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Page 31

DateSubject
Mon Sep 15 2003 07:41:47 MDTRe: DrawPrimitive using POINTLIST Will Lose?
Mon Sep 15 2003 07:39:13 MDTRe: determining is hardware T&L supported
Sun Sep 14 2003 19:42:01 MDTRe: Transparency and Z-Buffer
Sun Sep 14 2003 19:40:39 MDTRe: How To Draw Surface On The Screen
Sun Sep 14 2003 19:38:26 MDTRe: Black polygons
Sun Sep 14 2003 19:32:09 MDTRe: Specified method is not supported??
Sun Sep 14 2003 19:30:55 MDTRe: Creating Mesh objects manually in C#??
Sun Sep 14 2003 19:23:52 MDTRe: Device.Present coordinates bug (?)
Sun Sep 14 2003 19:23:00 MDTRe: Constant Direct3D.InvalidCallExceptions...
Sun Sep 14 2003 12:06:31 MDTRe: Filling a texture with data?
Sun Sep 14 2003 11:30:59 MDTRe: Device.Present coordinates bug (?)
Sun Sep 14 2003 11:29:29 MDTRe: Constant Direct3D.InvalidCallExceptions...
Sun Sep 14 2003 11:28:33 MDTRe: A Mesh.ComputeTangent example?
Sun Sep 14 2003 07:16:09 MDTRe: bugs in Directx9?
Thu Sep 11 2003 17:49:51 MDTRe: Is Surface.Lock fixed yet?
Thu Sep 11 2003 12:26:11 MDTRe: About CheckDeviceMultisampleType and multisampling
Thu Sep 11 2003 10:15:37 MDTRe: Integer division by zero when calling GetDC ?
Wed Sep 10 2003 16:40:19 MDTRe: Excellent, thanks.
Wed Sep 10 2003 16:03:04 MDTRe: UpdateSurface problem.
Wed Sep 10 2003 15:17:42 MDTRe: DX Debug Error : "Stream 0 stride should match the stride..."
Wed Sep 10 2003 13:19:53 MDTRe: Surface lock "ranks" parameter meaning
Wed Sep 10 2003 11:42:31 MDTRe: Integer division by zero when calling GetDC ?
Wed Sep 10 2003 11:41:36 MDTRe: DX Debug Error : "Stream 0 stride should match the stride..."
Wed Sep 10 2003 10:45:04 MDTRe: DX8: Formats? Display modes? Back Buffers? Render targets?
Wed Sep 10 2003 10:42:10 MDTRe: desactivate and reactivate multisampling during rendering
Wed Sep 10 2003 10:38:00 MDTRe: Reading backbuffer pixels
Tue Sep 9 2003 16:16:04 MDTRe: AppWiz9 missing
Tue Sep 9 2003 16:15:02 MDTRe: mesh colours
Tue Sep 9 2003 16:13:04 MDTRe: mesh colours
Tue Sep 9 2003 16:11:30 MDTRe: DX8: Formats? Display modes? Back Buffers? Render targets?
Tue Sep 9 2003 15:46:34 MDTRe: desactivate and reactivate multisampling during rendering
Tue Sep 9 2003 14:20:39 MDTRe: Mesh template doc error?
Tue Sep 9 2003 13:57:32 MDTRe: Gamma Ramps
Tue Sep 9 2003 11:07:00 MDTRe: D3DXCreateTextureFromFileEx bug?
Tue Sep 9 2003 11:06:18 MDTRe: Reading backbuffer pixels
Tue Sep 9 2003 11:03:35 MDTRe: Solid/WireFrame
Mon Sep 8 2003 21:46:55 MDTRe: Weird Exception
Mon Sep 8 2003 21:38:33 MDTRe: Gamma Ramps
Mon Sep 8 2003 13:28:13 MDTRe: pre-lit vertices with Z less than 1.0 cause other meshes to not be drawn
Mon Sep 8 2003 11:12:55 MDTRe: Weird Exception
Mon Sep 8 2003 09:40:38 MDTRe: Volume Texture
Mon Sep 8 2003 09:39:54 MDTRe: Solid/Wireframe ..
Mon Sep 8 2003 09:38:49 MDTRe: Fonts
Mon Sep 8 2003 09:38:27 MDTRe: eye base fog
Mon Sep 8 2003 09:37:11 MDTRe: D3DXCreateTextureFromFileEx bug?
Mon Sep 8 2003 09:36:21 MDTRe: bugs in Directx9?
Mon Sep 8 2003 09:35:11 MDTRe: Getting the number of keys in a X file
Mon Sep 8 2003 09:32:44 MDTRe: Weird Exception
Mon Sep 8 2003 09:32:09 MDTRe: Solid/WireFrame
Mon Sep 8 2003 09:30:07 MDTRe: Pool.Managed and Usage.WriteOnly
Sat Sep 6 2003 15:26:41 MDTRe: Storing the screen as pixels.
Sat Sep 6 2003 15:25:02 MDTRe: Managed/Unmanaged/Mixed Mode C++ & D3D
Sat Sep 6 2003 15:22:38 MDTRe: D3DXLoadMeshHierarchyFromX mesh transformation?
Sat Sep 6 2003 15:20:06 MDTRe: Copying pixels.
Sat Sep 6 2003 14:59:10 MDTRe: Information about new animation subsystem and mesh hierarchy loader
Sat Sep 6 2003 14:58:37 MDTRe: alpha blending
Sat Sep 6 2003 12:16:36 MDTRe: texture filtering, mipmaps
Sat Sep 6 2003 12:15:29 MDTRe: Pool.Managed and Usage.WriteOnly
Sat Sep 6 2003 12:13:55 MDTRe: Lost references after upgrading DirectX
Fri Sep 5 2003 15:52:14 MDTRe: How to stop texture filtering.....?
Fri Sep 5 2003 12:55:59 MDTRe: How to stop texture filtering.....?
Fri Sep 5 2003 10:51:20 MDTRe: Getting the number of keys in a X file
Fri Sep 5 2003 10:50:48 MDTRe: Vertex and Index Buffer - color updating after definition
Fri Sep 5 2003 10:47:50 MDTRe: how to check if MDX framework exists ?
Fri Sep 5 2003 10:45:49 MDTRe: Device lost
Thu Sep 4 2003 17:14:05 MDTRe: Line DrawTransform and near clipping plane - Vertices get flipped/corrupted
Thu Sep 4 2003 17:12:48 MDTRe: how to check if MDX framework exists ?
Thu Sep 4 2003 12:46:12 MDTRe: Application wizard in visual studio .net 2003
Thu Sep 4 2003 12:10:38 MDTRe: where can I find the directx 9 spec?
Thu Sep 4 2003 12:08:41 MDTRe: N-patches, again
Thu Sep 4 2003 12:06:15 MDTRe: Application wizard in visual studio .net 2003
Thu Sep 4 2003 11:51:02 MDTRe: how to check if MDX framework exists ?
Thu Sep 4 2003 11:50:11 MDTRe: Device lost
Wed Sep 3 2003 21:09:35 MDTRe: N-patches, again
Wed Sep 3 2003 20:35:59 MDTRe: Application wizard in visual studio .net 2003
Wed Sep 3 2003 17:59:35 MDTRe: DirectX App Memory Usage Rising
Wed Sep 3 2003 17:55:00 MDTRe: D3DXLoadSkinMeshFromXof
Wed Sep 3 2003 17:42:32 MDTRe: Vertex and Index Buffer - color updating after definition
Wed Sep 3 2003 17:41:51 MDTRe: Simple Matrix - Vector question
Wed Sep 3 2003 17:40:04 MDTRe: IDirectXFileData::GetData - Reading strings from a text-encoded .x file(Dir
Wed Sep 3 2003 13:32:15 MDTRe: SPECULARENABLE = TRUE LIGHTENABLE = FALSE
Wed Sep 3 2003 13:30:01 MDTRe: D3DXLoadSkinMeshFromXof
Wed Sep 3 2003 13:25:00 MDTRe: LockVertexBuffer
Wed Sep 3 2003 13:22:44 MDTRe: ComputeNormals
Tue Sep 2 2003 17:51:35 MDTRe: Vertex declaration for ValidateDevice?
Tue Sep 2 2003 17:11:02 MDTRe: Tweening not working with vertex shader
Tue Sep 2 2003 16:47:26 MDTRe: Tweening not working with vertex shader
Tue Sep 2 2003 16:46:23 MDTRe: The difference between D3DUSAGE_DYNAMIC and D3DUSAGE_WRITEONLY
Tue Sep 2 2003 16:44:36 MDTRe: D3DXLoadSkinMeshFromXof
Tue Sep 2 2003 13:58:01 MDTRe: D3DXLoadSkinMeshFromXof
Tue Sep 2 2003 12:06:21 MDTRe: Vertex declaration for ValidateDevice?
Tue Sep 2 2003 12:04:57 MDTRe: ID3DXMesh::LockAttributeBuffer with DX9
Tue Sep 2 2003 12:04:29 MDTRe: Grid Display Techniques
Tue Sep 2 2003 12:03:48 MDTRe: D3DXLoadMeshHierarchyFromX ???
Mon Sep 1 2003 11:13:34 MDTRe: nVidia N-patch support
Mon Sep 1 2003 11:12:40 MDTRe: Multiple DrawIndexedPrimitive calls
Mon Sep 1 2003 11:10:58 MDTRe: Simple Question about NormalVectors
Sun Aug 31 2003 20:14:08 MDTRe: Multiple DrawIndexedPrimitive calls
Sat Aug 30 2003 21:01:18 MDTRe: Stopping framework from selecting pure device
Sat Aug 30 2003 20:56:34 MDTRe: Multisampling with D3D9
Sat Aug 30 2003 12:41:18 MDTRe: Multisampling with D3D9