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DateSubject
Sat, 11 Jul 2009 21:25:26 -0600Re: Creating a DXGI Surface?
Tue, 07 Jul 2009 21:57:16 -0600Re: Creating a DXGI Surface?
Sun, 28 Jun 2009 00:42:35 -0600Direct3D Programming Tip #5: Use The Debug Runtime
Sat, 13 Jun 2009 23:20:51 -0600Re: Depth Pass
Wed, 10 Jun 2009 08:47:15 -0600Re: Performance comparison between D3D9 and D3D10
Tue, 09 Jun 2009 14:57:26 -0600Re: D3DImage and Direct3D10 and Direct3D11
Thu, 28 May 2009 07:53:43 -0600Re: [OT] List for independent game developers
Fri, 08 May 2009 09:02:02 -0600Re: Direct3D: 32-bit vs. 64-bit
Sat, 21 Mar 2009 11:06:39 -0600Re: ConvertToIndexedBlendedMesh and different number of weights per vertex
Wed, 18 Mar 2009 14:12:17 -0600Re: DXSAS, arrays and printing
Mon, 16 Mar 2009 19:31:19 -0600Re: Multiple homogenous positions per render target
Sun, 15 Mar 2009 19:05:48 -0600Re: how to share resources between multiple devices
Fri, 06 Mar 2009 17:27:43 -0700Re: ID3DXKeyframedAnimationSet::GetSourceTicksPerSecond x64 issue
Wed, 25 Feb 2009 22:40:59 -0700Re: Qeustion about D3DXCreateEffect
Wed, 25 Feb 2009 21:47:33 -0700Re: Qeustion about D3DXCreateEffect
Sat, 14 Feb 2009 17:19:27 -0700Re: Detect Pixel Shader 4.0 card with DirectX9
Mon, 02 Feb 2009 10:46:32 -0700Re: 100% Compatibility ?
Tue, 20 Jan 2009 20:37:50 -0700Re: why i can't change the depthbuffer format use GF8600gt??
Mon, 19 Jan 2009 18:06:01 -0700Direct3D Programming Tip #4: Check All HRESULTs
Fri, 16 Jan 2009 17:23:30 -0700Re: [OT] Discussion list for independent game developers
Sun, 11 Jan 2009 13:14:38 -0700Direct3D Programming Tip #3: Use Smart Pointers