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DateSubject
Tue Dec 12 2000 14:22:05 MSTRe: Direct3d 8 and C#/.NET Interop problem
Tue Dec 12 2000 12:54:48 MSTRe: Direct3d 8 and C#/.NET Interop problem
Tue Dec 12 2000 12:21:40 MSTRe: Pixel and Vertex Shader tutorials?
Tue Dec 12 2000 11:09:06 MSTRe: Texturing
Tue Dec 12 2000 11:08:28 MSTRe: smooth lighting
Tue Dec 12 2000 11:07:20 MSTRe: point sprites
Tue Dec 12 2000 11:04:22 MSTRe: DirectX8 Drawing Text
Tue Dec 12 2000 10:56:33 MSTRe: DirectX file format and trancparency
Tue Dec 12 2000 10:55:28 MSTRe: Direct3d 8 and C#/.NET Interop problem
Tue Dec 12 2000 10:50:38 MSTRe: fullscreen samples in DX8
Mon Dec 11 2000 16:44:57 MSTRe: Setting texture size
Mon Dec 11 2000 16:43:07 MSTRe: DDraw Docs
Mon Dec 11 2000 14:25:50 MSTRe: Vertices and Textures
Mon Dec 11 2000 14:24:56 MSTRe: DirectX 3 SDK for NT 4.0
Mon Dec 11 2000 14:23:47 MSTRe: DirectX Tutorials? Books?
Mon Dec 11 2000 13:16:11 MSTRe: DX8 Blting Bitmap
Mon Dec 11 2000 12:27:50 MSTRe: origins
Mon Dec 11 2000 12:25:43 MSTRe: Deadend situation
Mon Dec 11 2000 12:23:52 MSTRe: Deadend situation
Mon Dec 11 2000 12:16:21 MSTRe: Untransformed and Lit vertices problem
Mon Dec 11 2000 12:10:11 MSTRe: fullscreen samples in DX8
Mon Dec 11 2000 12:06:58 MSTRe: DX Utilities
Sun Dec 10 2000 16:54:18 MSTRe: Untransformed and Lit vertices problem
Sun Dec 10 2000 14:10:45 MSTRe: DirectX in C?
Sun Dec 10 2000 11:55:32 MSTRe: Detecting video memory wtih Dx8
Sun Dec 10 2000 10:57:27 MSTRe: Full-screen mode
Sun Dec 10 2000 10:56:29 MSTRe: Detecting video memory wtih Dx8
Sun Dec 10 2000 09:45:20 MSTRe: Selection renderers...
Sun Dec 10 2000 09:44:33 MSTRe: fullscreen samples in DX8
Sun Dec 10 2000 09:42:37 MSTRe: DX Utilities
Sun Dec 10 2000 09:38:31 MSTRe: d3dxfont issues..
Sun Dec 10 2000 09:33:08 MSTRe: DirectX in C?
Sun Dec 10 2000 09:31:41 MSTRe: clipping in screenspace
Sat Dec 9 2000 12:39:49 MSTRe: texture mapping
Sat Dec 9 2000 12:23:41 MSTRe: DirectX in C?
Sat Dec 9 2000 12:22:11 MSTRe: clipping in screenspace
Fri Dec 8 2000 20:08:26 MSTRe: Rotate 3D
Fri Dec 8 2000 20:04:15 MSTRe: Pixel Shaders and Vertex Shaders
Fri Dec 8 2000 19:49:57 MSTRe: how do I move objects
Fri Dec 8 2000 19:35:24 MSTRe: Pixel Shaders and Vertex Shaders
Fri Dec 8 2000 19:28:44 MSTRe: DirectX in C?
Fri Dec 8 2000 16:43:30 MSTRe: D3DXMATRIX
Fri Dec 8 2000 16:29:26 MSTRe: What About colorkeying with DX8 ?
Fri Dec 8 2000 15:36:01 MSTRe: What About colorkeying with DX8 ?
Fri Dec 8 2000 15:31:59 MSTRe: DirectX8, Elusive
Fri Dec 8 2000 15:21:15 MSTRe: DirectX in C?
Fri Dec 8 2000 15:18:58 MSTRe: D3DXMATRIX
Fri Dec 8 2000 15:17:17 MSTRe: Pixel Shaders and Vertex Shaders
Fri Dec 8 2000 14:05:55 MSTRe: Pixel Shaders and Vertex Shaders
Fri Dec 8 2000 14:04:17 MSTRe: D3DUtil_SetViewMatrix
Fri Dec 8 2000 11:23:40 MSTRe: DX8 Camera Orientation!
Fri Dec 8 2000 11:22:24 MSTRe: D3DUtil_SetViewMatrix
Fri Dec 8 2000 11:21:35 MSTRe: clipping in screenspace
Fri Dec 8 2000 11:09:45 MSTRe: BCB4 + Win2000 + DX8 blues
Fri Dec 8 2000 11:06:26 MSTRe: DX8, Matrices and Verticies
Thu Dec 7 2000 17:05:28 MSTRe: quick Q regarding Sams DX7 in 24 hours.
Thu Dec 7 2000 16:55:34 MSTRe: How about D3DRM in DX8
Thu Dec 7 2000 12:50:19 MSTRe: behavior of managed vertex buffers?
Thu Dec 7 2000 12:24:37 MSTRe: DirectX8 VB And Xfiles
Wed Dec 6 2000 22:41:33 MSTRe: detecting T&L?
Wed Dec 6 2000 22:34:14 MSTRe: 3D programming with DX8
Wed Dec 6 2000 22:27:38 MSTRe: Which is faster - Vertex buffer or UP?
Wed Dec 6 2000 22:24:59 MSTRe: Triangle FAN or STRIP?
Wed Dec 6 2000 20:59:39 MSTRe: DX8, Matrices and Verticies
Wed Dec 6 2000 10:31:26 MSTRe: DirectDraw very slow
Wed Dec 6 2000 08:41:30 MSTRe: How to copy a DX8 3D render target to a overlay surface?
Wed Dec 6 2000 08:40:44 MSTRe: DX8 Object
Wed Dec 6 2000 08:39:04 MSTRe: simple drawing functions without HDC
Tue Dec 5 2000 17:39:33 MSTRe: Shader Assemble Timing
Tue Dec 5 2000 14:40:10 MSTRe: Shader Assemble Timing
Tue Dec 5 2000 12:34:18 MSTRe: Doesn't work in my case
Tue Dec 5 2000 12:17:30 MSTRe: New Development Tool - Are you ready?
Tue Dec 5 2000 11:28:57 MSTRe: 2D in DX8
Tue Dec 5 2000 11:22:14 MSTRe: desperately trying to get started
Tue Dec 5 2000 11:20:26 MSTRe: desperately trying to get started
Tue Dec 5 2000 11:17:17 MSTRe: simple drawing functions without HDC
Tue Dec 5 2000 11:14:23 MSTRe: drawprimitiveindexed list or strip?
Tue Dec 5 2000 11:11:43 MSTRe: Can we play a scene 3D in a file HTML ?
Tue Dec 5 2000 11:08:43 MSTRe: DirectX Tutorials? Books?
Tue Dec 5 2000 11:03:25 MSTRe: DirectX Tutorials? Books?
Tue Dec 5 2000 10:54:24 MSTRe: desperately trying to get started
Tue Dec 5 2000 10:51:40 MSTRe: desperately trying to get started
Mon Dec 4 2000 19:48:46 MSTRe: desperately trying to get started
Mon Dec 4 2000 19:40:17 MSTRe: DirectX Tutorials? Books?
Mon Dec 4 2000 17:55:20 MSTRe: debugging in exclusive mode
Mon Dec 4 2000 17:53:04 MSTRe: 3d/2d in dx8
Mon Dec 4 2000 17:47:54 MSTRe: DirectX is drawing on my menus
Mon Dec 4 2000 17:43:11 MSTRe: DirectX Tutorials? Books?
Mon Dec 4 2000 17:42:33 MSTRe: DirectDraw versus GDI
Mon Dec 4 2000 17:39:24 MSTRe: repeating myself
Sun Dec 3 2000 18:34:56 MSTRe: repeating myself
Sun Dec 3 2000 18:21:34 MSTRe: DX8 and MSVC5 and Win95
Sun Dec 3 2000 18:20:42 MSTRe: DirectX Tutorials? Books?
Sun Dec 3 2000 18:17:37 MSTRe: Curious DrawIndexedPrimitiveUP Issue...
Sun Dec 3 2000 14:50:24 MSTRe: DX7 + DX8 Mix
Sat Dec 2 2000 15:13:51 MSTRe: Getting pixel-format, etc.
Sat Dec 2 2000 15:11:58 MSTRe: Drawing 16-bit wide text with D3D8
Sat Dec 2 2000 15:07:04 MSTRe: Does Windows use double-buffering?
Sat Dec 2 2000 15:03:44 MSTRe: DX7 + DX8 Mix
Fri Dec 1 2000 17:15:55 MSTRe: Wrapping Textures Easily
Fri Dec 1 2000 17:13:35 MSTRe: DX7 + DX8 Mix