The modern world offers many distractions to occupy our every thought
and fill our calendars with activities mundane and magnificent. All
things considered it seems to be overload of largely, bland, repetitious
activities. I don’t want this to sound like a farewell letter
from the edge, but an introduction to meaningful escape.
It can be argued that leisure activities should be engaging and
recharging to our psyche. I hold to the ideal that if you set your
imagination free you will gain a better understanding of yourself.
In our society of peer pressure and conformity it is increasingly
difficult to fully express ourselves without fear of criticism or
exposing our ego to riggers we are ill-prepared to handle.
Role-playing is and arena where we can more freely express our imagination
with a lesser degree of fear that our imagination or self-expression
will be quashed. In a group of friends it is easier to take small
risks. Small risks could include using and accent or behavioral mannerism
when playing "in character". Other small risks might be
making a small motivational speech to the party or a group of NPCs
to enlist their aid. Small risks, when properly rewarded by fellow
players and the GM can make for a rewarding game session and a fulfilling
evening of adventure.
To really reward yourself in a role-playing environment you should
try taking bigger risks in order to really let go. In order to do
this you must first understand your character’s core belief
system and motivations. Second, you need to make an effort to stay
in character during game time. To really cultivate a mood it is important
not to cite real-world or spout meta-gaming comments during the game.
I equate this to an older movie starring Christopher Reeve. The movie
titled Somewhere in Time is about a man’s desire to travel
back in time using only his will to facilitate the journey.
In the movie he is cautioned to eliminate anything in his surroundings
that is not part of the time period he is trying to place himself
in. Eventually through desire and focus he manages to travel through
time to the place he so desired to be. Here is an example that can
be referenced in role-playing as being in the zone. You feel that
you are thinking, acting and speaking in character and as a result
are enjoying fulfilling role-playing interaction. Just like in the
movie it only takes a small out of place comment (or a penny with
the wrong year on it in the case of the movie) to completely spoil
the mood.
I’m not suggesting that the occasional comedic comment isn’t
in-line with good role-playing, but it would be a better fit if you
could find a way to be funny in the role-playing environment or discuss
the comment during a break. |