe: Direct3D Cursor - Something weird
Tue May 1 2001 15:43:14 MDTRe: View matrix creation
Tue May 1 2001 15:40:57 MDTRe: D3D 8 Lighting Question
Tue May 1 2001 14:05:11 MDTRe: Direct X vs OpenGL
Tue May 1 2001 11:42:03 MDTRe: Direct X vs OpenGL
Tue May 1 2001 11:36:49 MDTRe: How do I use D3DVECTOR3?
Tue May 1 2001 09:28:37 MDTRe: Z-Buffer (Faces of my cube show through one another)
Tue May 1 2001 09:22:18 MDTRe: Direct X vs OpenGL
Tue May 1 2001 09:20:56 MDTRe: Direct 3d render problem
Tue May 1 2001 09:19:21 MDTRe: Computing a bounding box
Tue May 1 2001 09:15:41 MDTRe: Loading mesh from X