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Page 25
Date
Subject
Tue Jan 20 2004 13:11:24 MST
Re: Presenting buffer contents
Tue Jan 20 2004 13:10:12 MST
Re: resize d3d window
Tue Jan 20 2004 09:59:32 MST
Re: Attempted to access an unloaded AppDomain
Tue, 20 Jan 2004 08:59:32 -0800
Re: Attempted to access an unloaded AppDomain
Mon Jan 19 2004 11:20:04 MST
Re: resize d3d window
Mon Jan 19 2004 11:18:39 MST
Re: resize d3d window
Fri Jan 16 2004 11:09:07 MST
Re: Bug in ID3DXSkinInfo?
Thu Jan 15 2004 13:21:52 MST
Re: Bug in ID3DXSkinInfo?
Thu Jan 15 2004 13:19:39 MST
Re: Q:Support DirectX NURBS
Thu Jan 15 2004 10:24:29 MST
Re: 2d line accuracy
Wed Jan 14 2004 17:40:40 MST
Re: DX9 Developer FAQ
Wed Jan 14 2004 12:51:01 MST
Re: effects
Wed Jan 14 2004 10:00:36 MST
Re: 2d line accuracy
Wed Jan 14 2004 09:59:15 MST
Re: ICM and Gamma
Tue Jan 13 2004 20:00:44 MST
Re: Z-Buffering & RHW question
Tue Jan 13 2004 13:42:10 MST
Re: Z-Buffering & RHW question
Tue Jan 13 2004 13:40:46 MST
Re: Getting 2 Forms and 2 Devices to work
Tue Jan 13 2004 08:09:47 MST
Re: ICM and Gamma
Mon Jan 12 2004 12:51:23 MST
Re: Z-Buffering & RHW question
Mon Jan 12 2004 11:10:21 MST
Re: Programm stalls before quitting
Mon Jan 12 2004 10:50:18 MST
Re: Transparent (alpha) drawing on texture surface
Sun Jan 11 2004 10:21:20 MST
Re: surface.restore()
Sun Jan 11 2004 10:20:36 MST
Re: font outline
Sun Jan 11 2004 10:18:51 MST
Re: Opengl->Directx
Sun Jan 11 2004 10:17:09 MST
Re: HLSL
Sat Jan 10 2004 19:36:51 MST
Re: font outline
Sat Jan 10 2004 19:34:08 MST
Re: Directx 9 and vb.net namespace problem
Sat Jan 10 2004 09:28:11 MST
Re: Huge slowdown when releasing D3DDevice
Sat Jan 10 2004 09:26:37 MST
Re: Directx 9 and vb.net namespace problem
Fri Jan 9 2004 15:11:05 MST
Re: HLSL
Fri Jan 9 2004 15:08:58 MST
Re: Transparent (alpha) drawing on texture surface
Thu Jan 8 2004 14:39:07 MST
Re: 3D models
Thu Jan 8 2004 11:24:49 MST
Re: HSDL support
Thu Jan 8 2004 10:39:56 MST
Re: Alpha blend problem with REFRAST
Thu Jan 8 2004 10:26:11 MST
Re: Transparent (alpha) drawing on texture surface
Thu Jan 8 2004 10:24:19 MST
Re: Odd behavior while writing surface to file
Thu Jan 8 2004 10:22:58 MST
Re: Has Direct3D.Font class Changed?
Thu Jan 8 2004 10:21:34 MST
Re: Drawing on texture surface
Wed Jan 7 2004 12:06:03 MST
Re: Alpha blend problem with REFRAST
Wed Jan 7 2004 12:04:28 MST
Re: Patch Mesh
Wed Jan 7 2004 12:02:48 MST
Re: Current version of DirectX and Direct3D libraries?
Tue Jan 6 2004 15:15:33 MST
Re: Current version of DirectX and Direct3D libraries?
Tue Jan 6 2004 11:18:06 MST
Re: Surface::LockRect Failed before Present,why?
Tue Jan 6 2004 11:17:10 MST
Re: quad primitive type
Tue Jan 6 2004 11:14:21 MST
Re: Depth Biases
Tue Jan 6 2004 11:11:41 MST
Re: Alpha blend problem with REFRAST
Tue Jan 6 2004 11:09:47 MST
Re: ID3DXFont creation
Tue Jan 6 2004 11:04:53 MST
Re: Split meshes
Mon Jan 5 2004 15:55:59 MST
Re: ID3DXFont creation
Mon Jan 5 2004 15:19:14 MST
Re: What a good program to make Mesh's with?
Sat Jan 3 2004 13:51:31 MST
Re: Stripes in my rendered scene
Sat Jan 3 2004 13:50:16 MST
Re: Set values of D3DXMATRIX
Sat Jan 3 2004 11:20:19 MST
Re: Filling vertex and index buffers
Fri Jan 2 2004 17:09:49 MST
Re: Filling vertex and index buffers
Fri Jan 2 2004 16:11:30 MST
Re: Filling vertex and index buffers
Fri Jan 2 2004 15:25:40 MST
Re: Filling vertex and index buffers
Fri Jan 2 2004 10:56:33 MST
Re: Create a temporart lockable surface
Fri Jan 2 2004 10:54:50 MST
Re: Installing To an isolated Win2000 PC
Fri Jan 2 2004 10:53:06 MST
Re: DirectX3D and StretchRectangle in Window mode
Fri Jan 2 2004 10:51:55 MST
Re: device->SetIndices(ib); C#/C++
Fri Jan 2 2004 10:35:03 MST
Re: IDirect3DStateBlock9 Capture
Fri Jan 2 2004 10:32:58 MST
Re: D3DXCreateMeshFvF is failing with invalid call
Tue Dec 30 2003 10:54:04 MST
Re: Linking problems...
Tue Dec 30 2003 10:50:40 MST
Re: IDirect3DDevice8::CreateStateBlock() crashes with GeForce2
Tue Dec 30 2003 10:47:45 MST
Re: orthogonal matrix
Tue Dec 30 2003 10:46:38 MST
Re: Orthogonal projection
Mon Dec 29 2003 10:10:40 MST
Re: Drawing Indexed Primitives
Mon Dec 29 2003 10:07:55 MST
Re: alphablending with managed directx
Mon Dec 29 2003 10:06:39 MST
Re: Mesh vertex format
Sun Dec 28 2003 19:24:35 MST
Re: Drawing Indexed Primitives
Sun Dec 28 2003 19:22:51 MST
Re: Drawing lines
Sun Dec 28 2003 10:48:32 MST
Re: RTPaches
Sun Dec 28 2003 10:47:02 MST
Re: Drawing lines
Fri Dec 26 2003 22:04:51 MST
Re: Filtering Texture
Thu Dec 25 2003 19:53:26 MST
Re: Filtering Texture
Tue Dec 23 2003 20:03:46 MST
Re: SpriteFlags
Tue Dec 23 2003 10:37:36 MST
Re: Filtering Texture
Tue Dec 23 2003 10:35:19 MST
Re: Mesh vertex format
Tue Dec 23 2003 10:33:08 MST
Re: DirectX samples
Mon Dec 22 2003 09:50:44 MST
Re: display differences
Mon Dec 22 2003 09:49:16 MST
Re: Paletted Textures
Sun Dec 21 2003 12:31:56 MST
Re: A bit confusing about transform
Sun Dec 21 2003 12:31:01 MST
Re: CG shader in D3D framwork - vertex colours gone missing...?
Fri Dec 19 2003 16:04:26 MST
Re: Perspective matrix
Fri Dec 19 2003 11:22:42 MST
Re: orthogonal matrix
Fri Dec 19 2003 11:20:51 MST
Re: D3DFMT_P8 in dx9..
Fri Dec 19 2003 11:19:52 MST
Re: CG shader in D3D framwork - vertex colours gone missing...?
Thu Dec 18 2003 10:28:31 MST
Re: display differences
Wed Dec 17 2003 13:01:20 MST
Re: Any ballpark figures on when the MDX stuff will be done?
Wed Dec 17 2003 09:56:12 MST
Re: IDirect3DStateBlock9
Wed Dec 17 2003 09:54:03 MST
Re: Any ballpark figures on when the MDX stuff will be done?
Tue Dec 16 2003 10:55:21 MST
Re: results of mesh.LockVertexBuffer is larger than whats in .X file.
Tue Dec 16 2003 10:46:52 MST
Re: DirectX in windows shell application.
Mon Dec 15 2003 09:17:11 MST
Re: Changing the diffuse vertex color
Mon Dec 15 2003 09:14:29 MST
Re: Visual C# .NET 2003
Sun Dec 14 2003 22:30:16 MST
Re: Z-buffer problem?
Sun Dec 14 2003 19:30:09 MST
Re: Z-buffer problem?
Sun Dec 14 2003 19:29:03 MST
Re: Changing the diffuse vertex color
Sun Dec 14 2003 10:08:36 MST
Re: ID3DXFont->DrawTextW and windows 98
Sat Dec 13 2003 14:48:12 MST
Re: error trying to run a managed C# directx program
Fri Dec 12 2003 19:32:38 MST
Re: Problem referencing DirectX Components in .Net