Tang Chinese Steppe Falconer at Court

A Twilight of Empires

Lords of the Earth, Campaign 13

Notes on Combat and Outcomes

This section contains notes on how various issues around combat and campaigning are resolved in A Twilight of Empires.   Your comments are, as always, welcome.

Field Forts in Losing Combats

When one side loses a "battle" the remaining troops are required to quit the region, whether to a neighboring region or city.   Often the losing side will contain field forts, F units.   How can a fortified position "retreat" the field?

Given the high combat power of F units, they are great at delaying invaders.   If not relieved by a friendly army, however, they will not hold out forever - this is the lesson of history and human nature.   Thus the victor over F units will be assumed to take over up to half of the surviving units, these being assumed to have surrendered and agreed to hold the positions for the victors.

Attack to Make Tributary (

This is a somewhat less brutal form of campaigning than the Attack action (see, and also has a small bonus.   While battles as such will be just as violent, the conduct of campaigning is different and aimed at winning over the local populace - or at least not enraging them.

Why not use this all the time?   The AT action may not be used on enemy regions of HM, F, or A.   In these cases there is no realistic chance to coopt the local elites or win the peasantry over.  

How is the attacker supposed to know which region is at what control status?   Check the Control List for clues.   An order to AT a region will be converted to A as needed, which can lead to unexpectedly longer military campaigns and unexpected trouble behind the lines.

Chris Cornuelle / lote13gm at xmission dot com / last modified Tuesday, 16-Nov-2004 14:24:07 MST
© 2001-2008 Shirin Strategy Games