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DateSubject
Fri, 23 Mar 2007 13:23:26 -0700Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Fri, 23 Mar 2007 06:12:00 -0700Re: texture co-ordinate question
Fri, 23 Mar 2007 05:35:34 -0700Re: texture co-ordinate question
Thu, 22 Mar 2007 09:40:41 -0700Re: questions about the Mesh attribute table
Thu, 22 Mar 2007 08:55:13 -0700Re: Rendering without window
Thu, 22 Mar 2007 08:54:06 -0700Re: multimonitor applications with latest directdraw/x
Thu, 22 Mar 2007 08:52:03 -0700Re: IDirect3DSurface9::GetDC, alpha and GDIPlus
Thu, 22 Mar 2007 08:47:36 -0700Re: questions about the Mesh attribute table
Thu, 22 Mar 2007 08:46:37 -0700Re: How does directx work - World or View transforms and rotations
Wed, 21 Mar 2007 18:53:06 -0700Re: How to Imlement DeviceReset (Light is Lost on Window Resize)
Mon, 19 Mar 2007 14:41:11 -0700Re: Is Present() necessary?
Sat, 17 Mar 2007 16:27:46 -0700Re: How to Imlement DeviceReset (Light is Lost on Window Resize)
Fri, 16 Mar 2007 15:51:00 -0700Re: Using d3deffect with blended meshes = no movement?
Fri, 16 Mar 2007 09:50:10 -0700Re: problem with d3d device present to multi windows
Thu, 15 Mar 2007 18:02:48 -0700Re: problem with d3d device present to multi windows
Thu, 15 Mar 2007 18:01:07 -0700Re: Manually copying a bitmap to a surface.
Thu, 15 Mar 2007 17:43:43 -0700Re: Using d3deffect with blended meshes = no movement?
Wed, 14 Mar 2007 06:50:23 -0700Re: Re-presenting existing scene
Tue, 13 Mar 2007 16:34:08 -0700Re: dx mailing list
Sun, 11 Mar 2007 06:39:04 -0700Re: dx mailing list
Sun, 11 Mar 2007 08:46:17 -0700Re: Re-presenting existing scene
Sun, 11 Mar 2007 06:39:04 -0700Re: dx mailing list
Wed, 07 Mar 2007 08:55:58 -0800Re: Adding global colour to objects using Fixed Functions
Wed, 07 Mar 2007 08:44:45 -0800Re: FullScreen and WM_ACTIVATEAPP
Tue, 06 Mar 2007 09:26:47 -0800Re: 2005C# DX9 Font Quality
Tue, 06 Mar 2007 09:08:23 -0800Re: FullScreen and WM_ACTIVATEAPP
Mon, 05 Mar 2007 13:25:34 -0800Re: Dynamic textures
Mon, 05 Mar 2007 12:59:22 -0800Re: Dynamic textures
Mon, 05 Mar 2007 11:59:17 -0800Re: Dynamic textures
Mon, 05 Mar 2007 09:36:38 -0800Re: Dynamic textures
Mon, 05 Mar 2007 09:26:58 -0800Re: D3d9 and Gdiplus under Vista
Mon, 05 Mar 2007 09:02:37 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Mon, 05 Mar 2007 09:00:22 -0800Re: CreateMsgQueue
Fri, 02 Mar 2007 10:56:15 -0800Re: problem with IDirect3DDevice9Ex
Fri, 02 Mar 2007 06:09:20 -0800Re: Optimizing X file with frame hierarchy
Fri, 02 Mar 2007 06:07:48 -0800Re: DirectX dotnet version will run in Win95, Win98, WinNT,
Thu, 01 Mar 2007 18:25:15 -0800Re: D3DXCreateTexture returns E_OUTOFMEMORY
Thu, 01 Mar 2007 16:34:07 -0800Re: D3DXCreateTexture returns E_OUTOFMEMORY
Wed, 28 Feb 2007 12:41:28 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Wed, 28 Feb 2007 09:36:59 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Wed, 28 Feb 2007 05:25:53 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Wed, 28 Feb 2007 05:24:15 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Tue, 27 Feb 2007 16:38:24 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Tue, 27 Feb 2007 15:10:47 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Tue, 27 Feb 2007 10:29:46 -0800Re: Implementing a 3D lighting manager with shaders
Tue, 27 Feb 2007 10:20:58 -0800Re: Implementing a 3D lighting manager with shaders
Tue, 27 Feb 2007 08:16:10 -0800Re: Dec2006 SDK has dropped support for ps_1_x ?!?!
Tue, 27 Feb 2007 04:27:15 -0800Re: Problem with animated xfiles
Mon, 26 Feb 2007 19:25:13 -0800Re: Problem with D3DXComputeNormals()
Mon, 26 Feb 2007 19:20:00 -0800Re: DDC/CI Vista API
Mon, 26 Feb 2007 19:18:59 -0800Re: a question about using mip-mapped textures
Mon, 26 Feb 2007 12:19:02 -0800Re: Creating an OSD like thingy
Mon, 26 Feb 2007 10:34:22 -0800Re: debugging managed app in C#
Mon, 26 Feb 2007 09:55:39 -0800Re: Problem with D3DXComputeNormals()
Mon, 26 Feb 2007 09:37:24 -0800Re: Multiple SkinWeights and Bones
Mon, 26 Feb 2007 09:34:05 -0800Re: debugging managed app in C#
Sat, 24 Feb 2007 15:05:41 -0800Re: HLSL generic phong(?) lighting shader for a beginner...
Sat, 24 Feb 2007 15:03:48 -0800Re: HLSL generic phong(?) lighting shader for a beginner...
Sat, 24 Feb 2007 11:35:16 -0800Re: HLSL generic phong(?) lighting shader for a beginner...
Sat, 24 Feb 2007 10:14:18 -0800Re: Passing data from vertex to pixel shader
Fri, 23 Feb 2007 16:18:06 -0800Re: Slowing Render Rate of DXUT
Fri, 23 Feb 2007 10:59:15 -0800Re: Using a negative scale value to mirror an image
Fri, 23 Feb 2007 10:09:52 -0800Re: Using a negative scale value to mirror an image
Fri, 23 Feb 2007 08:02:01 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Fri, 23 Feb 2007 07:59:10 -0800Re: Passing bytes to a shader
Thu, 22 Feb 2007 14:05:13 -0800Re: StretchRect between surfaces belonging to same RT texture
Thu, 22 Feb 2007 12:25:58 -0800Re: is Microsoft.DirectX.Direct3D.Sprite obsolete?
Thu, 22 Feb 2007 06:26:18 -0800Re: accessing information from a vertex inside a pixel shader
Wed, 21 Feb 2007 20:12:24 -0800Re: Resize Window
Wed, 21 Feb 2007 13:56:44 -0800Re: D3D10: Rendering to depth buffer only and accessing 6 depth buffers as a cu
Wed, 21 Feb 2007 12:24:34 -0800Re: StretchRect between surfaces belonging to same RT texture
Wed, 21 Feb 2007 07:13:40 -0800Re: Partial update of texture.
Wed, 21 Feb 2007 07:11:37 -0800Re: DirectX screen capture
Wed, 21 Feb 2007 06:57:57 -0800Re: StretchRect between surfaces belonging to same RT texture
Wed, 21 Feb 2007 06:54:09 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Wed, 21 Feb 2007 06:52:56 -0800Re: directX font & japanese
Tue, 20 Feb 2007 08:56:57 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Tue, 20 Feb 2007 06:33:03 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Tue, 20 Feb 2007 06:30:37 -0800Re: cannot create a new DirectX project
Mon, 19 Feb 2007 06:11:39 -0800Re: Help on books for DirectX
Sun, 18 Feb 2007 18:51:20 -0800Re: Direct3D9: (ERROR) :We are in state record mode.
Sun, 18 Feb 2007 18:50:35 -0800Re: Alphablending using SourceAlpha *and* BlendFactor
Sun, 18 Feb 2007 12:28:56 -0800Re: Direct3D9: (ERROR) :We are in state record mode.
Sat, 17 Feb 2007 10:15:09 -0800Re: Direct3D9: (ERROR) :We are in state record mode.
Sat, 17 Feb 2007 10:12:23 -0800Re: directX font & japanese
Fri, 16 Feb 2007 08:44:02 -0800Re: Using d3deffect with blended meshes = no movement?
Fri, 16 Feb 2007 07:19:15 -0800Re: is it possible to access vertex information from within a pixel shader?
Fri, 16 Feb 2007 07:16:45 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Thu, 15 Feb 2007 15:54:30 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Thu, 15 Feb 2007 10:22:25 -0800Re: How to use Pixel Shader to process some fixed pixels of a Texture
Thu, 15 Feb 2007 10:19:38 -0800Re: Sprites with D3D
Thu, 15 Feb 2007 10:18:28 -0800Re: directX font & japanese
Wed, 14 Feb 2007 10:48:56 -0800Re: query release?
Wed, 14 Feb 2007 10:46:55 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Wed, 14 Feb 2007 10:45:07 -0800Re: Resolution DirectX3D managed
Tue, 13 Feb 2007 18:01:46 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Tue, 13 Feb 2007 12:46:48 -0800Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode
Tue, 13 Feb 2007 10:06:05 -0800Re: Installing DirectX 9.0 in Windows XP
Tue, 13 Feb 2007 08:34:07 -0800Re: PointList Problem
Tue, 13 Feb 2007 06:40:51 -0800Re: Using Alpha Blending on multiple objects
Tue, 13 Feb 2007 06:36:39 -0800Re: PointList Problem