[ Home | Direct3D Book | Direct3D Usenet Posts ]

Page 39

DateSubject
Tue May 13 2003 11:05:12 MDTRe: texture with alpha channel problem
Tue May 13 2003 11:02:56 MDTRe: ConvertMeshSubsetToSingleStrip
Mon May 12 2003 21:13:15 MDTRe: tiny.x
Mon May 12 2003 21:12:31 MDTRe: VertexBuffers, Meshes and textures
Mon May 12 2003 20:23:45 MDTRe: Vertex Shader Crashes periodically
Mon May 12 2003 17:52:03 MDTRe: Vertex Shader Crashes periodically
Mon May 12 2003 15:40:30 MDTRe: Vertex Shader Crashes periodically
Mon May 12 2003 15:37:38 MDTRe: Geometry not rendering
Mon May 12 2003 11:05:57 MDTRe: RHW -> transformed or untransformed vertices in 2D
Mon May 12 2003 10:32:54 MDTRe: Stereo in DirectX9
Mon May 12 2003 10:31:53 MDTRe: Skinning Vertex Coordinates
Mon May 12 2003 10:29:25 MDTRe: Getting at vertex data within predefined utility Meshes
Mon May 12 2003 10:29:05 MDTRe: DX9: How to update non-dynamic texture when format is not supported by Crea
Mon May 12 2003 10:27:02 MDTRe: VertexBuffers, Meshes and textures
Sun May 11 2003 13:08:34 MDTRe: 2D drawing in DirectX 9
Sun May 11 2003 13:04:25 MDTRe: Textures and IndexBuffers
Sun May 11 2003 12:50:51 MDTRe: Managed DirectX documentation is poor
Sat May 10 2003 16:16:25 MDTRe: Textures and IndexBuffers
Sat May 10 2003 13:58:13 MDTRe: DirectX and Windows 2003
Fri May 9 2003 12:59:00 MDTRe: D3DXLoadSkinMeshFromXof
Fri May 9 2003 12:46:40 MDTRe: problems with D3DXMatrixOrthoLH ()
Fri May 9 2003 12:24:03 MDTRe: Getting pixel colour information
Fri May 9 2003 11:44:14 MDTRe: Render alpha values to backbuffer
Fri May 9 2003 11:41:57 MDTRe: How to switch of pixel shaders
Fri May 9 2003 11:37:56 MDTRe: problem recreating vertex buffer
Thu May 8 2003 22:01:32 MDTRe: alpha blending with D3DBLEND_SRCCOLOR
Thu May 8 2003 20:22:36 MDTRe: vertex shader performance
Thu May 8 2003 20:19:58 MDTRe: alpha blending with D3DBLEND_SRCCOLOR
Thu May 8 2003 17:09:11 MDTRe: Floodfill routine
Thu May 8 2003 17:07:53 MDTRe: Best way to draw a triangle
Thu May 8 2003 17:04:44 MDTRe: Lockable texture as render target
Thu May 8 2003 17:02:28 MDTRe: alpha blending with D3DBLEND_SRCCOLOR
Thu May 8 2003 13:47:20 MDTRe: Texture Coordinates?
Thu May 8 2003 13:45:46 MDTRe: Lockable texture as render target
Thu May 8 2003 13:44:43 MDTRe: GetMaxFaceInfluences ????
Thu May 8 2003 13:40:15 MDTRe: alpha blending with D3DBLEND_SRCCOLOR
Thu May 8 2003 13:37:33 MDTRe: problem recreating vertex buffer
Thu May 8 2003 13:26:55 MDTRe: out of video memory error
Thu May 8 2003 12:00:15 MDTRe: problem recreating vertex buffer
Wed May 7 2003 12:47:05 MDTRe: .dds thumbnails
Wed May 7 2003 12:45:51 MDTRe: DirectShow in C#
Wed May 7 2003 12:45:02 MDTRe: Pick Sample
Tue May 6 2003 20:11:31 MDTRe: DX9.0a SDK Developer Runtime is available for download
Tue May 6 2003 17:37:26 MDTDX9.0a developer runtime now available
Tue May 6 2003 16:29:23 MDTRe: Call/Label in Vertex/Pixel shaders.
Tue May 6 2003 15:45:06 MDTRe: Rendering PositionColored and PositionTextured vertexes in the same scene
Tue May 6 2003 14:14:18 MDTRe: Flickering?
Tue May 6 2003 12:08:32 MDTRe: Vertex Shader tutorials ??
Tue May 6 2003 12:07:31 MDTRe: Call/Label in Vertex/Pixel shaders.
Tue May 6 2003 12:06:07 MDTRe: Rotating a vector
Tue May 6 2003 11:57:53 MDTRe: E_FAIL from IDirect3DSurface9::ReleaseDC()
Tue May 6 2003 11:56:08 MDTRe: ctivex/directx
Tue May 6 2003 11:43:07 MDTRe: Alpha Blending
Tue May 6 2003 11:19:22 MDTRe: The difference between debug and retail DX install
Tue May 6 2003 11:18:29 MDTRe: What managed samples do you want?
Tue May 6 2003 11:17:30 MDTRe: Pick Sample
Mon May 5 2003 16:13:57 MDTRe: Alpha Blending
Mon May 5 2003 16:11:17 MDTRe: Smooth textures
Mon May 5 2003 16:06:32 MDTRe: D3D & DD Combined
Mon May 5 2003 14:20:24 MDTRe: parameter passing in HLSL
Mon May 5 2003 14:17:22 MDTRe: Shader deassembling...
Mon May 5 2003 14:01:21 MDTRe: vertex transformation to screen
Mon May 5 2003 13:59:55 MDTRe: vertex transformation to screen
Mon May 5 2003 13:27:55 MDTRe: vertex transformation to screen
Mon May 5 2003 13:26:34 MDTRe: SAFE_RELEASE(D3D_Effect) fails assert
Mon May 5 2003 13:20:25 MDTRe: Pick Sample
Mon May 5 2003 12:08:21 MDTRe: vertex transformation to screen
Mon May 5 2003 11:44:25 MDTRe: vertexshader with vsa.exe
Mon May 5 2003 11:42:12 MDTRe: vertex transformation to screen
Mon May 5 2003 11:38:32 MDTRe: crease option in mesh viewver (DX81)
Mon May 5 2003 11:33:11 MDTRe: My xmeshes are too dark
Mon May 5 2003 11:22:26 MDTRe: SAFE_RELEASE(D3D_Effect) fails assert
Mon May 5 2003 11:18:55 MDTRe: Directly accessing the render target in D3D9?
Sun May 4 2003 21:59:55 MDTRe: Delphi DirectX.. Cant display TRIANGLELIST
Sun May 4 2003 19:44:59 MDTRe: example of how to slerp between 2 matrices using QUATERNIONs?
Sun May 4 2003 19:44:01 MDTRe: Directly accessing the render target in D3D9?
Fri May 2 2003 19:47:46 MDTRe: How do you get verts from teapot?
Fri May 2 2003 19:46:32 MDTRe: DirectX Graphics and DOTNET framework
Fri May 2 2003 17:58:49 MDTRe: vs2003 integrated shaderdebugger ?
Fri May 2 2003 17:19:34 MDTRe: D3DXLoadSkinMeshFromXof
Fri May 2 2003 16:01:18 MDTRe: Getting projected coordinate data from a VertexBuffer
Fri May 2 2003 15:21:40 MDTRe: newbie - after tutorials?
Fri May 2 2003 15:06:46 MDTRe: Global variables in HLSL
Fri May 2 2003 14:37:39 MDTRe: Global variables in HLSL
Fri May 2 2003 14:33:11 MDTRe: Listbox of bitmaps
Fri May 2 2003 14:31:26 MDTRe: ID3DXMesh::Optimize()
Fri May 2 2003 14:29:50 MDTRe: Getting projected coordinate data from a VertexBuffer
Fri May 2 2003 12:57:29 MDTRe: Global variables in HLSL
Fri May 2 2003 12:34:55 MDTRe: HLSL & vs_3_sw
Fri May 2 2003 12:28:34 MDTRe: Global variables in HLSL
Fri May 2 2003 12:21:35 MDTRe: Direct3d9 Device Passing
Fri May 2 2003 12:18:35 MDTRe: reference guide line for a moving object
Fri May 2 2003 12:17:52 MDTRe: newbie - after tutorials?
Fri May 2 2003 12:09:59 MDTRe: What managed samples do you want?
Fri May 2 2003 12:06:32 MDTRe: newbie - after tutorials?
Thu May 1 2003 13:29:46 MDTRe: reference guide line for a moving object
Thu May 1 2003 13:24:03 MDTRe: newbie - after tutorials?
Thu May 1 03:35:57 MDT 2003Re: What managed samples do you want?
Wed Apr 30 2003 22:16:10 MDTRe: rendering more than one object with a single drawprimitive call?
Wed Apr 30 2003 21:03:17 MDTRe: Managed DirectX X File access
Wed Apr 30 2003 21:00:44 MDTRe: What managed samples do you want?