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DateSubject
Thu, 22 Sep 2005 10:37:53 -0700Re: vertex shader particle systems
Thu, 22 Sep 2005 10:37:01 -0700Re: D3DXSaveSurfaceToFile commit?
Wed, 21 Sep 2005 10:40:20 -0700Re: fog
Wed, 21 Sep 2005 10:18:35 -0700Re: fog
Tue, 20 Sep 2005 16:21:47 -0700Re: RenderTarget D3DFMT_L8
Tue, 20 Sep 2005 16:19:51 -0700Re: How can I clone an AnimationRootFrame with managed DirectX ?
Tue, 20 Sep 2005 16:18:31 -0700Re: CheckDeviceFormat() for DXT1 problem
Tue, 20 Sep 2005 16:17:30 -0700Re: [DirectX 3D] Why these are not the same?
Tue, 20 Sep 2005 14:04:37 -0700Re: Reading in DDS files
Tue, 20 Sep 2005 14:03:45 -0700Re: How to draw large images fast
Wed, 14 Sep 2005 16:11:21 -0700Re: How to speed up screenshot?
Tue, 13 Sep 2005 17:44:57 -0700Re: Integrating effect files
Tue, 13 Sep 2005 09:58:36 -0700Re: How to use Win32 and OpenGL to do multiple render targets?
Mon, 12 Sep 2005 14:47:34 -0700Re: Disable Sampling
Mon, 12 Sep 2005 12:46:38 -0700Re: How to use Win32 and OpenGL to do multiple render targets?
Sat, 10 Sep 2005 19:30:59 -0700Re: Get Front Buffer - use Tearing
Sat, 10 Sep 2005 15:55:00 -0700Re: Get Front Buffer - use Tearing
Sat, 10 Sep 2005 11:22:06 -0700Re: Disable Sampling
Fri, 09 Sep 2005 18:51:55 -0700Re: Disable Sampling
Fri, 09 Sep 2005 14:13:02 -0700Re: Get Front Buffer - use Tearing
Fri, 09 Sep 2005 14:11:50 -0700Re: Why I can't get the correct number of Direct3D.Manager.Adapter
Fri, 09 Sep 2005 14:08:08 -0700Re: Render Targets
Thu, 08 Sep 2005 19:36:53 -0700Re: Why I can't get the correct number of Direct3D.Manager.Adapter
Thu, 08 Sep 2005 19:35:54 -0700Re: Render Targets
Thu, 08 Sep 2005 14:39:49 -0700Re: Render Targets
Thu, 08 Sep 2005 12:53:36 -0700Re: Texturing both sides of a sprite
Thu, 08 Sep 2005 12:51:03 -0700Re: ICM Color Management in DirectX
Thu, 08 Sep 2005 10:10:30 -0700Re: 3D programmers Salary
Thu, 08 Sep 2005 09:54:21 -0700Re: Why I can't get the correct number of Direct3D.Manager.Adapter
Thu, 08 Sep 2005 09:53:52 -0700Re: Texturing both sides of a sprite
Thu, 08 Sep 2005 09:52:45 -0700Re: ICM Color Management in DirectX
Wed, 07 Sep 2005 12:28:15 -0700Re: D3DXVec3TransformCoordArray don't process one vertex
Wed, 07 Sep 2005 06:50:08 -0700Re: D3DXVec3TransformCoordArray don't process one vertex
Wed, 07 Sep 2005 06:48:48 -0700Re: 3D programmers Salary
Tue, 06 Sep 2005 09:11:11 -0700Re: D3DXVec3TransformCoordArray don't process one vertex
Fri, 02 Sep 2005 15:10:20 -0700Re: D3DXVec3TransformCoordArray don't process one vertex
Fri, 02 Sep 2005 15:09:10 -0700Re: locked textures in sperate thread
Fri, 02 Sep 2005 15:08:29 -0700Re: All Textures in Use, Cannot Evict Texture
Thu, 01 Sep 2005 14:22:41 -0700Re: Ability of Bicubic filtering in Direct3D?
Thu, 01 Sep 2005 13:25:49 -0700Re: locked textures in sperate thread
Thu, 01 Sep 2005 13:24:20 -0700Re: All Textures in Use, Cannot Evict Texture
Thu, 01 Sep 2005 13:23:27 -0700Re: Ability of Bicubic filtering in Direct3D?
Tue, 30 Aug 2005 15:53:00 -0700Re: Fast way to get "front buffer"?
Tue, 30 Aug 2005 11:12:16 -0700Re: Fast way to get "front buffer"?
Tue, 30 Aug 2005 11:11:23 -0700Re: 3D programmers Salary
Mon, 29 Aug 2005 11:15:29 -0700Re: 3D programmers Salary
Fri, 26 Aug 2005 15:50:55 -0700Re: How/when is specular added in Fixed Function
Fri, 26 Aug 2005 15:49:41 -0700Re: Are there components of MSPaint.exe?
Fri, 26 Aug 2005 15:48:43 -0700Re: 3D programmers Salary
Wed, 24 Aug 2005 14:58:12 -0700Re: Monitor aspect ratio
Wed, 24 Aug 2005 14:55:28 -0700Re: Managed C++ and unmanaged DirectX
Wed, 24 Aug 2005 12:32:41 -0700Re: difference in normals ? ( vs opengl )
Wed, 24 Aug 2005 12:21:43 -0700Re: Attribute stack
Wed, 24 Aug 2005 12:20:25 -0700Re: Alpha blending with color
Tue, 23 Aug 2005 20:32:28 -0700Re: Clipping, near plane
Fri, 12 Aug 2005 20:25:40 -0700Re: Clipping, near plane
Fri, 12 Aug 2005 20:23:18 -0700Re: Detecting if Managed DX9 is installed, and what version...
Fri, 12 Aug 2005 16:07:00 -0700Re: ID3DXRenderToEnvMap (no MIPS?)
Wed, 10 Aug 2005 12:41:10 -0700Re: Resetting the Display
Wed, 10 Aug 2005 08:59:29 -0700Re: Index buffers and multiple streams
Wed, 10 Aug 2005 08:57:30 -0700Re: Calling SetSamplerState more than once per frame
Tue, 09 Aug 2005 09:33:49 -0700Re: fullscreen antialiasing, how?
Tue, 09 Aug 2005 09:08:17 -0700Re: Strange Create Texture Behavior
Tue, 09 Aug 2005 09:06:23 -0700Re: DirectX 9 Texture Loading Problems
Mon, 08 Aug 2005 11:51:32 -0700Re: SetValue & GetValue in Effects
Mon, 08 Aug 2005 08:51:45 -0700Re: Sampling a sampler with no bound texture
Mon, 08 Aug 2005 08:48:56 -0700Re: ID3DXRenderToEnvMap (no MIPS?)
Mon, 08 Aug 2005 08:46:37 -0700Re: Vertex shaders in SW vs. HW
Sat, 06 Aug 2005 18:46:31 -0700Re: fullscreen antialiasing, how?
Fri, 05 Aug 2005 13:01:49 -0700Re: Vertex shaders in SW vs. HW
Fri, 05 Aug 2005 13:00:14 -0700Re: is this a legal operation
Fri, 05 Aug 2005 12:58:34 -0700Re: fullscreen antialiasing, how?
Fri, 05 Aug 2005 09:39:01 -0700Re: is this a legal operation
Fri, 05 Aug 2005 09:37:59 -0700Re: fullscreen antialiasing, how?
Fri, 05 Aug 2005 09:05:22 -0700Re: fullscreen antialiasing, how?
Fri, 05 Aug 2005 09:00:52 -0700Re: D3DXFERR_PARSEERROR while loading mesh and textures
Thu, 04 Aug 2005 12:47:53 -0700Re: D3DXFERR_PARSEERROR while loading mesh and textures
Wed, 03 Aug 2005 16:42:38 -0700Re: D3DXFERR_PARSEERROR while loading mesh and textures
Wed, 03 Aug 2005 09:13:39 -0700Re: Material Rendering Doesn't Work
Wed, 03 Aug 2005 09:12:40 -0700Re: how to copy an offscreen(created in vedio memery) to a backbuffer?
Wed, 03 Aug 2005 09:11:42 -0700Re: D3DXFERR_PARSEERROR while loading mesh and textures
Fri Aug 3 05:29:37 MDT 2001Re: question on managing resources
Mon, 01 Aug 2005 12:05:38 -0700Re: how to set up paths where media is searched???? (ie... like for "UI\DXUTCon
Sat, 30 Jul 2005 18:57:09 -0700Re: how to implement multi-texture in shader ?
Sat, 30 Jul 2005 18:55:21 -0700Re: how to set up paths where media is searched???? (ie... like for "UI\DXUTCon
Sat, 30 Jul 2005 18:54:14 -0700Re: D3D Textures: help needed for precise blitting
Fri, 29 Jul 2005 19:15:25 -0700Re: Tutorial on Direct3D
Fri, 29 Jul 2005 11:46:59 -0700Re: Tutorial on Direct3D
Wed, 27 Jul 2005 18:28:14 -0700Re: multisampled windowed swapchain
Wed, 27 Jul 2005 11:12:14 -0700Re: Question about D3DXCreateFont() and strange font problem
Wed, 27 Jul 2005 11:09:22 -0700Re: directx debug error (d3dobj.cpp)
Wed, 27 Jul 2005 11:08:32 -0700Re: D3DXCreateTextureFromFileEX - pool parameter only a suggestion
Wed, 27 Jul 2005 11:08:07 -0700Re: D3DXCreateTextureFromFileEX - pool parameter only a suggestion?
Mon, 25 Jul 2005 09:29:59 -0700Re: Beginning HLSL questions
Mon, 25 Jul 2005 09:18:06 -0700Re: about vertex compress
Mon, 25 Jul 2005 09:17:19 -0700Re: 3D website
Fri, 22 Jul 2005 11:44:23 -0700Re: Beginning HLSL questions
Fri, 22 Jul 2005 08:41:28 -0700Re: HLSL and registers
Fri, 22 Jul 2005 08:39:40 -0700Re: Render state: ShadeMode = Flat;
Fri, 22 Jul 2005 08:37:43 -0700Re: Create a xfile (.x) for Directx?
Fri, 22 Jul 2005 08:34:22 -0700Re: d3dx9_26.dll