She moved with the grace of a cat. Under her heavy tunic and rigid
leather plates you can see her womanly form is not entirely disguised
by the bulky trappings of her trade. Her face seems young at first
glance, but her eyes belie experience beyond her years. The sword
at her hip is well used and smells of clove oil. McKenna was her
name, the locals knew her reputation well--deadly, beautiful, and
difficult to approach. Across the room you notice she glances briefly
your direction. A permissive sort of glance that only a trained
eye would perceive. It was now or never…
Encounters such as these are not an uncommon in the environment
of role-playing. After all, in a fantasy setting it is not just
glory and riches we seek. As a game master you will find that few
tools of manipulation are stronger than that of a female protagonist.
Regardless of her characteristics, her involvement and your portrayal
can enhance the gaming session immeasurably.
As a male, playing the role of female character has long been
an area of discomfort for me, to which I can say that I make every
effort to stay true to the emotional characteristics of real-world
women I know. The interesting thing I notice is that it seems like
for the time that I am playing a female character I have a better
understanding of a woman’s perspective, motives, and vulnerabilities.
Not a bad tool for dealing with the opposite sex (outside game
time).
One of the main barriers to overcome when role-playing in general
and assuming uncomfortable roles in specific is to discard self-conscious
notions. As a game master you set the tone. If you appear hesitant
and unsure your players will not likely risk authentic role-playing
either. The boundaries and limits of acting are different for each
group, but the more you let yourself go the more rewarding your
role-playing will be. I often reflect on a game session and wonder
how an untrained observer might view our interactions. I suppose
that is the only time I allow my self-conscious speek.
Female Form
I have mentioned before that I like to run a mature game session
where the places and events may be beyond belief, but the people
who inhabit my worlds are realistic and believable. This rule
holds especially true for the women in my worlds. As a GM, respect
the female NPCs in your care and make your players do the same.
If the female NPCs are the dime store hooker variety they will
lose their luster quickly. Like all NPCs their goals and aspirations
will guide their actions and interactions.
In portraying characters I like to have a drawing of them on hand
and a catch phrase that I can use to quickly remind me of their
accent or mannerisms. I doesn’t hurt to be able to show your
players an image of the NPC either. An example of a catch phrase,
and how it aids in role-playing go as follows. If I am trying to
maintain a soft French accent for a female character I might repeat
to myself “omelette du fromage”, you might wonder what
a cheese omelet, has to do with mindset. For me it quickly reminds
me of the stereotypical French cadence of speech and inflection.
The actual phrase was engrained in my memory from one of Steve
Martin’s stand-up comedy acts, but it provides me with a
starting point to blend the dialogue the NPC will engage in. Mix
that with the visual reference and I have given myself several
reminders of this characters mannerisms and speech patterns.
To go where few men have gone before
Role-playing amorous relations in a room full of guys can be extremely
awkward if you allow yourself to step out of character. The level
of detail your group gives to these moments will vary. I tend
to stick to the rule that “The suggestion of sex is far
more intriguing than a graphic description”. What is remarkable
is how conversations regarding the interaction out of game always
refer to her and how she acted and not how I was acting as her.
This is a pretty good gauge that I am giving an honest portrayal.
My players will start to talk to me about an NPC and the say
something like I can’t tell you about my idea then she’ll
know what I’m up to. When you have created a convincing
portrayal of a female NPC you will quickly see that her importance
in the group grows significantly.
Relationship No No’s
I mentioned that females make useful tools to entice and lure the
players where you need them to be, for the sake of the story
or some political agenda. Try not to fall in to the trite and
cliché position of having your nemesis NPCs kidnap or
otherwise leverage the women in your player's life unless or
until it is important to the story or is a logical outcome of
the players actions. If your players think you are merely placing
women in the party to use them against the party, in the long
run they will resist future interactions and diminish what might
otherwise be a great relationship tied to an interesting story.
In the final analysis it is your portrayal of NPCs that will make
or break a convincing world environment. Since relationships with
the opposite sex are a part of our every day real-world, it would
be logical to include them in the fantasy setting. Your NPCs are
a reflection of you, as a result carry your best and worst qualities.
Present valuable rewarding goals to your players. Give them interesting
complex NPCs to interact with. After all, the love of a respectable,
charming woman is coveted in any world. |