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DateSubject
Mon Aug 18 2003 15:14:22 MDTRe: mesh.drawsubset changes what?
Mon Aug 18 2003 15:03:37 MDTRe: Triangles not rendering some times - 2 attachments
Mon Aug 18 2003 15:01:07 MDTRe: getting D3DFMT_A2B10G10R10 to work
Mon Aug 18 2003 14:57:46 MDTRe: Debugging issue
Mon Aug 18 2003 13:32:59 MDTRe: NPatch quick question - INTERESTING FINDINGS
Mon Aug 18 2003 11:42:43 MDTRe: NPatch quick question
Mon Aug 18 2003 11:36:42 MDTRe: Clip planes
Mon Aug 18 2003 10:34:33 MDTRe: NPatch quick question
Mon Aug 18 2003 10:28:28 MDTRe: crashes in d3d
Mon Aug 18 2003 10:27:26 MDTRe: Clip planes
Mon Aug 18 2003 09:35:42 MDTRe: vector3.unproject..?
Sun Aug 17 2003 10:20:10 MDTRe: Creating a device for non-rendering
Sun Aug 17 2003 10:19:23 MDTRe: changing mesh on the fly
Sun Aug 17 2003 10:18:34 MDTRe: saving mesh subsets (and then reading them)
Sun Aug 17 2003 10:17:31 MDTRe: how to check if display mode is 16 bits
Fri Aug 15 2003 14:45:07 MDTRe: can't enable directional light for a mesh
Fri Aug 15 2003 11:00:29 MDTRe: can't enable directional light for a mesh
Fri Aug 15 2003 10:06:08 MDTRe: Vertexbuffer.lock
Fri Aug 15 2003 10:04:54 MDTRe: Mesh not visible when using software vertex processing
Fri Aug 15 2003 10:04:04 MDTRe: Unable to create a Surface from a file - exception thrown.
Fri Aug 15 2003 10:02:50 MDTRe: DrawPrimitive in a swap chain without direct3d device
Thu Aug 14 2003 16:16:56 MDTRe: DrawPrimitive in a swap chain without direct3d device
Thu Aug 14 2003 15:38:30 MDTRe: Rotating primitive hidden behind PictureBox
Thu Aug 14 2003 15:37:29 MDTRe: DrawPrimitive in a swap chain without direct3d device
Thu Aug 14 2003 10:21:32 MDTRe: Loading X files manually
Thu Aug 14 2003 09:31:00 MDTRe: saving mesh subsets (and then reading them)
Thu Aug 14 2003 09:28:38 MDTRe: Inexplicable double/float behavior after D3DDevice construction
Wed Aug 13 2003 17:49:03 MDTRe: materials vs vertex shaders
Wed Aug 13 2003 16:18:57 MDTRe: Can someone check my logic?
Wed Aug 13 2003 16:15:14 MDTRe: best way to convert?
Wed Aug 13 2003 13:59:44 MDTRe: Inexplicable double/float behavior after D3DDevice construction
Wed Aug 13 2003 12:48:01 MDTRe: Inexplicable double/float behavior after D3DDevice construction
Wed Aug 13 2003 12:43:15 MDTRe: Inexplicable double/float behavior after D3DDevice construction
Wed Aug 13 2003 12:42:19 MDTRe: Simple refresh rate question.
Wed Aug 13 2003 12:41:57 MDTRe: materials vs vertex shaders
Wed Aug 13 2003 12:40:40 MDTRe: framerate stutter
Wed Aug 13 2003 12:38:11 MDTRe: Inexplicable double/float behavior after D3DDevice construction
Wed Aug 13 2003 11:17:32 MDTRe: framerate stutter
Wed Aug 13 2003 11:05:47 MDTRe: Simple refresh rate question.
Wed Aug 13 2003 10:36:18 MDTRe: Simple refresh rate question.
Wed Aug 13 2003 10:35:06 MDTRe: "Integer Division By Zero"-exception when using REF device
Wed Aug 13 2003 10:31:57 MDTRe: Can not enable light
Wed Aug 13 2003 09:30:08 MDTRe: strange behaviour with alphatestenable
Wed Aug 13 2003 09:26:56 MDTRe: materials vs vertex shaders
Wed Aug 13 2003 09:24:05 MDTRe: Color state - equivalent of glColor
Wed Aug 13 2003 09:02:59 MDTRe: Color changes.
Wed Aug 13 2003 08:55:58 MDTRe: Does the order matter?
Wed Aug 13 2003 08:53:41 MDTRe: Do people use multiple Device instances to render Multi-threaded?
Wed Aug 13 2003 08:51:03 MDTRe: memory management..?
Tue Aug 12 2003 20:37:01 MDTRe: DirectX programming
Tue Aug 12 2003 20:36:13 MDTRe: 2D & 3D areas in full-screen DX
Tue Aug 12 2003 20:35:38 MDTRe: 2D & 3D areas in full-screen DX
Tue Aug 12 2003 19:09:52 MDTRe: D3DUSAGE_QUERY_FILTER stupid question
Tue Aug 12 2003 19:03:40 MDTRe: Can not enable light
Tue Aug 12 2003 16:17:12 MDTRe: Managed DirectX Documentation?
Tue Aug 12 2003 16:14:40 MDTRe: Unable to create a Surface from a file - exception thrown.
Tue Aug 12 2003 14:56:24 MDTRe: Do people use multiple Device instances to render Multi-threaded?
Tue Aug 12 2003 13:40:59 MDTRe: Finding a face's normal from IntersectInformation
Tue Aug 12 2003 13:39:50 MDTRe: can't enable directional light for a mesh
Tue Aug 12 2003 12:56:30 MDTRe: Do people use multiple Device instances to render Multi-threaded?
Tue Aug 12 2003 12:54:40 MDTRe: Unable to create a Surface from a file - exception thrown.
Mon Aug 11 2003 13:41:11 MDTRe: SVG with DX 9
Mon Aug 11 2003 13:39:55 MDTRe: VertexElement defining ambient light
Mon Aug 11 2003 13:36:28 MDTRe: Unable to create a Surface from a file - exception thrown.
Mon Aug 11 2003 13:35:52 MDTRe: Texturing built in primitvies (box,sphere,teapot,...)
Mon Aug 11 2003 13:35:20 MDTRe: Multiple Window Advice
Mon Aug 11 2003 13:34:05 MDTRe: MeshMaterials .X Structure Problem
Mon Aug 11 2003 13:31:19 MDTRe: can't enable directional light for a mesh
Mon Aug 11 2003 11:00:02 MDTRe: Do people use multiple Device instances to render Multi-threaded?
Thu Aug 7 2003 23:36:28 MDTRe: About memory leak!
Thu Aug 7 2003 23:35:40 MDTRe: 2-D vertices.
Thu Aug 7 2003 23:33:44 MDTRe: how to precisely (no aliasing) render a 640x480 texture on a 640x480 screen
Thu Aug 7 2003 23:30:18 MDTRe: Can not enable light
Thu Aug 7 2003 15:36:34 MDTRe: Can not enable light
Thu Aug 7 2003 14:23:14 MDTRe: how to precisely (no aliasing) render a 640x480 texture on a 640x480 screen
Thu Aug 7 2003 14:21:41 MDTRe: Floating point textures and D3DTADDRESS_BORDER
Thu Aug 7 2003 14:20:08 MDTRe: any good stencil buffer sample
Thu Aug 7 2003 09:34:23 MDTRe: Fullscreen Antialiasing Problem
Thu Aug 7 2003 09:31:31 MDTRe: CLSID_IDirect3D9
Thu Aug 7 2003 09:29:41 MDTRe: CLSID_IDirect3D9
Thu Aug 7 2003 09:25:07 MDTRe: How to delete an Managed Object
Wed Aug 6 2003 15:45:55 MDTRe: SVG with DX 9
Wed Aug 6 2003 15:45:08 MDTRe: CLSID_IDirect3D9
Wed Aug 6 2003 13:24:17 MDTRe: Save mesh to a block of memory
Wed Aug 6 2003 13:21:41 MDTRe: Near identical code, one works correctly, one doesn't
Wed Aug 6 2003 13:20:35 MDTRe: HLSL support ps_2_x?
Wed Aug 6 2003 13:19:32 MDTRe: Fullscreen Antialiasing Problem
Wed Aug 6 2003 13:17:53 MDTRe: Skined Meshes
Wed Aug 6 2003 13:09:56 MDTRe: ManagedDirectX & Multithreading
Wed Aug 6 2003 13:06:11 MDTRe: Strange class DirectX.Single16
Tue Aug 5 2003 17:56:07 MDTRe: D3D device and rendertargets
Tue Aug 5 2003 16:50:32 MDTRe: Overlap/Order problem
Tue Aug 5 2003 16:25:40 MDTRe: D3D device and rendertargets
Tue Aug 5 2003 14:50:36 MDTRe: D3DX and texture compression
Tue Aug 5 2003 14:49:51 MDTRe: D3D device and rendertargets [addendum]
Tue Aug 5 2003 14:42:37 MDTRe: D3D device and rendertargets
Tue Aug 5 2003 14:39:07 MDTRe: Strange class DirectX.Single16
Tue Aug 5 2003 11:19:58 MDTRe: Skined Meshes
Tue Aug 5 2003 11:17:04 MDTRe: Creating Direct3DSurface8 from an Existing Block of Memory.
Mon Aug 4 2003 22:44:35 MDTRe: a simple viewport/projection question
Mon Aug 4 2003 17:09:02 MDTRe: Finding a face's normal from IntersectInformation