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DateSubject
Fri, 19 Aug 2011 23:21:16 +0000 (UTC)Re: Line Thickness
Wed, 25 May 2011 19:24:21 +0000 (UTC)Re: mesh animation
Mon, 2 May 2011 16:25:15 +0000 (UTC)Re: How to Access Back Buffer in Direct3D11
Wed, 9 Mar 2011 22:31:11 +0000 (UTC)Re: how do I get a shadow-casting light source to follow my camera around?
Wed, 2 Mar 2011 00:49:49 +0000 (UTC)Re: one swap chain and multiple windows
Mon, 31 Jan 2011 22:49:39 +0000 (UTC)Re: scaling, rotation and translation issue with indexed instancing
Fri, 19 Nov 2010 02:27:59 +0000 (UTC)Re: Application hangs in IDirect3D::CreateDevice
Wed, 13 Oct 2010 03:01:37 +0000 (UTC)Re: formula for calculating percentage of color x in color y?
Thu, 26 Aug 2010 17:55:13 +0000 (UTC)Re: Model space to World space
Thu, 17 Jun 2010 17:49:08 +0000 (UTC)Re: Multiple vertex streams for space saving? Is it possible?
Thu, 17 Jun 2010 17:11:15 +0000 (UTC)Re: Multiple vertex streams for space saving? Is it possible?
Sat, 29 May 2010 18:30:56 -0700Re: Thread vertex locks/Rendering
Sat, 29 May 2010 18:25:11 -0700Re: Thread vertex locks/Rendering
Sat, 29 May 2010 18:30:56 -0700Re: Thread vertex locks/Rendering
Sat, 29 May 2010 18:25:11 -0700Re: Thread vertex locks/Rendering
Fri, 14 May 2010 06:57:40 -0700Re: D3D11 Vertex Buffer Lock for Read
Sat, 10 Apr 2010 14:58:51 -0700Re: D3D10 Buffer Allocation Strategy and E_OUTOFMEMORY
Thu, 18 Mar 2010 22:50:20 -0700Re: Medical imaging in DircetX
Thu, 18 Mar 2010 13:11:00 -0700Re: Medical imaging in DircetX
Thu, 18 Mar 2010 02:14:42 -0700Re: x3206 implicit truncation of vector type
Thu, 18 Mar 2010 02:09:47 -0700Re: Medical imaging in DircetX
Tue, 09 Mar 2010 14:48:04 -0800Re: Why would windowed Direct3D perform better when graphics is busier?
Mon, 08 Mar 2010 16:58:42 -0800Re: Why would windowed Direct3D perform better when graphics is busier?
Mon, 08 Mar 2010 11:24:49 -0800Re: Tranforming a mesh during App init instead of per frame
Sun, 07 Mar 2010 14:47:34 -0800Re: calcutating animation on .x file?
Tue, 02 Mar 2010 16:55:32 -0800Re: calcutating animation on .x file?
Tue, 05 Jan 2010 13:37:34 -0800Re: Stream Out Particle Effect DirectX 10
Mon, 04 Jan 2010 13:15:40 -0800Re: can't see the rendering .x mesh with this camera position
Wed, 30 Dec 2009 16:25:49 -0800Re: Saving a key frame - problem
Tue, 22 Dec 2009 14:13:36 -0800Re: Deriving IDirectXFileData
Fri, 11 Dec 2009 15:30:09 -0800Re: hatch style brush in Direct2D
Mon, 07 Dec 2009 11:02:50 -0800Re: Performance issue with D3DXFont DrawText
Mon, 30 Nov 2009 15:49:36 -0800Re: DX9 DrawPrimitive not displaying
Mon, 23 Nov 2009 14:24:57 -0800Re: DX9 Fails on second CreateTexture
Mon, 23 Nov 2009 13:38:06 -0800Re: DirectCompute Support
Mon, 23 Nov 2009 13:31:26 -0800Re: DX9 Fails on second CreateTexture
Mon, 23 Nov 2009 04:53:40 -0800Re: Float render target texture
Mon, 23 Nov 2009 04:52:30 -0800Re: DX9 Fails on second CreateTexture
Mon, 23 Nov 2009 04:51:24 -0800Re: IDirect3D9::RegisterSoftwareDevice fails from service in win7
Fri, 20 Nov 2009 14:08:29 -0800Re: IDirect3D9::RegisterSoftwareDevice fails from service in win7
Mon, 02 Nov 2009 14:48:05 -0800Re: Direct2D, suspicious error output in console
Sun, 01 Nov 2009 14:45:11 -0800Re: Direct2D, suspicious error output in console
Fri, 30 Oct 2009 15:43:00 -0700Re: Direct3D API suggestions
Fri, 30 Oct 2009 15:40:13 -0700Re: Direct2D drawing points
Thu, 22 Oct 2009 11:04:36 -0700Re: Performance Issues with Direct 2d
Wed, 21 Oct 2009 21:10:28 -0700Re: Direct2D drawing points
Sun, 18 Oct 2009 21:02:35 -0700Re: Point sprite performance suffers when scaled up
Sun, 18 Oct 2009 20:59:41 -0700Re: Direct2D drawing points
Mon, 12 Oct 2009 09:18:15 -0700Direct3D Programming Tip #9: Use The Managed Resource Pool
Tue, 06 Oct 2009 19:38:44 -0700Re: Direct2D drawing points
Fri, 02 Oct 2009 08:10:27 -0700Re: Direct2D drawing points
Tue, 29 Sep 2009 16:06:20 -0700Re: Direct3D11, Direct2D interop
Mon, 28 Sep 2009 13:09:15 -0700Re: Direct3D11, Direct2D interop
Sun, 20 Sep 2009 17:26:52 -0700Re: Direct3D API suggestions
Wed, 16 Sep 2009 16:44:16 -0700Re: D3DXLoadSurfaceFromMemory & d3dx9_xx.dll
Wed, 16 Sep 2009 14:21:46 -0700Re: D3DXLoadSurfaceFromMemory & d3dx9_xx.dll
Wed, 16 Sep 2009 07:16:24 -0700Re: Problem of color during DrawPrimitive
Sat, 12 Sep 2009 12:22:45 -0700Re: HLSL compiler removed from core in version 11?
Fri, 11 Sep 2009 18:23:29 -0700Re: HLSL compiler removed from core in version 11?
Thu, 10 Sep 2009 05:39:14 -0700Re: GradientFill and Direct2D
Sun, 06 Sep 2009 17:30:58 -0700Re: GradientFill and Direct2D
Fri, 04 Sep 2009 10:27:01 -0700Re: Wrapping IDirect3DTexture9 interface with own class
Fri, 04 Sep 2009 10:23:17 -0700Re: Need tutorial texture dx9.
Fri, 04 Sep 2009 10:21:42 -0700Re: GradientFill and Direct2D
Thu, 03 Sep 2009 12:29:50 -0700Re: Window inside form?
Thu, 03 Sep 2009 12:29:00 -0700Re: GradientFill and Direct2D
Tue, 01 Sep 2009 21:34:06 -0700Re: GradientFill and Direct2D
Tue, 01 Sep 2009 21:15:22 -0700Re: Direct2D: Why am I getting a dashed line?
Tue, 01 Sep 2009 07:49:37 -0700Re: GradientFill and Direct2D
Tue, 01 Sep 2009 07:48:52 -0700Re: VertexDeclaration format into VS, dx9
Tue, 01 Sep 2009 07:48:06 -0700Re: Direct2D: Why am I getting a dashed line?
Sun, 30 Aug 2009 18:51:30 -0700Re: VertexDeclaration format into VS, dx9
Sat, 29 Aug 2009 08:45:30 -0700Re: Direct3D9: Why is performance so poor drawing lines?
Sat, 29 Aug 2009 08:44:06 -0700Re: Direct2D: Why am I getting a dashed line?
Wed, 26 Aug 2009 16:37:37 -0700Re: How to xor a bitmap using Direct2D
Wed, 26 Aug 2009 14:10:56 -0700Re: How to xor a bitmap using Direct2D
Wed, 26 Aug 2009 14:08:32 -0700Re: DirectX 9 with Intel Extreme Graphics: Part 2 - GetAdapterIdentifier() fail
Wed, 26 Aug 2009 09:10:13 -0700Re: DirectX 9 with Intel Extreme Graphics: Part 2 - GetAdapterIdentifier() fail
Tue, 25 Aug 2009 16:33:56 -0700Re: How to xor a bitmap using Direct2D
Tue, 25 Aug 2009 16:28:32 -0700Re: GDI + OutOfMemory error in DrawImage
Tue, 25 Aug 2009 16:17:07 -0700Re: DirectX 9 with Intel Extreme Graphics: Part 2 - GetAdapterIdentifier() fail
Thu, 20 Aug 2009 14:02:34 -0700Re: Line quality using DirectX vs GDI
Thu, 20 Aug 2009 13:57:44 -0700Re: Full Screen/Windowed toggle problems
Sat, 15 Aug 2009 11:18:20 -0700Re: Eclipse + DirectX ?
Sun, 09 Aug 2009 21:14:46 -0700Re: Exceeding command limit with Direct3D 9?
Sun, 09 Aug 2009 21:11:33 -0700Re: Direct3D 11 Documentation
Sun, 09 Aug 2009 21:10:45 -0700Re: Direct2D development on Vista yet?
Sun, 09 Aug 2009 21:09:58 -0700Re: d3dx9d-D3DX: The specified resource type cannot be found in the image file.
Sun, 09 Aug 2009 21:02:31 -0700Re: How to load an LPCWSTR string?
Mon, 03 Aug 2009 04:53:46 -0700Re: How to load an LPCWSTR string?
Sun, 02 Aug 2009 06:34:57 -0700Re: How to load an LPCWSTR string?
Sun, 02 Aug 2009 05:20:58 -0700Re: directx vertex buffer
Sat, 01 Aug 2009 10:26:03 -0700Re: directx vertex buffer
Fri, 31 Jul 2009 22:09:25 -0700Re: GetAnimationSet - with key framed animation set
Fri, 31 Jul 2009 21:51:10 -0700Re: GetAnimationSet
Fri, 31 Jul 2009 21:49:06 -0700Re: Drawing fonts in DirectX 11
Wed, 29 Jul 2009 16:03:57 -0700Direct3D Programming Tip #8: Use Find in Files To Locate API Call Examples
Sun, 12 Jul 2009 13:33:56 -0700Blog: Description Helpers For Direct3D 10, 10.1 and 11
Sun, 12 Jul 2009 10:55:19 -0700Direct3D Programming Tip #7: Use Smart Resource Locks
Tue, 07 Jul 2009 09:23:56 -0700Re: Want to watch how a dx8 example run?
Thu, 02 Jul 2009 12:44:25 -0700Re: Array reference can not be used as an l-value???