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Page 39
Date
Subject
Tue May 13 2003 11:05:12 MDT
Re: texture with alpha channel problem
Tue May 13 2003 11:02:56 MDT
Re: ConvertMeshSubsetToSingleStrip
Mon May 12 2003 21:13:15 MDT
Re: tiny.x
Mon May 12 2003 21:12:31 MDT
Re: VertexBuffers, Meshes and textures
Mon May 12 2003 20:23:45 MDT
Re: Vertex Shader Crashes periodically
Mon May 12 2003 17:52:03 MDT
Re: Vertex Shader Crashes periodically
Mon May 12 2003 15:40:30 MDT
Re: Vertex Shader Crashes periodically
Mon May 12 2003 15:37:38 MDT
Re: Geometry not rendering
Mon May 12 2003 11:05:57 MDT
Re: RHW -> transformed or untransformed vertices in 2D
Mon May 12 2003 10:32:54 MDT
Re: Stereo in DirectX9
Mon May 12 2003 10:31:53 MDT
Re: Skinning Vertex Coordinates
Mon May 12 2003 10:29:25 MDT
Re: Getting at vertex data within predefined utility Meshes
Mon May 12 2003 10:29:05 MDT
Re: DX9: How to update non-dynamic texture when format is not supported by Crea
Mon May 12 2003 10:27:02 MDT
Re: VertexBuffers, Meshes and textures
Sun May 11 2003 13:08:34 MDT
Re: 2D drawing in DirectX 9
Sun May 11 2003 13:04:25 MDT
Re: Textures and IndexBuffers
Sun May 11 2003 12:50:51 MDT
Re: Managed DirectX documentation is poor
Sat May 10 2003 16:16:25 MDT
Re: Textures and IndexBuffers
Sat May 10 2003 13:58:13 MDT
Re: DirectX and Windows 2003
Fri May 9 2003 12:59:00 MDT
Re: D3DXLoadSkinMeshFromXof
Fri May 9 2003 12:46:40 MDT
Re: problems with D3DXMatrixOrthoLH ()
Fri May 9 2003 12:24:03 MDT
Re: Getting pixel colour information
Fri May 9 2003 11:44:14 MDT
Re: Render alpha values to backbuffer
Fri May 9 2003 11:41:57 MDT
Re: How to switch of pixel shaders
Fri May 9 2003 11:37:56 MDT
Re: problem recreating vertex buffer
Thu May 8 2003 22:01:32 MDT
Re: alpha blending with D3DBLEND_SRCCOLOR
Thu May 8 2003 20:22:36 MDT
Re: vertex shader performance
Thu May 8 2003 20:19:58 MDT
Re: alpha blending with D3DBLEND_SRCCOLOR
Thu May 8 2003 17:09:11 MDT
Re: Floodfill routine
Thu May 8 2003 17:07:53 MDT
Re: Best way to draw a triangle
Thu May 8 2003 17:04:44 MDT
Re: Lockable texture as render target
Thu May 8 2003 17:02:28 MDT
Re: alpha blending with D3DBLEND_SRCCOLOR
Thu May 8 2003 13:47:20 MDT
Re: Texture Coordinates?
Thu May 8 2003 13:45:46 MDT
Re: Lockable texture as render target
Thu May 8 2003 13:44:43 MDT
Re: GetMaxFaceInfluences ????
Thu May 8 2003 13:40:15 MDT
Re: alpha blending with D3DBLEND_SRCCOLOR
Thu May 8 2003 13:37:33 MDT
Re: problem recreating vertex buffer
Thu May 8 2003 13:26:55 MDT
Re: out of video memory error
Thu May 8 2003 12:00:15 MDT
Re: problem recreating vertex buffer
Wed May 7 2003 12:47:05 MDT
Re: .dds thumbnails
Wed May 7 2003 12:45:51 MDT
Re: DirectShow in C#
Wed May 7 2003 12:45:02 MDT
Re: Pick Sample
Tue May 6 2003 20:11:31 MDT
Re: DX9.0a SDK Developer Runtime is available for download
Tue May 6 2003 17:37:26 MDT
DX9.0a developer runtime now available
Tue May 6 2003 16:29:23 MDT
Re: Call/Label in Vertex/Pixel shaders.
Tue May 6 2003 15:45:06 MDT
Re: Rendering PositionColored and PositionTextured vertexes in the same scene
Tue May 6 2003 14:14:18 MDT
Re: Flickering?
Tue May 6 2003 12:08:32 MDT
Re: Vertex Shader tutorials ??
Tue May 6 2003 12:07:31 MDT
Re: Call/Label in Vertex/Pixel shaders.
Tue May 6 2003 12:06:07 MDT
Re: Rotating a vector
Tue May 6 2003 11:57:53 MDT
Re: E_FAIL from IDirect3DSurface9::ReleaseDC()
Tue May 6 2003 11:56:08 MDT
Re: ctivex/directx
Tue May 6 2003 11:43:07 MDT
Re: Alpha Blending
Tue May 6 2003 11:19:22 MDT
Re: The difference between debug and retail DX install
Tue May 6 2003 11:18:29 MDT
Re: What managed samples do you want?
Tue May 6 2003 11:17:30 MDT
Re: Pick Sample
Mon May 5 2003 16:13:57 MDT
Re: Alpha Blending
Mon May 5 2003 16:11:17 MDT
Re: Smooth textures
Mon May 5 2003 16:06:32 MDT
Re: D3D & DD Combined
Mon May 5 2003 14:20:24 MDT
Re: parameter passing in HLSL
Mon May 5 2003 14:17:22 MDT
Re: Shader deassembling...
Mon May 5 2003 14:01:21 MDT
Re: vertex transformation to screen
Mon May 5 2003 13:59:55 MDT
Re: vertex transformation to screen
Mon May 5 2003 13:27:55 MDT
Re: vertex transformation to screen
Mon May 5 2003 13:26:34 MDT
Re: SAFE_RELEASE(D3D_Effect) fails assert
Mon May 5 2003 13:20:25 MDT
Re: Pick Sample
Mon May 5 2003 12:08:21 MDT
Re: vertex transformation to screen
Mon May 5 2003 11:44:25 MDT
Re: vertexshader with vsa.exe
Mon May 5 2003 11:42:12 MDT
Re: vertex transformation to screen
Mon May 5 2003 11:38:32 MDT
Re: crease option in mesh viewver (DX81)
Mon May 5 2003 11:33:11 MDT
Re: My xmeshes are too dark
Mon May 5 2003 11:22:26 MDT
Re: SAFE_RELEASE(D3D_Effect) fails assert
Mon May 5 2003 11:18:55 MDT
Re: Directly accessing the render target in D3D9?
Sun May 4 2003 21:59:55 MDT
Re: Delphi DirectX.. Cant display TRIANGLELIST
Sun May 4 2003 19:44:59 MDT
Re: example of how to slerp between 2 matrices using QUATERNIONs?
Sun May 4 2003 19:44:01 MDT
Re: Directly accessing the render target in D3D9?
Fri May 2 2003 19:47:46 MDT
Re: How do you get verts from teapot?
Fri May 2 2003 19:46:32 MDT
Re: DirectX Graphics and DOTNET framework
Fri May 2 2003 17:58:49 MDT
Re: vs2003 integrated shaderdebugger ?
Fri May 2 2003 17:19:34 MDT
Re: D3DXLoadSkinMeshFromXof
Fri May 2 2003 16:01:18 MDT
Re: Getting projected coordinate data from a VertexBuffer
Fri May 2 2003 15:21:40 MDT
Re: newbie - after tutorials?
Fri May 2 2003 15:06:46 MDT
Re: Global variables in HLSL
Fri May 2 2003 14:37:39 MDT
Re: Global variables in HLSL
Fri May 2 2003 14:33:11 MDT
Re: Listbox of bitmaps
Fri May 2 2003 14:31:26 MDT
Re: ID3DXMesh::Optimize()
Fri May 2 2003 14:29:50 MDT
Re: Getting projected coordinate data from a VertexBuffer
Fri May 2 2003 12:57:29 MDT
Re: Global variables in HLSL
Fri May 2 2003 12:34:55 MDT
Re: HLSL & vs_3_sw
Fri May 2 2003 12:28:34 MDT
Re: Global variables in HLSL
Fri May 2 2003 12:21:35 MDT
Re: Direct3d9 Device Passing
Fri May 2 2003 12:18:35 MDT
Re: reference guide line for a moving object
Fri May 2 2003 12:17:52 MDT
Re: newbie - after tutorials?
Fri May 2 2003 12:09:59 MDT
Re: What managed samples do you want?
Fri May 2 2003 12:06:32 MDT
Re: newbie - after tutorials?
Thu May 1 2003 13:29:46 MDT
Re: reference guide line for a moving object
Thu May 1 2003 13:24:03 MDT
Re: newbie - after tutorials?
Thu May 1 03:35:57 MDT 2003
Re: What managed samples do you want?
Wed Apr 30 2003 22:16:10 MDT
Re: rendering more than one object with a single drawprimitive call?
Wed Apr 30 2003 21:03:17 MDT
Re: Managed DirectX X File access
Wed Apr 30 2003 21:00:44 MDT
Re: What managed samples do you want?