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DateSubject
Sun, 13 Jul 2008 12:36:22 -0700Re: DirectX and dialogbox
Sat, 12 Jul 2008 20:44:12 -0700Re: would like source code for DXCapsViewer, or similar
Wed, 02 Jul 2008 13:13:24 -0700Re: Rotation of an object shrinks it...
Mon, 23 Jun 2008 06:23:37 -0700Re: Cannot Draw Anything after Successfully Hooking Direct3D
Fri, 20 Jun 2008 23:12:39 -0700Re: Cannot Draw Anything after Successfully Hooking Direct3D
Tue, 17 Jun 2008 19:53:22 -0700Re: D3DXCreateTextureFromFileInMemory access violation (c++)
Tue, 17 Jun 2008 19:49:31 -0700Re: DirectX Constant DLL Load/Unload
Sun, 15 Jun 2008 12:25:50 -0700Re: D3DXCleanMesh messes up adjacency?
Sat, 14 Jun 2008 10:42:33 -0700Re: What are the default renderstates/texturestagestates/samplerstates?
Sat, 14 Jun 2008 10:39:13 -0700Re: Pulling my hair out.....
Sat, 14 Jun 2008 10:37:31 -0700Re: DirectX Constant DLL Load/Unload
Sat, 14 Jun 2008 10:36:54 -0700Re: D3DXCleanMesh messes up adjacency?
Wed, 11 Jun 2008 10:17:07 -0700Re: DX9 Fixed Function Fog
Tue, 10 Jun 2008 12:14:56 -0700Re: DX9 Fixed Function Fog
Tue, 10 Jun 2008 12:14:56 -0700Re: DX9 Fixed Function Fog
Fri, 06 Jun 2008 15:40:16 -0700Re: DX9 Fixed Function Fog
Mon, 26 May 2008 13:37:56 -0700Re: D3DXVec3Scal
Sun, 25 May 2008 17:13:53 -0700Re: D3DXVec3Scal
Tue, 20 May 2008 12:16:27 -0700Re: DirectDraw?
Thu, 15 May 2008 09:31:56 -0700Re: Drawing cuboids with DirectX
Wed, 14 May 2008 16:19:58 -0700Re: Applying an Alpha Mask to a DirectX ViewPort
Sun, 11 May 2008 21:46:16 -0700Re: D3DXCreateText and underline and strikethru
Wed, 07 May 2008 13:10:02 -0700Re: Applying an Alpha Mask to a DirectX ViewPort
Tue, 06 May 2008 09:55:35 -0700Re: Any suggestions for newbie tutorials / books / the like?
Wed, 23 Apr 2008 10:47:10 -0700Re: Spotlight & directx
Wed, 23 Apr 2008 10:26:24 -0700Re: Spotlight & directx
Tue, 22 Apr 2008 11:02:56 -0700Re: IDirect3DQuery9::GetData() fails to return S_OK on multi-core CPUs
Mon, 21 Apr 2008 13:16:49 -0700Re: Spotlight & directx
Mon, 21 Apr 2008 13:14:43 -0700Re: Screen to World and Vice versa co-ordinate convertion
Sun, 20 Apr 2008 10:10:39 -0700Re: Rotating two D3DXCreateCylinders together
Thu, 17 Apr 2008 19:14:12 -0700Re: How to build a release exe that doesn't need d3dx9_35.dll
Thu, 17 Apr 2008 07:04:06 -0700Re: How to build a release exe that doesn't need d3dx9_35.dll
Wed, 16 Apr 2008 11:40:21 -0700Re: Question about passing parameters to shaders
Tue, 15 Apr 2008 14:57:50 -0700Re: drawing a sphere in directx 10
Tue, 15 Apr 2008 14:57:12 -0700Re: Are there training classes available for DirectX?
Fri, 11 Apr 2008 10:39:13 -0700Re: IDirect3DSwapChain9Ex
Thu, 10 Apr 2008 15:53:40 -0700Re: IDirect3DSwapChain9Ex
Thu, 10 Apr 2008 15:16:33 -0700Re: IDirect3DSwapChain9Ex
Thu, 10 Apr 2008 00:03:12 -0700Re: Can directX lock allow more than one process lock the same surface
Wed, 09 Apr 2008 12:40:32 -0700Re: Can directX lock allow more than one process lock the same surface
Wed, 09 Apr 2008 11:24:19 -0700Re: Color of drawing
Wed, 09 Apr 2008 09:09:41 -0700Re: Texture to texture blitting
Wed, 09 Apr 2008 09:07:37 -0700Re: Problem with D3DDECLTYPE_D3DCOLOR
Mon, 07 Apr 2008 15:34:32 -0700Re: X binary file
Mon, 07 Apr 2008 10:40:40 -0700Re: X binary file
Tue, 01 Apr 2008 11:58:44 -0700Re: Using a different sized depth buffer
Tue, 18 Mar 2008 14:51:27 -0700Re: Morphing
Sat, 15 Mar 2008 15:10:29 -0700Re: D3DXSprite and viewports
Sat, 15 Mar 2008 12:20:44 -0700Re: indexbuffer and mesh .X
Sat, 15 Mar 2008 12:19:41 -0700Re: D3DXSprite and viewports
Fri, 14 Mar 2008 13:49:32 -0700Re: D3DXSprite and viewports
Thu, 13 Mar 2008 16:14:31 -0700Re: How to create ranslucent windows with D3D9 and not lose hw acc
Wed, 12 Mar 2008 15:05:32 -0700Re: How to create ranslucent windows with D3D9 and not lose hw acc
Tue, 11 Mar 2008 14:41:27 -0700Re: Shader Model 3 Problems
Mon, 10 Mar 2008 15:00:36 -0700Re: Shader Model 3 Problems
Sat, 08 Mar 2008 16:14:14 -0800Re: Shader Model 3 Problems
Sun, 02 Mar 2008 13:03:55 -0800Re: Custom blending in shader
Sun, 02 Mar 2008 10:43:25 -0800Re: Custom blending in shader
Sun, 02 Mar 2008 09:18:45 -0800Re: Custom blending in shader
Sun, 02 Mar 2008 07:51:38 -0800Re: Custom blending in shader
Sat, 01 Mar 2008 18:27:46 -0800Re: AdapterGroupDevice and AdapterIndex
Tue, 26 Feb 2008 16:33:48 -0800Re: Render an offscreensurface
Mon, 25 Feb 2008 13:54:52 -0800Re: Compressed textures
Mon, 25 Feb 2008 12:46:38 -0800Re: Compressed textures
Mon, 25 Feb 2008 09:11:43 -0800Re: Compressed textures
Sun, 24 Feb 2008 19:59:07 -0800Re: LockRect performance problem?
Sun, 24 Feb 2008 12:38:03 -0800Re: Textureformat ARGB is BGRA?
Sat, 23 Feb 2008 17:09:50 -0800Re: Textureformat ARGB is BGRA?
Sat, 23 Feb 2008 17:06:28 -0800Re: LockRect performance problem?
Fri, 22 Feb 2008 07:03:35 -0800Re: LockRect performance problem?
Mon, 11 Feb 2008 18:54:01 -0800Re: FourCC surfaces
Thu, 07 Feb 2008 06:33:26 -0800Re: Multiple Render Targets not working.
Thu, 07 Feb 2008 06:31:04 -0800Re: Multiple Render Targets not working.
Wed, 06 Feb 2008 21:04:16 -0800Re: Multiple Render Targets not working.
Sat, 02 Feb 2008 11:26:27 -0800Re: Unknown error code returned by ->Present
Sat, 02 Feb 2008 11:25:29 -0800Re: showing a jpeg
Thu, 31 Jan 2008 17:34:15 -0800Re: Unknown error code returned by ->Present
Thu, 31 Jan 2008 17:33:26 -0800Re: showing a jpeg
Thu, 31 Jan 2008 17:30:28 -0800Re: Drawing range of vertex array using DrawUserPrimitives
Tue, 29 Jan 2008 09:52:59 -0800Re: showing a jpeg
Mon, 28 Jan 2008 20:21:55 -0800Re: Precise texture addressing
Fri, 25 Jan 2008 19:58:40 -0800Re: Precise texture addressing
Fri, 25 Jan 2008 19:47:40 -0800Re: Is it possible to use DXUT GUI components out of the sample framework?
Thu, 24 Jan 2008 13:44:26 -0800Re: double precision version of D3DXMATRIX
Thu, 24 Jan 2008 11:00:55 -0800Re: Precise texture addressing
Thu, 24 Jan 2008 10:59:47 -0800Re: Is it possible to use DXUT GUI components out of the sample framework?
Wed, 23 Jan 2008 20:34:46 -0800Re: Precise texture addressing
Wed, 23 Jan 2008 20:33:24 -0800Re: Is it possible to use DXUT GUI components out of the sample framework?
Mon, 21 Jan 2008 04:29:05 -0800Re: How can I reduce a IDirect3DTexture9 texture from 512x512 to 128x128?
Sun, 20 Jan 2008 17:54:16 -0800Re: How can I reduce a IDirect3DTexture9 texture from 512x512 to 128x128?
Sun, 20 Jan 2008 17:54:16 -0800Re: How can I reduce a IDirect3DTexture9 texture from 512x512 to 128x128?
Tue, 15 Jan 2008 21:50:18 -0800Re: directx10
Fri, 11 Jan 2008 11:21:28 -0800Re: device3d.present takes a long time
Thu, 10 Jan 2008 20:49:45 -0800Re: AlphaImageLoader Crashes IE6
Thu, 10 Jan 2008 20:49:15 -0800Re: Can render with high FPS, but still shudders
Thu, 10 Jan 2008 15:16:54 -0800Re: Can render with high FPS, but still shudders
Thu, 10 Jan 2008 12:22:01 -0800Re: Can render with high FPS, but still shudders
Thu, 10 Jan 2008 10:45:50 -0800Re: Triangle strip / colours / alpha / normals etc.
Thu, 10 Jan 2008 10:44:25 -0800Re: directX 9.0 help with textures and sprite hnadler
Thu, 10 Jan 2008 10:43:30 -0800Re: Can render with high FPS, but still shudders
Wed, 09 Jan 2008 18:57:31 -0800Re: directX 9.0 help with textures and sprite hnadler