[ Home | Direct3D Book | DirectX Developer List Messages ]

Page 1

DateSubject
Tue, 09 Aug 2011 09:32:24 -0600Re: Monitor/Display friendly name
Sun, 24 Jul 2011 15:05:41 -0600Re: DX11 Deferred contexts and constant buffers issue
Sat, 16 Jul 2011 19:40:35 -0600Re: BC6 and BC7 format description
Mon, 11 Jul 2011 10:11:43 -0600Re: Present(), vsync and swap chains
Mon, 11 Jul 2011 10:04:51 -0600Re: Present(), vsync and swap chains
Sat, 09 Jul 2011 20:35:15 -0600Re: D3D10.0 dual-source blending driver crashes
Thu, 07 Jul 2011 17:26:12 -0600Re: Present(), vsync and swap chains
Fri, 13 May 2011 11:03:10 -0600Re: iAllocID ?
Sun, 08 May 2011 09:38:33 -0600Re: IK using Jacobian in Shader
Sat, 07 May 2011 22:48:21 -0600Re: IK using Jacobian in Shader
Mon, 02 May 2011 13:11:04 -0600Re: looking for a DirectX DirectShow experienced programmer
Mon, 02 May 2011 11:14:44 -0600Re: looking for a DirectX DirectShow experienced programmer
Mon, 02 May 2011 09:24:38 -0600Re: looking for a DirectX DirectShow experienced programmer
Fri, 25 Mar 2011 10:38:01 -0600Re: Farewell to DirectX?
Mon, 21 Mar 2011 10:27:43 -0600Farewell to DirectX?
Wed, 09 Mar 2011 11:09:54 -0700Re: Threading (simple)
Tue, 08 Mar 2011 16:52:13 -0700Re: Threading (simple)
Wed, 16 Feb 2011 14:55:23 -0700Re: Problems with DX Cursor / SetCursorPosition
Wed, 02 Feb 2011 14:31:38 -0700Re: Out of memory problems
Mon, 31 Jan 2011 15:24:31 -0700Re: ID3D11DeviceContext::CopyResource error checking ?
Mon, 31 Jan 2011 09:55:05 -0700Re: ID3D11DeviceContext::CopyResource error checking ?
Fri, 28 Jan 2011 15:33:10 -0700Re: cast IDirect3DSurface9 to IDirect3DResource9
Fri, 28 Jan 2011 11:54:35 -0700Re: cast IDirect3DSurface9 to IDirect3DResource9
Fri, 28 Jan 2011 10:40:24 -0700Re: cast IDirect3DSurface9 to IDirect3DResource9
Tue, 18 Jan 2011 09:59:25 -0700Re: ValidateTechnique() returns D3DERR_DEVICELOST
Mon, 04 Oct 2010 10:09:20 -0600Re: GetOpenFileName
Tue, 14 Sep 2010 14:10:25 -0600Re: StretchRect color conversion
Tue, 14 Sep 2010 13:24:51 -0600Re: StretchRect color conversion
Fri, 27 Aug 2010 11:45:21 -0600Re: Image filters (eg gaussian blur) in Direct2D?
Thu, 26 Aug 2010 14:22:54 -0600Re: DXViewer on WinXP with VS2005
Thu, 26 Aug 2010 13:35:43 -0600Re: DXViewer on WinXP with VS2005
Wed, 18 Aug 2010 11:17:48 -0600Re: D3DDECLUSAGE_POSITIONT in vertex declaration
Tue, 17 Aug 2010 14:35:48 -0600Re: D3DDECLUSAGE_POSITIONT in vertex declaration
Fri, 13 Aug 2010 11:14:10 -0600Re: D3DX9: JPEG quality save option (D3DXSaveSurfaceToFileInMemory)
Mon, 02 Aug 2010 11:35:38 -0600Re: 64 bit floating point support in X files?
Mon, 02 Aug 2010 09:55:37 -0600Re: 64 bit floating point support in X files?
Sun, 01 Aug 2010 22:01:47 -0600Re: 64 bit floating point support in X files?
Mon, 26 Jul 2010 15:44:30 -0600Re: D3D11 Tessellation
Mon, 26 Jul 2010 12:52:08 -0600Re: D3D11 Tessellation
Mon, 26 Jul 2010 11:28:11 -0600Re: Index ordering in ID3DXPatchMesh
Mon, 26 Jul 2010 10:51:37 -0600Re: Index ordering in ID3DXPatchMesh
Fri, 23 Jul 2010 07:30:37 -0600Re: Mesh translation/rotation/in D3DX9
Thu, 22 Jul 2010 15:46:38 -0600Re: Mesh translation/rotation/in D3DX9
Wed, 07 Jul 2010 10:54:49 -0600Re: ID3DXEffect::GetVertexShader()
Tue, 06 Jul 2010 11:28:54 -0600Re: ID3DXEffect::GetVertexShader()
Mon, 05 Jul 2010 16:28:39 -0600Re: ID3DXEffect::GetVertexShader()
Tue, 29 Jun 2010 12:43:05 -0600Re: Possible to limit auto-generated mipmap levels?
Fri, 18 Jun 2010 10:17:19 -0600Re: XGE + Direct3D
Thu, 17 Jun 2010 13:30:00 -0600Re: XGE + Direct3D
Thu, 17 Jun 2010 11:01:09 -0600Re: ID3DXPRTEngine::GetAdaptedMesh explanation required
Thu, 17 Jun 2010 10:54:49 -0600Re: XGE + Direct3D
Fri, 07 May 2010 23:41:24 -0600Re: Depth Map Array
Wed, 07 Apr 2010 13:11:51 -0600Re: Weird gradient loopiness, possible DX bug?
Tue, 30 Mar 2010 19:35:51 -0600Re: What's New in XNA 4.0: Utah Code Camp, March 27th, 2010
Mon, 29 Mar 2010 19:23:41 -0600Re: Directx 9 Multithreading and CreateWindow
Sun, 28 Mar 2010 22:45:19 -0600Re: What's New in XNA 4.0: Utah Code Camp, March 27th, 2010
Sun, 28 Mar 2010 22:42:48 -0600Re: What's New in XNA 4.0: Utah Code Camp, March 27th, 2010
Sun, 28 Mar 2010 20:52:45 -0600Re: D2D1 and Direct3D11
Fri, 26 Mar 2010 01:57:57 -0600Re: What's New in XNA 4.0: Utah Code Camp, March 27th, 2010
Thu, 25 Mar 2010 15:12:24 -0600Re: What's New in XNA 4.0: Utah Code Camp, March 27th, 2010
Thu, 25 Mar 2010 15:10:26 -0600Re: What's New in XNA 4.0: Utah Code Camp, March 27th, 2010
Thu, 25 Mar 2010 15:05:42 -0600Re: What's New in XNA 4.0: Utah Code Camp, March 27th, 2010
Thu, 25 Mar 2010 15:04:17 -0600Re: What's New in XNA 4.0: Utah Code Camp, March 27th, 2010
Mon, 22 Mar 2010 16:50:50 -0600What's New in XNA 4.0: Utah Code Camp, March 27th, 2010
Tue, 09 Mar 2010 15:32:05 -0700Re: Question regarding D3D_DEBUG_INFO
Thu, 04 Mar 2010 12:01:15 -0700Re: saving out a render target
Mon, 15 Feb 2010 22:39:36 -0700Re: DirectWrite
Mon, 15 Feb 2010 22:38:51 -0700Re: DirectWrite
Fri, 18 Dec 2009 17:51:02 -0700C++ Mock Object Workshop on January 13th (Murray, UT)
Tue, 24 Nov 2009 12:19:39 -0700Re: Blog: Direct3D Test Doubles, Part 1
Tue, 24 Nov 2009 10:57:05 -0700Re: Blog: Direct3D Test Doubles, Part 1
Mon, 23 Nov 2009 18:04:07 -0700Re: Blog: Direct3D Test Doubles, Part 1
Mon, 23 Nov 2009 11:01:27 -0700Re: Blog: Direct3D Test Doubles, Part 1
Mon, 23 Nov 2009 05:47:37 -0700Blog: Direct3D Test Doubles, Part 1
Tue, 27 Oct 2009 22:05:01 -0600Re: hitting XMASSERTs with XNA Math
Thu, 22 Oct 2009 14:31:03 -0600Re: handle confusion for DirectX 9 Present()
Thu, 22 Oct 2009 07:28:14 -0600Re: handle confusion for DirectX 9 Present()
Mon, 12 Oct 2009 10:17:22 -0600Direct3D Programming Tip #9: Use The Managed Resource Pool
Thu, 08 Oct 2009 06:49:05 -0600Re: Help?
Thu, 08 Oct 2009 06:42:47 -0600Re: Determing the relationship between Direct X and real world co-ordinates
Thu, 08 Oct 2009 06:40:48 -0600Re: Help?
Thu, 08 Oct 2009 06:38:44 -0600Re: Help?
Wed, 07 Oct 2009 20:43:48 -0600Re: Help?
Tue, 06 Oct 2009 16:29:57 -0600Re: Help?
Tue, 06 Oct 2009 16:21:11 -0600Re: Help?
Sat, 12 Sep 2009 19:27:24 -0600Re: August 2009 SDK
Thu, 10 Sep 2009 18:05:26 -0600Re: August 2009 SDK
Tue, 08 Sep 2009 19:20:47 -0600Re: sRGB for 1, 2 or 4 components datas
Tue, 08 Sep 2009 15:59:38 -0600Re: sRGB for 1, 2 or 4 components datas
Tue, 08 Sep 2009 15:58:22 -0600Re: sRGB for 1, 2 or 4 components datas
Tue, 08 Sep 2009 15:55:58 -0600Re: sRGB for 1, 2 or 4 components datas
Tue, 08 Sep 2009 11:31:40 -0600Re: sRGB for 1, 2 or 4 components datas
Tue, 08 Sep 2009 10:49:37 -0600Re: sRGB for 1, 2 or 4 components datas
Thu, 13 Aug 2009 11:31:04 -0600Re: Rpcsal.h in DirectSDK causes problems
Mon, 03 Aug 2009 23:41:14 -0600Re: Device Getbackbuffer failure when SwapChain integer is nonzero.
Wed, 29 Jul 2009 17:03:05 -0600Direct3D Programming Tip #8: Use Find in Files To Locate API Call Examples
Sun, 12 Jul 2009 18:59:19 -0600Re: Creating a DXGI Surface?
Sun, 12 Jul 2009 14:29:05 -0600Blog: Description Helpers for Direct3D 10, 10.1 and 11
Sun, 12 Jul 2009 11:56:10 -0600Blog: Direct3D Programming Tip #7: Use Smart Resource Locks
Sun, 12 Jul 2009 07:14:54 -0600Re: Creating a DXGI Surface?
Sat, 11 Jul 2009 21:25:26 -0600Re: Creating a DXGI Surface?