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DateSubject
Sun Jan 14 2001 13:05:29 MSTRe: DX8 Lighting for special effects. how ?
Sun Jan 14 2001 13:00:45 MSTRe: D3DXLoadMeshFromX drawsubset or not
Sat Jan 13 2001 12:22:55 MSTRe: D3DXLoadMeshFromX drawsubset or not
Fri Jan 12 2001 22:13:12 MSTRe: More Direct3d 8 Full Screen problems
Fri Jan 12 2001 17:10:46 MSTRe: dx8andbcb5
Fri Jan 12 2001 15:47:56 MSTRe: ID3DXFont Bogging Down
Fri Jan 12 2001 15:40:43 MSTRe: mouse control
Fri Jan 12 2001 15:38:24 MSTRe: DX 8 and 8 bit display
Fri Jan 12 2001 14:48:33 MSTRe: Where is the Max export plug-in to be found in the DX7 SDK?
Fri Jan 12 2001 14:46:26 MSTRe: mouse control
Fri Jan 12 2001 14:45:27 MSTRe: More Direct3d 8 Full Screen problems
Fri Jan 12 2001 14:40:24 MSTRe: DX 8 and 8 bit display
Fri Jan 12 2001 14:36:43 MSTRe: DirectX 8 SDK download by components??
Fri Jan 12 2001 14:35:43 MSTRe: Create an Own D3DXMESH
Fri Jan 12 2001 12:07:21 MSTRe: render last pixels of polygon
Fri Jan 12 2001 11:58:54 MSTRe: CreateTexture : from DX7 to DX8
Thu Jan 11 2001 12:21:33 MSTRe: How do I do special rotation?
Thu Jan 11 2001 10:56:53 MSTRe: render last pixels of polygon
Thu Jan 11 2001 10:55:36 MSTRe: D3DXLoadMeshFromX drawsubset or not
Thu Jan 11 2001 10:53:41 MSTRe: D3DXLoadMeshFromX drawsubset or not
Thu Jan 11 2001 09:45:33 MSTRe: DirectX in client area of a window
Thu Jan 11 2001 09:41:12 MSTRe: DX8 Lighting for special effects. how ?
Thu Jan 11 2001 09:38:54 MSTRe: D3D frame buffer access
Thu Jan 11 2001 09:37:07 MSTRe: CreateTexture : from DX7 to DX8
Wed Jan 10 2001 21:29:03 MSTRe: ModeX?
Wed Jan 10 2001 21:20:35 MSTRe: how do i get a screenshot?
Wed Jan 10 2001 21:17:05 MSTRe: header and define confusion
Wed Jan 10 2001 11:54:36 MSTRe: D3DXLoadMeshFromX drawsubset or not
Wed Jan 10 2001 11:08:38 MSTRe: D3DXLoadMeshFromX drawsubset or not
Tue Jan 9 2001 15:38:00 MSTRe: Fading from one Direct3dSurface8 to another
Tue Jan 9 2001 15:37:05 MSTRe: D3DXBASEMESH
Tue Jan 9 2001 15:34:40 MSTRe: A good cheap 3D modeler
Tue Jan 9 2001 09:53:15 MSTRe: skeletal animation in X files
Tue Jan 9 2001 09:52:41 MSTRe: Cooperation level at program exit
Tue Jan 9 2001 09:51:51 MSTRe: Bug in D3DFrame toolkit fixed
Tue Jan 9 2001 09:51:03 MSTRe: 24bit
Mon Jan 8 2001 22:56:52 MSTRe: Slice and Splice Meshes
Mon Jan 8 2001 22:48:32 MSTRe: D3DXFont in Begin/End scene
Mon Jan 8 2001 21:09:08 MSTRe: World matrix
Mon Jan 8 2001 21:08:34 MSTRe: Loading and Displaying a 2d Bitmap as a direct3dsurface8
Mon Jan 8 2001 16:02:36 MSTRe: 24bit
Mon Jan 8 2001 15:30:41 MSTRe: Video card and DX8
Mon Jan 8 2001 15:25:48 MSTRe: D3DXFont in Begin/End scene
Sun Jan 7 2001 16:45:32 MSTRe: IDirectDrawSurface7* or LPDIRECTDRAWSURFACE7?
Sun Jan 7 2001 16:44:09 MSTRe: D3DX8 Library
Tue Jan 7 01:40:50 MST 2003Re: Matrices
Sat Jan 6 2001 19:23:18 MSTRe: DirectX 7 or 8?
Sat Jan 6 2001 19:02:20 MSTRe: DirectX 7 or 8?
Sat Jan 6 2001 18:20:13 MSTRe: DirectX 7 or 8?
Sat Jan 6 2001 18:07:16 MSTRe: X files, D3DXLoadMeshFromX, How to get Multiple objects
Sat Jan 6 2001 18:04:27 MSTRe: X files, D3DXLoadMeshFromX, How to get Multiple objects
Mon Jan 6 01:38:10 MST 2003Re: How to lock and change colors of texture in C#
Mon Jan 6 01:36:53 MST 2003Re: vertex shader + ID3DXMesh do not work
Mon Jan 6 01:35:20 MST 2003Re: Imewindow
Fri Jan 5 2001 18:01:00 MSTRe: curved triangle
Fri Jan 5 2001 17:53:14 MSTRe: Alright, 2d or 3d?
Fri Jan 5 2001 16:59:08 MSTRe: DX8 progressive meshes...
Fri Jan 5 2001 14:59:15 MSTRe: 16-Bit color question
Fri Jan 5 2001 11:49:37 MSTRe: Mapping Mouse Coord into 3D Scene
Fri Jan 5 2001 11:43:19 MSTRe: 16-Bit color question
Thu Jan 4 2001 18:20:10 MSTRe: 16-Bit color question
Thu Jan 4 2001 17:55:24 MSTRe: 16-Bit color question
Thu Jan 4 2001 17:51:24 MSTRe: X files, D3DXLoadMeshFromX, How to get Multiple objects
Thu Jan 4 2001 15:03:39 MSTRe: problems with transparent 2d sprites
Thu Jan 4 2001 13:47:34 MSTRe: X files, D3DXLoadMeshFromX, How to get Multiple objects
Thu Jan 4 2001 12:06:08 MSTRe: DirectX 7.0a Documentation
Thu Jan 4 2001 11:43:43 MSTRe: Two questions about DX8
Thu Jan 4 2001 11:42:01 MSTRe: problems with transparent 2d sprites
Thu Jan 4 2001 11:41:04 MSTRe: mouse coordinates
Thu Jan 4 2001 11:08:37 MSTRe: FAQ
Thu Jan 4 2001 11:07:10 MSTRe: d3d question
Thu Jan 4 2001 11:03:10 MSTRe: Knowing how much processing time you have left...
Thu Jan 4 2001 11:02:28 MSTRe: D3D8 Texture and bitmaps
Wed Jan 3 2001 22:17:57 MSTRe: point sprites
Wed Jan 3 2001 22:09:07 MSTRe: Flickering problem... might be easy to solve ;-)
Wed Jan 3 2001 15:32:30 MSTRe: Question that's nagged me for some time ... MFC or No MFC?
Wed Jan 3 2001 15:26:54 MSTRe: Knowing how much processing time you have left...
Wed Jan 3 2001 15:20:10 MSTRe: Flickering problem... might be easy to solve ;-)
Tue Jan 2 2001 19:37:30 MSTRe: newbie: how to load a bitmap from a file
Tue Jan 2 2001 19:36:18 MSTRe: D3D8 Texture and bitmaps revisited
Tue Jan 2 2001 16:08:37 MSTRe: Transluency w/o alpha channel (DX8)
Tue Jan 2 2001 15:06:12 MSTRe: Transluency w/o alpha channel (DX8)
Tue Jan 2 2001 14:50:14 MSTRe: D3D8 Texture and bitmaps
Tue Jan 2 2001 12:57:07 MSTRe: D3D8 Texture and bitmaps
Tue Jan 2 2001 12:50:55 MSTRe: Transluency w/o alpha channel (DX8)
Tue Jan 2 2001 12:44:02 MSTRe: Transluency w/o alpha channel (DX8)
Wed Jan 2 01:54:13 MST 2002Re: Is D3DXMatrixMultiply hardware accelerated
Mon Jan 1 2001 16:28:22 MSTRe: Transluency w/o alpha channel (DX8)
Mon Jan 1 2001 11:05:15 MSTRe: help - DirectX version checking
Mon Jan 1 2001 11:03:40 MSTRe: DX8: Transparent Bitmap Copying
Sun Dec 31 2000 15:40:32 MSTRe: How is the stride of an ID3DXMesh specified - Is it always triangles
Sun Dec 31 2000 15:34:35 MSTRe: help with new check methods
Sun Dec 31 2000 15:26:20 MSTRe: DX8 equivalent to COLORFILL
Sun Dec 31 2000 15:24:36 MSTRe: a question of curiosity
Sat Dec 30 2000 13:35:11 MSTRe: dx8 software vertex processing
Sat Dec 30 2000 13:30:38 MSTRe: stretching bitmap
Sat Dec 30 2000 13:27:19 MSTRe: pixel combining
Sat Dec 30 2000 12:56:18 MSTRe: 3DS loader tutorial?
Sat Dec 30 2000 12:46:10 MSTRe: Fade-in and Fade-out
Fri Dec 29 2000 16:33:45 MSTRe: 3DS loader tutorial?
Thu Dec 28 2000 17:00:23 MSTRe: IS NECESSARY to specify FVF when creating Vertex Buffers?