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DateSubject
Thu Sep 2 1999 11:49:13 MDTRe: Complex D3DIM Rotations?!?!
Wed Sep 1 1999 22:47:23 MDTRe: D3DRM and D3DFrame?
Wed Sep 1 1999 22:47:23 MDTRe: D3DRM and D3DFrame?
Tue Aug 31 1999 17:31:10 MDTRe: Directx BooK.
Tue Aug 31 1999 17:31:10 MDTRe: Directx BooK.
Mon Aug 30 1999 11:17:31 MDTRe: Collison detection (raypick)
Mon Aug 30 1999 11:17:31 MDTRe: Collison detection (raypick)
Sun Aug 29 1999 14:27:15 MDTRe: Is there a book out there...
Sun Aug 29 1999 14:27:15 MDTRe: Is there a book out there...
Fri Aug 27 1999 13:19:30 MDTRe: Where got DirectX IM books reviews online?
Fri Aug 27 1999 13:19:30 MDTRe: Where got DirectX IM books reviews online?
Wed Aug 25 1999 15:01:50 MDTRe: How to check the version of DirectX?
Wed Aug 25 1999 15:01:50 MDTRe: How to check the version of DirectX?
Wed Aug 25 1999 14:58:51 MDTRe: About Direct3D
Wed Aug 25 1999 14:58:51 MDTRe: About Direct3D
Wed Aug 25 1999 14:58:24 MDTRe: How much is RM licensing fee?
Wed Aug 25 1999 14:58:24 MDTRe: How much is RM licensing fee?
Wed Aug 25 1999 14:55:31 MDTRe: How much is RM licensing fee?
Wed Aug 25 1999 14:55:31 MDTRe: How much is RM licensing fee?
Wed Aug 25 1999 11:53:47 MDTRe: w-buffer, depth-buffer, z-buffer ?
Wed Aug 25 1999 11:53:47 MDTRe: w-buffer, depth-buffer, z-buffer ?
Wed Aug 25 1999 11:52:40 MDTRe: w-buffer, depth-buffer, z-buffer ?
Wed Aug 25 1999 11:52:40 MDTRe: w-buffer, depth-buffer, z-buffer ?
Wed Aug 25 1999 11:50:33 MDTRe: OpenGL in DirectDraw fullscreen
Wed Aug 25 1999 11:50:33 MDTRe: OpenGL in DirectDraw fullscreen
Thu Aug 19 1999 10:50:16 MDTRe: What is directX?
Thu Aug 19 1999 10:50:16 MDTRe: What is directX?
Wed Aug 18 1999 10:14:18 MDTRe: Best book for a beginner
Wed Aug 18 1999 10:14:18 MDTRe: Best book for a beginner
Tue Aug 17 1999 13:39:41 MDTRe: Question - Should DirectX change resolution & Graphics mode ?
Tue Aug 17 1999 13:39:41 MDTRe: Question - Should DirectX change resolution & Graphics mode ?
Tue Aug 17 1999 13:34:23 MDTRe: Best book for a beginner
Tue Aug 17 1999 13:34:23 MDTRe: Best book for a beginner
Tue Aug 10 1999 22:54:21 MDTRe: BackFace Culling
Tue Aug 10 1999 22:54:21 MDTRe: BackFace Culling
Tue Aug 10 1999 22:39:24 MDTRe: Bitmap Rotation
Tue Aug 10 1999 22:39:24 MDTRe: Bitmap Rotation
Thu Aug 5 1999 19:56:38 MDTRe: RayPick in IM
Thu Aug 5 1999 19:56:38 MDTRe: RayPick in IM
Sun Aug 1 1999 17:24:31 MDTRe: how to use rotate caps. of idirectdrawsurface::blt()
Sun Aug 1 1999 17:24:31 MDTRe: how to use rotate caps. of idirectdrawsurface::blt()
Sat Jul 31 1999 16:15:57 MDTRe: Some general terms ("w=1 plane"?, D3DVIEWPORT)
Sat Jul 31 1999 16:15:57 MDTRe: Some general terms ("w=1 plane"?, D3DVIEWPORT)
Sat Jul 31 1999 16:00:09 MDTRe: directly accessing surface memory
Sat Jul 31 1999 16:00:09 MDTRe: directly accessing surface memory
Fri Jul 30 1999 16:31:15 MDTRe: directly accessing surface memory
Fri Jul 30 1999 16:31:15 MDTRe: directly accessing surface memory
Fri Jul 30 1999 09:55:18 MDTRe: Big ??: Is D3d Immediate really worth it?
Fri Jul 30 1999 09:55:18 MDTRe: Big ??: Is D3d Immediate really worth it?
Fri Jul 30 1999 09:51:50 MDTRe: 3D app as a COM object
Fri Jul 30 1999 09:51:50 MDTRe: 3D app as a COM object
Thu Jul 29 1999 17:08:42 MDTRe: HELP! X files in Direct3D IM
Thu Jul 29 1999 17:08:42 MDTRe: HELP! X files in Direct3D IM
Thu Jul 29 1999 17:05:48 MDTRe: ErrorHandler
Thu Jul 29 1999 17:05:48 MDTRe: ErrorHandler
Thu Jul 29 1999 17:01:53 MDTRe: Big ??: Is D3d Immediate really worth it?
Thu Jul 29 1999 17:01:53 MDTRe: Big ??: Is D3d Immediate really worth it?
Thu Jul 29 1999 16:55:08 MDTRe: a useful C++ism for directx programming?
Thu Jul 29 1999 16:55:08 MDTRe: a useful C++ism for directx programming?
Thu Jul 29 1999 11:20:11 MDTRe: a useful C++ism for directx programming?
Thu Jul 29 1999 11:20:11 MDTRe: a useful C++ism for directx programming?
Wed Jul 28 1999 22:05:51 MDTRe: a useful C++ism for directx programming?
Wed Jul 28 1999 22:05:51 MDTRe: a useful C++ism for directx programming?
Mon Jul 26 1999 21:50:49 MDTRe: Locking to surface and getting it's memory address
Mon Jul 26 1999 21:50:49 MDTRe: Locking to surface and getting it's memory address
Mon Jul 26 1999 20:40:58 MDTRe: rendering to offscreen surfaces in d3d retained mode
Mon Jul 26 1999 20:40:58 MDTRe: rendering to offscreen surfaces in d3d retained mode
Mon Jul 26 1999 20:32:59 MDTRe: Flipping and D3DIM
Mon Jul 26 1999 20:32:59 MDTRe: Flipping and D3DIM
Sun Jul 25 1999 16:23:38 MDTRe: Locking to surface and getting it's memory address
Sun Jul 25 1999 16:23:38 MDTRe: Locking to surface and getting it's memory address
Sun Jul 25 1999 16:20:32 MDTRe: Flipping and D3DIM
Sun Jul 25 1999 16:20:32 MDTRe: Flipping and D3DIM
Sun Jul 25 1999 13:43:23 MDTRe: SDK
Sun Jul 25 1999 13:43:23 MDTRe: SDK
Sun Jul 25 1999 13:41:16 MDTRe: a useful C++ism for directx programming?
Sun Jul 25 1999 13:41:16 MDTRe: a useful C++ism for directx programming?
Sun Jul 25 1999 11:06:58 MDTRe: a useful C++ism for directx programming?
Sun Jul 25 1999 11:06:58 MDTRe: a useful C++ism for directx programming?
Sat Jul 24 1999 21:36:55 MDTa useful C++ism for directx programming?
Sat Jul 24 1999 21:36:55 MDTa useful C++ism for directx programming?
Sat Jul 24 1999 21:22:34 MDTRe: Hardware Acceleration
Sat Jul 24 1999 21:22:34 MDTRe: Hardware Acceleration
Sat Jul 24 1999 14:02:31 MDTRe: How do you draw lines in D3DRM
Sat Jul 24 1999 14:02:31 MDTRe: How do you draw lines in D3DRM
Wed Jun 9 1999 20:36:47 MDTRe: Procedural Textures
Wed Jun 9 1999 20:36:47 MDTRe: Procedural Textures
Wed, 21 Apr 1999 11:40:58 MDTRe: Testing Newsgroup
Wed, 21 Apr 1999 11:40:58 MDTRe: Testing Newsgroup
Wed, 14 Apr 1999 20:18:06 MDTRe: Component Object Model
Wed, 14 Apr 1999 20:18:06 MDTRe: Component Object Model