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DateSubject
Tue Jan 20 2004 13:11:24 MSTRe: Presenting buffer contents
Tue Jan 20 2004 13:10:12 MSTRe: resize d3d window
Tue Jan 20 2004 09:59:32 MSTRe: Attempted to access an unloaded AppDomain
Tue, 20 Jan 2004 08:59:32 -0800Re: Attempted to access an unloaded AppDomain
Mon Jan 19 2004 11:20:04 MSTRe: resize d3d window
Mon Jan 19 2004 11:18:39 MSTRe: resize d3d window
Fri Jan 16 2004 11:09:07 MSTRe: Bug in ID3DXSkinInfo?
Thu Jan 15 2004 13:21:52 MSTRe: Bug in ID3DXSkinInfo?
Thu Jan 15 2004 13:19:39 MSTRe: Q:Support DirectX NURBS
Thu Jan 15 2004 10:24:29 MSTRe: 2d line accuracy
Wed Jan 14 2004 17:40:40 MSTRe: DX9 Developer FAQ
Wed Jan 14 2004 12:51:01 MSTRe: effects
Wed Jan 14 2004 10:00:36 MSTRe: 2d line accuracy
Wed Jan 14 2004 09:59:15 MSTRe: ICM and Gamma
Tue Jan 13 2004 20:00:44 MSTRe: Z-Buffering & RHW question
Tue Jan 13 2004 13:42:10 MSTRe: Z-Buffering & RHW question
Tue Jan 13 2004 13:40:46 MSTRe: Getting 2 Forms and 2 Devices to work
Tue Jan 13 2004 08:09:47 MSTRe: ICM and Gamma
Mon Jan 12 2004 12:51:23 MSTRe: Z-Buffering & RHW question
Mon Jan 12 2004 11:10:21 MSTRe: Programm stalls before quitting
Mon Jan 12 2004 10:50:18 MSTRe: Transparent (alpha) drawing on texture surface
Sun Jan 11 2004 10:21:20 MSTRe: surface.restore()
Sun Jan 11 2004 10:20:36 MSTRe: font outline
Sun Jan 11 2004 10:18:51 MSTRe: Opengl->Directx
Sun Jan 11 2004 10:17:09 MSTRe: HLSL
Sat Jan 10 2004 19:36:51 MSTRe: font outline
Sat Jan 10 2004 19:34:08 MSTRe: Directx 9 and vb.net namespace problem
Sat Jan 10 2004 09:28:11 MSTRe: Huge slowdown when releasing D3DDevice
Sat Jan 10 2004 09:26:37 MSTRe: Directx 9 and vb.net namespace problem
Fri Jan 9 2004 15:11:05 MSTRe: HLSL
Fri Jan 9 2004 15:08:58 MSTRe: Transparent (alpha) drawing on texture surface
Thu Jan 8 2004 14:39:07 MSTRe: 3D models
Thu Jan 8 2004 11:24:49 MSTRe: HSDL support
Thu Jan 8 2004 10:39:56 MSTRe: Alpha blend problem with REFRAST
Thu Jan 8 2004 10:26:11 MSTRe: Transparent (alpha) drawing on texture surface
Thu Jan 8 2004 10:24:19 MSTRe: Odd behavior while writing surface to file
Thu Jan 8 2004 10:22:58 MSTRe: Has Direct3D.Font class Changed?
Thu Jan 8 2004 10:21:34 MSTRe: Drawing on texture surface
Wed Jan 7 2004 12:06:03 MSTRe: Alpha blend problem with REFRAST
Wed Jan 7 2004 12:04:28 MSTRe: Patch Mesh
Wed Jan 7 2004 12:02:48 MSTRe: Current version of DirectX and Direct3D libraries?
Tue Jan 6 2004 15:15:33 MSTRe: Current version of DirectX and Direct3D libraries?
Tue Jan 6 2004 11:18:06 MSTRe: Surface::LockRect Failed before Present,why?
Tue Jan 6 2004 11:17:10 MSTRe: quad primitive type
Tue Jan 6 2004 11:14:21 MSTRe: Depth Biases
Tue Jan 6 2004 11:11:41 MSTRe: Alpha blend problem with REFRAST
Tue Jan 6 2004 11:09:47 MSTRe: ID3DXFont creation
Tue Jan 6 2004 11:04:53 MSTRe: Split meshes
Mon Jan 5 2004 15:55:59 MSTRe: ID3DXFont creation
Mon Jan 5 2004 15:19:14 MSTRe: What a good program to make Mesh's with?
Sat Jan 3 2004 13:51:31 MSTRe: Stripes in my rendered scene
Sat Jan 3 2004 13:50:16 MSTRe: Set values of D3DXMATRIX
Sat Jan 3 2004 11:20:19 MSTRe: Filling vertex and index buffers
Fri Jan 2 2004 17:09:49 MSTRe: Filling vertex and index buffers
Fri Jan 2 2004 16:11:30 MSTRe: Filling vertex and index buffers
Fri Jan 2 2004 15:25:40 MSTRe: Filling vertex and index buffers
Fri Jan 2 2004 10:56:33 MSTRe: Create a temporart lockable surface
Fri Jan 2 2004 10:54:50 MSTRe: Installing To an isolated Win2000 PC
Fri Jan 2 2004 10:53:06 MSTRe: DirectX3D and StretchRectangle in Window mode
Fri Jan 2 2004 10:51:55 MSTRe: device->SetIndices(ib); C#/C++
Fri Jan 2 2004 10:35:03 MSTRe: IDirect3DStateBlock9 Capture
Fri Jan 2 2004 10:32:58 MSTRe: D3DXCreateMeshFvF is failing with invalid call
Tue Dec 30 2003 10:54:04 MSTRe: Linking problems...
Tue Dec 30 2003 10:50:40 MSTRe: IDirect3DDevice8::CreateStateBlock() crashes with GeForce2
Tue Dec 30 2003 10:47:45 MSTRe: orthogonal matrix
Tue Dec 30 2003 10:46:38 MSTRe: Orthogonal projection
Mon Dec 29 2003 10:10:40 MSTRe: Drawing Indexed Primitives
Mon Dec 29 2003 10:07:55 MSTRe: alphablending with managed directx
Mon Dec 29 2003 10:06:39 MSTRe: Mesh vertex format
Sun Dec 28 2003 19:24:35 MSTRe: Drawing Indexed Primitives
Sun Dec 28 2003 19:22:51 MSTRe: Drawing lines
Sun Dec 28 2003 10:48:32 MSTRe: RTPaches
Sun Dec 28 2003 10:47:02 MSTRe: Drawing lines
Fri Dec 26 2003 22:04:51 MSTRe: Filtering Texture
Thu Dec 25 2003 19:53:26 MSTRe: Filtering Texture
Tue Dec 23 2003 20:03:46 MSTRe: SpriteFlags
Tue Dec 23 2003 10:37:36 MSTRe: Filtering Texture
Tue Dec 23 2003 10:35:19 MSTRe: Mesh vertex format
Tue Dec 23 2003 10:33:08 MSTRe: DirectX samples
Mon Dec 22 2003 09:50:44 MSTRe: display differences
Mon Dec 22 2003 09:49:16 MSTRe: Paletted Textures
Sun Dec 21 2003 12:31:56 MSTRe: A bit confusing about transform
Sun Dec 21 2003 12:31:01 MSTRe: CG shader in D3D framwork - vertex colours gone missing...?
Fri Dec 19 2003 16:04:26 MSTRe: Perspective matrix
Fri Dec 19 2003 11:22:42 MSTRe: orthogonal matrix
Fri Dec 19 2003 11:20:51 MSTRe: D3DFMT_P8 in dx9..
Fri Dec 19 2003 11:19:52 MSTRe: CG shader in D3D framwork - vertex colours gone missing...?
Thu Dec 18 2003 10:28:31 MSTRe: display differences
Wed Dec 17 2003 13:01:20 MSTRe: Any ballpark figures on when the MDX stuff will be done?
Wed Dec 17 2003 09:56:12 MSTRe: IDirect3DStateBlock9
Wed Dec 17 2003 09:54:03 MSTRe: Any ballpark figures on when the MDX stuff will be done?
Tue Dec 16 2003 10:55:21 MSTRe: results of mesh.LockVertexBuffer is larger than whats in .X file.
Tue Dec 16 2003 10:46:52 MSTRe: DirectX in windows shell application.
Mon Dec 15 2003 09:17:11 MSTRe: Changing the diffuse vertex color
Mon Dec 15 2003 09:14:29 MSTRe: Visual C# .NET 2003
Sun Dec 14 2003 22:30:16 MSTRe: Z-buffer problem?
Sun Dec 14 2003 19:30:09 MSTRe: Z-buffer problem?
Sun Dec 14 2003 19:29:03 MSTRe: Changing the diffuse vertex color
Sun Dec 14 2003 10:08:36 MSTRe: ID3DXFont->DrawTextW and windows 98
Sat Dec 13 2003 14:48:12 MSTRe: error trying to run a managed C# directx program
Fri Dec 12 2003 19:32:38 MSTRe: Problem referencing DirectX Components in .Net