Date | Subject |
Tue, 09 Aug 2011 09:32:24 -0600 | Re: Monitor/Display friendly name |
Sun, 24 Jul 2011 15:05:41 -0600 | Re: DX11 Deferred contexts and constant buffers issue |
Sat, 16 Jul 2011 19:40:35 -0600 | Re: BC6 and BC7 format description |
Mon, 11 Jul 2011 10:11:43 -0600 | Re: Present(), vsync and swap chains |
Mon, 11 Jul 2011 10:04:51 -0600 | Re: Present(), vsync and swap chains |
Sat, 09 Jul 2011 20:35:15 -0600 | Re: D3D10.0 dual-source blending driver crashes |
Thu, 07 Jul 2011 17:26:12 -0600 | Re: Present(), vsync and swap chains |
Fri, 13 May 2011 11:03:10 -0600 | Re: iAllocID ? |
Sun, 08 May 2011 09:38:33 -0600 | Re: IK using Jacobian in Shader |
Sat, 07 May 2011 22:48:21 -0600 | Re: IK using Jacobian in Shader |
Mon, 02 May 2011 13:11:04 -0600 | Re: looking for a DirectX DirectShow experienced programmer |
Mon, 02 May 2011 11:14:44 -0600 | Re: looking for a DirectX DirectShow experienced programmer |
Mon, 02 May 2011 09:24:38 -0600 | Re: looking for a DirectX DirectShow experienced programmer |
Fri, 25 Mar 2011 10:38:01 -0600 | Re: Farewell to DirectX? |
Mon, 21 Mar 2011 10:27:43 -0600 | Farewell to DirectX? |
Wed, 09 Mar 2011 11:09:54 -0700 | Re: Threading (simple) |
Tue, 08 Mar 2011 16:52:13 -0700 | Re: Threading (simple) |
Wed, 16 Feb 2011 14:55:23 -0700 | Re: Problems with DX Cursor / SetCursorPosition |
Wed, 02 Feb 2011 14:31:38 -0700 | Re: Out of memory problems |
Mon, 31 Jan 2011 15:24:31 -0700 | Re: ID3D11DeviceContext::CopyResource error checking ? |
Mon, 31 Jan 2011 09:55:05 -0700 | Re: ID3D11DeviceContext::CopyResource error checking ? |
Fri, 28 Jan 2011 15:33:10 -0700 | Re: cast IDirect3DSurface9 to IDirect3DResource9 |
Fri, 28 Jan 2011 11:54:35 -0700 | Re: cast IDirect3DSurface9 to IDirect3DResource9 |
Fri, 28 Jan 2011 10:40:24 -0700 | Re: cast IDirect3DSurface9 to IDirect3DResource9 |
Tue, 18 Jan 2011 09:59:25 -0700 | Re: ValidateTechnique() returns D3DERR_DEVICELOST |
Mon, 04 Oct 2010 10:09:20 -0600 | Re: GetOpenFileName |
Tue, 14 Sep 2010 14:10:25 -0600 | Re: StretchRect color conversion |
Tue, 14 Sep 2010 13:24:51 -0600 | Re: StretchRect color conversion |
Fri, 27 Aug 2010 11:45:21 -0600 | Re: Image filters (eg gaussian blur) in Direct2D? |
Thu, 26 Aug 2010 14:22:54 -0600 | Re: DXViewer on WinXP with VS2005 |
Thu, 26 Aug 2010 13:35:43 -0600 | Re: DXViewer on WinXP with VS2005 |
Wed, 18 Aug 2010 11:17:48 -0600 | Re: D3DDECLUSAGE_POSITIONT in vertex declaration |
Tue, 17 Aug 2010 14:35:48 -0600 | Re: D3DDECLUSAGE_POSITIONT in vertex declaration |
Fri, 13 Aug 2010 11:14:10 -0600 | Re: D3DX9: JPEG quality save option (D3DXSaveSurfaceToFileInMemory) |
Mon, 02 Aug 2010 11:35:38 -0600 | Re: 64 bit floating point support in X files? |
Mon, 02 Aug 2010 09:55:37 -0600 | Re: 64 bit floating point support in X files? |
Sun, 01 Aug 2010 22:01:47 -0600 | Re: 64 bit floating point support in X files? |
Mon, 26 Jul 2010 15:44:30 -0600 | Re: D3D11 Tessellation |
Mon, 26 Jul 2010 12:52:08 -0600 | Re: D3D11 Tessellation |
Mon, 26 Jul 2010 11:28:11 -0600 | Re: Index ordering in ID3DXPatchMesh |
Mon, 26 Jul 2010 10:51:37 -0600 | Re: Index ordering in ID3DXPatchMesh |
Fri, 23 Jul 2010 07:30:37 -0600 | Re: Mesh translation/rotation/in D3DX9 |
Thu, 22 Jul 2010 15:46:38 -0600 | Re: Mesh translation/rotation/in D3DX9 |
Wed, 07 Jul 2010 10:54:49 -0600 | Re: ID3DXEffect::GetVertexShader() |
Tue, 06 Jul 2010 11:28:54 -0600 | Re: ID3DXEffect::GetVertexShader() |
Mon, 05 Jul 2010 16:28:39 -0600 | Re: ID3DXEffect::GetVertexShader() |
Tue, 29 Jun 2010 12:43:05 -0600 | Re: Possible to limit auto-generated mipmap levels? |
Fri, 18 Jun 2010 10:17:19 -0600 | Re: XGE + Direct3D |
Thu, 17 Jun 2010 13:30:00 -0600 | Re: XGE + Direct3D |
Thu, 17 Jun 2010 11:01:09 -0600 | Re: ID3DXPRTEngine::GetAdaptedMesh explanation required |
Thu, 17 Jun 2010 10:54:49 -0600 | Re: XGE + Direct3D |
Fri, 07 May 2010 23:41:24 -0600 | Re: Depth Map Array |
Wed, 07 Apr 2010 13:11:51 -0600 | Re: Weird gradient loopiness, possible DX bug? |
Tue, 30 Mar 2010 19:35:51 -0600 | Re: What's New in XNA 4.0: Utah Code Camp, March 27th, 2010 |
Mon, 29 Mar 2010 19:23:41 -0600 | Re: Directx 9 Multithreading and CreateWindow |
Sun, 28 Mar 2010 22:45:19 -0600 | Re: What's New in XNA 4.0: Utah Code Camp, March 27th, 2010 |
Sun, 28 Mar 2010 22:42:48 -0600 | Re: What's New in XNA 4.0: Utah Code Camp, March 27th, 2010 |
Sun, 28 Mar 2010 20:52:45 -0600 | Re: D2D1 and Direct3D11 |
Fri, 26 Mar 2010 01:57:57 -0600 | Re: What's New in XNA 4.0: Utah Code Camp, March 27th, 2010 |
Thu, 25 Mar 2010 15:12:24 -0600 | Re: What's New in XNA 4.0: Utah Code Camp, March 27th, 2010 |
Thu, 25 Mar 2010 15:10:26 -0600 | Re: What's New in XNA 4.0: Utah Code Camp, March 27th, 2010 |
Thu, 25 Mar 2010 15:05:42 -0600 | Re: What's New in XNA 4.0: Utah Code Camp, March 27th, 2010 |
Thu, 25 Mar 2010 15:04:17 -0600 | Re: What's New in XNA 4.0: Utah Code Camp, March 27th, 2010 |
Mon, 22 Mar 2010 16:50:50 -0600 | What's New in XNA 4.0: Utah Code Camp, March 27th, 2010 |
Tue, 09 Mar 2010 15:32:05 -0700 | Re: Question regarding D3D_DEBUG_INFO |
Thu, 04 Mar 2010 12:01:15 -0700 | Re: saving out a render target |
Mon, 15 Feb 2010 22:39:36 -0700 | Re: DirectWrite |
Mon, 15 Feb 2010 22:38:51 -0700 | Re: DirectWrite |
Fri, 18 Dec 2009 17:51:02 -0700 | C++ Mock Object Workshop on January 13th (Murray, UT) |
Tue, 24 Nov 2009 12:19:39 -0700 | Re: Blog: Direct3D Test Doubles, Part 1 |
Tue, 24 Nov 2009 10:57:05 -0700 | Re: Blog: Direct3D Test Doubles, Part 1 |
Mon, 23 Nov 2009 18:04:07 -0700 | Re: Blog: Direct3D Test Doubles, Part 1 |
Mon, 23 Nov 2009 11:01:27 -0700 | Re: Blog: Direct3D Test Doubles, Part 1 |
Mon, 23 Nov 2009 05:47:37 -0700 | Blog: Direct3D Test Doubles, Part 1 |
Tue, 27 Oct 2009 22:05:01 -0600 | Re: hitting XMASSERTs with XNA Math |
Thu, 22 Oct 2009 14:31:03 -0600 | Re: handle confusion for DirectX 9 Present() |
Thu, 22 Oct 2009 07:28:14 -0600 | Re: handle confusion for DirectX 9 Present() |
Mon, 12 Oct 2009 10:17:22 -0600 | Direct3D Programming Tip #9: Use The Managed Resource Pool |
Thu, 08 Oct 2009 06:49:05 -0600 | Re: Help? |
Thu, 08 Oct 2009 06:42:47 -0600 | Re: Determing the relationship between Direct X and real world co-ordinates |
Thu, 08 Oct 2009 06:40:48 -0600 | Re: Help? |
Thu, 08 Oct 2009 06:38:44 -0600 | Re: Help? |
Wed, 07 Oct 2009 20:43:48 -0600 | Re: Help? |
Tue, 06 Oct 2009 16:29:57 -0600 | Re: Help? |
Tue, 06 Oct 2009 16:21:11 -0600 | Re: Help? |
Sat, 12 Sep 2009 19:27:24 -0600 | Re: August 2009 SDK |
Thu, 10 Sep 2009 18:05:26 -0600 | Re: August 2009 SDK |
Tue, 08 Sep 2009 19:20:47 -0600 | Re: sRGB for 1, 2 or 4 components datas |
Tue, 08 Sep 2009 15:59:38 -0600 | Re: sRGB for 1, 2 or 4 components datas |
Tue, 08 Sep 2009 15:58:22 -0600 | Re: sRGB for 1, 2 or 4 components datas |
Tue, 08 Sep 2009 15:55:58 -0600 | Re: sRGB for 1, 2 or 4 components datas |
Tue, 08 Sep 2009 11:31:40 -0600 | Re: sRGB for 1, 2 or 4 components datas |
Tue, 08 Sep 2009 10:49:37 -0600 | Re: sRGB for 1, 2 or 4 components datas |
Thu, 13 Aug 2009 11:31:04 -0600 | Re: Rpcsal.h in DirectSDK causes problems |
Mon, 03 Aug 2009 23:41:14 -0600 | Re: Device Getbackbuffer failure when SwapChain integer is nonzero. |
Wed, 29 Jul 2009 17:03:05 -0600 | Direct3D Programming Tip #8: Use Find in Files To Locate API Call Examples |
Sun, 12 Jul 2009 18:59:19 -0600 | Re: Creating a DXGI Surface? |
Sun, 12 Jul 2009 14:29:05 -0600 | Blog: Description Helpers for Direct3D 10, 10.1 and 11 |
Sun, 12 Jul 2009 11:56:10 -0600 | Blog: Direct3D Programming Tip #7: Use Smart Resource Locks |
Sun, 12 Jul 2009 07:14:54 -0600 | Re: Creating a DXGI Surface? |
Sat, 11 Jul 2009 21:25:26 -0600 | Re: Creating a DXGI Surface? |