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Page 28
Date
Subject
Wed Nov 5 2003 14:49:59 MST
Re: Reference rasterizer works not OK???
Wed Nov 5 2003 14:43:15 MST
Re: InvalidCallException?
Wed Nov 5 2003 10:22:49 MST
Re: Pixel Formats
Tue Nov 4 2003 16:33:58 MST
Re: Z-Buffer and floating point render targets
Tue Nov 4 2003 16:15:37 MST
Re: Loading X file from memory
Tue Nov 4 2003 14:30:44 MST
Re: Normalizing in ps_1_4
Tue Nov 4 2003 13:25:12 MST
Re: Z-Buffer and floating point render targets
Tue Nov 4 2003 13:22:15 MST
Re: Lighting.
Tue Nov 4 2003 13:20:31 MST
Re: Drawing wireframes and 3D solids
Tue Nov 4 2003 13:19:46 MST
Re: InvalidCallException?
Tue Nov 4 2003 10:04:45 MST
Re: Z-Buffer and floating point render targets
Tue Nov 4 2003 10:02:14 MST
Re: InvalidCallException?
Mon Nov 3 2003 20:29:39 MST
Re: Z-Buffer and floating point render targets
Mon Nov 3 2003 20:25:43 MST
Re: D3DXSaveSurfaceToFile doesn't work any more
Mon Nov 3 2003 19:20:51 MST
Re: Lighting.
Mon Nov 3 2003 19:18:01 MST
Re: D3DXSaveSurfaceToFile doesn't work any more
Mon Nov 3 2003 14:12:37 MST
Re: pixel shader in c#
Mon Nov 3 2003 13:27:46 MST
Re: "File or assembly name Microsoft.DirectX.Direct3D, or one of its dependenci
Mon Nov 3 2003 11:38:05 MST
Re: pixel shader in c#
Mon Nov 3 2003 10:44:40 MST
Re: InvalidCallException?
Sun Nov 2 2003 12:50:37 MST
Re: Difficulty with Camera transforms
Sun Nov 2 2003 09:52:10 MST
Re: xfiles in managed code
Sun Nov 2 2003 09:51:25 MST
Re: Font.DrawText
Sun Nov 2 2003 09:49:24 MST
Re: Difficulty with Camera transforms
Sat Nov 1 2003 14:36:24 MST
Re: 32-bit Index Buffer
Sat Nov 1 2003 14:34:54 MST
Re: DrawIndexedPrimitiveVB in C# ?
Fri Oct 31 2003 11:01:56 MST
Re: how to save a scence in Direct3D9 into a BMP
Fri Oct 31 2003 11:00:59 MST
Re: copy texture from pool managed to default
Fri Oct 31 2003 10:59:00 MST
Re: Drawing Curved Primitives?
Thu Oct 30 2003 18:34:44 MST
Re: copy texture from pool managed to default
Thu Oct 30 2003 16:11:27 MST
Re: Alternative to Stretching for DirectX8 Drivers
Thu Oct 30 2003 13:12:40 MST
Re: Animated/skinned mesh in C#
Thu Oct 30 2003 11:28:49 MST
Re: "File or assembly name Microsoft.DirectX.Direct3D, or one of its dependenci
Thu Oct 30 2003 10:20:12 MST
Re: screenshot
Thu Oct 30 2003 09:33:15 MST
Re: Gamma Ramps
Thu Oct 30 2003 09:32:06 MST
Re: Problems with Windows and Direct3D FullScreen
Thu Oct 30 2003 09:31:10 MST
Re: Alternative to Stretching for DirectX8 Drivers
Thu Oct 30 2003 09:29:25 MST
Re: Drawing Curved Primitives?
Thu Oct 30 2003 09:27:21 MST
Re: Animated/skinned mesh in C#
Thu Oct 30 2003 09:26:42 MST
Re: "File or assembly name Microsoft.DirectX.Direct3D, or one of its dependenci
Wed Oct 29 2003 15:21:51 MST
Re: GUID of the various versions of DirectX
Wed Oct 29 2003 14:33:10 MST
Re: D3DPT_LINELIST problem
Wed Oct 29 2003 14:30:52 MST
Re: Multiple back buffers and flip/copy swapeffects
Wed Oct 29 2003 10:19:31 MST
Re: X File template AnimationKey keyType
Wed Oct 29 2003 10:04:52 MST
Re: texturing transformed verts won't work on Geforce 4 GO
Wed Oct 29 2003 09:44:40 MST
Re: vertex default color
Wed Oct 29 2003 09:43:54 MST
Re: texturing transformed verts won't work on Geforce 4 GO
Wed Oct 29 2003 09:43:11 MST
Re: texturemap interpolation with D3DTEXF_POINT ???
Wed Oct 29 2003 09:42:25 MST
Re: Alternative to Stretching for DirectX8 Drivers
Wed Oct 29 2003 09:40:51 MST
Re: Set Meshdata
Wed Oct 29 2003 09:40:18 MST
Re: Create a layer ?
Tue Oct 28 2003 14:34:19 MST
Re: World coords from barycentric coords
Tue Oct 28 2003 14:31:42 MST
Re: texturemap interpolation with D3DTEXF_POINT ???
Tue Oct 28 2003 14:30:33 MST
Re: texturemap interpolation with D3DTEXF_POINT ???
Tue Oct 28 2003 13:35:37 MST
Re: Problems with Windows and Direct3D FullScreen
Tue Oct 28 2003 13:30:12 MST
Re: texturing transformed verts won't work on Geforce 4 GO
Tue Oct 28 2003 10:47:21 MST
Re: texturing transformed verts won't work on Geforce 4 GO
Tue Oct 28 2003 10:30:10 MST
Re: why IDirect3DDevice9 interface has so large reference count
Tue Oct 28 2003 10:19:11 MST
Re: Shadow Mapping / Managed DirectX (C#) / HLSL
Mon Oct 27 2003 13:17:47 MST
Re: texturing transformed verts won't work on Geforce 4 GO
Mon Oct 27 2003 10:15:31 MST
Re: Multiple back buffers and flip/copy swapeffects
Mon Oct 27 2003 09:49:49 MST
Re: texturing transformed verts won't work on Geforce 4 GO
Mon Oct 27 2003 09:49:01 MST
Re: StretchRect twice
Sun Oct 26 2003 18:01:20 MST
Re: 3D Surface Plot -- Are IndexedBuffers correct solution?
Sun Oct 26 2003 12:23:32 MST
Re: One more: problem with alt-tab in full screen mode
Sun Oct 26 2003 12:22:22 MST
Re: first-chance exception when release the ID3DXEffect interface
Sat Oct 25 2003 18:04:03 MDT
Re: how to Get the AGP memory size.
Fri Oct 24 2003 21:06:13 MDT
Re: rendering in 32bit per color channel mode
Fri Oct 24 2003 21:02:32 MDT
Re: how to Get the AGP memory size.
Fri Oct 24 2003 14:50:19 MDT
Re: Bitmap and Dx8.1
Fri Oct 24 2003 12:03:22 MDT
Re: Problem with alt-tab in full screen mode
Fri Oct 24 2003 11:56:30 MDT
Re: Bitmap and Dx8.1
Fri Oct 24 2003 09:53:16 MDT
Re: difference between ID3DXEffect and ID3DEffectCompiler
Fri Oct 24 2003 09:50:21 MDT
Re: Alternative to Stretching for DirectX8 Drivers
Thu Oct 23 2003 14:24:01 MDT
Re: Screen Capture with directX
Thu Oct 23 2003 13:44:04 MDT
Re: 3D Surface Plot -- Are IndexedBuffers correct solution?
Thu Oct 23 2003 13:27:18 MDT
Re: Transforming texture coordinates
Thu Oct 23 2003 10:56:08 MDT
Re: Shadow Mapping / Managed DirectX (C#) / HLSL
Thu Oct 23 2003 10:51:57 MDT
Re: Screen adjusting (brightness, colors etc.).
Thu Oct 23 2003 10:50:14 MDT
Re: question about the 'vertex input/output semantics' of HLSL
Thu Oct 23 2003 10:27:26 MDT
Re: DirectX compatibilty approaches
Thu Oct 23 2003 10:17:00 MDT
Re: difference between ID3DXEffect and ID3DEffectCompiler
Thu Oct 23 2003 10:12:49 MDT
Re: Font Width/Height
Thu Oct 23 2003 10:11:24 MDT
Re: about the SetVertexDeclaration Method
Thu Oct 23 2003 10:09:40 MDT
Re: Win 2k/XP compatibility problem
Thu Oct 23 2003 10:08:20 MDT
Re: Transforming texture coordinates
Wed Oct 22 2003 22:14:51 MDT
Re: question about driver index buffer
Wed Oct 22 2003 22:14:30 MDT
Re: multi device and sharing
Wed Oct 22 2003 22:13:44 MDT
Re: Font Width/Height
Wed Oct 22 2003 22:12:32 MDT
Re: 3D Surface Plot -- Are IndexedBuffers correct solution?
Wed Oct 22 2003 22:10:28 MDT
Re: Transforming texture coordinates
Wed Oct 22 2003 16:02:53 MDT
Re: to Phil Taylor and Rich
Wed Oct 22 2003 13:35:16 MDT
Re: screen coordinates of the pixel, the shader is called for?
Wed Oct 22 2003 13:32:53 MDT
Re: about the SetVertexDeclaration Method
Wed Oct 22 2003 10:49:43 MDT
Re: how can i benefit from the float-point format texture in DX9
Wed Oct 22 2003 10:39:02 MDT
Re: PNG (and only PNG) texture not render
Wed Oct 22 2003 10:33:49 MDT
Re: Alternative to Stretching for DirectX8 Drivers
Wed Oct 22 2003 10:28:05 MDT
Re: about the reference count
Wed Oct 22 2003 10:26:37 MDT
Re: about the reference count
Wed Oct 22 2003 10:21:47 MDT
Re: How To: Import an IDL file to Managed Code?
Tue Oct 21 2003 22:56:56 MDT
Re: Fade effect