What you create is a part of you. Attempting the task of creating
a fictional world requires you to draw upon your own experience to
give the world life. In doing so you create a thinly veiled diary
of your own life and influences. Like any writer you are pouring
some of your soul into your work.
If you take the time to study the gaming environment it is a cooperative
meeting where you act out our fantasies in front of your peer group.
This in its very nature is a dangerous exposure of ones psyche. As
the Game master in this environment you have the distinction of being
the mediator. Your rulings put boundaries on the fantasies of your
players. This makes your role an important one for the well being
of the group. Remember that for your players to have fun they must
be able to act out some of those fantasies.
Years ago when I showed some of my campaign drawings to a psychologist
friend. As I explained the stories behind each of the characters
and the setting for the world, he supposed that the setting and relationships
had possible direct links to people and events in my life. This realization
hit me with all the subtlety of a piano out of a blue sky. I had
always figured I was just channeling the collective consciousness
for my ideas. After examining previous campaigns it became very clear
where the inspiration for places and situations came from. Hindsight
is a powerful tool.
I make this point not to discuss the details of my life, but to
bring about a discussion regarding the nature of role-playing as
a means of emotional wellness. It is no secret that patients wishing
to cure emotional trauma use role-playing in their sessions with
their therapists. Might I suggest that regular role-playing is healthy
and promotes mental wellness?
Even in the imaginary world of role-playing is important to not
shirk your responsibility as a moderator. Because you are the overseer
and caretaker of the world you must use that power with the idea
of promoting constructive unity. Game masters who abuse their power
will quickly find that they have no players willing to subject themselves
to their arbitrary authority.
Crafting a session for growth
In each session of game play you should carefully examine what your
players take an interest in. Don’t waste time forcing your
player to endure activities that do not interest them. Observing
what they like increases your odds of creating adventures that
appeal to your group. Create scenarios that challenge morality,
invite discussion and promote unity. A mature group of players
can really engage in deep satisfying role-playing.
Knowing the players in your group will help you to present them
challenges that will assist them in their personal growth. Practicing
a scenario in a safe role-playing environment may aid your players
to achieve similar results in their real-world encounters. Use your
time together to do more that just seek out adventure in fantasylands,
mix in some real world relationship hurdles to test the resolve of
your players. It will etch the memories of conquest deeper than hack
and slash alone and your NPCs will be the topic of discussion outside
the gaming environment and take on a life of their own. |