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DateSubject
Tue, 21 Mar 2006 08:56:19 -0800Re: Integrate Direct3D with an MFC Dialog Based Application
Fri Mar 21 06:58:41 MST 2003Re: newbie vertex normal calculation for lighting question
Fri Mar 21 06:57:28 MST 2003Re: Animated meshes
Mon, 20 Mar 2006 08:27:26 -0800Re: d3dX and SSE, 3DNow
Mon, 20 Mar 2006 08:22:07 -0800Re: Hello everybody!
Fri, 17 Mar 2006 10:06:18 -0800Re: Shader usage
Thu, 16 Mar 2006 14:21:28 -0800Re: combining two meshes
Thu, 16 Mar 2006 08:53:37 -0800Re: about default renderstate
Wed, 15 Mar 2006 20:32:25 -0800Re: Shader usage
Wed, 15 Mar 2006 12:16:12 -0800Re: Hello everybody!
Tue, 14 Mar 2006 13:18:06 -0800Re: Hello everybody!
Mon, 13 Mar 2006 09:41:06 -0800Re: SetGammaRamp and SetDeviceGammaRamp
Fri, 10 Mar 2006 17:27:38 -0800Re: 2D over 3D, I see diagonal line in quads sometimes
Fri, 10 Mar 2006 15:23:22 -0800Re: 2D over 3D, I see diagonal line in quads sometimes
Fri, 10 Mar 2006 13:36:47 -0800Re: So what is vector based graphics?
Fri, 10 Mar 2006 04:56:52 -0800Re: So what is vector based graphics?
Thu, 09 Mar 2006 11:11:25 -0800Re: SetGammaRamp and SetDeviceGammaRamp
Wed, 08 Mar 2006 20:35:55 -0800Re: DX app without a device window.
Wed, 08 Mar 2006 20:35:03 -0800Re: Can alpha channel be accumulated?
Tue, 07 Mar 2006 08:57:30 -0800Re: about Shader FVF..
Mon, 27 Feb 2006 12:14:09 -0800Re: MipMap texture formats
Mon, 27 Feb 2006 12:12:35 -0800Re: Customized halftone pattern!
Fri, 24 Feb 2006 21:36:59 -0800Re: lighting
Fri, 24 Feb 2006 14:58:53 -0800Direct3D 8.1 pipeline poster available
Fri, 24 Feb 2006 14:57:50 -0800Re: Picking a pointset
Fri, 24 Feb 2006 09:26:54 -0800Re: Picking a pointset
Sat, 11 Feb 2006 18:25:05 -0800Re: how can I get alphablending without textures
Fri, 10 Feb 2006 14:51:48 -0800Re: how can I get alphablending without textures
Fri, 10 Feb 2006 09:54:06 -0800Re: how can I get alphablending without textures
Thu, 09 Feb 2006 20:29:59 -0800Re: how can I get alphablending without textures
Wed, 08 Feb 2006 19:11:39 -0800Re: how can I get alphablending without textures
Wed, 08 Feb 2006 12:35:41 -0800Re: missing d3dx-funcs
Wed, 08 Feb 2006 08:17:51 -0800Re: 10 bit per channel color with DirectX 9.0
Mon, 06 Feb 2006 16:23:43 -0800Re: Moving render target bits into main memory
Wed, 01 Feb 2006 14:00:11 -0800Re: DX Xfile interface changes
Wed, 01 Feb 2006 11:15:46 -0800Re: DX Xfile interface changes
Mon, 30 Jan 2006 14:06:00 -0800Re: Strange behavior in windowed mode
Sun, 29 Jan 2006 18:53:38 -0800Re: Strange behavior in windowed mode
Fri, 27 Jan 2006 10:49:56 -0800Re: D3DCAPS9 for Skinned Meshes
Fri, 27 Jan 2006 10:17:42 -0800Re: Set texture from float array in DX9?
Thu, 26 Jan 2006 09:41:22 -0800Re: D3DCAPS9 for Skinned Meshes
Wed, 25 Jan 2006 21:14:49 -0800Re: D3DCAPS9 for Skinned Meshes
Wed, 25 Jan 2006 16:18:52 -0800Re: D3DCAPS9 for Skinned Meshes
Wed, 25 Jan 2006 16:18:27 -0800Re: User defined meory for Textures
Mon, 23 Jan 2006 13:22:52 -0800Re: Refrast crashes in draw call
Mon, 23 Jan 2006 10:11:18 -0800Re: Refrast crashes in draw call
Mon, 23 Jan 2006 08:58:33 -0800Re: Refrast crashes in draw call
Sun, 22 Jan 2006 22:18:13 -0800Re: flexible vertex format
Sun, 22 Jan 2006 18:47:44 -0800Re: flexible vertex format
Sun, 22 Jan 2006 18:47:13 -0800Re: D3DPOOL_SYSTEMMEM
Sun, 22 Jan 2006 13:10:32 -0800Re: flexible vertex format
Sun, 22 Jan 2006 10:46:46 -0800Re: flexible vertex format
Sun, 22 Jan 2006 08:53:01 -0800Re: D3DPOOL_SYSTEMMEM
Fri, 20 Jan 2006 19:20:28 -0800Re: How does one learn DirectX?
Fri, 20 Jan 2006 18:19:57 -0800Re: How does one learn DirectX?
Fri, 20 Jan 2006 18:18:54 -0800Re: How does one learn DirectX?
Fri, 20 Jan 2006 13:54:25 -0800Re: D3DXQUATERNIONRotationYawPitchRoll
Fri, 20 Jan 2006 10:39:18 -0800Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???
Fri, 20 Jan 2006 09:41:13 -0800Re: Functional difference between Debug and Retail?
Thu, 19 Jan 2006 14:16:00 -0800Re: Required: an X file each for a simple triangle, square an cube.
Thu, 19 Jan 2006 09:35:43 -0800Re: texturing
Thu, 19 Jan 2006 09:34:39 -0800Re: D3DFMT_G16R16
Thu, 19 Jan 2006 09:11:20 -0800Re: Lines in D3D Mobile
Thu, 19 Jan 2006 09:10:25 -0800Re: D3DFMT_G16R16
Thu, 19 Jan 2006 09:09:47 -0800Re: x files: MeshMaterialList template question
Thu, 19 Jan 2006 09:09:02 -0800Re: x files: MeshMaterialList template question
Wed, 18 Jan 2006 16:08:25 -0800Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???
Wed, 18 Jan 2006 10:51:24 -0800Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???
Tue, 17 Jan 2006 13:13:15 -0800Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???
Tue, 17 Jan 2006 10:24:02 -0800Re: Hardware accelerated bezier surfaces
Tue, 17 Jan 2006 09:50:58 -0800Re: Hardware accelerated bezier surfaces
Tue, 17 Jan 2006 09:47:34 -0800Re: D3DX_SKIP_DDS_MIP_LEVELS doesn't work???
Tue, 17 Jan 2006 09:47:07 -0800Re: x files: MeshMaterialList template question
Tue, 17 Jan 2006 09:39:44 -0800Re: Functional difference between Debug and Retail?
Mon, 16 Jan 2006 21:40:52 -0800Re: Functional difference between Debug and Retail?
Mon, 16 Jan 2006 09:38:33 -0800Re: x files: MeshMaterialList template question
Fri, 13 Jan 2006 13:01:09 -0800Re: Bug: Drawing points
Fri, 13 Jan 2006 12:56:09 -0800Re: draw line thicker then 1
Thu, 12 Jan 2006 10:59:43 -0800Re: Bug: Drawing points
Thu, 12 Jan 2006 10:58:59 -0800Re: Transparent color key for CreateTexture
Thu, 12 Jan 2006 10:57:34 -0800Re: draw line thicker then 1
Wed, 11 Jan 2006 11:07:20 -0800Re: 3D objects on the desktop?
Tue, 10 Jan 2006 14:31:17 -0800Re: 3D objects on the desktop?
Tue, 10 Jan 2006 12:21:24 -0800Re: Does REF support float formats?
Tue, 10 Jan 2006 12:19:27 -0800Re: cube
Tue, 10 Jan 2006 12:18:50 -0800Re: AVIStreamRead() problem
Tue, 10 Jan 2006 12:18:05 -0800Re: 3D objects on the desktop?
Mon, 09 Jan 2006 16:17:37 -0800Re: 3D objects on the desktop?
Sat, 07 Jan 2006 14:10:25 -0800Re: Managed textures - always a copy in system memory?
Fri, 06 Jan 2006 12:50:37 -0800Re: What is a "bowtie"?
Thu, 05 Jan 2006 19:56:40 -0800Re: RHW
Thu, 05 Jan 2006 15:27:08 -0800Re: RHW
Thu, 05 Jan 2006 15:25:08 -0800Re: compile error
Thu, 05 Jan 2006 12:50:11 -0800Re: Overhead/cost of sampling from NULL textures
Thu, 05 Jan 2006 12:49:12 -0800Re: compile error
Thu, 05 Jan 2006 10:20:05 -0800Re: Overhead/cost of sampling from NULL textures
Thu, 05 Jan 2006 10:18:44 -0800Re: dx 5.0
Thu, 05 Jan 2006 10:18:15 -0800Re: 3D objects on the desktop?
Thu, 05 Jan 2006 10:16:05 -0800Re: compile error
Wed, 04 Jan 2006 22:14:41 -0800Re: compile error
Wed, 04 Jan 2006 17:28:23 -0800Re: compile error