[ Home | Direct3D Book | Direct3D Usenet Posts ]

Page 2

DateSubject
Thu, 02 Jul 2009 12:44:25 -0700Re: Array reference can not be used as an l-value???
Tue, 30 Jun 2009 08:02:17 -0700Re: MDX messes up WPF scrollbars?
Tue, 30 Jun 2009 07:58:32 -0700Re: how to display a larger resolution on a comparatively small screen
Mon, 29 Jun 2009 16:32:37 -0700Re: Direct3D Programming Tip #5: Use The Debug Runtime
Sat, 27 Jun 2009 23:41:36 -0700Direct3D Programming Tip #5: Use The Debug Runtime
Thu, 25 Jun 2009 10:30:59 -0700Re: CreateDevice returns D3DERR_OUTOFVIDEOMEMORY on WinXP SP2
Thu, 25 Jun 2009 06:57:37 -0700Re: CreateDevice returns D3DERR_OUTOFVIDEOMEMORY on WinXP SP2
Sun, 14 Jun 2009 12:50:47 -0700Re: Point Light Diffuse Color Issue
Sun, 14 Jun 2009 12:48:38 -0700Re: Tutorial-code in a dll-file
Sun, 14 Jun 2009 09:26:33 -0700Re: Tutorial-code in a dll-file
Fri, 12 Jun 2009 15:18:37 -0700Re: Point Light Diffuse Color Issue
Thu, 11 Jun 2009 15:36:38 -0700Re: Transparent Vertex
Thu, 11 Jun 2009 10:53:36 -0700Re: Tutorial-code in a dll-file
Mon, 08 Jun 2009 05:42:12 -0700Re: Memory Leaks
Sun, 07 Jun 2009 12:21:47 -0700Re: Memory Leaks
Mon, 01 Jun 2009 20:28:28 -0700Re: Dispose of Texture and VertexBuffers properly in Managed DirectX
Sun, 31 May 2009 09:12:53 -0700Re: Dispose of Texture and VertexBuffers properly in Managed DirectX
Thu, 28 May 2009 17:32:02 -0700Re: Using Pixel Shaders to process non video related data
Thu, 28 May 2009 12:26:40 -0700Re: Using Pixel Shaders to process non video related data
Wed, 27 May 2009 17:01:08 -0700Re: Using Pixel Shaders to process non video related data
Wed, 27 May 2009 16:59:19 -0700Re: Hmmm,this might be clearer
Wed, 27 May 2009 16:56:05 -0700Re: Register and Save Templates,Skinned mesh
Wed, 27 May 2009 16:53:17 -0700Re: StretchRect (or similar) transparency?
Tue, 26 May 2009 14:55:09 -0700Re: MatD3D , pTextureFilename
Tue, 26 May 2009 14:53:11 -0700Re: StretchRect (or similar) transparency?
Tue, 26 May 2009 14:51:50 -0700Re: D3DXGetImageInfoFromResource failing
Mon, 25 May 2009 13:44:18 -0700Re: StretchRect (or similar) transparency?
Mon, 25 May 2009 13:43:09 -0700Re: D3DXGetImageInfoFromResource failing
Sun, 24 May 2009 20:37:28 -0700Re: StretchRect (or similar) transparency?
Sun, 24 May 2009 20:36:56 -0700Re: D3DXGetImageInfoFromResource failing
Mon, 18 May 2009 09:53:47 -0700Re: _com_error on Present
Fri, 15 May 2009 13:38:06 -0700Re: (WARN) :Device that was created without D3DCREATE_MULTITHREADED...
Thu, 14 May 2009 21:48:05 -0700Re: dark surface after resize
Thu, 14 May 2009 03:10:52 -0700Re: How to determine installed DX release?
Thu, 14 May 2009 03:10:19 -0700Re: Managed DX - deprecated or supported?
Thu, 14 May 2009 03:08:25 -0700Re: dark surface after resize
Thu, 14 May 2009 03:06:18 -0700Re: (WARN) :Device that was created without D3DCREATE_MULTITHREADED...
Tue, 12 May 2009 21:02:57 -0700Re: Managed DX - deprecated or supported?
Tue, 12 May 2009 15:57:41 -0700Re: Managed DX - deprecated or supported?
Tue, 12 May 2009 15:55:18 -0700Re: dark surface after resize
Wed, 29 Apr 2009 15:14:28 -0700Re: Reinstall debug runtime
Wed, 29 Apr 2009 09:54:17 -0700Re: Reinstall debug runtime
Wed, 29 Apr 2009 09:52:38 -0700Re: help for shared resource from Direct3D9 to Direct 3D10 Reply Q
Wed, 29 Apr 2009 09:50:10 -0700Re: Drawing color curve
Mon, 27 Apr 2009 19:27:23 -0700Re: help for shared resource from Direct3D9 to Direct 3D10 Reply Quote
Fri, 24 Apr 2009 18:58:01 -0700Re: Windows forms from C++
Wed, 22 Apr 2009 20:38:50 -0700Re: Drawing color curve
Wed, 22 Apr 2009 20:34:29 -0700Re: A Different Z Buffer Problem
Tue, 21 Apr 2009 19:16:23 -0700Re: A Different Z Buffer Problem
Sat, 18 Apr 2009 07:59:19 -0700Re: set to ID3D10EffectMatrixVariable* E_FAIL?
Thu, 16 Apr 2009 13:52:02 -0700Re: IDirect3DDevice9::GetRenderTargetData: Flushes pipeline??
Wed, 15 Apr 2009 21:14:58 -0700Re: set to ID3D10EffectMatrixVariable* E_FAIL?
Tue, 07 Apr 2009 20:29:14 -0700Re: Anyone used V&P shaders to simulate the full fixed-pipeline work flow?
Sun, 05 Apr 2009 11:20:17 -0700Re: Resizing resolution in windowed mode (DX10)
Sat, 04 Apr 2009 11:32:29 -0700Re: DirectX .x file format or 3DS for models?
Mon, 30 Mar 2009 11:39:46 -0700Re: Pixel shaders: question
Sat, 28 Mar 2009 15:58:04 -0700Re: VS2008 Managed C++ and DirectX March 2009 SDK build problems
Fri, 27 Mar 2009 16:20:51 -0700Re: VS2008 Managed C++ and DirectX March 2009 SDK build problems
Wed, 25 Mar 2009 15:15:08 -0700Re: Reset not working using release mode directX
Tue, 17 Mar 2009 09:14:43 -0700Re: How to enable light in a 3d view? DIRECT3D
Sun, 15 Mar 2009 18:11:12 -0700Re: HLSL Create Vertices
Fri, 13 Mar 2009 16:05:06 -0700Re: Confusion concerning loading of textures
Wed, 11 Mar 2009 11:01:49 -0700Re: 3D modeling editor
Mon, 09 Mar 2009 21:32:43 -0700Re: Paint semitransparent above windows (ghost image)
Sun, 08 Mar 2009 18:58:12 -0700Re: is it possible to compile a shader to a file?
Sun, 08 Mar 2009 12:19:27 -0700Re: is it possible to compile a shader to a file?
Fri, 06 Mar 2009 20:04:57 -0800Re: Compiling .fx files in DX11/SM_5_0
Sat, 28 Feb 2009 07:36:41 -0800Re: Moving, rotating objects..
Wed, 25 Feb 2009 09:56:03 -0800Re: TestCooperativeLevel, D3DERR_DEVICELOST, two screens
Wed, 25 Feb 2009 07:24:56 -0800Re: Confusion concerning loading of textures
Tue, 24 Feb 2009 13:04:42 -0800Re: Confusion concerning loading of textures
Mon, 23 Feb 2009 20:18:56 -0800Re: Maximum number of textures / vertices
Wed, 18 Feb 2009 20:42:25 -0800Re: Direct3D in a windowed mode offset rectangular viewport
Fri, 06 Feb 2009 21:37:32 -0800Re: If I have to Graphics cards installed on my system. Is it possible to rende
Wed, 04 Feb 2009 12:21:57 -0800Re: Should I try to port from DirectX 9.0c to GDI+
Wed, 04 Feb 2009 10:05:32 -0800Re: Can I program managed DirectsX in x64
Wed, 04 Feb 2009 10:00:08 -0800Re: Should I try to port from DirectX 9.0c to GDI+
Tue, 03 Feb 2009 21:05:17 -0800Re: Should I try to port from DirectX 9.0c to GDI+
Tue, 03 Feb 2009 14:54:23 -0800Re: Can I program managed DirectsX in x64
Tue, 03 Feb 2009 14:52:28 -0800Re: Should I try to port from DirectX 9.0c to GDI+
Mon, 02 Feb 2009 15:27:45 -0800Re: Can I program managed DirectsX in x64
Mon, 02 Feb 2009 15:20:06 -0800Re: Should I try to port from DirectX 9.0c to GDI+
Sun, 01 Feb 2009 08:29:05 -0800Re: DirectX8.1 and D3DXSaveSurfaceToFile -- Where is it ?
Sat, 31 Jan 2009 10:23:35 -0800Re: DirectX8.1 and D3DXSaveSurfaceToFile -- Where is it ?
Fri, 30 Jan 2009 09:21:52 -0800Re: DirectX8.1 and D3DXSaveSurfaceToFile -- Where is it ?
Tue, 27 Jan 2009 17:04:18 -0800Re: Get Input description from a pass or technique
Tue, 27 Jan 2009 06:45:46 -0800Re: Get Input description from a pass or technique
Thu, 22 Jan 2009 12:32:17 -0800Re: Running Direct3D lib under iis process
Tue, 20 Jan 2009 12:03:38 -0800Re: How to combine auto generated sphere mapping and texture transformation?
Tue, 20 Jan 2009 12:03:00 -0800Re: GDI, DirectX and Vista
Mon, 19 Jan 2009 17:07:06 -0800Direct3D Programming Tip #4: Check All HRESULTs
Mon, 19 Jan 2009 07:57:20 -0800Re: How to combine auto generated sphere mapping and texture transformation?
Mon, 19 Jan 2009 07:55:37 -0800Re: Render one mesh often with different matrices
Sun, 18 Jan 2009 16:34:04 -0800Re: Render one mesh often with different matrices
Sun, 18 Jan 2009 16:32:46 -0800Re: GDI, DirectX and Vista
Sun, 18 Jan 2009 16:30:59 -0800Re: Alpha Blending with DrawText
Thu, 15 Jan 2009 18:17:08 -0800Re: Alpha Blending with DrawText
Mon, 12 Jan 2009 15:23:04 -0800Re: where is my DirectX9.0c installed?
Sun, 11 Jan 2009 12:18:36 -0800Direct3D Programming Tip #3: Use Smart Pointers
Sun, 11 Jan 2009 12:18:01 -0800Re: where is my DirectX9.0c installed?
Sun, 11 Jan 2009 12:16:21 -0800Re: Screen capture